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feat: templated vehicle loading and dumping for IW4 and IW5 (#929)
* feat: templated vehicle loading and dumping for IW4 and IW5 * chore: restructure vehicle tests into separate files --------- Co-authored-by: Jan Laupetin <[email protected]>
This commit is contained in:
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#pragma once
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#include "Game/IW5/IW5.h"
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namespace IW5
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{
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inline cspField_t vehicle_fields[]{
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{"type", offsetof(VehicleDef, type), VFT_TYPE },
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{"useHintString", offsetof(VehicleDef, useHintString), CSPFT_STRING },
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{"health", offsetof(VehicleDef, health), CSPFT_INT },
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{"quadBarrel", offsetof(VehicleDef, quadBarrel), CSPFT_QBOOLEAN },
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{"textureScrollScale", offsetof(VehicleDef, texScrollScale), CSPFT_FLOAT },
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{"topSpeed", offsetof(VehicleDef, topSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"accel", offsetof(VehicleDef, accel), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"rotRate", offsetof(VehicleDef, rotRate), CSPFT_FLOAT },
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{"rotAccel", offsetof(VehicleDef, rotAccel), CSPFT_FLOAT },
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{"maxBodyPitch", offsetof(VehicleDef, maxBodyPitch), CSPFT_FLOAT },
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{"maxBodyRoll", offsetof(VehicleDef, maxBodyRoll), CSPFT_FLOAT },
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{"fakeBodyStabilizer", offsetof(VehicleDef, fakeBodyStabilizer), CSPFT_QBOOLEAN },
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{"fakeBodyAccelPitch", offsetof(VehicleDef, fakeBodyAccelPitch), CSPFT_FLOAT },
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{"fakeBodyAccelRoll", offsetof(VehicleDef, fakeBodyAccelRoll), CSPFT_FLOAT },
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{"fakeBodyVelPitch", offsetof(VehicleDef, fakeBodyVelPitch), CSPFT_FLOAT },
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{"fakeBodyVelRoll", offsetof(VehicleDef, fakeBodyVelRoll), CSPFT_FLOAT },
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{"fakeBodySideVelPitch", offsetof(VehicleDef, fakeBodySideVelPitch), CSPFT_FLOAT },
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{"fakeBodyPitchStrength", offsetof(VehicleDef, fakeBodyPitchStrength), CSPFT_FLOAT },
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{"fakeBodyRollStrength", offsetof(VehicleDef, fakeBodyRollStrength), CSPFT_FLOAT },
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{"fakeBodyPitchDampening", offsetof(VehicleDef, fakeBodyPitchDampening), CSPFT_FLOAT },
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{"fakeBodyRollDampening", offsetof(VehicleDef, fakeBodyRollDampening), CSPFT_FLOAT },
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{"fakeBodyBoatRockingAmplitude", offsetof(VehicleDef, fakeBodyBoatRockingAmplitude), CSPFT_FLOAT },
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{"fakeBodyBoatRockingPeriod", offsetof(VehicleDef, fakeBodyBoatRockingPeriod), CSPFT_FLOAT },
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{"fakeBodyBoatRockingRotationPeriod", offsetof(VehicleDef, fakeBodyBoatRockingRotationPeriod), CSPFT_FLOAT },
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{"fakeBodyBoatRockingFadeoutSpeed", offsetof(VehicleDef, fakeBodyBoatRockingFadeoutSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"boatBouncingMinForce", offsetof(VehicleDef, boatBouncingMinForce), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"boatBouncingMaxForce", offsetof(VehicleDef, boatBouncingMaxForce), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"boatBouncingRate", offsetof(VehicleDef, boatBouncingRate), CSPFT_FLOAT },
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{"boatBouncingFadeinSpeed", offsetof(VehicleDef, boatBouncingFadeinSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"boatBouncingFadeoutSteeringAngle", offsetof(VehicleDef, boatBouncingFadeoutSteeringAngle), CSPFT_FLOAT },
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{"collisionDamage", offsetof(VehicleDef, collisionDamage), CSPFT_FLOAT },
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{"collisionSpeed", offsetof(VehicleDef, collisionSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"killcamZDist", offsetof(VehicleDef, killcamOffset[0]), CSPFT_FLOAT },
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{"killcamBackDist", offsetof(VehicleDef, killcamOffset[1]), CSPFT_FLOAT },
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{"killcamUpDist", offsetof(VehicleDef, killcamOffset[2]), CSPFT_FLOAT },
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{"playerProtected", offsetof(VehicleDef, playerProtected), CSPFT_QBOOLEAN },
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{"bulletDamage", offsetof(VehicleDef, bulletDamage), CSPFT_QBOOLEAN },
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{"armorPiercingDamage", offsetof(VehicleDef, armorPiercingDamage), CSPFT_QBOOLEAN },
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{"grenadeDamage", offsetof(VehicleDef, grenadeDamage), CSPFT_QBOOLEAN },
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{"projectileDamage", offsetof(VehicleDef, projectileDamage), CSPFT_QBOOLEAN },
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{"projectileSplashDamage", offsetof(VehicleDef, projectileSplashDamage), CSPFT_QBOOLEAN },
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{"heavyExplosiveDamage", offsetof(VehicleDef, heavyExplosiveDamage), CSPFT_QBOOLEAN },
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{"physicsEnabled", offsetof(VehicleDef, vehPhysDef.physicsEnabled), CSPFT_QBOOLEAN },
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{"physicsPreset", offsetof(VehicleDef, vehPhysDef.physPresetName), CSPFT_STRING },
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{"accelerationGraph", offsetof(VehicleDef, vehPhysDef.accelGraphName), CSPFT_STRING },
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{"steeringAxle", offsetof(VehicleDef, vehPhysDef.steeringAxle), VFT_AXLE_STEERING },
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{"powerAxle", offsetof(VehicleDef, vehPhysDef.powerAxle), VFT_AXLE_POWER },
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{"brakingAxle", offsetof(VehicleDef, vehPhysDef.brakingAxle), VFT_AXLE_BRAKING },
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{"reverseSpeed", offsetof(VehicleDef, vehPhysDef.reverseSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"maxVelocity", offsetof(VehicleDef, vehPhysDef.maxVelocity), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"maxPitch", offsetof(VehicleDef, vehPhysDef.maxPitch), CSPFT_FLOAT },
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{"maxRoll", offsetof(VehicleDef, vehPhysDef.maxRoll), CSPFT_FLOAT },
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{"suspensionTravelRear", offsetof(VehicleDef, vehPhysDef.suspensionTravelRear), CSPFT_FLOAT },
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{"suspensionStrengthFront", offsetof(VehicleDef, vehPhysDef.suspensionStrengthFront), CSPFT_FLOAT },
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{"suspensionDampingFront", offsetof(VehicleDef, vehPhysDef.suspensionDampingFront), CSPFT_FLOAT },
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{"suspensionStrengthRear", offsetof(VehicleDef, vehPhysDef.suspensionStrengthRear), CSPFT_FLOAT },
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{"suspensionDampingRear", offsetof(VehicleDef, vehPhysDef.suspensionDampingRear), CSPFT_FLOAT },
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{"frictionBraking", offsetof(VehicleDef, vehPhysDef.frictionBraking), CSPFT_FLOAT },
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{"frictionCoasting", offsetof(VehicleDef, vehPhysDef.frictionCoasting), CSPFT_FLOAT },
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{"frictionTopSpeed", offsetof(VehicleDef, vehPhysDef.frictionTopSpeed), CSPFT_FLOAT },
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{"frictionSide", offsetof(VehicleDef, vehPhysDef.frictionSide), CSPFT_FLOAT },
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{"frictionSideRear", offsetof(VehicleDef, vehPhysDef.frictionSideRear), CSPFT_FLOAT },
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{"velocityDependentSlip", offsetof(VehicleDef, vehPhysDef.velocityDependentSlip), CSPFT_FLOAT },
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{"rollStability", offsetof(VehicleDef, vehPhysDef.rollStability), CSPFT_FLOAT },
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{"rollResistance", offsetof(VehicleDef, vehPhysDef.rollResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"pitchResistance", offsetof(VehicleDef, vehPhysDef.pitchResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"yawResistance", offsetof(VehicleDef, vehPhysDef.yawResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"uprightStrengthPitch", offsetof(VehicleDef, vehPhysDef.uprightStrengthPitch), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"uprightStrengthRoll", offsetof(VehicleDef, vehPhysDef.uprightStrengthRoll), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"targetAirPitch", offsetof(VehicleDef, vehPhysDef.targetAirPitch), CSPFT_FLOAT },
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{"airYawTorque", offsetof(VehicleDef, vehPhysDef.airYawTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"airPitchTorque", offsetof(VehicleDef, vehPhysDef.airPitchTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"minimumMomentumForCollision", offsetof(VehicleDef, vehPhysDef.minimumMomentumForCollision), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"collisionLaunchForceScale", offsetof(VehicleDef, vehPhysDef.collisionLaunchForceScale), CSPFT_FLOAT },
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{"wreckedMassScale", offsetof(VehicleDef, vehPhysDef.wreckedMassScale), CSPFT_FLOAT },
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{"wreckedBodyFriction", offsetof(VehicleDef, vehPhysDef.wreckedBodyFriction), CSPFT_FLOAT },
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{"minimumJoltForNotify", offsetof(VehicleDef, vehPhysDef.minimumJoltForNotify), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"slipThresholdFront", offsetof(VehicleDef, vehPhysDef.slipThresholdFront), CSPFT_FLOAT },
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{"slipThresholdRear", offsetof(VehicleDef, vehPhysDef.slipThresholdRear), CSPFT_FLOAT },
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{"slipFricScaleFront", offsetof(VehicleDef, vehPhysDef.slipFricScaleFront), CSPFT_FLOAT },
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{"slipFricScaleRear", offsetof(VehicleDef, vehPhysDef.slipFricScaleRear), CSPFT_FLOAT },
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{"slipFricRateFront", offsetof(VehicleDef, vehPhysDef.slipFricRateFront), CSPFT_FLOAT },
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{"slipFricRateRear", offsetof(VehicleDef, vehPhysDef.slipFricRateRear), CSPFT_FLOAT },
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{"slipYawTorque", offsetof(VehicleDef, vehPhysDef.slipYawTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"boostDuration", offsetof(VehicleDef, boostDuration), CSPFT_FLOAT },
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{"boostRechargeTime", offsetof(VehicleDef, boostRechargeTime), CSPFT_FLOAT },
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{"boostAcceleration", offsetof(VehicleDef, boostAcceleration), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"suspensionTravel", offsetof(VehicleDef, suspensionTravel), CSPFT_FLOAT },
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{"maxSteeringAngle", offsetof(VehicleDef, maxSteeringAngle), CSPFT_FLOAT },
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{"steeringLerp", offsetof(VehicleDef, steeringLerp), CSPFT_FLOAT },
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{"minSteeringScale", offsetof(VehicleDef, minSteeringScale), CSPFT_FLOAT },
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{"minSteeringSpeed", offsetof(VehicleDef, minSteeringSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"vehHelicopterBoundsRadius", offsetof(VehicleDef, vehHelicopterBoundsRadius), CSPFT_FLOAT },
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{"vehHelicopterMaxSpeed", offsetof(VehicleDef, vehHelicopterMaxSpeed), CSPFT_FLOAT },
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{"vehHelicopterMaxSpeedVertical", offsetof(VehicleDef, vehHelicopterMaxSpeedVertical), CSPFT_FLOAT },
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{"vehHelicopterMaxAccel", offsetof(VehicleDef, vehHelicopterMaxAccel), CSPFT_FLOAT },
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{"vehHelicopterMaxAccelVertical", offsetof(VehicleDef, vehHelicopterMaxAccelVertical), CSPFT_FLOAT },
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{"vehHelicopterDecelerationFwd", offsetof(VehicleDef, vehHelicopterDecelerationFwd), CSPFT_FLOAT },
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{"vehHelicopterDecelerationSide", offsetof(VehicleDef, vehHelicopterDecelerationSide), CSPFT_FLOAT },
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{"vehHelicopterDecelerationUp", offsetof(VehicleDef, vehHelicopterDecelerationUp), CSPFT_FLOAT },
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{"vehHelicopterMaxYawRate", offsetof(VehicleDef, vehHelicopterMaxYawRate), CSPFT_FLOAT },
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{"vehHelicopterMaxYawAccel", offsetof(VehicleDef, vehHelicopterMaxYawAccel), CSPFT_FLOAT },
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{"vehHelicopterTiltFromVelocity", offsetof(VehicleDef, vehHelicopterTiltFromVelocity), CSPFT_FLOAT },
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{"vehHelicopterTiltFromControllerAxes", offsetof(VehicleDef, vehHelicopterTiltFromControllerAxes), CSPFT_FLOAT },
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{"vehHelicopterTiltFromAcceleration", offsetof(VehicleDef, vehHelicopterTiltFromAcceleration), CSPFT_FLOAT },
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{"vehHelicopterTiltFromDeceleration", offsetof(VehicleDef, vehHelicopterTiltFromDeceleration), CSPFT_FLOAT },
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{"vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt", offsetof(VehicleDef, vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt), CSPFT_FLOAT },
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{"vehHelicopterTiltFromFwdAndYaw", offsetof(VehicleDef, vehHelicopterTiltFromFwdAndYaw), CSPFT_FLOAT },
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{"vehHelicopterTiltMomentum", offsetof(VehicleDef, vehHelicopterTiltMomentum), CSPFT_FLOAT },
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{"vehHelicopterTiltSpeed", offsetof(VehicleDef, vehHelicopterTiltSpeed), CSPFT_FLOAT },
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{"vehHelicopterMaxPitch", offsetof(VehicleDef, vehHelicopterMaxPitch), CSPFT_FLOAT },
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{"vehHelicopterMaxRoll", offsetof(VehicleDef, vehHelicopterMaxRoll), CSPFT_FLOAT },
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{"vehHelicopterHoverSpeedThreshold", offsetof(VehicleDef, vehHelicopterHoverSpeedThreshold), CSPFT_FLOAT },
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{"vehHelicopterJitterJerkyness", offsetof(VehicleDef, vehHelicopterJitterJerkyness), CSPFT_FLOAT },
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{"vehHelicopterLookaheadTime", offsetof(VehicleDef, vehHelicopterLookaheadTime), CSPFT_FLOAT },
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{"vehHelicopterSoftCollisions", offsetof(VehicleDef, vehHelicopterSoftCollisions), CSPFT_QBOOLEAN },
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{"camLookEnabled", offsetof(VehicleDef, camLookEnabled), CSPFT_QBOOLEAN },
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{"camRelativeControl", offsetof(VehicleDef, camRelativeControl), CSPFT_QBOOLEAN },
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{"camLerp", offsetof(VehicleDef, camLerp), CSPFT_FLOAT },
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{"camHeight", offsetof(VehicleDef, camHeight), CSPFT_FLOAT },
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{"camRadius", offsetof(VehicleDef, camRadius), CSPFT_FLOAT },
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{"camPitchInfluence", offsetof(VehicleDef, camPitchInfluence), CSPFT_FLOAT },
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{"camYawInfluence", offsetof(VehicleDef, camYawInfluence), CSPFT_FLOAT },
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{"camRollInfluence", offsetof(VehicleDef, camRollInfluence), CSPFT_FLOAT },
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{"camFovIncrease", offsetof(VehicleDef, camFovIncrease), CSPFT_FLOAT },
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{"camFovOffset", offsetof(VehicleDef, camFovOffset), CSPFT_FLOAT },
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{"camFovSpeed", offsetof(VehicleDef, camFovSpeed), CSPFT_FLOAT },
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{"camReturnSpeed", offsetof(VehicleDef, camReturnSpeed), CSPFT_FLOAT },
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{"camReturnLerp", offsetof(VehicleDef, camReturnLerp), CSPFT_FLOAT },
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{"vehCam_UseGDT", offsetof(VehicleDef, vehCam_UseGDT), CSPFT_QBOOLEAN },
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{"vehCam_anglesPitch", offsetof(VehicleDef, vehCam_anglesPitch), CSPFT_FLOAT },
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{"vehCam_anglesYaw", offsetof(VehicleDef, vehCam_anglesYaw), CSPFT_FLOAT },
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{"vehCam_anglesRoll", offsetof(VehicleDef, vehCam_anglesRoll), CSPFT_FLOAT },
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{"vehCam_offsetX", offsetof(VehicleDef, vehCam_offsetX), CSPFT_FLOAT },
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{"vehCam_offsetY", offsetof(VehicleDef, vehCam_offsetY), CSPFT_FLOAT },
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{"vehCam_offsetZ", offsetof(VehicleDef, vehCam_offsetZ), CSPFT_FLOAT },
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{"vehCam_radius", offsetof(VehicleDef, vehCam_radius), CSPFT_FLOAT },
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{"vehCam_speedInfluence", offsetof(VehicleDef, vehCam_speedInfluence), CSPFT_FLOAT },
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{"vehCam_pitchTurnRate", offsetof(VehicleDef, vehCam_pitchTurnRate), CSPFT_FLOAT },
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{"vehCam_pitchClamp", offsetof(VehicleDef, vehCam_pitchClamp), CSPFT_FLOAT },
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{"vehCam_yawTurnRate", offsetof(VehicleDef, vehCam_yawTurnRate), CSPFT_FLOAT },
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{"vehCam_yawClamp", offsetof(VehicleDef, vehCam_yawClamp), CSPFT_FLOAT },
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{"vehCam_zOffsetMode", offsetof(VehicleDef, vehCam_zOffsetMode), VFT_CAM_Z_OFFSET_MODE },
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{"vehCam_anglesPitch3P", offsetof(VehicleDef, vehCam_anglesPitch3P), CSPFT_FLOAT },
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{"vehCam_anglesYaw3P", offsetof(VehicleDef, vehCam_anglesYaw3P), CSPFT_FLOAT },
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{"vehCam_anglesRoll3P", offsetof(VehicleDef, vehCam_anglesRoll3P), CSPFT_FLOAT },
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{"vehCam_offsetX3P", offsetof(VehicleDef, vehCam_offsetX3P), CSPFT_FLOAT },
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{"vehCam_offsetY3P", offsetof(VehicleDef, vehCam_offsetY3P), CSPFT_FLOAT },
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{"vehCam_offsetZ3P", offsetof(VehicleDef, vehCam_offsetZ3P), CSPFT_FLOAT },
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{"vehCam_radius3P", offsetof(VehicleDef, vehCam_radius3P), CSPFT_FLOAT },
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{"vehCam_speedInfluence3P", offsetof(VehicleDef, vehCam_speedInfluence3P), CSPFT_FLOAT },
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{"vehCam_pitchTurnRate3P", offsetof(VehicleDef, vehCam_pitchTurnRate3P), CSPFT_FLOAT },
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{"vehCam_pitchClamp3P", offsetof(VehicleDef, vehCam_pitchClamp3P), CSPFT_FLOAT },
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{"vehCam_yawTurnRate3P", offsetof(VehicleDef, vehCam_yawTurnRate3P), CSPFT_FLOAT },
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{"vehCam_yawClamp3P", offsetof(VehicleDef, vehCam_yawClamp3P), CSPFT_FLOAT },
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{"vehCam_zOffsetMode3P", offsetof(VehicleDef, vehCam_zOffsetMode3P), VFT_CAM_Z_OFFSET_MODE },
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{"turretWeaponName", offsetof(VehicleDef, turretWeaponName), CSPFT_STRING },
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{"turretHorizSpanLeft", offsetof(VehicleDef, turretHorizSpanLeft), CSPFT_FLOAT },
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{"turretHorizSpanRight", offsetof(VehicleDef, turretHorizSpanRight), CSPFT_FLOAT },
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{"turretVertSpanUp", offsetof(VehicleDef, turretVertSpanUp), CSPFT_FLOAT },
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{"turretVertSpanDown", offsetof(VehicleDef, turretVertSpanDown), CSPFT_FLOAT },
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{"turretHorizResistLeft", offsetof(VehicleDef, turretHorizResistLeft), CSPFT_FLOAT },
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{"turretHorizResistRight", offsetof(VehicleDef, turretHorizResistRight), CSPFT_FLOAT },
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{"turretVertResistUp", offsetof(VehicleDef, turretVertResistUp), CSPFT_FLOAT },
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{"turretVertResistDown", offsetof(VehicleDef, turretVertResistDown), CSPFT_FLOAT },
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{"turretRotRate", offsetof(VehicleDef, turretRotRate), CSPFT_FLOAT },
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{"turretSpinSnd", offsetof(VehicleDef, turretSpinSnd), CSPFT_SOUND },
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{"turretStopSnd", offsetof(VehicleDef, turretStopSnd), CSPFT_SOUND },
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{"trophyEnabled", offsetof(VehicleDef, trophyEnabled), CSPFT_QBOOLEAN },
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{"trophyRadius", offsetof(VehicleDef, trophyRadius), CSPFT_FLOAT },
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{"trophyInactiveRadius", offsetof(VehicleDef, trophyInactiveRadius), CSPFT_FLOAT },
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{"trophyAmmoCount", offsetof(VehicleDef, trophyAmmoCount), CSPFT_INT },
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{"trophyReloadTime", offsetof(VehicleDef, trophyReloadTime), CSPFT_FLOAT },
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{"trophyTags", offsetof(VehicleDef, trophyTags), VFT_TROPHY_TAGS },
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{"trophyExplodeFx", offsetof(VehicleDef, trophyExplodeFx), CSPFT_FX },
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{"trophyFlashFx", offsetof(VehicleDef, trophyFlashFx), CSPFT_FX },
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{"compassFriendlyIcon", offsetof(VehicleDef, compassFriendlyIcon), CSPFT_MATERIAL },
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{"compassEnemyIcon", offsetof(VehicleDef, compassEnemyIcon), CSPFT_MATERIAL },
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{"compassFriendlyAltIcon", offsetof(VehicleDef, compassFriendlyAltIcon), CSPFT_MATERIAL },
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{"compassEnemyAltIcon", offsetof(VehicleDef, compassEnemyAltIcon), CSPFT_MATERIAL },
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{"compassIconWidth", offsetof(VehicleDef, compassIconWidth), CSPFT_INT },
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{"compassIconHeight", offsetof(VehicleDef, compassIconHeight), CSPFT_INT },
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{"lowIdleSnd", offsetof(VehicleDef, idleLowSnd), CSPFT_SOUND },
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{"highIdleSnd", offsetof(VehicleDef, idleHighSnd), CSPFT_SOUND },
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{"lowEngineSnd", offsetof(VehicleDef, engineLowSnd), CSPFT_SOUND },
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{"highEngineSnd", offsetof(VehicleDef, engineHighSnd), CSPFT_SOUND },
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{"engineSndSpeed", offsetof(VehicleDef, engineSndSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"audioOriginTag", offsetof(VehicleDef, audioOriginTag), CSPFT_SCRIPT_STRING },
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{"lowIdleSndAlt", offsetof(VehicleDef, idleLowSndAlt), CSPFT_SOUND },
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{"highIdleSndAlt", offsetof(VehicleDef, idleHighSndAlt), CSPFT_SOUND },
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{"lowEngineSndAlt", offsetof(VehicleDef, engineLowSndAlt), CSPFT_SOUND },
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{"highEngineSndAlt", offsetof(VehicleDef, engineHighSndAlt), CSPFT_SOUND },
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{"engineSndSpeedAlt", offsetof(VehicleDef, engineSndSpeedAlt), CSPFT_MPH_TO_INCHES_PER_SEC},
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{"audioOriginTagAlt", offsetof(VehicleDef, audioOriginTagAlt), CSPFT_SCRIPT_STRING },
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{"turretSpinSndAlt", offsetof(VehicleDef, turretSpinSndAlt), CSPFT_SOUND },
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{"turretStopSndAlt", offsetof(VehicleDef, turretStopSndAlt), CSPFT_SOUND },
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{"engineStartUpSnd", offsetof(VehicleDef, engineStartUpSnd), CSPFT_SOUND },
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{"engineStartUpLength", offsetof(VehicleDef, engineStartUpLength), CSPFT_MILLISECONDS },
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{"engineShutdownSnd", offsetof(VehicleDef, engineShutdownSnd), CSPFT_SOUND },
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{"engineIdleSnd", offsetof(VehicleDef, engineIdleSnd), CSPFT_SOUND },
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{"engineSustainSnd", offsetof(VehicleDef, engineSustainSnd), CSPFT_SOUND },
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{"engineRampUpSnd", offsetof(VehicleDef, engineRampUpSnd), CSPFT_SOUND },
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{"engineRampUpLength", offsetof(VehicleDef, engineRampUpLength), CSPFT_MILLISECONDS },
|
||||
{"engineRampDownSnd", offsetof(VehicleDef, engineRampDownSnd), CSPFT_SOUND },
|
||||
{"engineRampDownLength", offsetof(VehicleDef, engineRampDownLength), CSPFT_MILLISECONDS },
|
||||
{"suspensionSoftSnd", offsetof(VehicleDef, suspensionSoftSnd), CSPFT_SOUND },
|
||||
{"suspensionSoftCompression", offsetof(VehicleDef, suspensionSoftCompression), CSPFT_FLOAT },
|
||||
{"suspensionHardSnd", offsetof(VehicleDef, suspensionHardSnd), CSPFT_SOUND },
|
||||
{"suspensionHardCompression", offsetof(VehicleDef, suspensionHardCompression), CSPFT_FLOAT },
|
||||
{"collisionSnd", offsetof(VehicleDef, collisionSnd), CSPFT_SOUND },
|
||||
{"collisionBlendSpeed", offsetof(VehicleDef, collisionBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"speedSnd", offsetof(VehicleDef, speedSnd), CSPFT_SOUND },
|
||||
{"speedSndBlendSpeed", offsetof(VehicleDef, speedSndBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"surfaceSndPrefix", offsetof(VehicleDef, surfaceSndPrefix), CSPFT_STRING },
|
||||
{"surfaceSndBlendSpeed", offsetof(VehicleDef, surfaceSndBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"slideVolume", offsetof(VehicleDef, slideVolume), CSPFT_FLOAT },
|
||||
{"slideBlendSpeed", offsetof(VehicleDef, slideBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"inAirPitch", offsetof(VehicleDef, inAirPitch), CSPFT_FLOAT },
|
||||
};
|
||||
} // namespace IW5
|
||||
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/IW5/IW5.h"
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
inline const char* s_vehicleClassNames[]{
|
||||
"4 wheel",
|
||||
"tank",
|
||||
"plane",
|
||||
"boat",
|
||||
"artillery",
|
||||
"helicopter",
|
||||
"snowmobile",
|
||||
"submarine",
|
||||
"ugv",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(s_vehicleClassNames)> == VEH_TYPE_COUNT);
|
||||
|
||||
inline const char* s_vehicleAxleTypeNames[]{
|
||||
"front",
|
||||
"rear",
|
||||
"all",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(s_vehicleAxleTypeNames)> == VEH_AXLE_COUNT);
|
||||
|
||||
inline const char* s_vehicleCameraZOffsetModeNames[]{
|
||||
"world",
|
||||
"vehicle",
|
||||
"view",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(s_vehicleCameraZOffsetModeNames)> == VEHCAM_ZMODE_COUNT);
|
||||
} // namespace IW5
|
||||
@@ -952,26 +952,6 @@ namespace IW5
|
||||
};
|
||||
static_assert(std::extent_v<decltype(weapIconRatioNames)> == WEAPON_ICON_RATIO_COUNT);
|
||||
|
||||
inline const char* s_vehicleClassNames[]{
|
||||
"4 wheel",
|
||||
"tank",
|
||||
"plane",
|
||||
"boat",
|
||||
"artillery",
|
||||
"helicopter",
|
||||
"snowmobile",
|
||||
"submarine",
|
||||
"ugv",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(s_vehicleClassNames)> == VEH_TYPE_COUNT);
|
||||
|
||||
inline const char* s_vehicleAxleTypeNames[]{
|
||||
"front",
|
||||
"rear",
|
||||
"all",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(s_vehicleAxleTypeNames)> == VEH_AXLE_COUNT);
|
||||
|
||||
inline const char* surfaceTypeSoundSuffixes[]{
|
||||
"_default", "_bark", "_brick", "_carpet", "_cloth", "_concrete", "_dirt", "_flesh", "_foliage", "_glass", "_grass",
|
||||
"_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood",
|
||||
|
||||
Reference in New Issue
Block a user