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Add generic XModel Export dumper without bone support yet

This commit is contained in:
Jan
2021-08-13 09:40:12 +02:00
parent 56ebbbcfa8
commit 767daca2ea
28 changed files with 1112 additions and 30 deletions

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#include "VertexMerger.h"
#include <cmath>
#include <limits>
bool operator==(const VertexMergerPos& lhs, const VertexMergerPos& rhs)
{
return std::fabs(lhs.x - rhs.x) < std::numeric_limits<float>::epsilon()
&& std::fabs(lhs.y - rhs.y) < std::numeric_limits<float>::epsilon()
&& std::fabs(lhs.z - rhs.z) < std::numeric_limits<float>::epsilon();
}
bool operator!=(const VertexMergerPos& lhs, VertexMergerPos& rhs)
{
return !(lhs == rhs);
}
bool operator<(const VertexMergerPos& lhs, const VertexMergerPos& rhs)
{
return std::tie(lhs.x, lhs.y, lhs.z) < std::tie(rhs.x, rhs.y, rhs.z);
}
/*
VertexMerger::VertexMerger()
: m_current_vertex_index(0)
{
}
VertexMerger::VertexMerger(const size_t totalVertexCount)
: m_current_vertex_index(0)
{
m_position_lookup.reserve(totalVertexCount);
}
void VertexMerger::ProcessVertex(VertexPos pos)
{
const auto mapEntry = m_vertex_index_map.find(pos);
if (mapEntry == m_vertex_index_map.end())
{
m_position_lookup.push_back(m_current_vertex_index);
m_unique_vertex_position_indices.push_back(m_current_vertex_index);
m_vertex_index_map.emplace(std::make_pair(pos, m_current_vertex_index));
}
else
{
m_position_lookup.push_back(mapEntry->second);
}
m_current_vertex_index++;
}
size_t VertexMerger::GetUniqueVertexIndexForVertexIndex(const size_t vertexIndex)
{
if (vertexIndex >= m_position_lookup.size())
return 0;
return m_position_lookup[vertexIndex];
}
const std::vector<size_t>& VertexMerger::GetUniqueVertexIndices() const
{
return m_unique_vertex_position_indices;
}
*/

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#pragma once
#include "Utils/DistinctMapper.h"
struct VertexMergerPos
{
float x;
float y;
float z;
friend bool operator==(const VertexMergerPos& lhs, const VertexMergerPos& rhs);
friend bool operator!=(const VertexMergerPos& lhs, const VertexMergerPos& rhs);
friend bool operator<(const VertexMergerPos& lhs, const VertexMergerPos& rhs);
};
typedef DistinctMapper<VertexMergerPos> VertexMerger;
/*
#include <map>
#include <vector>
#include "Utils/ClassUtils.h"
class VertexMerger
{
public:
struct VertexPos
{
float x;
float y;
float z;
friend bool operator==(const VertexPos& lhs, const VertexPos& rhs);
friend bool operator!=(const VertexPos& lhs, const VertexPos& rhs);
friend bool operator<(const VertexPos& lhs, const VertexPos& rhs);
};
VertexMerger();
explicit VertexMerger(size_t totalVertexCount);
void ProcessVertex(VertexPos pos);
size_t GetUniqueVertexIndexForVertexIndex(size_t vertexIndex);
_NODISCARD const std::vector<size_t>& GetUniqueVertexIndices() const;
private:
size_t m_current_vertex_index;
std::vector<size_t> m_unique_vertex_position_indices;
std::vector<size_t> m_position_lookup;
std::map<VertexPos, int> m_vertex_index_map;
};
*/

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#include "XModelCommon.h"
void XModelMaterial::ApplyDefaults()
{
// Phong = Color, Bump, Spec, CosinePower
// Blinn = Color, Bump, Spec, Eccentricity
// Lambert = Color, Bump
materialTypeName = "Phong";
color[0] = 0;
color[1] = 0;
color[2] = 0;
color[3] = 1;
transparency[0] = 0;
transparency[1] = 0;
transparency[2] = 0;
transparency[3] = 1;
ambientColor[0] = 0;
ambientColor[1] = 0;
ambientColor[2] = 0;
ambientColor[3] = 1;
incandescence[0] = 0;
incandescence[1] = 0;
incandescence[2] = 0;
incandescence[3] = 1;
coeffs[0] = 0.8f;
coeffs[1] = 0;
glow.x = 0;
glow.y = 0;
refractive.x = 6;
refractive.y = 1;
specularColor[0] = -1;
specularColor[1] = -1;
specularColor[2] = -1;
specularColor[3] = 1;
reflectiveColor[0] = -1;
reflectiveColor[1] = -1;
reflectiveColor[2] = -1;
reflectiveColor[3] = 1;
reflective.x = -1;
reflective.y = -1;
blinn[0] = -1;
blinn[1] = -1;
phong = -1;
}

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#pragma once
#include <string>
#include "Math/Quaternion.h"
struct XModelObject
{
std::string name;
};
struct XModelBone
{
std::string name;
int parentIndex;
float scale[3];
float offset[3];
Quaternion32 rotation;
};
struct XModelVertex
{
float coordinates[3];
float normal[3];
float color[4];
float uv[2];
};
struct XModelFace
{
int vertexIndex[3];
int objectIndex;
int materialIndex;
};
struct XModelMaterial
{
std::string name;
std::string materialTypeName;
float color[4];
float transparency[4];
float ambientColor[4];
float incandescence[4];
float coeffs[2];
struct {
float x;
int y;
} glow;
struct
{
int x;
float y;
} refractive;
float specularColor[4];
float reflectiveColor[4];
struct
{
int x;
float y;
} reflective;
float blinn[2];
float phong;
std::string colorMapName;
void ApplyDefaults();
};