mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 00:02:55 +00:00
ZoneLoading: Add dumping for Rawfile based assets
This commit is contained in:
parent
16a6da932f
commit
73489ee455
39
src/ZoneLoading/Dumping/AbstractAssetDumper.h
Normal file
39
src/ZoneLoading/Dumping/AbstractAssetDumper.h
Normal file
@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include "IAssetDumper.h"
|
||||
#include "Utils/FileAPI.h"
|
||||
#include "Utils/PathUtils.h"
|
||||
|
||||
#include <cstdio>
|
||||
|
||||
template<class T>
|
||||
class AbstractAssetDumper : public IAssetDumper<T>
|
||||
{
|
||||
protected:
|
||||
virtual std::string GetFileNameForAsset(T* asset) = 0;
|
||||
virtual void DumpAsset(T* asset, FileAPI::File* out) = 0;
|
||||
|
||||
public:
|
||||
void DumpPool(AssetPool<T>* pool, const std::string& basePath) override
|
||||
{
|
||||
for(auto assetInfo : *pool)
|
||||
{
|
||||
std::string assetFilePath = utils::Path::Combine(basePath, GetFileNameForAsset(assetInfo->m_asset));
|
||||
|
||||
FileAPI::DirectoryCreate(utils::Path::GetDirectory(assetFilePath));
|
||||
|
||||
auto file = FileAPI::Open(assetFilePath, FileAPI::Mode::MODE_WRITE);
|
||||
|
||||
if(file.IsOpen())
|
||||
{
|
||||
DumpAsset(assetInfo->m_asset, &file);
|
||||
|
||||
file.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Failed to open file '%s' to dump asset '%s'\n", assetFilePath.c_str(), assetInfo->m_name.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
12
src/ZoneLoading/Dumping/IAssetDumper.h
Normal file
12
src/ZoneLoading/Dumping/IAssetDumper.h
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "Pool/AssetPool.h"
|
||||
|
||||
template<class T>
|
||||
class IAssetDumper
|
||||
{
|
||||
public:
|
||||
virtual ~IAssetDumper() = default;
|
||||
|
||||
virtual void DumpPool(AssetPool<T>* pool, const std::string& basePath) = 0;
|
||||
};
|
12
src/ZoneLoading/Dumping/IZoneDumper.h
Normal file
12
src/ZoneLoading/Dumping/IZoneDumper.h
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "Zone/Zone.h"
|
||||
|
||||
class IZoneDumper
|
||||
{
|
||||
public:
|
||||
virtual ~IZoneDumper() = default;
|
||||
|
||||
virtual bool CanDumpZone(Zone* zone) = 0;
|
||||
virtual bool DumpZone(Zone* zone, const std::string& basePath) = 0;
|
||||
};
|
@ -0,0 +1,13 @@
|
||||
#include "AssetDumperKeyValuePairs.h"
|
||||
|
||||
using namespace T6;
|
||||
|
||||
std::string AssetDumperKeyValuePairs::GetFileNameForAsset(KeyValuePairs* asset)
|
||||
{
|
||||
return std::string(asset->name);
|
||||
}
|
||||
|
||||
void AssetDumperKeyValuePairs::DumpAsset(KeyValuePairs* asset, FileAPI::File* out)
|
||||
{
|
||||
// TODO
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
class AssetDumperKeyValuePairs final : public AbstractAssetDumper<T6::KeyValuePairs>
|
||||
{
|
||||
protected:
|
||||
std::string GetFileNameForAsset(T6::KeyValuePairs* asset) override;
|
||||
void DumpAsset(T6::KeyValuePairs* asset, FileAPI::File* out) override;
|
||||
};
|
@ -0,0 +1,8 @@
|
||||
#include "AssetDumperLocalizeEntry.h"
|
||||
|
||||
using namespace T6;
|
||||
|
||||
void AssetDumperLocalizeEntry::DumpPool(AssetPool<T6::LocalizeEntry>* pool, const std::string& basePath)
|
||||
{
|
||||
// TODO: Add a dumping method that dumps all localized strings to a .str file and not in separate files.
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
class AssetDumperLocalizeEntry final : public IAssetDumper<T6::LocalizeEntry>
|
||||
{
|
||||
public:
|
||||
void DumpPool(AssetPool<T6::LocalizeEntry>* pool, const std::string& basePath) override;
|
||||
};
|
13
src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperQdb.cpp
Normal file
13
src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperQdb.cpp
Normal file
@ -0,0 +1,13 @@
|
||||
#include "AssetDumperQdb.h"
|
||||
|
||||
using namespace T6;
|
||||
|
||||
std::string AssetDumperQdb::GetFileNameForAsset(Qdb* asset)
|
||||
{
|
||||
return std::string(asset->name);
|
||||
}
|
||||
|
||||
void AssetDumperQdb::DumpAsset(Qdb* asset, FileAPI::File* out)
|
||||
{
|
||||
out->Write(asset->buffer, 1, asset->len);
|
||||
}
|
11
src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperQdb.h
Normal file
11
src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperQdb.h
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
class AssetDumperQdb final : public AbstractAssetDumper<T6::Qdb>
|
||||
{
|
||||
protected:
|
||||
std::string GetFileNameForAsset(T6::Qdb* asset) override;
|
||||
void DumpAsset(T6::Qdb* asset, FileAPI::File* out) override;
|
||||
};
|
13
src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperRawFile.cpp
Normal file
13
src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperRawFile.cpp
Normal file
@ -0,0 +1,13 @@
|
||||
#include "AssetDumperRawFile.h"
|
||||
|
||||
using namespace T6;
|
||||
|
||||
std::string AssetDumperRawFile::GetFileNameForAsset(RawFile* asset)
|
||||
{
|
||||
return std::string(asset->name);
|
||||
}
|
||||
|
||||
void AssetDumperRawFile::DumpAsset(RawFile* asset, FileAPI::File* out)
|
||||
{
|
||||
out->Write(asset->buffer, 1, asset->len);
|
||||
}
|
11
src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperRawFile.h
Normal file
11
src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperRawFile.h
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
class AssetDumperRawFile final : public AbstractAssetDumper<T6::RawFile>
|
||||
{
|
||||
protected:
|
||||
std::string GetFileNameForAsset(T6::RawFile* asset) override;
|
||||
void DumpAsset(T6::RawFile* asset, FileAPI::File* out) override;
|
||||
};
|
@ -0,0 +1,13 @@
|
||||
#include "AssetDumperScriptParseTree.h"
|
||||
|
||||
using namespace T6;
|
||||
|
||||
std::string AssetDumperScriptParseTree::GetFileNameForAsset(ScriptParseTree* asset)
|
||||
{
|
||||
return std::string(asset->name);
|
||||
}
|
||||
|
||||
void AssetDumperScriptParseTree::DumpAsset(ScriptParseTree* asset, FileAPI::File* out)
|
||||
{
|
||||
out->Write(asset->buffer, 1, asset->len);
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
class AssetDumperScriptParseTree final : public AbstractAssetDumper<T6::ScriptParseTree>
|
||||
{
|
||||
protected:
|
||||
std::string GetFileNameForAsset(T6::ScriptParseTree* asset) override;
|
||||
void DumpAsset(T6::ScriptParseTree* asset, FileAPI::File* out) override;
|
||||
};
|
13
src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperSlug.cpp
Normal file
13
src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperSlug.cpp
Normal file
@ -0,0 +1,13 @@
|
||||
#include "AssetDumperSlug.h"
|
||||
|
||||
using namespace T6;
|
||||
|
||||
std::string AssetDumperSlug::GetFileNameForAsset(Slug* asset)
|
||||
{
|
||||
return std::string(asset->name);
|
||||
}
|
||||
|
||||
void AssetDumperSlug::DumpAsset(Slug* asset, FileAPI::File* out)
|
||||
{
|
||||
out->Write(asset->buffer, 1, asset->len);
|
||||
}
|
11
src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperSlug.h
Normal file
11
src/ZoneLoading/Game/T6/AssetDumpers/AssetDumperSlug.h
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
class AssetDumperSlug final : public AbstractAssetDumper<T6::Slug>
|
||||
{
|
||||
protected:
|
||||
std::string GetFileNameForAsset(T6::Slug* asset) override;
|
||||
void DumpAsset(T6::Slug* asset, FileAPI::File* out) override;
|
||||
};
|
@ -0,0 +1,13 @@
|
||||
#include "AssetDumperStringTable.h"
|
||||
|
||||
using namespace T6;
|
||||
|
||||
std::string AssetDumperStringTable::GetFileNameForAsset(StringTable* asset)
|
||||
{
|
||||
return std::string(asset->name);
|
||||
}
|
||||
|
||||
void AssetDumperStringTable::DumpAsset(StringTable* asset, FileAPI::File* out)
|
||||
{
|
||||
// TODO
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
class AssetDumperStringTable final : public AbstractAssetDumper<T6::StringTable>
|
||||
{
|
||||
protected:
|
||||
std::string GetFileNameForAsset(T6::StringTable* asset) override;
|
||||
void DumpAsset(T6::StringTable* asset, FileAPI::File* out) override;
|
||||
};
|
78
src/ZoneLoading/Game/T6/ZoneDumperT6.cpp
Normal file
78
src/ZoneLoading/Game/T6/ZoneDumperT6.cpp
Normal file
@ -0,0 +1,78 @@
|
||||
#include "ZoneDumperT6.h"
|
||||
#include "Game/T6/GameT6.h"
|
||||
#include "Game/T6/GameAssetPoolT6.h"
|
||||
|
||||
#include "AssetDumpers/AssetDumperRawFile.h"
|
||||
#include "AssetDumpers/AssetDumperSlug.h"
|
||||
#include "AssetDumpers/AssetDumperQdb.h"
|
||||
#include "AssetDumpers/AssetDumperScriptParseTree.h"
|
||||
|
||||
bool ZoneDumperT6::CanDumpZone(Zone* zone)
|
||||
{
|
||||
return zone->m_game == &game_t6;
|
||||
}
|
||||
|
||||
bool ZoneDumperT6::DumpZone(Zone* zone, const std::string& basePath)
|
||||
{
|
||||
#define DUMP_ASSET_POOL(dumperType, poolName) \
|
||||
if(assetPools->poolName) \
|
||||
{ \
|
||||
dumperType dumper; \
|
||||
dumper.DumpPool(assetPools->poolName, basePath); \
|
||||
}
|
||||
|
||||
const auto assetPools = dynamic_cast<GameAssetPoolT6*>(zone->GetPools());
|
||||
|
||||
// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset);
|
||||
// DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints);
|
||||
// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def);
|
||||
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts);
|
||||
// DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel);
|
||||
// DUMP_ASSET_POOL(AssetDumperMaterial, m_material);
|
||||
// DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set);
|
||||
// DUMP_ASSET_POOL(AssetDumperGfxImage, m_image);
|
||||
// DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank);
|
||||
// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch);
|
||||
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map);
|
||||
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world);
|
||||
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp);
|
||||
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp);
|
||||
// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents);
|
||||
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world);
|
||||
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def);
|
||||
// DUMP_ASSET_POOL(AssetDumperFont, m_font);
|
||||
// DUMP_ASSET_POOL(AssetDumperFontIcon, m_font_icon);
|
||||
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list);
|
||||
// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def);
|
||||
// DUMP_ASSET_POOL(AssetDumperLocalizeEntry, m_localize);
|
||||
// DUMP_ASSET_POOL(AssetDumperWeaponVariantDef, m_weapon);
|
||||
// DUMP_ASSET_POOL(AssetDumperWeaponAttachment, m_attachment);
|
||||
// DUMP_ASSET_POOL(AssetDumperWeaponAttachmentUnique, m_attachment_unique);
|
||||
// DUMP_ASSET_POOL(AssetDumperWeaponCamo, m_camo);
|
||||
// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals);
|
||||
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx);
|
||||
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table);
|
||||
DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file);
|
||||
// DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table);
|
||||
// DUMP_ASSET_POOL(AssetDumperLeaderboardDef, m_leaderboard);
|
||||
// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals);
|
||||
// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl);
|
||||
// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses);
|
||||
// DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set);
|
||||
DUMP_ASSET_POOL(AssetDumperScriptParseTree, m_script);
|
||||
// DUMP_ASSET_POOL(AssetDumperKeyValuePairs, m_key_value_pairs);
|
||||
// DUMP_ASSET_POOL(AssetDumperVehicleDef, m_vehicle);
|
||||
// DUMP_ASSET_POOL(AssetDumperMemoryBlock, m_memory_block);
|
||||
// DUMP_ASSET_POOL(AssetDumperAddonMapEnts, m_addon_map_ents);
|
||||
// DUMP_ASSET_POOL(AssetDumperTracerDef, m_tracer);
|
||||
// DUMP_ASSET_POOL(AssetDumperSkinnedVertsDef, m_skinned_verts);
|
||||
DUMP_ASSET_POOL(AssetDumperQdb, m_qdb);
|
||||
DUMP_ASSET_POOL(AssetDumperSlug, m_slug);
|
||||
// DUMP_ASSET_POOL(AssetDumperFootstepTableDef, m_footstep_table);
|
||||
// DUMP_ASSET_POOL(AssetDumperFootstepFXTableDef, m_footstep_fx_table);
|
||||
// DUMP_ASSET_POOL(AssetDumperZBarrierDef, m_zbarrier);
|
||||
|
||||
return true;
|
||||
|
||||
#undef DUMP_ASSET_POOL
|
||||
}
|
9
src/ZoneLoading/Game/T6/ZoneDumperT6.h
Normal file
9
src/ZoneLoading/Game/T6/ZoneDumperT6.h
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
#include "Dumping/IZoneDumper.h"
|
||||
|
||||
class ZoneDumperT6 final : public IZoneDumper
|
||||
{
|
||||
public:
|
||||
bool CanDumpZone(Zone* zone) override;
|
||||
bool DumpZone(Zone* zone, const std::string& basePath) override;
|
||||
};
|
@ -1,12 +1,20 @@
|
||||
#include "ZoneLoading.h"
|
||||
#include "Game/T6/ZoneLoaderFactoryT6.h"
|
||||
#include "Utils/PathUtils.h"
|
||||
#include "Dumping/IZoneDumper.h"
|
||||
|
||||
#include "Game/T6/ZoneLoaderFactoryT6.h"
|
||||
#include "Game/T6/ZoneDumperT6.h"
|
||||
|
||||
IZoneLoaderFactory* zoneLoaderFactories[]
|
||||
{
|
||||
new ZoneLoaderFactoryT6()
|
||||
};
|
||||
|
||||
IZoneDumper* zoneDumper[]
|
||||
{
|
||||
new ZoneDumperT6()
|
||||
};
|
||||
|
||||
Zone* ZoneLoading::LoadZone(const std::string& path)
|
||||
{
|
||||
std::string zoneName = utils::Path::GetFilenameWithoutExtension(path);
|
||||
@ -44,10 +52,24 @@ Zone* ZoneLoading::LoadZone(const std::string& path)
|
||||
|
||||
bool ZoneLoading::DumpZone(Zone* zone, const std::string& basePath)
|
||||
{
|
||||
return true;
|
||||
for(auto dumper : zoneDumper)
|
||||
{
|
||||
if(dumper->CanDumpZone(zone))
|
||||
{
|
||||
if(dumper->DumpZone(zone, basePath))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
printf("Dumper for zone '%s' failed!\n", zone->m_name.c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ZoneLoading::WriteZoneDefinition(Zone* zone, FileAPI::File* file, bool minimalistic)
|
||||
{
|
||||
return true;
|
||||
return file->Printf("// %s", "Insert zone definition here") > 0;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user