mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 16:15:43 +00:00
Add Image loading for dds textures for iw3
This commit is contained in:
parent
8ca0eef429
commit
775bf01752
@ -787,6 +787,19 @@ namespace IW3
|
|||||||
TS_WATER_MAP = 0xB,
|
TS_WATER_MAP = 0xB,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum ImageCategory
|
||||||
|
{
|
||||||
|
IMG_CATEGORY_UNKNOWN = 0x0,
|
||||||
|
IMG_CATEGORY_AUTO_GENERATED = 0x1,
|
||||||
|
IMG_CATEGORY_LIGHTMAP = 0x2,
|
||||||
|
IMG_CATEGORY_LOAD_FROM_FILE = 0x3,
|
||||||
|
IMG_CATEGORY_RAW = 0x4,
|
||||||
|
IMG_CATEGORY_FIRST_UNMANAGED = 0x5,
|
||||||
|
IMG_CATEGORY_WATER = 0x5,
|
||||||
|
IMG_CATEGORY_RENDERTARGET = 0x6,
|
||||||
|
IMG_CATEGORY_TEMP = 0x7,
|
||||||
|
};
|
||||||
|
|
||||||
struct GfxImage
|
struct GfxImage
|
||||||
{
|
{
|
||||||
MapType mapType;
|
MapType mapType;
|
||||||
|
132
src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.cpp
Normal file
132
src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.cpp
Normal file
@ -0,0 +1,132 @@
|
|||||||
|
#include "AssetLoaderGfxImage.h"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
#include "Game/IW3/IW3.h"
|
||||||
|
#include "Image/DdsLoader.h"
|
||||||
|
#include "Pool/GlobalAssetPool.h"
|
||||||
|
#include "Image/IwiTypes.h"
|
||||||
|
|
||||||
|
using namespace IW3;
|
||||||
|
|
||||||
|
void* AssetLoaderGfxImage::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
|
||||||
|
{
|
||||||
|
auto* image = memory->Create<GfxImage>();
|
||||||
|
memset(image, 0, sizeof(GfxImage));
|
||||||
|
image->name = memory->Dup(assetName.c_str());
|
||||||
|
return image;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AssetLoaderGfxImage::CanLoadFromRaw() const
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AssetLoaderGfxImage::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||||
|
{
|
||||||
|
// Do not load any GfxImages from raw for now that are not loaded
|
||||||
|
// TODO: Load iwis and add streaming info to asset
|
||||||
|
if (assetName.empty() || assetName[0] != '*')
|
||||||
|
return false;
|
||||||
|
|
||||||
|
std::string safeAssetName = assetName;
|
||||||
|
for (auto& c : safeAssetName)
|
||||||
|
{
|
||||||
|
switch (c)
|
||||||
|
{
|
||||||
|
case '*':
|
||||||
|
c = '_';
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto file = searchPath->Open("images/" + safeAssetName + ".dds");
|
||||||
|
if (!file.IsOpen())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
const DdsLoader ddsLoader(zone->GetMemory());
|
||||||
|
auto* texture = ddsLoader.LoadDds(*file.m_stream);
|
||||||
|
|
||||||
|
if (texture == nullptr)
|
||||||
|
{
|
||||||
|
std::cout << "Failed to load dds file for image asset \"" << assetName << "\"" << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto* image = memory->Create<GfxImage>();
|
||||||
|
image->name = memory->Dup(assetName.c_str());
|
||||||
|
image->picmip.platform[0] = 0;
|
||||||
|
image->picmip.platform[1] = 0;
|
||||||
|
image->noPicmip = !texture->HasMipMaps();
|
||||||
|
image->semantic = TS_FUNCTION;
|
||||||
|
image->track = 0;
|
||||||
|
image->cardMemory.platform[0] = 0;
|
||||||
|
image->cardMemory.platform[1] = 0;
|
||||||
|
image->width = static_cast<uint16_t>(texture->GetWidth());
|
||||||
|
image->height = static_cast<uint16_t>(texture->GetHeight());
|
||||||
|
image->depth = static_cast<uint16_t>(texture->GetDepth());
|
||||||
|
image->category = IMG_CATEGORY_AUTO_GENERATED;
|
||||||
|
image->delayLoadPixels = false;
|
||||||
|
|
||||||
|
switch (texture->GetTextureType())
|
||||||
|
{
|
||||||
|
case TextureType::T_2D:
|
||||||
|
image->mapType = MAPTYPE_2D;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case TextureType::T_3D:
|
||||||
|
image->mapType = MAPTYPE_3D;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case TextureType::T_CUBE:
|
||||||
|
image->mapType = MAPTYPE_CUBE;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
image->mapType = MAPTYPE_NONE;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto mipCount = texture->HasMipMaps() ? texture->GetMipMapCount() : 1;
|
||||||
|
const auto faceCount = texture->GetFaceCount();
|
||||||
|
|
||||||
|
size_t dataSize = 0;
|
||||||
|
for (auto mipLevel = 0u; mipLevel < mipCount; mipLevel++)
|
||||||
|
dataSize += texture->GetSizeOfMipLevel(mipLevel) * faceCount;
|
||||||
|
|
||||||
|
auto* loadDef = static_cast<GfxImageLoadDef*>(zone->GetMemory()->Alloc(offsetof(GfxImageLoadDef, data) + dataSize));
|
||||||
|
image->texture.loadDef = loadDef;
|
||||||
|
loadDef->levelCount = static_cast<char>(mipCount);
|
||||||
|
loadDef->flags = 0;
|
||||||
|
if (!texture->HasMipMaps())
|
||||||
|
loadDef->flags |= iwi6::IMG_FLAG_NOMIPMAPS;
|
||||||
|
if (texture->GetTextureType() == TextureType::T_CUBE)
|
||||||
|
loadDef->flags |= iwi6::IMG_FLAG_CUBEMAP;
|
||||||
|
if (texture->GetTextureType() == TextureType::T_3D)
|
||||||
|
loadDef->flags |= iwi6::IMG_FLAG_VOLMAP;
|
||||||
|
loadDef->dimensions[0] = image->width;
|
||||||
|
loadDef->dimensions[1] = image->height;
|
||||||
|
loadDef->dimensions[2] = image->depth;
|
||||||
|
loadDef->format = static_cast<int>(texture->GetFormat()->GetD3DFormat());
|
||||||
|
loadDef->resourceSize = dataSize;
|
||||||
|
|
||||||
|
char* currentDataBuffer = loadDef->data;
|
||||||
|
for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++)
|
||||||
|
{
|
||||||
|
const auto mipSize = texture->GetSizeOfMipLevel(mipLevel);
|
||||||
|
|
||||||
|
for (auto face = 0; face < faceCount; face++)
|
||||||
|
{
|
||||||
|
memcpy(currentDataBuffer, texture->GetBufferForMipLevel(mipLevel, face), mipSize);
|
||||||
|
currentDataBuffer += mipSize;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
manager->AddAsset(ASSET_TYPE_IMAGE, assetName, image);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
16
src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.h
Normal file
16
src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.h
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Game/IW3/IW3.h"
|
||||||
|
#include "AssetLoading/BasicAssetLoader.h"
|
||||||
|
#include "AssetLoading/IAssetLoadingManager.h"
|
||||||
|
#include "SearchPath/ISearchPath.h"
|
||||||
|
|
||||||
|
namespace IW3
|
||||||
|
{
|
||||||
|
class AssetLoaderGfxImage final : public BasicAssetLoader<ASSET_TYPE_IMAGE, GfxImage>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
|
||||||
|
_NODISCARD bool CanLoadFromRaw() const override;
|
||||||
|
bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||||
|
};
|
||||||
|
}
|
@ -4,6 +4,7 @@
|
|||||||
#include "Game/IW3/GameAssetPoolIW3.h"
|
#include "Game/IW3/GameAssetPoolIW3.h"
|
||||||
#include "ObjContainer/IPak/IPak.h"
|
#include "ObjContainer/IPak/IPak.h"
|
||||||
#include "ObjLoading.h"
|
#include "ObjLoading.h"
|
||||||
|
#include "AssetLoaders/AssetLoaderGfxImage.h"
|
||||||
#include "AssetLoaders/AssetLoaderRawFile.h"
|
#include "AssetLoaders/AssetLoaderRawFile.h"
|
||||||
#include "AssetLoading/AssetLoadingManager.h"
|
#include "AssetLoading/AssetLoadingManager.h"
|
||||||
#include "Image/Dx9TextureLoader.h"
|
#include "Image/Dx9TextureLoader.h"
|
||||||
@ -23,7 +24,7 @@ ObjLoader::ObjLoader()
|
|||||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_XMODEL, XModel))
|
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_XMODEL, XModel))
|
||||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MATERIAL, Material))
|
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MATERIAL, Material))
|
||||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet))
|
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet))
|
||||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_IMAGE, GfxImage))
|
REGISTER_ASSET_LOADER(AssetLoaderGfxImage)
|
||||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SOUND, snd_alias_list_t))
|
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SOUND, snd_alias_list_t))
|
||||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SOUND_CURVE, SndCurve))
|
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SOUND_CURVE, SndCurve))
|
||||||
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_LOADED_SOUND, LoadedSound))
|
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_LOADED_SOUND, LoadedSound))
|
||||||
|
280
src/ObjLoading/Image/DdsLoader.cpp
Normal file
280
src/ObjLoading/Image/DdsLoader.cpp
Normal file
@ -0,0 +1,280 @@
|
|||||||
|
#include "DdsLoader.h"
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
#include "Utils/ClassUtils.h"
|
||||||
|
#include "Utils/FileUtils.h"
|
||||||
|
#include "Image/DdsTypes.h"
|
||||||
|
|
||||||
|
class DdsLoaderInternal
|
||||||
|
{
|
||||||
|
static constexpr auto DDS_MAGIC = FileUtils::MakeMagic32('D', 'D', 'S', ' ');
|
||||||
|
|
||||||
|
MemoryManager* m_memory_manager;
|
||||||
|
std::istream& m_stream;
|
||||||
|
|
||||||
|
TextureType m_texture_type;
|
||||||
|
bool m_has_mip_maps;
|
||||||
|
size_t m_width;
|
||||||
|
size_t m_height;
|
||||||
|
size_t m_depth;
|
||||||
|
const ImageFormat* m_format;
|
||||||
|
|
||||||
|
_NODISCARD bool ReadMagic() const
|
||||||
|
{
|
||||||
|
uint32_t magic;
|
||||||
|
m_stream.read(reinterpret_cast<char*>(&magic), sizeof(magic));
|
||||||
|
if (m_stream.gcount() != sizeof(magic))
|
||||||
|
{
|
||||||
|
std::cout << "Failed to read dds data" << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (magic != DDS_MAGIC)
|
||||||
|
{
|
||||||
|
std::cout << "Invalid magic for dds" << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
_NODISCARD bool ReadDxt10Header()
|
||||||
|
{
|
||||||
|
DDS_HEADER_DXT10 headerDx10{};
|
||||||
|
m_stream.read(reinterpret_cast<char*>(&headerDx10), sizeof(headerDx10));
|
||||||
|
if (m_stream.gcount() != sizeof(headerDx10))
|
||||||
|
{
|
||||||
|
std::cout << "Failed to read dds data" << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (headerDx10.resourceDimension == D3D10_RESOURCE_DIMENSION_TEXTURE3D)
|
||||||
|
{
|
||||||
|
m_texture_type = TextureType::T_3D;
|
||||||
|
}
|
||||||
|
else if (headerDx10.resourceDimension == D3D10_RESOURCE_DIMENSION_TEXTURE2D)
|
||||||
|
{
|
||||||
|
if (headerDx10.miscFlag & DDS_RESOURCE_MISC_TEXTURECUBE || headerDx10.arraySize == 6)
|
||||||
|
{
|
||||||
|
m_texture_type = TextureType::T_CUBE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_texture_type = TextureType::T_2D;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
std::cout << "Unsupported dds resourceDimension " << headerDx10.resourceDimension << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const auto* imageFormat : ImageFormat::ALL_FORMATS)
|
||||||
|
{
|
||||||
|
if (imageFormat->GetDxgiFormat() == headerDx10.dxgiFormat)
|
||||||
|
{
|
||||||
|
m_format = imageFormat;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Unsupported dds dxgi format " << headerDx10.dxgiFormat << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
_NODISCARD bool ReadPixelFormatFourCc(DDS_PIXELFORMAT& pf)
|
||||||
|
{
|
||||||
|
switch (pf.dwFourCC)
|
||||||
|
{
|
||||||
|
case FileUtils::MakeMagic32('D', 'X', 'T', '1'):
|
||||||
|
m_format = &ImageFormat::FORMAT_BC1;
|
||||||
|
return true;
|
||||||
|
|
||||||
|
case FileUtils::MakeMagic32('D', 'X', 'T', '3'):
|
||||||
|
m_format = &ImageFormat::FORMAT_BC2;
|
||||||
|
return true;
|
||||||
|
|
||||||
|
case FileUtils::MakeMagic32('D', 'X', 'T', '5'):
|
||||||
|
m_format = &ImageFormat::FORMAT_BC3;
|
||||||
|
return true;
|
||||||
|
|
||||||
|
case FileUtils::MakeMagic32('D', 'X', '1', '0'):
|
||||||
|
return ReadDxt10Header();
|
||||||
|
|
||||||
|
default:
|
||||||
|
std::cout << "Unknown dds FourCC " << pf.dwFourCC << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ExtractSizeAndOffsetFromMask(uint32_t mask, unsigned& offset, unsigned& size)
|
||||||
|
{
|
||||||
|
offset = 0;
|
||||||
|
size = 0;
|
||||||
|
|
||||||
|
if (mask == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
while ((mask & 1) == 0)
|
||||||
|
{
|
||||||
|
offset++;
|
||||||
|
mask >>= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
while ((mask & 1) == 1)
|
||||||
|
{
|
||||||
|
size++;
|
||||||
|
mask >>= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_NODISCARD bool ReadPixelFormatUnsigned(DDS_PIXELFORMAT& pf)
|
||||||
|
{
|
||||||
|
unsigned rOffset, rSize, gOffset, gSize, bOffset, bSize, aOffset, aSize;
|
||||||
|
|
||||||
|
ExtractSizeAndOffsetFromMask(pf.dwRBitMask, rOffset, rSize);
|
||||||
|
ExtractSizeAndOffsetFromMask(pf.dwGBitMask, gOffset, gSize);
|
||||||
|
ExtractSizeAndOffsetFromMask(pf.dwBBitMask, bOffset, bSize);
|
||||||
|
ExtractSizeAndOffsetFromMask(pf.dwABitMask, aOffset, aSize);
|
||||||
|
|
||||||
|
for (const auto* imageFormat : ImageFormat::ALL_FORMATS)
|
||||||
|
{
|
||||||
|
if (imageFormat->GetType() != ImageFormatType::UNSIGNED)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const auto* unsignedImageFormat = dynamic_cast<const ImageFormatUnsigned*>(imageFormat);
|
||||||
|
|
||||||
|
if (unsignedImageFormat->m_r_offset == rOffset && unsignedImageFormat->m_r_size == rSize
|
||||||
|
&& unsignedImageFormat->m_g_offset == gOffset && unsignedImageFormat->m_g_size == gSize
|
||||||
|
&& unsignedImageFormat->m_b_offset == bOffset && unsignedImageFormat->m_b_size == bSize
|
||||||
|
&& unsignedImageFormat->m_a_offset == aOffset && unsignedImageFormat->m_a_size == aSize)
|
||||||
|
{
|
||||||
|
m_format = imageFormat;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "Failed to find dds pixel format: R=" << std::hex << pf.dwRBitMask
|
||||||
|
<< " G=" << std::hex << pf.dwGBitMask
|
||||||
|
<< " B=" << std::hex << pf.dwBBitMask
|
||||||
|
<< " A=" << std::hex << pf.dwABitMask << std::endl;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
_NODISCARD bool ReadPixelFormat(DDS_PIXELFORMAT& pf)
|
||||||
|
{
|
||||||
|
if (pf.dwFlags & DDPF_FOURCC)
|
||||||
|
return ReadPixelFormatFourCc(pf);
|
||||||
|
|
||||||
|
return ReadPixelFormatUnsigned(pf);
|
||||||
|
}
|
||||||
|
|
||||||
|
_NODISCARD bool ReadHeader()
|
||||||
|
{
|
||||||
|
DDS_HEADER header{};
|
||||||
|
m_stream.read(reinterpret_cast<char*>(&header), sizeof(header));
|
||||||
|
if (m_stream.gcount() != sizeof(header))
|
||||||
|
{
|
||||||
|
std::cout << "Failed to read dds data" << std::endl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_width = header.dwWidth;
|
||||||
|
m_height = header.dwHeight;
|
||||||
|
m_depth = header.dwDepth;
|
||||||
|
m_has_mip_maps = (header.dwCaps & DDSCAPS_MIPMAP) != 0 || header.dwMipMapCount > 1;
|
||||||
|
|
||||||
|
if (header.dwCaps2 & DDSCAPS2_CUBEMAP)
|
||||||
|
m_texture_type = TextureType::T_CUBE;
|
||||||
|
else if (header.dwDepth > 1)
|
||||||
|
m_texture_type = TextureType::T_3D;
|
||||||
|
else
|
||||||
|
m_texture_type = TextureType::T_2D;
|
||||||
|
|
||||||
|
return ReadPixelFormat(header.ddspf);
|
||||||
|
}
|
||||||
|
|
||||||
|
_NODISCARD Texture* ReadTextureData() const
|
||||||
|
{
|
||||||
|
Texture* result;
|
||||||
|
|
||||||
|
switch (m_texture_type)
|
||||||
|
{
|
||||||
|
case TextureType::T_2D:
|
||||||
|
result = new Texture2D(m_format, m_width, m_height, m_has_mip_maps);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case TextureType::T_3D:
|
||||||
|
result = new Texture3D(m_format, m_width, m_height, m_depth, m_has_mip_maps);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case TextureType::T_CUBE:
|
||||||
|
result = new TextureCube(m_format, m_width, m_height, m_has_mip_maps);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto mipMapCount = m_has_mip_maps ? result->GetMipMapCount() : 1;
|
||||||
|
const auto faceCount = m_texture_type == TextureType::T_CUBE ? 6 : 1;
|
||||||
|
|
||||||
|
result->Allocate();
|
||||||
|
|
||||||
|
for (auto mipLevel = 0; mipLevel < mipMapCount; mipLevel++)
|
||||||
|
{
|
||||||
|
const auto mipSize = result->GetSizeOfMipLevel(mipLevel);
|
||||||
|
|
||||||
|
for (auto face = 0; face < faceCount; face++)
|
||||||
|
{
|
||||||
|
m_stream.read(reinterpret_cast<char*>(result->GetBufferForMipLevel(mipLevel, face)), mipSize);
|
||||||
|
|
||||||
|
if (m_stream.gcount() != mipSize)
|
||||||
|
{
|
||||||
|
std::cout << "Failed to read texture data from dds" << std::endl;
|
||||||
|
delete result;
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
DdsLoaderInternal(MemoryManager* memoryManager, std::istream& stream)
|
||||||
|
: m_memory_manager(memoryManager),
|
||||||
|
m_stream(stream),
|
||||||
|
m_texture_type(TextureType::T_2D),
|
||||||
|
m_has_mip_maps(false),
|
||||||
|
m_width(0u),
|
||||||
|
m_height(0u),
|
||||||
|
m_depth(0u),
|
||||||
|
m_format(nullptr)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture* LoadDds()
|
||||||
|
{
|
||||||
|
if (!ReadMagic()
|
||||||
|
|| !ReadHeader())
|
||||||
|
{
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ReadTextureData();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
DdsLoader::DdsLoader(MemoryManager* memoryManager)
|
||||||
|
: m_memory_manager(memoryManager)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture* DdsLoader::LoadDds(std::istream& stream) const
|
||||||
|
{
|
||||||
|
DdsLoaderInternal internal(m_memory_manager, stream);
|
||||||
|
return internal.LoadDds();
|
||||||
|
}
|
15
src/ObjLoading/Image/DdsLoader.h
Normal file
15
src/ObjLoading/Image/DdsLoader.h
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <istream>
|
||||||
|
#include "Utils/MemoryManager.h"
|
||||||
|
#include "Image/Texture.h"
|
||||||
|
|
||||||
|
class DdsLoader
|
||||||
|
{
|
||||||
|
MemoryManager* m_memory_manager;
|
||||||
|
|
||||||
|
public:
|
||||||
|
explicit DdsLoader(MemoryManager* memoryManager);
|
||||||
|
|
||||||
|
Texture* LoadDds(std::istream& stream) const;
|
||||||
|
};
|
@ -4,7 +4,6 @@
|
|||||||
#include <map>
|
#include <map>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
|
|
||||||
#include "Image/DdsTypes.h"
|
#include "Image/DdsTypes.h"
|
||||||
#include "Image/TextureConverter.h"
|
#include "Image/TextureConverter.h"
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user