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feat: dump t6 WeaponCamo asset as json
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#include "AssetDumperWeaponCamo.h"
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#include "Game/T6/WeaponCamo/JsonWeaponCamoWriter.h"
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#include <format>
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using namespace T6;
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bool AssetDumperWeaponCamo::ShouldDump(XAssetInfo<WeaponCamo>* asset)
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{
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return true;
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}
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void AssetDumperWeaponCamo::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset)
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{
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const auto fileName = std::format("camo/{}.json", asset->m_name);
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const auto assetFile = context.OpenAssetFile(fileName);
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if (!assetFile)
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return;
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DumpWeaponCamoAsJson(*assetFile, asset->Asset());
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}
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14
src/ObjWriting/Game/T6/AssetDumpers/AssetDumperWeaponCamo.h
Normal file
14
src/ObjWriting/Game/T6/AssetDumpers/AssetDumperWeaponCamo.h
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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namespace T6
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{
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class AssetDumperWeaponCamo final : public AbstractAssetDumper<WeaponCamo>
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{
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protected:
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bool ShouldDump(XAssetInfo<WeaponCamo>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCamo>* asset) override;
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};
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} // namespace T6
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