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chore: dump iw5 weapon reload overrides
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parent
c1a4874791
commit
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@ -3963,7 +3963,8 @@ namespace IW5
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struct ReloadStateTimerEntry
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struct ReloadStateTimerEntry
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{
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{
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int attachment;
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WeaponAttachmentCombination attachment;
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short unused;
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int reloadAddTime;
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int reloadAddTime;
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int reloadStartAddTime;
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int reloadStartAddTime;
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};
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};
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@ -4,7 +4,6 @@
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namespace IW5
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namespace IW5
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{
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{
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// WeaponCompleteDef:
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// WeaponCompleteDef:
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// TODO: reloadOverrides
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// TODO: notetrackOverrides
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// TODO: notetrackOverrides
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// TODO: iFireTimeAkimbo
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// TODO: iFireTimeAkimbo
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// TODO: iAltRaiseTimeAkimbo
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// TODO: iAltRaiseTimeAkimbo
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@ -734,6 +733,7 @@ namespace IW5
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{"animOverrides", offsetof(WeaponFullDef, weapCompleteDef.animOverrides), WFT_ANIM_OVERRIDES },
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{"animOverrides", offsetof(WeaponFullDef, weapCompleteDef.animOverrides), WFT_ANIM_OVERRIDES },
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{"soundOverrides", offsetof(WeaponFullDef, weapCompleteDef.soundOverrides), WFT_SOUND_OVERRIDES },
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{"soundOverrides", offsetof(WeaponFullDef, weapCompleteDef.soundOverrides), WFT_SOUND_OVERRIDES },
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{"fxOverrides", offsetof(WeaponFullDef, weapCompleteDef.fxOverrides), WFT_FX_OVERRIDES },
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{"fxOverrides", offsetof(WeaponFullDef, weapCompleteDef.fxOverrides), WFT_FX_OVERRIDES },
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{"reloadOverrides", offsetof(WeaponFullDef, weapCompleteDef.reloadOverrides), WFT_RELOAD_OVERRIDES },
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};
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};
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inline const char* szWeapTypeNames[]{
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inline const char* szWeapTypeNames[]{
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@ -229,6 +229,10 @@ namespace IW5
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FillFromFxOverrides(std::string(field.szName));
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FillFromFxOverrides(std::string(field.szName));
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break;
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break;
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case WFT_RELOAD_OVERRIDES:
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FillFromReloadOverrides(std::string(field.szName));
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break;
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case WFT_NUM_FIELD_TYPES:
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case WFT_NUM_FIELD_TYPES:
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default:
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default:
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assert(false);
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assert(false);
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@ -463,6 +467,31 @@ namespace IW5
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m_info_string.SetValueForKey(key, ss.str());
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m_info_string.SetValueForKey(key, ss.str());
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}
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}
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void FillFromReloadOverrides(const std::string& key)
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{
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < m_weapon->weapCompleteDef.numReloadStateTimerOverrides; i++)
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{
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const auto& reloadOverride = m_weapon->weapCompleteDef.reloadOverrides[i];
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if (!first)
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ss << "\n";
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else
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first = false;
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if (reloadOverride.attachment.fields)
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ss << GetNameForSingleWeaponAttachment(reloadOverride.attachment);
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else
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ss << "none";
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ss << ' ' << reloadOverride.reloadAddTime << ' ' << reloadOverride.reloadStartAddTime;
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}
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m_info_string.SetValueForKey(key, ss.str());
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}
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const WeaponFullDef* m_weapon;
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const WeaponFullDef* m_weapon;
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};
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};
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} // namespace IW5
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} // namespace IW5
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