mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 08:05:45 +00:00
Add Image loading for dds textures for iw3
This commit is contained in:
parent
8ca0eef429
commit
775bf01752
@ -787,6 +787,19 @@ namespace IW3
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TS_WATER_MAP = 0xB,
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};
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enum ImageCategory
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{
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IMG_CATEGORY_UNKNOWN = 0x0,
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IMG_CATEGORY_AUTO_GENERATED = 0x1,
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IMG_CATEGORY_LIGHTMAP = 0x2,
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IMG_CATEGORY_LOAD_FROM_FILE = 0x3,
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IMG_CATEGORY_RAW = 0x4,
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IMG_CATEGORY_FIRST_UNMANAGED = 0x5,
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IMG_CATEGORY_WATER = 0x5,
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IMG_CATEGORY_RENDERTARGET = 0x6,
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IMG_CATEGORY_TEMP = 0x7,
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};
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struct GfxImage
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{
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MapType mapType;
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132
src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.cpp
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132
src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.cpp
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@ -0,0 +1,132 @@
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#include "AssetLoaderGfxImage.h"
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#include <cstring>
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#include <iostream>
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#include "Game/IW3/IW3.h"
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#include "Image/DdsLoader.h"
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#include "Pool/GlobalAssetPool.h"
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#include "Image/IwiTypes.h"
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using namespace IW3;
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void* AssetLoaderGfxImage::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* image = memory->Create<GfxImage>();
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memset(image, 0, sizeof(GfxImage));
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image->name = memory->Dup(assetName.c_str());
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return image;
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}
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bool AssetLoaderGfxImage::CanLoadFromRaw() const
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{
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return true;
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}
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bool AssetLoaderGfxImage::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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// Do not load any GfxImages from raw for now that are not loaded
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// TODO: Load iwis and add streaming info to asset
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if (assetName.empty() || assetName[0] != '*')
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return false;
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std::string safeAssetName = assetName;
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for (auto& c : safeAssetName)
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{
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switch (c)
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{
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case '*':
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c = '_';
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break;
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default:
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break;
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}
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}
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const auto file = searchPath->Open("images/" + safeAssetName + ".dds");
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if (!file.IsOpen())
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return false;
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const DdsLoader ddsLoader(zone->GetMemory());
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auto* texture = ddsLoader.LoadDds(*file.m_stream);
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if (texture == nullptr)
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{
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std::cout << "Failed to load dds file for image asset \"" << assetName << "\"" << std::endl;
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return false;
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}
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auto* image = memory->Create<GfxImage>();
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image->name = memory->Dup(assetName.c_str());
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image->picmip.platform[0] = 0;
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image->picmip.platform[1] = 0;
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image->noPicmip = !texture->HasMipMaps();
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image->semantic = TS_FUNCTION;
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image->track = 0;
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image->cardMemory.platform[0] = 0;
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image->cardMemory.platform[1] = 0;
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image->width = static_cast<uint16_t>(texture->GetWidth());
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image->height = static_cast<uint16_t>(texture->GetHeight());
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image->depth = static_cast<uint16_t>(texture->GetDepth());
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image->category = IMG_CATEGORY_AUTO_GENERATED;
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image->delayLoadPixels = false;
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switch (texture->GetTextureType())
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{
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case TextureType::T_2D:
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image->mapType = MAPTYPE_2D;
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break;
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case TextureType::T_3D:
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image->mapType = MAPTYPE_3D;
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break;
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case TextureType::T_CUBE:
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image->mapType = MAPTYPE_CUBE;
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break;
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default:
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image->mapType = MAPTYPE_NONE;
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break;
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}
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const auto mipCount = texture->HasMipMaps() ? texture->GetMipMapCount() : 1;
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const auto faceCount = texture->GetFaceCount();
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size_t dataSize = 0;
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for (auto mipLevel = 0u; mipLevel < mipCount; mipLevel++)
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dataSize += texture->GetSizeOfMipLevel(mipLevel) * faceCount;
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auto* loadDef = static_cast<GfxImageLoadDef*>(zone->GetMemory()->Alloc(offsetof(GfxImageLoadDef, data) + dataSize));
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image->texture.loadDef = loadDef;
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loadDef->levelCount = static_cast<char>(mipCount);
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loadDef->flags = 0;
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if (!texture->HasMipMaps())
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loadDef->flags |= iwi6::IMG_FLAG_NOMIPMAPS;
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if (texture->GetTextureType() == TextureType::T_CUBE)
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loadDef->flags |= iwi6::IMG_FLAG_CUBEMAP;
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if (texture->GetTextureType() == TextureType::T_3D)
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loadDef->flags |= iwi6::IMG_FLAG_VOLMAP;
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loadDef->dimensions[0] = image->width;
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loadDef->dimensions[1] = image->height;
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loadDef->dimensions[2] = image->depth;
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loadDef->format = static_cast<int>(texture->GetFormat()->GetD3DFormat());
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loadDef->resourceSize = dataSize;
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char* currentDataBuffer = loadDef->data;
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for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++)
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{
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const auto mipSize = texture->GetSizeOfMipLevel(mipLevel);
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for (auto face = 0; face < faceCount; face++)
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{
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memcpy(currentDataBuffer, texture->GetBufferForMipLevel(mipLevel, face), mipSize);
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currentDataBuffer += mipSize;
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}
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}
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manager->AddAsset(ASSET_TYPE_IMAGE, assetName, image);
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return true;
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}
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16
src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.h
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16
src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.h
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@ -0,0 +1,16 @@
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#pragma once
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#include "Game/IW3/IW3.h"
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#include "AssetLoading/BasicAssetLoader.h"
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "SearchPath/ISearchPath.h"
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namespace IW3
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{
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class AssetLoaderGfxImage final : public BasicAssetLoader<ASSET_TYPE_IMAGE, GfxImage>
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{
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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}
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@ -4,6 +4,7 @@
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#include "Game/IW3/GameAssetPoolIW3.h"
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#include "ObjContainer/IPak/IPak.h"
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#include "ObjLoading.h"
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#include "AssetLoaders/AssetLoaderGfxImage.h"
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#include "AssetLoaders/AssetLoaderRawFile.h"
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#include "AssetLoading/AssetLoadingManager.h"
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#include "Image/Dx9TextureLoader.h"
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@ -23,7 +24,7 @@ ObjLoader::ObjLoader()
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_XMODEL, XModel))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MATERIAL, Material))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_IMAGE, GfxImage))
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REGISTER_ASSET_LOADER(AssetLoaderGfxImage)
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SOUND, snd_alias_list_t))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SOUND_CURVE, SndCurve))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_LOADED_SOUND, LoadedSound))
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280
src/ObjLoading/Image/DdsLoader.cpp
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280
src/ObjLoading/Image/DdsLoader.cpp
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@ -0,0 +1,280 @@
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#include "DdsLoader.h"
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#include <iostream>
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#include "Utils/ClassUtils.h"
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#include "Utils/FileUtils.h"
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#include "Image/DdsTypes.h"
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class DdsLoaderInternal
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{
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static constexpr auto DDS_MAGIC = FileUtils::MakeMagic32('D', 'D', 'S', ' ');
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MemoryManager* m_memory_manager;
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std::istream& m_stream;
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TextureType m_texture_type;
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bool m_has_mip_maps;
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size_t m_width;
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size_t m_height;
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size_t m_depth;
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const ImageFormat* m_format;
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_NODISCARD bool ReadMagic() const
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{
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uint32_t magic;
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m_stream.read(reinterpret_cast<char*>(&magic), sizeof(magic));
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if (m_stream.gcount() != sizeof(magic))
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{
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std::cout << "Failed to read dds data" << std::endl;
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return false;
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}
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if (magic != DDS_MAGIC)
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{
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std::cout << "Invalid magic for dds" << std::endl;
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return false;
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}
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return true;
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}
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_NODISCARD bool ReadDxt10Header()
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{
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DDS_HEADER_DXT10 headerDx10{};
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m_stream.read(reinterpret_cast<char*>(&headerDx10), sizeof(headerDx10));
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if (m_stream.gcount() != sizeof(headerDx10))
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{
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std::cout << "Failed to read dds data" << std::endl;
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return false;
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}
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if (headerDx10.resourceDimension == D3D10_RESOURCE_DIMENSION_TEXTURE3D)
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{
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m_texture_type = TextureType::T_3D;
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}
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else if (headerDx10.resourceDimension == D3D10_RESOURCE_DIMENSION_TEXTURE2D)
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{
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if (headerDx10.miscFlag & DDS_RESOURCE_MISC_TEXTURECUBE || headerDx10.arraySize == 6)
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{
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m_texture_type = TextureType::T_CUBE;
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}
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else
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{
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m_texture_type = TextureType::T_2D;
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}
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}
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else
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{
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std::cout << "Unsupported dds resourceDimension " << headerDx10.resourceDimension << std::endl;
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return false;
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}
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for (const auto* imageFormat : ImageFormat::ALL_FORMATS)
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{
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if (imageFormat->GetDxgiFormat() == headerDx10.dxgiFormat)
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{
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m_format = imageFormat;
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return true;
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}
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}
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std::cout << "Unsupported dds dxgi format " << headerDx10.dxgiFormat << std::endl;
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return false;
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}
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_NODISCARD bool ReadPixelFormatFourCc(DDS_PIXELFORMAT& pf)
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{
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switch (pf.dwFourCC)
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{
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case FileUtils::MakeMagic32('D', 'X', 'T', '1'):
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m_format = &ImageFormat::FORMAT_BC1;
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return true;
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case FileUtils::MakeMagic32('D', 'X', 'T', '3'):
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m_format = &ImageFormat::FORMAT_BC2;
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return true;
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case FileUtils::MakeMagic32('D', 'X', 'T', '5'):
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m_format = &ImageFormat::FORMAT_BC3;
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return true;
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case FileUtils::MakeMagic32('D', 'X', '1', '0'):
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return ReadDxt10Header();
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default:
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std::cout << "Unknown dds FourCC " << pf.dwFourCC << std::endl;
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return false;
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}
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}
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static void ExtractSizeAndOffsetFromMask(uint32_t mask, unsigned& offset, unsigned& size)
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{
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offset = 0;
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size = 0;
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if (mask == 0)
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return;
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while ((mask & 1) == 0)
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{
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offset++;
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mask >>= 1;
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}
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while ((mask & 1) == 1)
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{
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size++;
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mask >>= 1;
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}
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}
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_NODISCARD bool ReadPixelFormatUnsigned(DDS_PIXELFORMAT& pf)
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{
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unsigned rOffset, rSize, gOffset, gSize, bOffset, bSize, aOffset, aSize;
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ExtractSizeAndOffsetFromMask(pf.dwRBitMask, rOffset, rSize);
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ExtractSizeAndOffsetFromMask(pf.dwGBitMask, gOffset, gSize);
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ExtractSizeAndOffsetFromMask(pf.dwBBitMask, bOffset, bSize);
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ExtractSizeAndOffsetFromMask(pf.dwABitMask, aOffset, aSize);
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for (const auto* imageFormat : ImageFormat::ALL_FORMATS)
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{
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if (imageFormat->GetType() != ImageFormatType::UNSIGNED)
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continue;
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const auto* unsignedImageFormat = dynamic_cast<const ImageFormatUnsigned*>(imageFormat);
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if (unsignedImageFormat->m_r_offset == rOffset && unsignedImageFormat->m_r_size == rSize
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&& unsignedImageFormat->m_g_offset == gOffset && unsignedImageFormat->m_g_size == gSize
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&& unsignedImageFormat->m_b_offset == bOffset && unsignedImageFormat->m_b_size == bSize
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&& unsignedImageFormat->m_a_offset == aOffset && unsignedImageFormat->m_a_size == aSize)
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{
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m_format = imageFormat;
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return true;
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}
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}
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std::cout << "Failed to find dds pixel format: R=" << std::hex << pf.dwRBitMask
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<< " G=" << std::hex << pf.dwGBitMask
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<< " B=" << std::hex << pf.dwBBitMask
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<< " A=" << std::hex << pf.dwABitMask << std::endl;
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return false;
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}
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_NODISCARD bool ReadPixelFormat(DDS_PIXELFORMAT& pf)
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{
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if (pf.dwFlags & DDPF_FOURCC)
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return ReadPixelFormatFourCc(pf);
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return ReadPixelFormatUnsigned(pf);
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}
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_NODISCARD bool ReadHeader()
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{
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DDS_HEADER header{};
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m_stream.read(reinterpret_cast<char*>(&header), sizeof(header));
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if (m_stream.gcount() != sizeof(header))
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{
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std::cout << "Failed to read dds data" << std::endl;
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return false;
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}
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m_width = header.dwWidth;
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m_height = header.dwHeight;
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m_depth = header.dwDepth;
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m_has_mip_maps = (header.dwCaps & DDSCAPS_MIPMAP) != 0 || header.dwMipMapCount > 1;
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if (header.dwCaps2 & DDSCAPS2_CUBEMAP)
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m_texture_type = TextureType::T_CUBE;
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else if (header.dwDepth > 1)
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m_texture_type = TextureType::T_3D;
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else
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m_texture_type = TextureType::T_2D;
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return ReadPixelFormat(header.ddspf);
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}
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_NODISCARD Texture* ReadTextureData() const
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{
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Texture* result;
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switch (m_texture_type)
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{
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case TextureType::T_2D:
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result = new Texture2D(m_format, m_width, m_height, m_has_mip_maps);
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break;
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case TextureType::T_3D:
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result = new Texture3D(m_format, m_width, m_height, m_depth, m_has_mip_maps);
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break;
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case TextureType::T_CUBE:
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result = new TextureCube(m_format, m_width, m_height, m_has_mip_maps);
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break;
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default:
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return nullptr;
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}
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const auto mipMapCount = m_has_mip_maps ? result->GetMipMapCount() : 1;
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const auto faceCount = m_texture_type == TextureType::T_CUBE ? 6 : 1;
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result->Allocate();
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for (auto mipLevel = 0; mipLevel < mipMapCount; mipLevel++)
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{
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const auto mipSize = result->GetSizeOfMipLevel(mipLevel);
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for (auto face = 0; face < faceCount; face++)
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{
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m_stream.read(reinterpret_cast<char*>(result->GetBufferForMipLevel(mipLevel, face)), mipSize);
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if (m_stream.gcount() != mipSize)
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{
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std::cout << "Failed to read texture data from dds" << std::endl;
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delete result;
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return nullptr;
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}
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}
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}
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return result;
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}
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public:
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DdsLoaderInternal(MemoryManager* memoryManager, std::istream& stream)
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: m_memory_manager(memoryManager),
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m_stream(stream),
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m_texture_type(TextureType::T_2D),
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m_has_mip_maps(false),
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m_width(0u),
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m_height(0u),
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m_depth(0u),
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m_format(nullptr)
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{
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}
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Texture* LoadDds()
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{
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if (!ReadMagic()
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|| !ReadHeader())
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{
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return nullptr;
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}
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return ReadTextureData();
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}
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};
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DdsLoader::DdsLoader(MemoryManager* memoryManager)
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: m_memory_manager(memoryManager)
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{
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}
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Texture* DdsLoader::LoadDds(std::istream& stream) const
|
||||
{
|
||||
DdsLoaderInternal internal(m_memory_manager, stream);
|
||||
return internal.LoadDds();
|
||||
}
|
15
src/ObjLoading/Image/DdsLoader.h
Normal file
15
src/ObjLoading/Image/DdsLoader.h
Normal file
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <istream>
|
||||
#include "Utils/MemoryManager.h"
|
||||
#include "Image/Texture.h"
|
||||
|
||||
class DdsLoader
|
||||
{
|
||||
MemoryManager* m_memory_manager;
|
||||
|
||||
public:
|
||||
explicit DdsLoader(MemoryManager* memoryManager);
|
||||
|
||||
Texture* LoadDds(std::istream& stream) const;
|
||||
};
|
@ -4,7 +4,6 @@
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
|
||||
#include "Image/DdsTypes.h"
|
||||
#include "Image/TextureConverter.h"
|
||||
|
||||
|
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Reference in New Issue
Block a user