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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-04 07:47:25 +00:00

refactor: only refer to game id in zone

This commit is contained in:
Jan Laupetin
2025-08-30 16:49:09 +02:00
parent 495e85f945
commit 734173066b
56 changed files with 145 additions and 193 deletions

View File

@@ -551,7 +551,7 @@ namespace
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW3));
Zone zone("MockZone", 0, GameId::IW3);
MemoryManager memory;
MockSearchPath mockObjPath;

View File

@@ -532,7 +532,7 @@ namespace
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
Zone zone("MockZone", 0, GameId::IW4);
MemoryManager memory;
MockSearchPath mockObjPath;

View File

@@ -585,7 +585,7 @@ namespace
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5));
Zone zone("MockZone", 0, GameId::IW5);
MemoryManager memory;
MockSearchPath mockObjPath;

View File

@@ -614,7 +614,7 @@ namespace
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5));
Zone zone("MockZone", 0, GameId::T5);
MemoryManager memory;
MockSearchPath mockObjPath;

View File

@@ -141,7 +141,7 @@ namespace
]
})FONT_ICON");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
Zone zone("MockZone", 0, GameId::T6);
MemoryManager memory;
MockSearchPath mockObjPath;

View File

@@ -462,7 +462,7 @@ namespace
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
Zone zone("MockZone", 0, GameId::T6);
MemoryManager memory;
MockSearchPath mockObjPath;