mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-05-17 07:21:43 +00:00
Merge pull request #753 from pagingred/iw5_physpreset_dumper
feat: phys presets dumping and loading for IW3, IW5, T5
This commit is contained in:
@@ -11,6 +11,7 @@
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#include "Maps/AddonMapEntsDumperIW5.h"
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#include "Menu/MenuDumperIW5.h"
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#include "Menu/MenuListDumperIW5.h"
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#include "PhysPreset/PhysPresetInfoStringDumperIW5.h"
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#include "RawFile/RawFileDumperIW5.h"
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#include "Script/ScriptDumperIW5.h"
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#include "Sound/LoadedSoundDumperIW5.h"
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@@ -22,7 +23,7 @@ using namespace IW5;
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void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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{
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// REGISTER_DUMPER(AssetDumperPhysPreset)
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RegisterAssetDumper(std::make_unique<phys_preset::InfoStringDumperIW5>());
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// REGISTER_DUMPER(AssetDumperPhysCollmap)
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// REGISTER_DUMPER(AssetDumperXAnimParts)
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// REGISTER_DUMPER(AssetDumperXModelSurfs)
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@@ -0,0 +1,112 @@
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#include "PhysPresetInfoStringDumperIW5.h"
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#include "Game/IW5/InfoString/EnumStrings.h"
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#include "Game/IW5/InfoString/InfoStringFromStructConverter.h"
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#include "Game/IW5/ObjConstantsIW5.h"
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#include "Game/IW5/PhysPreset/PhysPresetFields.h"
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#include "PhysPreset/PhysPresetCommon.h"
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#include <algorithm>
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#include <cassert>
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#include <cmath>
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#include <type_traits>
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using namespace IW5;
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namespace
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{
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class InfoStringFromPhysPresetConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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switch (static_cast<physPresetFieldType_t>(field.iFieldType))
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{
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case PPFT_SCALING:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szPhysPresetScalingNames, std::extent_v<decltype(szPhysPresetScalingNames)>);
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break;
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case PPFT_NUM_FIELD_TYPES:
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default:
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assert(false);
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break;
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}
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}
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public:
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InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure,
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const cspField_t* fields,
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const size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo)
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{
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physPresetInfo->mass = physPreset->mass;
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physPresetInfo->bounce = physPreset->bounce;
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physPresetInfo->friction = physPreset->friction;
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physPresetInfo->bulletForceScale = physPreset->bulletForceScale;
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physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale;
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physPresetInfo->sndAliasPrefix = physPreset->sndAliasPrefix;
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physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction;
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physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity;
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physPresetInfo->minMomentum = physPreset->minMomentum;
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physPresetInfo->maxMomentum = physPreset->maxMomentum;
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physPresetInfo->minPitch = physPreset->minPitch;
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physPresetInfo->maxPitch = physPreset->maxPitch;
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physPresetInfo->volumeType = physPreset->volumeType;
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physPresetInfo->pitchType = physPreset->pitchType;
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physPresetInfo->tempDefaultToCylinder = physPreset->tempDefaultToCylinder ? 1 : 0;
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physPresetInfo->perSurfaceSndAlias = physPreset->perSurfaceSndAlias ? 1 : 0;
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}
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InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset)
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{
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auto* physPresetInfo = new PhysPresetInfo;
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CopyToPhysPresetInfo(asset.Asset(), physPresetInfo);
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InfoStringFromPhysPresetConverter converter(physPresetInfo,
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phys_preset_fields,
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std::extent_v<decltype(phys_preset_fields)>,
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[asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset.m_zone->m_script_strings.Count());
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if (scrStr >= asset.m_zone->m_script_strings.Count())
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return "";
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return asset.m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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} // namespace
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namespace phys_preset
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{
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void InfoStringDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysPreset::Type>& asset)
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{
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// Only dump raw when no gdt available
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if (context.m_gdt)
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{
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const auto infoString = CreateInfoString(asset);
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GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
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infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
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context.m_gdt->WriteEntry(gdtEntry);
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}
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else
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{
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const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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const auto infoString = CreateInfoString(asset);
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const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
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stream.write(stringValue.c_str(), stringValue.size());
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}
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}
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} // namespace phys_preset
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@@ -0,0 +1,13 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace phys_preset
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{
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class InfoStringDumperIW5 final : public AbstractAssetDumper<IW5::AssetPhysPreset>
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{
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetPhysPreset::Type>& asset) override;
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};
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} // namespace phys_preset
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@@ -0,0 +1,133 @@
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#include "InfoStringFromStructConverter.h"
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#include <cassert>
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#include <sstream>
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using namespace T5;
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void InfoStringFromStructConverter::FillFromBaseField(const cspField_t& field)
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{
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switch (static_cast<csParseFieldType_t>(field.iFieldType))
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{
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case CSPFT_STRING:
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FillFromString(std::string(field.szName), field.iOffset);
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break;
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case CSPFT_STRING_MAX_STRING_CHARS:
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FillFromStringBuffer(std::string(field.szName), field.iOffset, 1024);
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break;
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case CSPFT_STRING_MAX_QPATH:
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FillFromStringBuffer(std::string(field.szName), field.iOffset, 64);
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break;
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case CSPFT_STRING_MAX_OSPATH:
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FillFromStringBuffer(std::string(field.szName), field.iOffset, 256);
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break;
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case CSPFT_INT:
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FillFromInt(std::string(field.szName), field.iOffset);
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break;
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case CSPFT_BOOL:
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FillFromBool(std::string(field.szName), field.iOffset);
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break;
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case CSPFT_QBOOLEAN:
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FillFromQBoolean(std::string(field.szName), field.iOffset);
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break;
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case CSPFT_FLOAT:
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FillFromFloat(std::string(field.szName), field.iOffset);
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break;
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case CSPFT_MILLISECONDS:
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FillFromMilliseconds(std::string(field.szName), field.iOffset);
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break;
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case CSPFT_FX:
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{
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const auto* fx = *reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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if (fx)
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m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(fx->name)));
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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break;
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}
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case CSPFT_XMODEL:
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{
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const auto* model = *reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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if (model)
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m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(model->name)));
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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break;
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}
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case CSPFT_MATERIAL:
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case CSPFT_MATERIAL_STREAM:
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{
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const auto* material = *reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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if (material)
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m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(material->info.name)));
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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break;
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}
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case CSPFT_PHYS_PRESET:
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{
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const auto* physPreset = *reinterpret_cast<PhysPreset**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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if (physPreset)
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m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(physPreset->name)));
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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break;
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}
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case CSPFT_SCRIPT_STRING:
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FillFromScriptString(std::string(field.szName), field.iOffset);
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break;
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case CSPFT_NUM_BASE_FIELD_TYPES:
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default:
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assert(false);
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break;
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}
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}
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void InfoStringFromStructConverter::FillInfoString()
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{
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for (auto fieldIndex = 0u; fieldIndex < m_field_count; fieldIndex++)
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{
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const auto& field = m_fields[fieldIndex];
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assert(field.iFieldType >= 0);
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if (field.iFieldType < CSPFT_NUM_BASE_FIELD_TYPES)
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FillFromBaseField(field);
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else
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FillFromExtensionField(field);
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}
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}
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InfoStringFromStructConverter::InfoStringFromStructConverter(const void* structure, const cspField_t* fields, const size_t fieldCount)
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: InfoStringFromStructConverterBase(structure),
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m_fields(fields),
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m_field_count(fieldCount)
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{
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}
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InfoStringFromStructConverter::InfoStringFromStructConverter(const void* structure,
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const cspField_t* fields,
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const size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverterBase(structure, std::move(scriptStringValueCallback)),
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m_fields(fields),
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m_field_count(fieldCount)
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{
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}
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@@ -0,0 +1,24 @@
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#pragma once
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#include "Game/T5/T5.h"
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#include "InfoString/InfoStringFromStructConverterBase.h"
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namespace T5
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{
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class InfoStringFromStructConverter : public InfoStringFromStructConverterBase
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{
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protected:
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const cspField_t* m_fields;
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size_t m_field_count;
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virtual void FillFromExtensionField(const cspField_t& field) = 0;
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void FillFromBaseField(const cspField_t& field);
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void FillInfoString() override;
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public:
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InfoStringFromStructConverter(const void* structure, const cspField_t* fields, size_t fieldCount);
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InfoStringFromStructConverter(const void* structure,
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const cspField_t* fields,
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size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback);
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};
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} // namespace T5
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@@ -5,6 +5,7 @@
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#include "Game/T5/XModel/XModelDumperT5.h"
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#include "Image/ImageDumperT5.h"
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#include "Localize/LocalizeDumperT5.h"
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#include "PhysPreset/PhysPresetInfoStringDumperT5.h"
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#include "RawFile/RawFileDumperT5.h"
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#include "StringTable/StringTableDumperT5.h"
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@@ -12,7 +13,7 @@ using namespace T5;
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void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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{
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// REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset)
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RegisterAssetDumper(std::make_unique<phys_preset::InfoStringDumperT5>());
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// REGISTER_DUMPER(AssetDumperPhysConstraints, m_phys_constraints)
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// REGISTER_DUMPER(AssetDumperDestructibleDef, m_destructible_def)
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// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
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@@ -0,0 +1,108 @@
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#include "PhysPresetInfoStringDumperT5.h"
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#include "Game/T5/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T5/ObjConstantsT5.h"
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#include "Game/T5/PhysPreset/PhysPresetFields.h"
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#include "PhysPreset/PhysPresetCommon.h"
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#include <algorithm>
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#include <cassert>
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#include <cmath>
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#include <type_traits>
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using namespace T5;
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namespace
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{
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class InfoStringFromPhysPresetConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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assert(false);
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}
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public:
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InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure,
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const cspField_t* fields,
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const size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo)
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{
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physPresetInfo->mass = std::clamp(physPreset->mass * 1000.0f, 1.0f, 2000.0f);
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physPresetInfo->bounce = physPreset->bounce;
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if (physPreset->friction >= MAX_FRICTION)
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{
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physPresetInfo->isFrictionInfinity = 1;
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physPresetInfo->friction = 0;
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}
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else
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{
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physPresetInfo->isFrictionInfinity = 0;
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physPresetInfo->friction = physPreset->friction;
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}
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physPresetInfo->bulletForceScale = physPreset->bulletForceScale;
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physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale;
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physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction;
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physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity;
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physPresetInfo->canFloat = physPreset->canFloat;
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physPresetInfo->gravityScale = std::clamp(physPreset->gravityScale, 0.01f, 10.0f);
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physPresetInfo->centerOfMassOffset = physPreset->centerOfMassOffset;
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physPresetInfo->buoyancyBoxMin = physPreset->buoyancyBoxMin;
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physPresetInfo->buoyancyBoxMax = physPreset->buoyancyBoxMax;
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}
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InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset)
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{
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auto* physPresetInfo = new PhysPresetInfo;
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CopyToPhysPresetInfo(asset.Asset(), physPresetInfo);
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InfoStringFromPhysPresetConverter converter(physPresetInfo,
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phys_preset_fields,
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std::extent_v<decltype(phys_preset_fields)>,
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[asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset.m_zone->m_script_strings.Count());
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if (scrStr >= asset.m_zone->m_script_strings.Count())
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return "";
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return asset.m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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} // namespace
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namespace phys_preset
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{
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void InfoStringDumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysPreset::Type>& asset)
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{
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// Only dump raw when no gdt available
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if (context.m_gdt)
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{
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const auto infoString = CreateInfoString(asset);
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GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
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infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
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context.m_gdt->WriteEntry(gdtEntry);
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}
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else
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{
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const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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const auto infoString = CreateInfoString(asset);
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const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
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stream.write(stringValue.c_str(), stringValue.size());
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}
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}
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} // namespace phys_preset
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@@ -0,0 +1,13 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T5/T5.h"
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namespace phys_preset
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{
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class InfoStringDumperT5 final : public AbstractAssetDumper<T5::AssetPhysPreset>
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{
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetPhysPreset::Type>& asset) override;
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};
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} // namespace phys_preset
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Reference in New Issue
Block a user