refactor: only refer to game id in zone

This commit is contained in:
Jan Laupetin
2025-08-31 18:00:27 +01:00
parent 495e85f945
commit 734173066b
56 changed files with 145 additions and 193 deletions
@@ -20,7 +20,7 @@ namespace
public:
TestContext()
: m_memory(),
m_zone("test", 0, IGame::GetGameById(GameId::T6)),
m_zone("test", 0, GameId::T6),
m_zone_definition(),
m_zone_states(m_zone),
m_creators(m_zone),
@@ -20,7 +20,7 @@ namespace
{
public:
TestContext()
: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
: m_zone("test", 0, GameId::T6),
m_zone_states(m_zone),
m_out_dir()
{
@@ -20,7 +20,7 @@ namespace
{
public:
TestContext()
: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
: m_zone("test", 0, GameId::T6),
m_zone_definition(),
m_zone_definition_context(m_zone_definition),
m_zone_states(m_zone),
@@ -19,7 +19,7 @@ namespace
{
public:
TestContext()
: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
: m_zone("test", 0, GameId::T6),
m_zone_definition(),
m_zone_definition_context(m_zone_definition),
m_zone_states(m_zone),
@@ -23,7 +23,7 @@ namespace
{
public:
TestContext()
: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
: m_zone("test", 0, GameId::T6),
m_zone_states(m_zone),
m_out_dir()
{