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feat: dump t6 WeaponCamo asset as json

This commit is contained in:
Jan
2024-03-24 01:20:49 +01:00
parent cf02d7ac83
commit 73d6d2bf5c
7 changed files with 251 additions and 1 deletions

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#include "AssetDumperWeaponCamo.h"
#include "Game/T6/WeaponCamo/JsonWeaponCamoWriter.h"
#include <format>
using namespace T6;
bool AssetDumperWeaponCamo::ShouldDump(XAssetInfo<WeaponCamo>* asset)
{
return true;
}
void AssetDumperWeaponCamo::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset)
{
const auto fileName = std::format("camo/{}.json", asset->m_name);
const auto assetFile = context.OpenAssetFile(fileName);
if (!assetFile)
return;
DumpWeaponCamoAsJson(*assetFile, asset->Asset());
}

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#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6
{
class AssetDumperWeaponCamo final : public AbstractAssetDumper<WeaponCamo>
{
protected:
bool ShouldDump(XAssetInfo<WeaponCamo>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset) override;
};
} // namespace T6