Read assetlists for ignoring assets

This commit is contained in:
Jan 2021-03-11 14:04:53 +01:00
parent 88b5eefe24
commit 792509d11d
7 changed files with 269 additions and 16 deletions

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@ -4,6 +4,7 @@
#include <regex>
#include <filesystem>
#include <fstream>
#include <deque>
#include "Utils/ClassUtils.h"
#include "Utils/Arguments/ArgumentParser.h"
@ -16,6 +17,8 @@
#include "LinkerArgs.h"
#include "Utils/ObjFileStream.h"
#include "Zone/AssetList/AssetList.h"
#include "Zone/AssetList/AssetListStream.h"
#include "Zone/Definition/ZoneDefinitionStream.h"
namespace fs = std::filesystem;
@ -204,32 +207,175 @@ class Linker::Impl
return true;
}
bool BuildZone(const std::string& zoneName)
bool IncludeAdditionalZoneDefinitions(const std::string& initialFileName, ZoneDefinition& zoneDefinition, ISearchPath* sourceSearchPath) const
{
auto assetSearchPaths = GetAssetSearchPathsForZone(zoneName);
auto gdtSearchPaths = GetGdtSearchPathsForZone(zoneName);
auto sourceSearchPaths = GetSourceSearchPathsForZone(zoneName);
std::set<std::string> sourceNames;
sourceNames.emplace(initialFileName);
std::deque<std::string> toIncludeQueue;
for (const auto& include : zoneDefinition.m_includes)
toIncludeQueue.emplace_back(include);
while(!toIncludeQueue.empty())
{
const auto& source = toIncludeQueue.front();
if(sourceNames.find(source) == sourceNames.end())
{
sourceNames.emplace(source);
std::unique_ptr<ZoneDefinition> includeDefinition;
{
const auto definitionFileName = source + ".zone";
const auto definitionStream = sourceSearchPath->Open(definitionFileName);
if (!definitionStream)
{
std::cout << "Could not find zone definition file for zone \"" << source << "\"." << std::endl;
return false;
}
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream, definitionFileName, m_args.m_verbose);
includeDefinition = zoneDefinitionInputStream.ReadDefinition();
}
if (!includeDefinition)
{
std::cout << "Failed to read zone definition file for zone \"" << source << "\"." << std::endl;
return false;
}
for (const auto& include : includeDefinition->m_includes)
toIncludeQueue.emplace_back(include);
zoneDefinition.Include(*includeDefinition);
}
toIncludeQueue.pop_front();
}
return true;
}
std::unique_ptr<ZoneDefinition> ReadZoneDefinition(const std::string& zoneName, ISearchPath* sourceSearchPath) const
{
std::unique_ptr<ZoneDefinition> zoneDefinition;
{
const auto definitionFileName = zoneName + ".zone";
const auto definitionStream = sourceSearchPaths.Open(definitionFileName);
const auto definitionStream = sourceSearchPath->Open(definitionFileName);
if (!definitionStream)
{
std::cout << "Could not find zone definition file for zone \"" << zoneName << "\"." << std::endl;
return false;
return nullptr;
}
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream, definitionFileName, m_args.m_verbose);
zoneDefinition = zoneDefinitionInputStream.ReadDefinition();
}
if(!zoneDefinition)
if (!zoneDefinition)
{
std::cout << "Failed to read zone definition file for zone \"" << zoneName << "\"." << std::endl;
return nullptr;
}
if (!IncludeAdditionalZoneDefinitions(zoneName, *zoneDefinition, sourceSearchPath))
return nullptr;
return zoneDefinition;
}
bool ReadAssetList(const std::string& zoneName, std::vector<AssetListEntry>& assetList, ISearchPath* sourceSearchPath) const
{
{
const auto assetListFileName = "assetlist/" + zoneName + ".csv";
const auto assetListStream = sourceSearchPath->Open(assetListFileName);
if (assetListStream)
{
const AssetListInputStream stream(*assetListStream);
AssetListEntry entry;
while (stream.NextEntry(entry))
{
assetList.emplace_back(std::move(entry));
}
return true;
}
}
{
const auto zoneDefinition = ReadZoneDefinition(zoneName, sourceSearchPath);
if(zoneDefinition)
{
for(const auto& entry : zoneDefinition->m_assets)
{
assetList.emplace_back(entry.m_asset_type, entry.m_asset_name);
}
return true;
}
}
return false;
}
bool ProcessZoneDefinitionIgnores(const std::string& zoneName, ZoneDefinition& zoneDefinition, ISearchPath* sourceSearchPath) const
{
if (zoneDefinition.m_ignores.empty())
return true;
std::map<std::string, std::reference_wrapper<ZoneDefinitionEntry>> zoneDefinitionAssetsByName;
for (auto& entry : zoneDefinition.m_assets)
{
zoneDefinitionAssetsByName.try_emplace(entry.m_asset_name, entry);
}
for(const auto& ignore : zoneDefinition.m_ignores)
{
if(ignore == zoneName)
continue;
std::vector<AssetListEntry> assetList;
if(!ReadAssetList(ignore, assetList, sourceSearchPath))
{
std::cout << "Failed to read asset listing for ignoring assets of zone \"" << ignore << "\"." << std::endl;
return false;
}
for(const auto& assetListEntry : assetList)
{
const auto foundAsset = zoneDefinitionAssetsByName.find(assetListEntry.m_name);
if(foundAsset != zoneDefinitionAssetsByName.end()
&& foundAsset->second.get().m_asset_type == assetListEntry.m_type)
{
foundAsset->second.get().m_is_reference = true;
}
}
}
return true;
}
std::unique_ptr<Zone> CreateZoneForDefinition(const std::string& zoneName, ZoneDefinition& zoneDefinition)
{
return nullptr;
}
bool BuildZone(const std::string& zoneName)
{
auto assetSearchPaths = GetAssetSearchPathsForZone(zoneName);
auto gdtSearchPaths = GetGdtSearchPathsForZone(zoneName);
auto sourceSearchPaths = GetSourceSearchPathsForZone(zoneName);
const auto zoneDefinition = ReadZoneDefinition(zoneName, &sourceSearchPaths);
if (!zoneDefinition
|| !ProcessZoneDefinitionIgnores(zoneName, *zoneDefinition, &sourceSearchPaths))
{
return false;
}
const auto zone = CreateZoneForDefinition(zoneName, *zoneDefinition);
for(const auto& loadedSearchPath : m_loaded_zone_search_paths)
{
UnloadSearchPath(loadedSearchPath.get());

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@ -0,0 +1,10 @@
#include "AssetList.h"
AssetListEntry::AssetListEntry()
= default;
AssetListEntry::AssetListEntry(std::string type, std::string name)
: m_type(std::move(type)),
m_name(std::move(name))
{
}

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@ -0,0 +1,12 @@
#pragma once
#include <string>
class AssetListEntry
{
public:
std::string m_type;
std::string m_name;
AssetListEntry();
AssetListEntry(std::string type, std::string name);
};

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@ -0,0 +1,37 @@
#include "AssetListStream.h"
AssetListInputStream::AssetListInputStream(std::istream& stream)
: m_stream(stream)
{
}
bool AssetListInputStream::NextEntry(AssetListEntry& entry) const
{
std::vector<std::string> row;
while(true)
{
if (!m_stream.NextRow(row))
return false;
if (row.empty())
continue;
entry.m_type = row[0];
if (row.size() >= 2)
entry.m_name = row[1];
return true;
}
}
AssetListOutputStream::AssetListOutputStream(std::ostream& stream)
: m_stream(stream)
{
}
void AssetListOutputStream::WriteEntry(const AssetListEntry& entry)
{
m_stream.WriteColumn(entry.m_type);
m_stream.WriteColumn(entry.m_name);
m_stream.NextRow();
}

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@ -0,0 +1,25 @@
#pragma once
#include <iostream>
#include "AssetList.h"
#include "Csv/CsvStream.h"
class AssetListInputStream
{
CsvInputStream m_stream;
public:
explicit AssetListInputStream(std::istream& stream);
bool NextEntry(AssetListEntry& entry) const;
};
class AssetListOutputStream
{
CsvOutputStream m_stream;
public:
explicit AssetListOutputStream(std::ostream& stream);
void WriteEntry(const AssetListEntry& entry);
};

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@ -11,3 +11,24 @@ ZoneDefinitionEntry::ZoneDefinitionEntry(std::string type, std::string name, boo
m_is_reference(isReference)
{
}
void ZoneDefinition::Include(ZoneDefinition& definitionToInclude)
{
for(const auto& [key, value] : definitionToInclude.m_metadata)
{
if(m_metadata.find(key) == m_metadata.end())
{
m_metadata.emplace(std::make_pair(key, value));
}
}
for(const auto& ignore : definitionToInclude.m_ignores)
{
m_ignores.emplace_back(ignore);
}
for(const auto& asset : definitionToInclude.m_assets)
{
m_assets.emplace_back(asset);
}
}

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@ -21,4 +21,6 @@ public:
std::vector<std::string> m_includes;
std::vector<std::string> m_ignores;
std::vector<ZoneDefinitionEntry> m_assets;
void Include(ZoneDefinition& definitionToInclude);
};