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refactor: only refer to game id in zone
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@@ -20,7 +20,7 @@ namespace
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"test,data,lol\n"
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"lorem,ipsum");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
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Zone zone("MockZone", 0, GameId::IW4);
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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@@ -277,7 +277,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
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Zone zone("MockZone", 0, GameId::IW4);
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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@@ -30,7 +30,7 @@ namespace test::game::iw4::menu::parsing::it
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public:
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MenuParsingItHelper()
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: m_zone("MockZone", 0, IGame::GetGameById(GameId::IW4)),
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: m_zone("MockZone", 0, GameId::IW4),
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m_creator_collection(m_zone),
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m_ignored_asset_lookup(),
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m_context(m_zone, &m_creator_collection, &m_ignored_asset_lookup)
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