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refactor: only refer to game id in zone
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@@ -20,7 +20,7 @@ namespace
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public:
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TestContext()
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: m_memory(),
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m_zone("test", 0, IGame::GetGameById(GameId::T6)),
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m_zone("test", 0, GameId::T6),
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m_zone_definition(),
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m_zone_states(m_zone),
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m_creators(m_zone),
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@@ -20,7 +20,7 @@ namespace
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{
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public:
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TestContext()
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: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
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: m_zone("test", 0, GameId::T6),
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m_zone_states(m_zone),
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m_out_dir()
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{
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@@ -20,7 +20,7 @@ namespace
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{
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public:
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TestContext()
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: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
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: m_zone("test", 0, GameId::T6),
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m_zone_definition(),
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m_zone_definition_context(m_zone_definition),
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m_zone_states(m_zone),
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@@ -19,7 +19,7 @@ namespace
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{
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public:
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TestContext()
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: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
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: m_zone("test", 0, GameId::T6),
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m_zone_definition(),
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m_zone_definition_context(m_zone_definition),
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m_zone_states(m_zone),
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@@ -23,7 +23,7 @@ namespace
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{
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public:
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TestContext()
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: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
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: m_zone("test", 0, GameId::T6),
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m_zone_states(m_zone),
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m_out_dir()
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{
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