mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-07-26 18:00:38 +00:00
Merge pull request #753 from pagingred/iw5_physpreset_dumper
feat: phys presets dumping and loading for IW3, IW5, T5
This commit is contained in:
@@ -11,6 +11,7 @@
|
||||
#include "Maps/AddonMapEntsDumperIW5.h"
|
||||
#include "Menu/MenuDumperIW5.h"
|
||||
#include "Menu/MenuListDumperIW5.h"
|
||||
#include "PhysPreset/PhysPresetInfoStringDumperIW5.h"
|
||||
#include "RawFile/RawFileDumperIW5.h"
|
||||
#include "Script/ScriptDumperIW5.h"
|
||||
#include "Sound/LoadedSoundDumperIW5.h"
|
||||
@@ -22,7 +23,7 @@ using namespace IW5;
|
||||
|
||||
void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
|
||||
{
|
||||
// REGISTER_DUMPER(AssetDumperPhysPreset)
|
||||
RegisterAssetDumper(std::make_unique<phys_preset::InfoStringDumperIW5>());
|
||||
// REGISTER_DUMPER(AssetDumperPhysCollmap)
|
||||
// REGISTER_DUMPER(AssetDumperXAnimParts)
|
||||
// REGISTER_DUMPER(AssetDumperXModelSurfs)
|
||||
|
||||
@@ -0,0 +1,112 @@
|
||||
#include "PhysPresetInfoStringDumperIW5.h"
|
||||
|
||||
#include "Game/IW5/InfoString/EnumStrings.h"
|
||||
#include "Game/IW5/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/IW5/ObjConstantsIW5.h"
|
||||
#include "Game/IW5/PhysPreset/PhysPresetFields.h"
|
||||
#include "PhysPreset/PhysPresetCommon.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <type_traits>
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
namespace
|
||||
{
|
||||
class InfoStringFromPhysPresetConverter final : public InfoStringFromStructConverter
|
||||
{
|
||||
protected:
|
||||
void FillFromExtensionField(const cspField_t& field) override
|
||||
{
|
||||
switch (static_cast<physPresetFieldType_t>(field.iFieldType))
|
||||
{
|
||||
case PPFT_SCALING:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szPhysPresetScalingNames, std::extent_v<decltype(szPhysPresetScalingNames)>);
|
||||
break;
|
||||
|
||||
case PPFT_NUM_FIELD_TYPES:
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure,
|
||||
const cspField_t* fields,
|
||||
const size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo)
|
||||
{
|
||||
physPresetInfo->mass = physPreset->mass;
|
||||
physPresetInfo->bounce = physPreset->bounce;
|
||||
physPresetInfo->friction = physPreset->friction;
|
||||
physPresetInfo->bulletForceScale = physPreset->bulletForceScale;
|
||||
physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale;
|
||||
physPresetInfo->sndAliasPrefix = physPreset->sndAliasPrefix;
|
||||
physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction;
|
||||
physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity;
|
||||
physPresetInfo->minMomentum = physPreset->minMomentum;
|
||||
physPresetInfo->maxMomentum = physPreset->maxMomentum;
|
||||
physPresetInfo->minPitch = physPreset->minPitch;
|
||||
physPresetInfo->maxPitch = physPreset->maxPitch;
|
||||
physPresetInfo->volumeType = physPreset->volumeType;
|
||||
physPresetInfo->pitchType = physPreset->pitchType;
|
||||
physPresetInfo->tempDefaultToCylinder = physPreset->tempDefaultToCylinder ? 1 : 0;
|
||||
physPresetInfo->perSurfaceSndAlias = physPreset->perSurfaceSndAlias ? 1 : 0;
|
||||
}
|
||||
|
||||
InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset)
|
||||
{
|
||||
auto* physPresetInfo = new PhysPresetInfo;
|
||||
CopyToPhysPresetInfo(asset.Asset(), physPresetInfo);
|
||||
|
||||
InfoStringFromPhysPresetConverter converter(physPresetInfo,
|
||||
phys_preset_fields,
|
||||
std::extent_v<decltype(phys_preset_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset.m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset.m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset.m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace phys_preset
|
||||
{
|
||||
void InfoStringDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysPreset::Type>& asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
|
||||
infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
}
|
||||
} // namespace phys_preset
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
|
||||
namespace phys_preset
|
||||
{
|
||||
class InfoStringDumperIW5 final : public AbstractAssetDumper<IW5::AssetPhysPreset>
|
||||
{
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetPhysPreset::Type>& asset) override;
|
||||
};
|
||||
} // namespace phys_preset
|
||||
Reference in New Issue
Block a user