Add ObjDumper for general use

This commit is contained in:
Jan 2021-08-13 22:34:42 +02:00
parent 0478a88d15
commit 76a7ca99c3
8 changed files with 480 additions and 194 deletions

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@ -0,0 +1,54 @@
#include "ObjCommon.h"
#include <cmath>
#include <limits>
bool operator==(const ObjVertex& lhs, const ObjVertex& rhs)
{
return std::fabs(lhs.coordinates[0] - rhs.coordinates[0]) < std::numeric_limits<float>::epsilon()
&& std::fabs(lhs.coordinates[1] - rhs.coordinates[1]) < std::numeric_limits<float>::epsilon()
&& std::fabs(lhs.coordinates[2] - rhs.coordinates[2]) < std::numeric_limits<float>::epsilon();
}
bool operator!=(const ObjVertex& lhs, const ObjVertex& rhs)
{
return !(lhs == rhs);
}
bool operator<(const ObjVertex& lhs, const ObjVertex& rhs)
{
return std::tie(lhs.coordinates[0], lhs.coordinates[1], lhs.coordinates[2]) < std::tie(rhs.coordinates[0], rhs.coordinates[1], rhs.coordinates[2]);
}
bool operator==(const ObjNormal& lhs, const ObjNormal& rhs)
{
return std::fabs(lhs.normal[0] - rhs.normal[0]) < std::numeric_limits<float>::epsilon()
&& std::fabs(lhs.normal[1] - rhs.normal[1]) < std::numeric_limits<float>::epsilon()
&& std::fabs(lhs.normal[2] - rhs.normal[2]) < std::numeric_limits<float>::epsilon();
}
bool operator!=(const ObjNormal& lhs, const ObjNormal& rhs)
{
return !(lhs == rhs);
}
bool operator<(const ObjNormal& lhs, const ObjNormal& rhs)
{
return std::tie(lhs.normal[0], lhs.normal[1], lhs.normal[2]) < std::tie(rhs.normal[0], rhs.normal[1], rhs.normal[2]);
}
bool operator==(const ObjUv& lhs, const ObjUv& rhs)
{
return std::fabs(lhs.uv[0] - rhs.uv[0]) < std::numeric_limits<float>::epsilon()
&& std::fabs(lhs.uv[1] - rhs.uv[1]) < std::numeric_limits<float>::epsilon();
}
bool operator!=(const ObjUv& lhs, const ObjUv& rhs)
{
return !(lhs == rhs);
}
bool operator<(const ObjUv& lhs, const ObjUv& rhs)
{
return std::tie(lhs.uv[0], lhs.uv[1]) < std::tie(rhs.uv[0], rhs.uv[1]);
}

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@ -0,0 +1,51 @@
#pragma once
#include <string>
struct ObjObject
{
std::string name;
int materialIndex;
};
struct ObjVertex
{
float coordinates[3];
friend bool operator==(const ObjVertex& lhs, const ObjVertex& rhs);
friend bool operator!=(const ObjVertex& lhs, const ObjVertex& rhs);
friend bool operator<(const ObjVertex& lhs, const ObjVertex& rhs);
};
struct ObjNormal
{
float normal[3];
friend bool operator==(const ObjNormal& lhs, const ObjNormal& rhs);
friend bool operator!=(const ObjNormal& lhs, const ObjNormal& rhs);
friend bool operator<(const ObjNormal& lhs, const ObjNormal& rhs);
};
struct ObjUv
{
float uv[2];
friend bool operator==(const ObjUv& lhs, const ObjUv& rhs);
friend bool operator!=(const ObjUv& lhs, const ObjUv& rhs);
friend bool operator<(const ObjUv& lhs, const ObjUv& rhs);
};
struct ObjFace
{
int vertexIndex[3];
int normalIndex[3];
int uvIndex[3];
};
struct MtlMaterial
{
std::string materialName;
std::string colorMapName;
std::string normalMapName;
std::string specularMapName;
};

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@ -5,59 +5,6 @@
#include "Utils/ClassUtils.h"
/*
template <typename T>
class Deduplicator
{
public:
Deduplicator()
: m_current_entry_index(0)
{
}
explicit Deduplicator(const size_t totalEntryCount)
: m_current_entry_index(0)
{
m_position_lookup.reserve(totalEntryCount);
}
bool AddEntry(T pos)
{
const auto mapEntry = m_index_map.find(pos);
if (mapEntry == m_index_map.end())
{
m_position_lookup.push_back(m_current_entry_index);
m_unique_entry_position_indices.push_back(m_current_entry_index);
m_index_map.emplace(std::make_pair(pos, m_current_entry_index));
m_current_entry_index++;
return true;
}
m_position_lookup.push_back(mapEntry->second);
m_current_entry_index++;
return false;
}
size_t GetUniqueIndexForIndex(const size_t entryIndex)
{
if (entryIndex >= m_position_lookup.size())
return 0;
return m_position_lookup[entryIndex];
}
_NODISCARD const std::vector<size_t>& GetUniqueEntryIndices() const
{
return m_unique_entry_position_indices;
}
private:
size_t m_current_entry_index;
std::vector<size_t> m_unique_entry_position_indices;
std::vector<size_t> m_position_lookup;
std::map<T, int> m_index_map;
};*/
template <typename T>
class DistinctMapper
{
@ -123,6 +70,16 @@ public:
return m_distinct_values;
}
_NODISCARD size_t GetInputValueCount() const
{
return m_input_entry_index;
}
_NODISCARD size_t GetDistinctValueCount() const
{
return m_distinct_entry_index;
}
private:
size_t m_input_entry_index;
size_t m_distinct_entry_index;

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@ -1,8 +1,6 @@
#include "AssetDumperXModel.h"
#include <cassert>
#include <set>
#include <iomanip>
#include "ObjWriting.h"
#include "Game/IW4/CommonIW4.h"
@ -18,151 +16,168 @@ bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
return !asset->m_name.empty() && asset->m_name[0] != ',';
}
void AssetDumperXModel::DumpObjMatMaterial(AssetDumpingContext& context, const Material* material, std::ostream& stream)
void AssetDumperXModel::AddObjMaterials(ObjWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model)
{
stream << "\n";
stream << "newmtl " << material->info.name << "\n";
if (!model->materialHandles)
return;
GfxImage* colorMap = nullptr;
GfxImage* normalMap = nullptr;
GfxImage* specularMap = nullptr;
for (auto i = 0u; i < material->textureCount; i++)
for (auto surfIndex = 0u; surfIndex < model->numsurfs; surfIndex++)
{
const auto& texture = material->textureTable[i];
Material* material = model->materialHandles[surfIndex];
if (!materialMapper.Add(material))
continue;
switch (texture.semantic)
MtlMaterial mtl;
mtl.materialName = std::string(material->info.name);
GfxImage* colorMap = nullptr;
GfxImage* normalMap = nullptr;
GfxImage* specularMap = nullptr;
for (auto i = 0u; i < material->textureCount; i++)
{
case TS_COLOR_MAP:
colorMap = texture.u.image;
break;
const auto& texture = material->textureTable[i];
case TS_NORMAL_MAP:
normalMap = texture.u.image;
break;
switch (texture.semantic)
{
case TS_COLOR_MAP:
colorMap = texture.u.image;
break;
case TS_SPECULAR_MAP:
specularMap = texture.u.image;
break;
// Disabled due to looking weird in Blender
// case TS_NORMAL_MAP:
// normalMap = texture.u.image;
// break;
default:
break;
case TS_SPECULAR_MAP:
specularMap = texture.u.image;
break;
default:
break;
}
}
if (colorMap != nullptr)
mtl.colorMapName = colorMap->name;
if (normalMap != nullptr)
mtl.normalMapName = normalMap->name;
if (specularMap != nullptr)
mtl.specularMapName = specularMap->name;
writer.AddMaterial(std::move(mtl));
}
}
void AssetDumperXModel::AddObjObjects(ObjWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex)
{
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
ObjObject object;
object.name = "surf" + std::to_string(surfIndex);
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
writer.AddObject(std::move(object));
}
}
void AssetDumperXModel::AddObjVertices(ObjWriter& writer, const XModelSurfs* modelSurfs)
{
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
const auto& surface = modelSurfs->surfs[surfIndex];
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
{
const auto& v = surface.verts0[vertexIndex];
vec2_t uv;
vec3_t normalVec;
vec4_t color;
Common::Vec2UnpackTexCoords(v.texCoord, &uv);
Common::Vec3UnpackUnitVec(v.normal, &normalVec);
Common::Vec4UnpackGfxColor(v.color, &color);
ObjVertex objVertex{};
ObjNormal objNormal{};
ObjUv objUv{};
objVertex.coordinates[0] = v.xyz[0];
objVertex.coordinates[1] = v.xyz[2];
objVertex.coordinates[2] = -v.xyz[1];
objNormal.normal[0] = normalVec[0];
objNormal.normal[1] = normalVec[2];
objNormal.normal[2] = -normalVec[1];
objUv.uv[0] = uv[0];
objUv.uv[1] = 1.0f - uv[1];
writer.AddVertex(static_cast<int>(surfIndex), objVertex);
writer.AddNormal(static_cast<int>(surfIndex), objNormal);
writer.AddUv(static_cast<int>(surfIndex), objUv);
}
}
}
if (colorMap)
stream << "map_Kd " << colorMap->name << ".dds\n";
void AssetDumperXModel::AddObjFaces(ObjWriter& writer, const XModelSurfs* modelSurfs)
{
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
const auto& surface = modelSurfs->surfs[surfIndex];
for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
{
const auto& tri = surface.triIndices[triIndex];
if (normalMap)
stream << "map_bump " << normalMap->name << ".dds\n";
if (specularMap)
stream << "map_Ks " << specularMap->name << ".dds\n";
ObjFace face{};
face.vertexIndex[0] = tri[2] + surface.baseVertIndex;
face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
face.vertexIndex[2] = tri[0] + surface.baseVertIndex;
face.normalIndex[0] = face.vertexIndex[0];
face.normalIndex[1] = face.vertexIndex[1];
face.normalIndex[2] = face.vertexIndex[2];
face.uvIndex[0] = face.vertexIndex[0];
face.uvIndex[1] = face.vertexIndex[1];
face.uvIndex[2] = face.vertexIndex[2];
writer.AddFace(static_cast<int>(surfIndex), face);
}
}
}
void AssetDumperXModel::DumpObjMat(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
const auto* model = asset->Asset();
const auto matFile = context.OpenAssetFile("xmodelsurfs/" + std::string(model->name) + ".mtl");
const auto matFile = context.OpenAssetFile("model_export/" + std::string(model->name) + ".mtl");
if (!matFile)
return;
auto& stream = *matFile;
stream << "# OpenAssetTools MAT File (IW4)\n";
ObjWriter writer(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
if (model->numsurfs == 0 || model->materialHandles == nullptr)
return;
std::set<Material*> uniqueMaterials;
for (auto i = 0u; i < model->numsurfs; i++)
{
if (model->materialHandles[i] != nullptr)
uniqueMaterials.emplace(model->materialHandles[i]);
}
stream << "# Material count: " << uniqueMaterials.size() << "\n";
for (const auto* material : uniqueMaterials)
{
DumpObjMatMaterial(context, material, stream);
}
AddObjMaterials(writer, materialMapper, model);
writer.WriteMtl(*matFile);
}
void AssetDumperXModel::DumpObjLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod)
{
const auto* model = asset->Asset();
const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
const auto assetFile = context.OpenAssetFile("xmodelsurfs/" + std::string(modelSurfs->name) + ".obj");
if (modelSurfs->name[0] == ',' || modelSurfs->surfs == nullptr)
return;
const auto assetFile = context.OpenAssetFile("model_export/" + std::string(modelSurfs->name) + ".obj");
if (!assetFile)
return;
auto& stream = *assetFile;
stream << "# OpenAssetTools OBJ File (IW4)\n";
ObjWriter writer(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
stream << "mtllib " << model->name << ".mtl\n";
AddObjMaterials(writer, materialMapper, model);
AddObjObjects(writer, materialMapper, modelSurfs, model->lodInfo[lod].surfIndex);
AddObjVertices(writer, modelSurfs);
AddObjFaces(writer, modelSurfs);
if (model->lodInfo[lod].modelSurfs == nullptr || model->lodInfo[lod].modelSurfs->surfs == nullptr)
return;
for (auto i = 0; i < model->lodInfo[lod].numsurfs; i++)
{
const auto* surf = &modelSurfs->surfs[i];
stream << "o surf" << i << "\n";
for (auto vi = 0; vi < surf->vertCount; vi++)
{
const auto* vertex = &surf->verts0[vi];
stream << "v " << vertex->xyz[0] << " " << vertex->xyz[2] << " " << -vertex->xyz[1] << "\n";
}
stream << "\n";
for (auto vi = 0; vi < surf->vertCount; vi++)
{
const auto* vertex = &surf->verts0[vi];
vec2_t texCoords;
Common::Vec2UnpackTexCoords(vertex->texCoord, &texCoords);
stream << "vt " << texCoords[0] << " " << (1.0f - texCoords[1]) << "\n";
}
stream << "\n";
for (auto vi = 0; vi < surf->vertCount; vi++)
{
const auto* vertex = &surf->verts0[vi];
vec3_t normalVec;
Common::Vec3UnpackUnitVec(vertex->normal, &normalVec);
stream << "vn " << normalVec[0] << " " << normalVec[2] << " " << -normalVec[1] << "\n";
}
stream << "\n";
if (model->numsurfs > i && model->materialHandles && model->materialHandles[i])
{
stream << "usemtl " << model->materialHandles[i]->info.name << "\n";
}
stream << "\n";
for (auto ti = 0; ti < surf->triCount; ti++)
{
const auto* indices = reinterpret_cast<r_index16_t*>(surf->triIndices);
const auto i0 = surf->baseVertIndex + indices[ti * 3 + 0] + 1;
const auto i1 = surf->baseVertIndex + indices[ti * 3 + 1] + 1;
const auto i2 = surf->baseVertIndex + indices[ti * 3 + 2] + 1;
stream << "f " << i2 << "/" << i2 << "/" << i2
<< " " << i1 << "/" << i1 << "/" << i1
<< " " << i0 << "/" << i0 << "/" << i0
<< "\n";
}
}
writer.WriteObj(*assetFile, std::string(model->name) + ".mtl");
}
void AssetDumperXModel::DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
@ -176,7 +191,7 @@ void AssetDumperXModel::DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>
}
}
void AssetDumperXModel::AddBonesToWriter(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model)
void AssetDumperXModel::AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model)
{
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
{
@ -224,7 +239,7 @@ void AssetDumperXModel::AddBonesToWriter(const AssetDumpingContext& context, Abs
}
}
void AssetDumperXModel::AddMaterialsToWriter(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model)
void AssetDumperXModel::AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model)
{
for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
{
@ -251,7 +266,7 @@ void AssetDumperXModel::AddMaterialsToWriter(AbstractXModelWriter& writer, Disti
}
}
void AssetDumperXModel::AddObjectsToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs)
void AssetDumperXModel::AddXModelObjects(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs)
{
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
@ -262,7 +277,7 @@ void AssetDumperXModel::AddObjectsToWriter(AbstractXModelWriter& writer, const X
}
}
void AssetDumperXModel::AddVerticesToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs)
void AssetDumperXModel::AddXModelVertices(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs)
{
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
@ -298,7 +313,7 @@ void AssetDumperXModel::AddVerticesToWriter(AbstractXModelWriter& writer, const
}
}
void AssetDumperXModel::AllocateBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection)
void AssetDumperXModel::AllocateXModelBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection)
{
weightCollection.totalWeightCount = 0u;
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
@ -322,7 +337,7 @@ void AssetDumperXModel::AllocateBoneWeights(const XModelSurfs* modelSurfs, XMode
weightCollection.weights = std::make_unique<XModelBoneWeight[]>(weightCollection.totalWeightCount);
}
void AssetDumperXModel::AddVertexBoneWeights(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection)
void AssetDumperXModel::AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection)
{
size_t weightOffset = 0u;
@ -484,8 +499,8 @@ void AssetDumperXModel::AddVertexBoneWeights(AbstractXModelWriter& writer, const
}
}
void AssetDumperXModel::AddFacesToWriter(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs,
const int baseSurfaceIndex)
void AssetDumperXModel::AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs,
const int baseSurfaceIndex)
{
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{
@ -521,14 +536,14 @@ void AssetDumperXModel::DumpXModelExportLod(const AssetDumpingContext& context,
const auto writer = XModelExportWriter::CreateWriterForVersion6(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
XModelVertexBoneWeightCollection boneWeightCollection;
AllocateBoneWeights(modelSurfs, boneWeightCollection);
AllocateXModelBoneWeights(modelSurfs, boneWeightCollection);
AddBonesToWriter(context, *writer, model);
AddMaterialsToWriter(*writer, materialMapper, model);
AddObjectsToWriter(*writer, modelSurfs);
AddVerticesToWriter(*writer, modelSurfs);
AddVertexBoneWeights(*writer, modelSurfs, boneWeightCollection);
AddFacesToWriter(*writer, materialMapper, modelSurfs, model->lodInfo[lod].surfIndex);
AddXModelBones(context, *writer, model);
AddXModelMaterials(*writer, materialMapper, model);
AddXModelObjects(*writer, modelSurfs);
AddXModelVertices(*writer, modelSurfs);
AddXModelVertexBoneWeights(*writer, modelSurfs, boneWeightCollection);
AddXModelFaces(*writer, materialMapper, modelSurfs, model->lodInfo[lod].surfIndex);
writer->Write(*assetFile);
}

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@ -1,29 +1,31 @@
#pragma once
#include <ostream>
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
#include "Model/XModel/XModelExportWriter.h"
#include "Utils/DistinctMapper.h"
#include "Model/XModel/AbstractXModelWriter.h"
#include "Model/Obj/ObjWriter.h"
namespace IW4
{
class AssetDumperXModel final : public AbstractAssetDumper<XModel>
{
static void AddObjMaterials(ObjWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
static void AddObjObjects(ObjWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex);
static void AddObjVertices(ObjWriter& writer, const XModelSurfs* modelSurfs);
static void AddObjFaces(ObjWriter& writer, const XModelSurfs* modelSurfs);
static void DumpObjLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
static void DumpObjMatMaterial(AssetDumpingContext& context, const Material* material, std::ostream& stream);
static void DumpObjMat(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
static void DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
static void AddBonesToWriter(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model);
static void AddMaterialsToWriter(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
static void AddObjectsToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
static void AddVerticesToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
static void AllocateBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection);
static void AddVertexBoneWeights(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection);
static void AddFacesToWriter(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex);
static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod);
static void AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model);
static void AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
static void AddXModelObjects(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
static void AddXModelVertices(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
static void AllocateXModelBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection);
static void AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection);
static void AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex);
static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
static void DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
protected:

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@ -0,0 +1,159 @@
#include "ObjWriter.h"
#include "Game/IW4/CommonIW4.h"
ObjWriter::ObjWriter(std::string gameName, std::string zoneName)
: m_game_name(std::move(gameName)),
m_zone_name(std::move(zoneName))
{
}
void ObjWriter::AddObject(ObjObject object)
{
m_objects.emplace_back(std::move(object));
m_object_data.emplace_back();
}
void ObjWriter::AddMaterial(MtlMaterial material)
{
m_materials.emplace_back(std::move(material));
}
void ObjWriter::AddVertex(const int objectId, const ObjVertex vertex)
{
if (objectId < 0 || static_cast<unsigned>(objectId) >= m_object_data.size())
return;
m_object_data[objectId].m_vertices.Add(vertex);
}
void ObjWriter::AddNormal(const int objectId, const ObjNormal normal)
{
if (objectId < 0 || static_cast<unsigned>(objectId) >= m_object_data.size())
return;
m_object_data[objectId].m_normals.Add(normal);
}
void ObjWriter::AddUv(const int objectId, const ObjUv uv)
{
if (objectId < 0 || static_cast<unsigned>(objectId) >= m_object_data.size())
return;
m_object_data[objectId].m_uvs.Add(uv);
}
void ObjWriter::AddFace(const int objectId, const ObjFace face)
{
if (objectId < 0 || static_cast<unsigned>(objectId) >= m_object_data.size())
return;
m_object_data[objectId].m_faces.push_back(face);
}
void ObjWriter::GetObjObjectDataOffsets(std::vector<ObjObjectDataOffsets>& inputOffsets, std::vector<ObjObjectDataOffsets>& distinctOffsets)
{
ObjObjectDataOffsets currentInputOffsets{};
ObjObjectDataOffsets currentDistinctOffsets{};
for (const auto& objectData : m_object_data)
{
inputOffsets.push_back(currentInputOffsets);
distinctOffsets.push_back(currentDistinctOffsets);
currentInputOffsets.vertexOffset += objectData.m_vertices.GetInputValueCount();
currentInputOffsets.normalOffset += objectData.m_normals.GetInputValueCount();
currentInputOffsets.uvOffset += objectData.m_uvs.GetInputValueCount();
currentDistinctOffsets.vertexOffset += objectData.m_vertices.GetDistinctValueCount();
currentDistinctOffsets.normalOffset += objectData.m_normals.GetDistinctValueCount();
currentDistinctOffsets.uvOffset += objectData.m_uvs.GetDistinctValueCount();
}
}
void ObjWriter::WriteObj(std::ostream& stream)
{
WriteObj(stream, std::string());
}
void ObjWriter::WriteObj(std::ostream& stream, const std::string& mtlName)
{
stream << "# OpenAssetTools OBJ File ( " << m_game_name << ")\n";
stream << "# Game Origin: " << m_game_name << "\n";
stream << "# Zone Origin: " << m_zone_name << "\n";
if (!mtlName.empty())
stream << "mtllib " << mtlName << "\n";
std::vector<ObjObjectDataOffsets> inputOffsetsByObject;
std::vector<ObjObjectDataOffsets> distinctOffsetsByObject;
GetObjObjectDataOffsets(inputOffsetsByObject, distinctOffsetsByObject);
auto objectIndex = 0;
for (const auto& object : m_objects)
{
const auto& objectData = m_object_data[objectIndex];
stream << "o " << object.name << "\n";
for (const auto& v : objectData.m_vertices.GetDistinctValues())
stream << "v " << v.coordinates[0] << " " << v.coordinates[1] << " " << v.coordinates[2] << "\n";
for (const auto& uv : objectData.m_uvs.GetDistinctValues())
stream << "vt " << uv.uv[0] << " " << uv.uv[1] << "\n";
for (const auto& n : objectData.m_normals.GetDistinctValues())
stream << "vn " << n.normal[0] << " " << n.normal[1] << " " << n.normal[2] << "\n";
if (object.materialIndex >= 0 && static_cast<unsigned>(object.materialIndex) < m_materials.size())
stream << "usemtl " << m_materials[object.materialIndex].materialName << "\n";
for (const auto& f : objectData.m_faces)
{
const size_t v[3]
{
objectData.m_vertices.GetDistinctPositionByInputPosition(f.vertexIndex[0] - inputOffsetsByObject[objectIndex].vertexOffset) + distinctOffsetsByObject[objectIndex].vertexOffset + 1,
objectData.m_vertices.GetDistinctPositionByInputPosition(f.vertexIndex[1] - inputOffsetsByObject[objectIndex].vertexOffset) + distinctOffsetsByObject[objectIndex].vertexOffset + 1,
objectData.m_vertices.GetDistinctPositionByInputPosition(f.vertexIndex[2] - inputOffsetsByObject[objectIndex].vertexOffset) + distinctOffsetsByObject[objectIndex].vertexOffset + 1
};
const size_t n[3]
{
objectData.m_normals.GetDistinctPositionByInputPosition(f.normalIndex[0] - inputOffsetsByObject[objectIndex].normalOffset) + distinctOffsetsByObject[objectIndex].normalOffset + 1,
objectData.m_normals.GetDistinctPositionByInputPosition(f.normalIndex[1] - inputOffsetsByObject[objectIndex].normalOffset) + distinctOffsetsByObject[objectIndex].normalOffset + 1,
objectData.m_normals.GetDistinctPositionByInputPosition(f.normalIndex[2] - inputOffsetsByObject[objectIndex].normalOffset) + distinctOffsetsByObject[objectIndex].normalOffset + 1
};
const size_t uv[3]
{
objectData.m_uvs.GetDistinctPositionByInputPosition(f.uvIndex[0] - inputOffsetsByObject[objectIndex].uvOffset) + distinctOffsetsByObject[objectIndex].uvOffset + 1,
objectData.m_uvs.GetDistinctPositionByInputPosition(f.uvIndex[1] - inputOffsetsByObject[objectIndex].uvOffset) + distinctOffsetsByObject[objectIndex].uvOffset + 1,
objectData.m_uvs.GetDistinctPositionByInputPosition(f.uvIndex[2] - inputOffsetsByObject[objectIndex].uvOffset) + distinctOffsetsByObject[objectIndex].uvOffset + 1
};
stream << "f " << v[0] << "/" << uv[0] << "/" << n[0]
<< " " << v[1] << "/" << uv[1] << "/" << n[1]
<< " " << v[2] << "/" << uv[2] << "/" << n[2]
<< "\n";
}
objectIndex++;
}
}
void ObjWriter::WriteMtl(std::ostream& stream)
{
stream << "# OpenAssetTools MAT File ( " << m_game_name << ")\n";
stream << "# Game Origin: " << m_game_name << "\n";
stream << "# Zone Origin: " << m_zone_name << "\n";
stream << "# Material count: " << m_materials.size() << "\n";
for (const auto& material : m_materials)
{
stream << "\n";
stream << "newmtl " << material.materialName << "\n";
if (!material.colorMapName.empty())
stream << "map_Kd ../images/" << material.colorMapName << ".dds\n";
if (!material.normalMapName.empty())
stream << "map_bump ../images/" << material.normalMapName << ".dds\n";
if (!material.specularMapName.empty())
stream << "map_Ks ../images/" << material.specularMapName << ".dds\n";
}
}

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@ -0,0 +1,48 @@
#pragma once
#include <vector>
#include <ostream>
#include "Model/Obj/ObjCommon.h"
#include "Utils/DistinctMapper.h"
class ObjWriter
{
protected:
struct ObjObjectData
{
DistinctMapper<ObjVertex> m_vertices;
DistinctMapper<ObjNormal> m_normals;
DistinctMapper<ObjUv> m_uvs;
std::vector<ObjFace> m_faces;
};
struct ObjObjectDataOffsets
{
size_t vertexOffset;
size_t normalOffset;
size_t uvOffset;
};
std::string m_game_name;
std::string m_zone_name;
std::vector<ObjObject> m_objects;
std::vector<ObjObjectData> m_object_data;
std::vector<MtlMaterial> m_materials;
void GetObjObjectDataOffsets(std::vector<ObjObjectDataOffsets>& inputOffsets, std::vector<ObjObjectDataOffsets>& distinctOffsets);
public:
ObjWriter(std::string gameName, std::string zoneName);
void AddObject(ObjObject object);
void AddMaterial(MtlMaterial material);
void AddVertex(int objectId, ObjVertex vertex);
void AddNormal(int objectId, ObjNormal normal);
void AddUv(int objectId, ObjUv uv);
void AddFace(int objectId, ObjFace face);
void WriteObj(std::ostream& stream);
void WriteObj(std::ostream& stream, const std::string& mtlName);
void WriteMtl(std::ostream& stream);
};

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@ -162,7 +162,7 @@ bool UnlinkerArgs::SetModelDumpingMode()
if (specifiedValue == "obj")
{
ObjWriting::Configuration.ModelOutputFormat = ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT;
ObjWriting::Configuration.ModelOutputFormat = ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ;
return true;
}