Add generic XModel Export dumper without bone support yet

This commit is contained in:
Jan 2021-08-13 09:40:12 +02:00
parent 56ebbbcfa8
commit 767daca2ea
28 changed files with 1112 additions and 30 deletions

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@ -14,6 +14,11 @@ PackedUnitVec Common::Vec3PackUnitVec(const vec3_t* in)
return PackedUnitVec{Pack32::Vec3PackUnitVec(reinterpret_cast<const float*>(in))}; return PackedUnitVec{Pack32::Vec3PackUnitVec(reinterpret_cast<const float*>(in))};
} }
GfxColor Common::Vec4PackGfxColor(const vec4_t* in)
{
return GfxColor{Pack32::Vec4PackGfxColor(reinterpret_cast<const float*>(in))};
}
void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out) void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out)
{ {
Pack32::Vec2UnpackTexCoords(in.packed, reinterpret_cast<float*>(out)); Pack32::Vec2UnpackTexCoords(in.packed, reinterpret_cast<float*>(out));
@ -23,3 +28,8 @@ void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out)
{ {
Pack32::Vec3UnpackUnitVec(in.packed, reinterpret_cast<float*>(out)); Pack32::Vec3UnpackUnitVec(in.packed, reinterpret_cast<float*>(out));
} }
void Common::Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out)
{
Pack32::Vec4UnpackGfxColor(in.packed, reinterpret_cast<float*>(out));
}

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@ -200,7 +200,9 @@ namespace IW4
public: public:
static PackedTexCoords Vec2PackTexCoords(const vec2_t* in); static PackedTexCoords Vec2PackTexCoords(const vec2_t* in);
static PackedUnitVec Vec3PackUnitVec(const vec3_t* in); static PackedUnitVec Vec3PackUnitVec(const vec3_t* in);
static GfxColor Vec4PackGfxColor(const vec4_t* in);
static void Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out); static void Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out);
static void Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out); static void Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out);
static void Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out);
}; };
} }

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@ -163,6 +163,7 @@ namespace IW4
typedef unsigned short r_index_t; typedef unsigned short r_index_t;
typedef float vec2_t[2]; typedef float vec2_t[2];
typedef float vec3_t[3]; typedef float vec3_t[3];
typedef float vec4_t[4];
struct PhysPreset struct PhysPreset
{ {
@ -534,10 +535,10 @@ namespace IW4
float scale; float scale;
unsigned int noScalePartBits[6]; unsigned int noScalePartBits[6];
uint16_t* boneNames; uint16_t* boneNames;
char* parentList; unsigned char* parentList;
int16_t(*quats)[4]; int16_t(*quats)[4];
float(*trans)[3]; float(*trans)[3];
char* partClassification; unsigned char* partClassification;
DObjAnimMat* baseMat; DObjAnimMat* baseMat;
Material** materialHandles; Material** materialHandles;
XModelLodInfo lodInfo[4]; XModelLodInfo lodInfo[4];

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@ -0,0 +1,24 @@
#include "HalfFloat.h"
float HalfFloat::ToFloat(const half_float_t half)
{
if (half)
{
union
{
uint32_t u;
float f;
} result{};
result.u = ((half << 16) & 0x80000000) | (((((half << 14) & 0xFFFC000)
- (~(half << 14) & 0x10000000)) ^ 0x80000000) >> 1);
return result.f;
}
return 0.0f;
}
half_float_t HalfFloat::ToHalf(float f)
{
return 0;
}

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@ -0,0 +1,14 @@
#pragma once
#include <cstdint>
typedef uint16_t half_float_t;
class HalfFloat
{
HalfFloat() = default;
public:
static float ToFloat(half_float_t half);
static half_float_t ToHalf(float f);
};

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@ -1,7 +1,10 @@
#include "Pack.h" #include "Pack.h"
#include <algorithm>
#include <cassert> #include <cassert>
#include "HalfFloat.h"
union PackUtil32 union PackUtil32
{ {
uint32_t u; uint32_t u;
@ -13,8 +16,8 @@ union PackUtil32
uint32_t Pack32::Vec2PackTexCoords(const float* in) uint32_t Pack32::Vec2PackTexCoords(const float* in)
{ {
// TODO return static_cast<uint32_t>(HalfFloat::ToHalf(in[0])) << 16
return 0; | HalfFloat::ToHalf(in[1]);
} }
uint32_t Pack32::Vec3PackUnitVec(const float* in) uint32_t Pack32::Vec3PackUnitVec(const float* in)
@ -23,26 +26,23 @@ uint32_t Pack32::Vec3PackUnitVec(const float* in)
return 0; return 0;
} }
uint32_t Pack32::Vec4PackGfxColor(const float* in)
{
return static_cast<uint8_t>(std::clamp(in[0], 0.0f, 1.0f) * 255.0f)
| static_cast<uint8_t>(std::clamp(in[1], 0.0f, 1.0f) * 255.0f) << 8
| static_cast<uint8_t>(std::clamp(in[2], 0.0f, 1.0f) * 255.0f) << 16
| static_cast<uint8_t>(std::clamp(in[3], 0.0f, 1.0f) * 255.0f) << 24;
}
void Pack32::Vec2UnpackTexCoords(const uint32_t in, float* out) void Pack32::Vec2UnpackTexCoords(const uint32_t in, float* out)
{ {
PackUtil32 packTemp{}; PackUtil32 packTemp{};
const auto inHiDw = (in >> 16) & UINT16_MAX; const auto inHiDw = static_cast<half_float_t>((in >> 16) & UINT16_MAX);
const auto inLoDw = in & UINT16_MAX; const auto inLoDw = static_cast<half_float_t>(in & UINT16_MAX);
if (inHiDw) out[0] = HalfFloat::ToFloat(inHiDw);
packTemp.u = ((inHiDw << 16) & 0x80000000) | (((((inHiDw << 14) & 0xFFFC000) out[1] = HalfFloat::ToFloat(inLoDw);
- (~(inHiDw << 14) & 0x10000000)) ^ 0x80000000) >> 1);
else
packTemp.f = 0.0f;
out[0] = packTemp.f;
if (inLoDw)
packTemp.u = ((inLoDw << 16) & 0x80000000) | (((((inLoDw << 14) & 0xFFFC000)
- (~(inLoDw << 14) & 0x10000000)) ^ 0x80000000) >> 1);
else
packTemp.f = 0.0f;
out[1] = packTemp.f;
} }
void Pack32::Vec3UnpackUnitVec(const uint32_t in, float* out) void Pack32::Vec3UnpackUnitVec(const uint32_t in, float* out)
@ -55,3 +55,11 @@ void Pack32::Vec3UnpackUnitVec(const uint32_t in, float* out)
out[1] = (static_cast<float>(_in.uc[1]) + -127.0f) * decodeScale; out[1] = (static_cast<float>(_in.uc[1]) + -127.0f) * decodeScale;
out[2] = (static_cast<float>(_in.uc[2]) + -127.0f) * decodeScale; out[2] = (static_cast<float>(_in.uc[2]) + -127.0f) * decodeScale;
} }
void Pack32::Vec4UnpackGfxColor(uint32_t in, float* out)
{
out[0] = static_cast<float>(in & UINT8_MAX) / 255.0f;
out[1] = static_cast<float>((in >> 8) & UINT8_MAX) / 255.0f;
out[2] = static_cast<float>((in >> 16) & UINT8_MAX) / 255.0f;
out[3] = static_cast<float>((in >> 24) & UINT8_MAX) / 255.0f;
}

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@ -4,9 +4,13 @@
class Pack32 class Pack32
{ {
Pack32() = default;
public: public:
static uint32_t Vec2PackTexCoords(const float* in); static uint32_t Vec2PackTexCoords(const float* in);
static uint32_t Vec3PackUnitVec(const float* in); static uint32_t Vec3PackUnitVec(const float* in);
static uint32_t Vec4PackGfxColor(const float* in);
static void Vec2UnpackTexCoords(uint32_t in, float* out); static void Vec2UnpackTexCoords(uint32_t in, float* out);
static void Vec3UnpackUnitVec(uint32_t in, float* out); static void Vec3UnpackUnitVec(uint32_t in, float* out);
static void Vec4UnpackGfxColor(uint32_t in, float* out);
}; };

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@ -0,0 +1,11 @@
#include "QuatInt16.h"
quat_int_16 QuatInt16::ToInt16(const float quat)
{
return static_cast<quat_int_16>(quat * INT16_MAX);
}
float QuatInt16::ToFloat(const quat_int_16 quat)
{
return static_cast<float>(quat) / static_cast<float>(INT16_MAX);
}

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@ -0,0 +1,14 @@
#pragma once
#include <cstdint>
typedef int16_t quat_int_16;
class QuatInt16
{
QuatInt16() = default;
public:
static quat_int_16 ToInt16(float quat);
static float ToFloat(quat_int_16 quat);
};

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@ -0,0 +1,63 @@
#include "VertexMerger.h"
#include <cmath>
#include <limits>
bool operator==(const VertexMergerPos& lhs, const VertexMergerPos& rhs)
{
return std::fabs(lhs.x - rhs.x) < std::numeric_limits<float>::epsilon()
&& std::fabs(lhs.y - rhs.y) < std::numeric_limits<float>::epsilon()
&& std::fabs(lhs.z - rhs.z) < std::numeric_limits<float>::epsilon();
}
bool operator!=(const VertexMergerPos& lhs, VertexMergerPos& rhs)
{
return !(lhs == rhs);
}
bool operator<(const VertexMergerPos& lhs, const VertexMergerPos& rhs)
{
return std::tie(lhs.x, lhs.y, lhs.z) < std::tie(rhs.x, rhs.y, rhs.z);
}
/*
VertexMerger::VertexMerger()
: m_current_vertex_index(0)
{
}
VertexMerger::VertexMerger(const size_t totalVertexCount)
: m_current_vertex_index(0)
{
m_position_lookup.reserve(totalVertexCount);
}
void VertexMerger::ProcessVertex(VertexPos pos)
{
const auto mapEntry = m_vertex_index_map.find(pos);
if (mapEntry == m_vertex_index_map.end())
{
m_position_lookup.push_back(m_current_vertex_index);
m_unique_vertex_position_indices.push_back(m_current_vertex_index);
m_vertex_index_map.emplace(std::make_pair(pos, m_current_vertex_index));
}
else
{
m_position_lookup.push_back(mapEntry->second);
}
m_current_vertex_index++;
}
size_t VertexMerger::GetUniqueVertexIndexForVertexIndex(const size_t vertexIndex)
{
if (vertexIndex >= m_position_lookup.size())
return 0;
return m_position_lookup[vertexIndex];
}
const std::vector<size_t>& VertexMerger::GetUniqueVertexIndices() const
{
return m_unique_vertex_position_indices;
}
*/

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@ -0,0 +1,51 @@
#pragma once
#include "Utils/DistinctMapper.h"
struct VertexMergerPos
{
float x;
float y;
float z;
friend bool operator==(const VertexMergerPos& lhs, const VertexMergerPos& rhs);
friend bool operator!=(const VertexMergerPos& lhs, const VertexMergerPos& rhs);
friend bool operator<(const VertexMergerPos& lhs, const VertexMergerPos& rhs);
};
typedef DistinctMapper<VertexMergerPos> VertexMerger;
/*
#include <map>
#include <vector>
#include "Utils/ClassUtils.h"
class VertexMerger
{
public:
struct VertexPos
{
float x;
float y;
float z;
friend bool operator==(const VertexPos& lhs, const VertexPos& rhs);
friend bool operator!=(const VertexPos& lhs, const VertexPos& rhs);
friend bool operator<(const VertexPos& lhs, const VertexPos& rhs);
};
VertexMerger();
explicit VertexMerger(size_t totalVertexCount);
void ProcessVertex(VertexPos pos);
size_t GetUniqueVertexIndexForVertexIndex(size_t vertexIndex);
_NODISCARD const std::vector<size_t>& GetUniqueVertexIndices() const;
private:
size_t m_current_vertex_index;
std::vector<size_t> m_unique_vertex_position_indices;
std::vector<size_t> m_position_lookup;
std::map<VertexPos, int> m_vertex_index_map;
};
*/

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@ -0,0 +1,44 @@
#include "XModelCommon.h"
void XModelMaterial::ApplyDefaults()
{
// Phong = Color, Bump, Spec, CosinePower
// Blinn = Color, Bump, Spec, Eccentricity
// Lambert = Color, Bump
materialTypeName = "Phong";
color[0] = 0;
color[1] = 0;
color[2] = 0;
color[3] = 1;
transparency[0] = 0;
transparency[1] = 0;
transparency[2] = 0;
transparency[3] = 1;
ambientColor[0] = 0;
ambientColor[1] = 0;
ambientColor[2] = 0;
ambientColor[3] = 1;
incandescence[0] = 0;
incandescence[1] = 0;
incandescence[2] = 0;
incandescence[3] = 1;
coeffs[0] = 0.8f;
coeffs[1] = 0;
glow.x = 0;
glow.y = 0;
refractive.x = 6;
refractive.y = 1;
specularColor[0] = -1;
specularColor[1] = -1;
specularColor[2] = -1;
specularColor[3] = 1;
reflectiveColor[0] = -1;
reflectiveColor[1] = -1;
reflectiveColor[2] = -1;
reflectiveColor[3] = 1;
reflective.x = -1;
reflective.y = -1;
blinn[0] = -1;
blinn[1] = -1;
phong = -1;
}

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@ -0,0 +1,66 @@
#pragma once
#include <string>
#include "Math/Quaternion.h"
struct XModelObject
{
std::string name;
};
struct XModelBone
{
std::string name;
int parentIndex;
float scale[3];
float offset[3];
Quaternion32 rotation;
};
struct XModelVertex
{
float coordinates[3];
float normal[3];
float color[4];
float uv[2];
};
struct XModelFace
{
int vertexIndex[3];
int objectIndex;
int materialIndex;
};
struct XModelMaterial
{
std::string name;
std::string materialTypeName;
float color[4];
float transparency[4];
float ambientColor[4];
float incandescence[4];
float coeffs[2];
struct {
float x;
int y;
} glow;
struct
{
int x;
float y;
} refractive;
float specularColor[4];
float reflectiveColor[4];
struct
{
int x;
float y;
} reflective;
float blinn[2];
float phong;
std::string colorMapName;
void ApplyDefaults();
};

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@ -0,0 +1,133 @@
#pragma once
#include <map>
#include <vector>
#include "Utils/ClassUtils.h"
/*
template <typename T>
class Deduplicator
{
public:
Deduplicator()
: m_current_entry_index(0)
{
}
explicit Deduplicator(const size_t totalEntryCount)
: m_current_entry_index(0)
{
m_position_lookup.reserve(totalEntryCount);
}
bool AddEntry(T pos)
{
const auto mapEntry = m_index_map.find(pos);
if (mapEntry == m_index_map.end())
{
m_position_lookup.push_back(m_current_entry_index);
m_unique_entry_position_indices.push_back(m_current_entry_index);
m_index_map.emplace(std::make_pair(pos, m_current_entry_index));
m_current_entry_index++;
return true;
}
m_position_lookup.push_back(mapEntry->second);
m_current_entry_index++;
return false;
}
size_t GetUniqueIndexForIndex(const size_t entryIndex)
{
if (entryIndex >= m_position_lookup.size())
return 0;
return m_position_lookup[entryIndex];
}
_NODISCARD const std::vector<size_t>& GetUniqueEntryIndices() const
{
return m_unique_entry_position_indices;
}
private:
size_t m_current_entry_index;
std::vector<size_t> m_unique_entry_position_indices;
std::vector<size_t> m_position_lookup;
std::map<T, int> m_index_map;
};*/
template <typename T>
class DistinctMapper
{
public:
DistinctMapper()
: m_input_entry_index(0),
m_distinct_entry_index(0)
{
}
explicit DistinctMapper(const size_t totalInputCount)
: m_input_entry_index(0),
m_distinct_entry_index(0)
{
m_distinct_position_by_input_position.reserve(totalInputCount);
}
bool Add(T inputValue)
{
const auto mapEntry = m_distinct_position_by_value_map.find(inputValue);
if (mapEntry == m_distinct_position_by_value_map.end())
{
m_distinct_position_by_input_position.push_back(m_distinct_entry_index);
m_input_position_by_distinct_position.push_back(m_input_entry_index);
m_distinct_values.push_back(inputValue);
m_distinct_position_by_value_map.emplace(std::make_pair(std::move(inputValue), m_distinct_entry_index));
m_distinct_entry_index++;
m_input_entry_index++;
return true;
}
m_distinct_position_by_input_position.push_back(mapEntry->second);
m_input_entry_index++;
return false;
}
_NODISCARD size_t GetDistinctPositionByInputPosition(const size_t inputPosition) const
{
if (inputPosition >= m_distinct_position_by_input_position.size())
return 0;
return m_distinct_position_by_input_position[inputPosition];
}
_NODISCARD T GetDistinctValueByInputPosition(const size_t inputPosition) const
{
if (inputPosition >= m_distinct_values.size())
return T{};
return m_distinct_values[inputPosition];
}
_NODISCARD size_t GetInputPositionByDistinctPosition(const size_t distinctPosition) const
{
if (distinctPosition >= m_input_position_by_distinct_position.size())
return 0;
return m_input_position_by_distinct_position[distinctPosition];
}
_NODISCARD const std::vector<T>& GetDistinctValues() const
{
return m_distinct_values;
}
private:
size_t m_input_entry_index;
size_t m_distinct_entry_index;
std::map<T, size_t> m_distinct_position_by_value_map;
std::vector<size_t> m_distinct_position_by_input_position;
std::vector<size_t> m_input_position_by_distinct_position;
std::vector<T> m_distinct_values;
};

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@ -1,14 +1,21 @@
#include "AssetDumperXModel.h" #include "AssetDumperXModel.h"
#include <cassert>
#include <set> #include <set>
#include <iomanip>
#include "ObjWriting.h"
#include "Game/IW4/CommonIW4.h" #include "Game/IW4/CommonIW4.h"
#include "Math/Quaternion.h"
#include "Model/XModel/XModelExportWriter.h"
#include "Utils/HalfFloat.h"
#include "Utils/QuatInt16.h"
using namespace IW4; using namespace IW4;
bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset) bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
{ {
return true; return !asset->m_name.empty() && asset->m_name[0] != ',';
} }
void AssetDumperXModel::DumpObjMatMaterial(AssetDumpingContext& context, const Material* material, std::ostream& stream) void AssetDumperXModel::DumpObjMatMaterial(AssetDumpingContext& context, const Material* material, std::ostream& stream)
@ -20,7 +27,7 @@ void AssetDumperXModel::DumpObjMatMaterial(AssetDumpingContext& context, const M
GfxImage* normalMap = nullptr; GfxImage* normalMap = nullptr;
GfxImage* specularMap = nullptr; GfxImage* specularMap = nullptr;
for(auto i = 0u; i < material->textureCount; i++) for (auto i = 0u; i < material->textureCount; i++)
{ {
const auto& texture = material->textureTable[i]; const auto& texture = material->textureTable[i];
@ -70,13 +77,13 @@ void AssetDumperXModel::DumpObjMat(AssetDumpingContext& context, XAssetInfo<XMod
std::set<Material*> uniqueMaterials; std::set<Material*> uniqueMaterials;
for (auto i = 0u; i < model->numsurfs; i++) for (auto i = 0u; i < model->numsurfs; i++)
{ {
if(model->materialHandles[i] != nullptr) if (model->materialHandles[i] != nullptr)
uniqueMaterials.emplace(model->materialHandles[i]); uniqueMaterials.emplace(model->materialHandles[i]);
} }
stream << "# Material count: " << uniqueMaterials.size() << "\n"; stream << "# Material count: " << uniqueMaterials.size() << "\n";
for(const auto* material : uniqueMaterials) for (const auto* material : uniqueMaterials)
{ {
DumpObjMatMaterial(context, material, stream); DumpObjMatMaterial(context, material, stream);
} }
@ -129,13 +136,13 @@ void AssetDumperXModel::DumpObjLod(AssetDumpingContext& context, XAssetInfo<XMod
const auto* vertex = &surf->verts0[vi]; const auto* vertex = &surf->verts0[vi];
vec3_t normalVec; vec3_t normalVec;
Common::Vec3UnpackUnitVec(vertex->normal, &normalVec); Common::Vec3UnpackUnitVec(vertex->normal, &normalVec);
stream << "vn " << normalVec[0] << " " << normalVec[2] << " " << -normalVec[1] << "\n"; stream << "vn " << normalVec[0] << " " << normalVec[2] << " " << -normalVec[1] << "\n";
} }
stream << "\n"; stream << "\n";
if(model->numsurfs > i && model->materialHandles && model->materialHandles[i]) if (model->numsurfs > i && model->materialHandles && model->materialHandles[i])
{ {
stream << "usemtl " << model->materialHandles[i]->info.name << "\n"; stream << "usemtl " << model->materialHandles[i]->info.name << "\n";
} }
@ -169,15 +176,190 @@ void AssetDumperXModel::DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>
} }
} }
void AssetDumperXModel::DumpXModelExportLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod) void AssetDumperXModel::AddBonesToWriter(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model)
{ {
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
{
XModelBone bone;
if (model->boneNames[boneNum] < context.m_zone->m_script_strings.Count())
bone.name = context.m_zone->m_script_strings[model->boneNames[boneNum]];
else
bone.name = "INVALID_BONE_NAME";
if (boneNum < model->numRootBones)
bone.parentIndex = -1;
else
bone.parentIndex = static_cast<int>(boneNum - static_cast<unsigned int>(model->parentList[boneNum - model->numRootBones]));
bone.scale[0] = 1.0f;
bone.scale[1] = 1.0f;
bone.scale[2] = 1.0f;
if (boneNum < model->numRootBones)
{
bone.offset[0] = 0;
bone.offset[1] = 0;
bone.offset[2] = 0;
bone.rotation = Quaternion32(0, 0, 0, 1);
}
else
{
bone.offset[0] = model->trans[boneNum - model->numRootBones][0];
bone.offset[1] = model->trans[boneNum - model->numRootBones][1];
bone.offset[2] = model->trans[boneNum - model->numRootBones][2];
bone.rotation = Quaternion32(
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][0]),
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][1]),
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][2]),
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3])
);
}
writer.AddBone(std::move(bone));
}
} }
void AssetDumperXModel::DumpXModelExport(AssetDumpingContext& context, XAssetInfo<XModel>* asset) void AssetDumperXModel::AddMaterialsToWriter(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model)
{ {
for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
{
Material* material = model->materialHandles[surfaceMaterialNum];
if (materialMapper.Add(material))
{
XModelMaterial xMaterial;
xMaterial.ApplyDefaults();
xMaterial.name = material->info.name;
for (auto textureIndex = 0; textureIndex < material->textureCount; textureIndex++)
{
const auto* textureTableEntry = &material->textureTable[textureIndex];
if (textureTableEntry->semantic == TS_COLOR_MAP && textureTableEntry->u.image)
{
xMaterial.colorMapName = textureTableEntry->u.image->name;
break;
}
}
writer.AddMaterial(std::move(xMaterial));
}
}
}
void AssetDumperXModel::AddObjectsToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs)
{
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
XModelObject object;
object.name = "surf" + std::to_string(surfIndex);
writer.AddObject(std::move(object));
}
}
void AssetDumperXModel::AddVerticesToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs)
{
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
const auto& surface = modelSurfs->surfs[surfIndex];
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
{
const auto& v = surface.verts0[vertexIndex];
vec2_t uv;
vec3_t normalVec;
vec4_t color;
Common::Vec2UnpackTexCoords(v.texCoord, &uv);
Common::Vec3UnpackUnitVec(v.normal, &normalVec);
Common::Vec4UnpackGfxColor(v.color, &color);
XModelVertex vertex{};
vertex.coordinates[0] = v.xyz[0];
vertex.coordinates[1] = v.xyz[1];
vertex.coordinates[2] = v.xyz[2];
vertex.normal[0] = normalVec[0];
vertex.normal[1] = normalVec[1];
vertex.normal[2] = normalVec[2];
vertex.color[0] = color[0];
vertex.color[1] = color[1];
vertex.color[2] = color[2];
vertex.color[3] = color[3];
vertex.uv[0] = uv[0];
vertex.uv[1] = uv[1];
writer.AddVertex(vertex);
}
}
}
void AssetDumperXModel::AddFacesToWriter(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs,
const int baseSurfaceIndex)
{
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
const auto& surface = modelSurfs->surfs[surfIndex];
for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
{
const auto& tri = surface.triIndices[triIndex];
XModelFace face{};
face.vertexIndex[0] = tri[0] + surface.baseVertIndex;
face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
face.vertexIndex[2] = tri[2] + surface.baseVertIndex;
face.objectIndex = static_cast<int>(surfIndex);
face.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
writer.AddFace(face);
}
}
}
void AssetDumperXModel::DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod)
{
const auto* model = asset->Asset();
const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
if (modelSurfs->name[0] == ',' || modelSurfs->surfs == nullptr)
return;
const auto assetFile = context.OpenAssetFile("model_export/" + std::string(modelSurfs->name) + ".XMODEL_EXPORT");
if (!assetFile)
return;
const auto writer = XModelExportWriter::CreateWriterForVersion6(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
AddBonesToWriter(context, *writer, model);
AddMaterialsToWriter(*writer, materialMapper, model);
AddObjectsToWriter(*writer, modelSurfs);
AddVerticesToWriter(*writer, modelSurfs);
AddFacesToWriter(*writer, materialMapper, modelSurfs, model->lodInfo[lod].surfIndex);
writer->Write(*assetFile);
}
void AssetDumperXModel::DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
const auto* model = asset->Asset();
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
{
DumpXModelExportLod(context, asset, currentLod);
}
} }
void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{ {
DumpObj(context, asset); switch (ObjWriting::Configuration.ModelOutputFormat)
{
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
DumpObj(context, asset);
break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
DumpXModelExport(context, asset);
break;
default:
assert(false);
break;
}
} }

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@ -4,6 +4,8 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "Model/XModel/XModelExportWriter.h"
#include "Utils/DistinctMapper.h"
namespace IW4 namespace IW4
{ {
@ -13,8 +15,14 @@ namespace IW4
static void DumpObjMatMaterial(AssetDumpingContext& context, const Material* material, std::ostream& stream); static void DumpObjMatMaterial(AssetDumpingContext& context, const Material* material, std::ostream& stream);
static void DumpObjMat(AssetDumpingContext& context, XAssetInfo<XModel>* asset); static void DumpObjMat(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
static void DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset); static void DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
static void DumpXModelExportLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
static void DumpXModelExport(AssetDumpingContext& context, XAssetInfo<XModel>* asset); static void AddBonesToWriter(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model);
static void AddMaterialsToWriter(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
static void AddObjectsToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
static void AddVerticesToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
static void AddFacesToWriter(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex);
static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod);
static void DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
protected: protected:
bool ShouldDump(XAssetInfo<XModel>* asset) override; bool ShouldDump(XAssetInfo<XModel>* asset) override;

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@ -0,0 +1,29 @@
#include "AbstractXModelWriter.h"
AbstractXModelWriter::AbstractXModelWriter()
= default;
void AbstractXModelWriter::AddObject(XModelObject object)
{
m_objects.emplace_back(std::move(object));
}
void AbstractXModelWriter::AddBone(XModelBone bone)
{
m_bones.emplace_back(std::move(bone));
}
void AbstractXModelWriter::AddMaterial(XModelMaterial material)
{
m_materials.emplace_back(std::move(material));
}
void AbstractXModelWriter::AddVertex(XModelVertex vertex)
{
m_vertices.emplace_back(vertex);
}
void AbstractXModelWriter::AddFace(XModelFace face)
{
m_faces.emplace_back(face);
}

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@ -0,0 +1,24 @@
#pragma once
#include <vector>
#include "Model/XModel/XModelCommon.h"
class AbstractXModelWriter
{
protected:
std::vector<XModelObject> m_objects;
std::vector<XModelBone> m_bones;
std::vector<XModelMaterial> m_materials;
std::vector<XModelVertex> m_vertices;
std::vector<XModelFace> m_faces;
public:
AbstractXModelWriter();
void AddObject(XModelObject object);
void AddBone(XModelBone bone);
void AddMaterial(XModelMaterial material);
void AddVertex(XModelVertex vertex);
void AddFace(XModelFace face);
};

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@ -0,0 +1,231 @@
#include "XModelExportWriter.h"
#include <iomanip>
#include "Model/VertexMerger.h"
#include "Math/Quaternion.h"
class XModelExportWriterBase : public XModelExportWriter
{
protected:
std::string m_game_name;
std::string m_zone_name;
VertexMerger m_vertex_merger;
void PrepareVertexMerger()
{
m_vertex_merger = VertexMerger(m_vertices.size());
for (const auto& vertex : m_vertices)
{
m_vertex_merger.Add(VertexMergerPos{
vertex.coordinates[0],
vertex.coordinates[1],
vertex.coordinates[2]
});
}
}
void WriteHeader(std::ostream& stream, const int version) const
{
stream << "// OpenAssetTools XMODEL_EXPORT File\n";
stream << "// Game Origin: " << m_game_name << "\n";
stream << "// Zone Origin: " << m_zone_name << "\n";
stream << "MODEL\n";
stream << "VERSION " << version << "\n";
stream << "\n";
}
void WriteBones(std::ostream& stream) const
{
stream << "NUMBONES " << m_bones.size() << "\n";
size_t boneNum = 0u;
for (const auto& bone : m_bones)
{
stream << "BONE " << boneNum << " ";
if (bone.parentIndex < 0)
stream << "-1";
else
stream << bone.parentIndex;
stream << " \"" << bone.name << "\"\n";
boneNum++;
}
stream << "\n";
boneNum = 0u;
for (const auto& bone : m_bones)
{
stream << "BONE " << boneNum << "\n";
stream << "OFFSET ";
stream << std::setprecision(6) << std::fixed << bone.offset[0]
<< ", " << std::setprecision(6) << std::fixed << bone.offset[1]
<< ", " << std::setprecision(6) << std::fixed << bone.offset[2] << "\n";
stream << "SCALE ";
stream << std::setprecision(6) << std::fixed << bone.scale[0]
<< ", " << std::setprecision(6) << std::fixed << bone.scale[1]
<< ", " << std::setprecision(6) << std::fixed << bone.scale[2] << "\n";
const Matrix32 mat = bone.rotation.ToMatrix();
stream << "X " << std::setprecision(6) << std::fixed << mat.m_data[0][0]
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[1][0]
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[2][0] << "\n";
stream << "Y " << std::setprecision(6) << std::fixed << mat.m_data[0][1]
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[1][1]
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[2][1] << "\n";
stream << "Z " << std::setprecision(6) << std::fixed << mat.m_data[0][2]
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[1][2]
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[2][2] << "\n";
stream << "\n";
boneNum++;
}
}
XModelExportWriterBase(std::string gameName, std::string zoneName)
: m_game_name(std::move(gameName)),
m_zone_name(std::move(zoneName))
{
}
};
class XModelExportWriter6 final : public XModelExportWriterBase
{
void WriteVertices(std::ostream& stream) const
{
const auto& distinctVertexValues = m_vertex_merger.GetDistinctValues();
stream << "NUMVERTS " << distinctVertexValues.size() << "\n";
size_t vertexNum = 0u;
for (const auto& vertexPos : distinctVertexValues)
{
stream << "VERT " << vertexNum << "\n";
stream << "OFFSET ";
stream << std::setprecision(6) << std::fixed << vertexPos.x
<< ", " << std::setprecision(6) << std::fixed << vertexPos.y
<< ", " << std::setprecision(6) << std::fixed << vertexPos.z << "\n";
stream << "BONES 1\n"; // TODO: FIXME with bone weights
stream << "BONE 0 1.000000\n"; // TODO: FIXME with bone weights
stream << "\n";
vertexNum++;
}
}
static void WriteFaceVertex(std::ostream& stream, const size_t index, const XModelVertex& vertex)
{
stream << "VERT " << index << "\n";
stream << "NORMAL " << std::setprecision(6) << std::fixed << vertex.normal[0]
<< " " << std::setprecision(6) << std::fixed << vertex.normal[1]
<< " " << std::setprecision(6) << std::fixed << vertex.normal[2] << "\n";
stream << "COLOR " << std::setprecision(6) << std::fixed << vertex.color[0]
<< " " << std::setprecision(6) << std::fixed << vertex.color[1]
<< " " << std::setprecision(6) << std::fixed << vertex.color[2]
<< " " << std::setprecision(6) << std::fixed << vertex.color[3] << "\n";
stream << "UV 1 " << std::setprecision(6) << std::fixed << vertex.uv[0]
<< " " << std::setprecision(6) << std::fixed << vertex.uv[1] << "\n";
}
void WriteFaces(std::ostream& stream) const
{
stream << "NUMFACES " << m_faces.size() << "\n";
for (const auto& face : m_faces)
{
const size_t distinctPositions[3]
{
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[0]),
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[1]),
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[2])
};
const XModelVertex& v0 = m_vertices[face.vertexIndex[0]];
const XModelVertex& v1 = m_vertices[face.vertexIndex[1]];
const XModelVertex& v2 = m_vertices[face.vertexIndex[2]];
stream << "TRI " << face.objectIndex << " " << face.materialIndex << " 0 0\n";
WriteFaceVertex(stream, distinctPositions[0], v0);
WriteFaceVertex(stream, distinctPositions[1], v1);
WriteFaceVertex(stream, distinctPositions[2], v2);
stream << "\n";
}
}
void WriteObjects(std::ostream& stream) const
{
stream << "NUMOBJECTS " << m_objects.size() << "\n";
size_t objectNum = 0u;
for (const auto& object : m_objects)
{
stream << "OBJECT " << objectNum << " \"" << object.name << "\"\n";
objectNum++;
}
stream << "\n";
}
void WriteMaterials(std::ostream& stream) const
{
stream << "NUMMATERIALS " << m_materials.size() << "\n";
size_t materialNum = 0u;
for (const auto& material : m_materials)
{
stream << "MATERIAL " << materialNum << " \"" << material.name << "\" \"" << material.materialTypeName << "\" \"" << material.colorMapName << "\"\n";
stream << "COLOR " << std::setprecision(6) << std::fixed << material.color[0]
<< " " << std::setprecision(6) << std::fixed << material.color[1]
<< " " << std::setprecision(6) << std::fixed << material.color[2]
<< " " << std::setprecision(6) << std::fixed << material.color[3] << "\n";
stream << "TRANSPARENCY " << std::setprecision(6) << std::fixed << material.transparency[0]
<< " " << std::setprecision(6) << std::fixed << material.transparency[1]
<< " " << std::setprecision(6) << std::fixed << material.transparency[2]
<< " " << std::setprecision(6) << std::fixed << material.transparency[3] << "\n";
stream << "AMBIENTCOLOR " << std::setprecision(6) << std::fixed << material.ambientColor[0]
<< " " << std::setprecision(6) << std::fixed << material.ambientColor[1]
<< " " << std::setprecision(6) << std::fixed << material.ambientColor[2]
<< " " << std::setprecision(6) << std::fixed << material.ambientColor[3] << "\n";
stream << "INCANDESCENCE " << std::setprecision(6) << std::fixed << material.incandescence[0]
<< " " << std::setprecision(6) << std::fixed << material.incandescence[1]
<< " " << std::setprecision(6) << std::fixed << material.incandescence[2]
<< " " << std::setprecision(6) << std::fixed << material.incandescence[3] << "\n";
stream << "COEFFS " << std::setprecision(6) << std::fixed << material.coeffs[0]
<< " " << std::setprecision(6) << std::fixed << material.coeffs[1] << "\n";
stream << "GLOW " << std::setprecision(6) << std::fixed << material.glow.x
<< " " << material.glow.y << "\n";
stream << "REFRACTIVE " << material.refractive.x
<< " " << std::setprecision(6) << std::fixed << material.refractive.y << "\n";
stream << "SPECULARCOLOR " << std::setprecision(6) << std::fixed << material.specularColor[0]
<< " " << std::setprecision(6) << std::fixed << material.specularColor[1]
<< " " << std::setprecision(6) << std::fixed << material.specularColor[2]
<< " " << std::setprecision(6) << std::fixed << material.specularColor[3] << "\n";
stream << "REFLECTIVECOLOR " << std::setprecision(6) << std::fixed << material.reflectiveColor[0]
<< " " << std::setprecision(6) << std::fixed << material.reflectiveColor[1]
<< " " << std::setprecision(6) << std::fixed << material.reflectiveColor[2]
<< " " << std::setprecision(6) << std::fixed << material.reflectiveColor[3] << "\n";
stream << "REFLECTIVE " << material.reflective.x
<< " " << std::setprecision(6) << std::fixed << material.reflective.y << "\n";
stream << "BLINN " << std::setprecision(6) << std::fixed << material.blinn[0]
<< " " << std::setprecision(6) << std::fixed << material.blinn[1] << "\n";
stream << "PHONG " << std::setprecision(6) << std::fixed << material.phong << "\n";
stream << "\n";
materialNum++;
}
}
public:
XModelExportWriter6(std::string gameName, std::string zoneName)
: XModelExportWriterBase(std::move(gameName), std::move(zoneName))
{
}
void Write(std::ostream& stream) override
{
PrepareVertexMerger();
WriteHeader(stream, 6);
WriteBones(stream);
WriteVertices(stream);
WriteFaces(stream);
WriteObjects(stream);
WriteMaterials(stream);
}
};
std::unique_ptr<XModelExportWriter> XModelExportWriter::CreateWriterForVersion6(std::string gameName, std::string zoneName)
{
return std::make_unique<XModelExportWriter6>(std::move(gameName), std::move(zoneName));
}

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@ -0,0 +1,21 @@
#pragma once
#include <ostream>
#include <memory>
#include "AbstractXModelWriter.h"
class XModelExportWriter : public AbstractXModelWriter
{
public:
XModelExportWriter() = default;
virtual ~XModelExportWriter() = default;
XModelExportWriter(const XModelExportWriter& other) = default;
XModelExportWriter(XModelExportWriter&& other) noexcept = default;
XModelExportWriter& operator=(const XModelExportWriter& other) = default;
XModelExportWriter& operator=(XModelExportWriter&& other) noexcept = default;
virtual void Write(std::ostream& stream) = 0;
static std::unique_ptr<XModelExportWriter> CreateWriterForVersion6(std::string gameName, std::string zoneName);
};

39
src/Utils/Math/Matrix.h Normal file
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@ -0,0 +1,39 @@
#pragma once
template <typename T>
class Matrix
{
public:
T m_data[4][4];
Matrix()
: m_data{
{T(1.0), 0, 0, 0},
{0, T(1.0), 0, 0},
{0, 0, T(1.0), 0},
{0, 0, 0, T(1.0)}
}
{
}
Matrix(T d00, T d01, T d02, T d03,
T d10, T d11, T d12, T d13,
T d20, T d21, T d22, T d23,
T d30, T d31, T d32, T d33)
: m_data{
{d00, d01, d02, d03},
{d10, d11, d12, d13},
{d20, d21, d22, d23},
{d30, d31, d32, d33}
}
{
}
static Matrix<T> Identity()
{
return Matrix();
}
};
typedef Matrix<float> Matrix32;
typedef Matrix<double> Matrix64;

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@ -0,0 +1,63 @@
#pragma once
#include "Utils/ClassUtils.h"
#include "Matrix.h"
template <typename T>
class Quaternion
{
public:
T m_x;
T m_y;
T m_z;
T m_w;
Quaternion()
{
m_x = T(0);
m_y = T(0);
m_z = T(0);
m_w = T(1);
}
Quaternion(T x, T y, T z, T w)
{
m_x = x;
m_y = y;
m_z = z;
m_w = w;
}
_NODISCARD Matrix<T> ToMatrix() const
{
const T xx = m_x * m_x;
const T xy = m_x * m_y;
const T xz = m_x * m_z;
const T xw = m_x * m_w;
const T yy = m_y * m_y;
const T yz = m_y * m_z;
const T yw = m_y * m_w;
const T zz = m_z * m_z;
const T zw = m_z * m_w;
const T m00 = 1 - 2 * yy - 2 * zz;
const T m01 = 2 * xy - 2 * zw;
const T m02 = 2 * xz + 2 * yw;
const T m10 = 2 * xy + 2 * zw;
const T m11 = 1 - 2 * xx - 2 * zz;
const T m12 = 2 * yz - 2 * xw;
const T m20 = 2 * xz - 2 * yw;
const T m21 = 2 * yz + 2 * xw;
const T m22 = 1 - 2 * xx - 2 * yy;
return Matrix<T>(
m00, m01, m02, 0,
m10, m11, m12, 0,
m20, m21, m22, 0,
0, 0, 0, T(1.0)
);
}
};
typedef Quaternion<float> Quaternion32;
typedef Quaternion<double> Quaternion64;

40
src/Utils/Math/Vector.h Normal file
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@ -0,0 +1,40 @@
#pragma once
template<typename T>
class Vector3
{
public:
union
{
struct
{
T m_x;
T m_y;
T m_z;
};
T m_data[3];
} u;
};
typedef Vector3<float> Vector3f;
typedef Vector3<double> Vector3d;
template<typename T>
class Vector4
{
public:
union
{
struct
{
T m_x;
T m_y;
T m_z;
T m_w;
};
T m_data[4];
} u;
};
typedef Vector3<float> Vector4f;
typedef Vector3<double> Vector4d;