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https://github.com/Laupetin/OpenAssetTools.git
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refactor: only refer to game id in zone
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@@ -551,7 +551,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW3));
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Zone zone("MockZone", 0, GameId::IW3);
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MemoryManager memory;
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MockSearchPath mockObjPath;
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@@ -532,7 +532,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
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Zone zone("MockZone", 0, GameId::IW4);
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MemoryManager memory;
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MockSearchPath mockObjPath;
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@@ -585,7 +585,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5));
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Zone zone("MockZone", 0, GameId::IW5);
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MemoryManager memory;
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MockSearchPath mockObjPath;
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@@ -614,7 +614,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5));
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Zone zone("MockZone", 0, GameId::T5);
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MemoryManager memory;
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MockSearchPath mockObjPath;
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@@ -141,7 +141,7 @@ namespace
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]
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})FONT_ICON");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
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Zone zone("MockZone", 0, GameId::T6);
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MemoryManager memory;
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MockSearchPath mockObjPath;
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@@ -462,7 +462,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
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Zone zone("MockZone", 0, GameId::T6);
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MemoryManager memory;
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MockSearchPath mockObjPath;
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