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	Add asset loader for localize files
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		| @@ -3,7 +3,7 @@ | ||||
| #include <fstream> | ||||
| #include <filesystem> | ||||
|  | ||||
| #include "Dumping/Localize/LocalizeCommon.h" | ||||
| #include "Localize/LocalizeCommon.h" | ||||
| #include "Dumping/Localize/StringFileDumper.h" | ||||
|  | ||||
| using namespace T6; | ||||
| @@ -17,13 +17,12 @@ void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool< | ||||
|     const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone->m_language); | ||||
|     fs::path stringsPath(context.m_base_path); | ||||
|     stringsPath.append(language); | ||||
|     stringsPath.append("/localizedstrings"); | ||||
|     stringsPath.append("localizedstrings"); | ||||
|  | ||||
|     create_directories(stringsPath); | ||||
|  | ||||
|     auto stringFilePath(stringsPath); | ||||
|     stringFilePath.append(context.m_zone->m_name); | ||||
|     stringFilePath.append(".str"); | ||||
|     stringFilePath.append(context.m_zone->m_name + ".str"); | ||||
|  | ||||
|     std::ofstream stringFile(stringFilePath, std::fstream::out | std::ofstream::binary); | ||||
|  | ||||
|   | ||||
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