From 7a639a359c55d8d54c3ab0475d186c788a487cb5 Mon Sep 17 00:00:00 2001 From: Jan Date: Tue, 21 Jan 2025 23:11:57 +0100 Subject: [PATCH] fix: not being able to ignore assets of type attachment,attachmentunique --- src/ObjLoading/Game/T6/Weapon/InfoStringLoaderWeaponT6.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/ObjLoading/Game/T6/Weapon/InfoStringLoaderWeaponT6.cpp b/src/ObjLoading/Game/T6/Weapon/InfoStringLoaderWeaponT6.cpp index d71ab521..a755a51f 100644 --- a/src/ObjLoading/Game/T6/Weapon/InfoStringLoaderWeaponT6.cpp +++ b/src/ObjLoading/Game/T6/Weapon/InfoStringLoaderWeaponT6.cpp @@ -262,7 +262,7 @@ namespace for (const auto& attachmentName : valueArray) { - auto* attachmentAssetInfo = m_context.LoadDependency(attachmentName); + auto* attachmentAssetInfo = m_context.ForceLoadDependency(attachmentName); if (attachmentAssetInfo == nullptr) { std::cerr << std::format("Failed to load attachment asset \"{}\"\n", attachmentName); @@ -314,7 +314,7 @@ namespace for (const auto& attachmentUniqueName : valueArray) { - auto* attachmentUniqueAssetInfo = m_context.LoadDependency(attachmentUniqueName); + auto* attachmentUniqueAssetInfo = m_context.ForceLoadDependency(attachmentUniqueName); if (attachmentUniqueAssetInfo == nullptr) { std::cerr << std::format("Failed to load attachment unique asset \"{}\"\n", attachmentUniqueName);