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Merge pull request #753 from pagingred/iw5_physpreset_dumper
feat: phys presets dumping and loading for IW3, IW5, T5
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@@ -0,0 +1,108 @@
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#include "PhysPresetInfoStringDumperT5.h"
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#include "Game/T5/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T5/ObjConstantsT5.h"
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#include "Game/T5/PhysPreset/PhysPresetFields.h"
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#include "PhysPreset/PhysPresetCommon.h"
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#include <algorithm>
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#include <cassert>
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#include <cmath>
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#include <type_traits>
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using namespace T5;
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namespace
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{
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class InfoStringFromPhysPresetConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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assert(false);
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}
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public:
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InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure,
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const cspField_t* fields,
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const size_t fieldCount,
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std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo)
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{
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physPresetInfo->mass = std::clamp(physPreset->mass * 1000.0f, 1.0f, 2000.0f);
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physPresetInfo->bounce = physPreset->bounce;
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if (physPreset->friction >= MAX_FRICTION)
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{
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physPresetInfo->isFrictionInfinity = 1;
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physPresetInfo->friction = 0;
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}
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else
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{
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physPresetInfo->isFrictionInfinity = 0;
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physPresetInfo->friction = physPreset->friction;
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}
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physPresetInfo->bulletForceScale = physPreset->bulletForceScale;
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physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale;
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physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction;
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physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity;
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physPresetInfo->canFloat = physPreset->canFloat;
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physPresetInfo->gravityScale = std::clamp(physPreset->gravityScale, 0.01f, 10.0f);
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physPresetInfo->centerOfMassOffset = physPreset->centerOfMassOffset;
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physPresetInfo->buoyancyBoxMin = physPreset->buoyancyBoxMin;
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physPresetInfo->buoyancyBoxMax = physPreset->buoyancyBoxMax;
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}
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InfoString CreateInfoString(const XAssetInfo<PhysPreset>& asset)
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{
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auto* physPresetInfo = new PhysPresetInfo;
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CopyToPhysPresetInfo(asset.Asset(), physPresetInfo);
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InfoStringFromPhysPresetConverter converter(physPresetInfo,
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phys_preset_fields,
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std::extent_v<decltype(phys_preset_fields)>,
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[asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset.m_zone->m_script_strings.Count());
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if (scrStr >= asset.m_zone->m_script_strings.Count())
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return "";
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return asset.m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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} // namespace
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namespace phys_preset
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{
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void InfoStringDumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysPreset::Type>& asset)
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{
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// Only dump raw when no gdt available
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if (context.m_gdt)
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{
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const auto infoString = CreateInfoString(asset);
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GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET);
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infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry);
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context.m_gdt->WriteEntry(gdtEntry);
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}
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else
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{
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const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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const auto infoString = CreateInfoString(asset);
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const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET);
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stream.write(stringValue.c_str(), stringValue.size());
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}
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}
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} // namespace phys_preset
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