mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
feat: load iw5 materials from json
This commit is contained in:
parent
28a4fbd0d6
commit
7b28b574d2
@ -1,18 +1,57 @@
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#include "AssetLoaderMaterial.h"
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#include "Game/IW5/IW5.h"
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#include "ObjLoading.h"
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#include "Game/IW5/Material/JsonMaterialLoader.h"
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#include "Pool/GlobalAssetPool.h"
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#include <cstring>
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#include <format>
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#include <iostream>
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using namespace IW5;
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void* AssetLoaderMaterial::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* material = memory->Create<Material>();
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memset(material, 0, sizeof(Material));
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auto* asset = memory->Alloc<AssetMaterial::Type>();
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asset->info.name = memory->Dup(assetName.c_str());
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return asset;
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}
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bool AssetLoaderMaterial::CanLoadFromRaw() const
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{
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return true;
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}
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std::string AssetLoaderMaterial::GetFileNameForAsset(const std::string& assetName)
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{
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std::string sanitizedFileName(assetName);
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if (sanitizedFileName[0] == '*')
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{
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std::ranges::replace(sanitizedFileName, '*', '_');
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const auto parenthesisPos = sanitizedFileName.find('(');
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if (parenthesisPos != std::string::npos)
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sanitizedFileName.erase(parenthesisPos);
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sanitizedFileName = "generated/" + sanitizedFileName;
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}
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return std::format("materials/{}.json", sanitizedFileName);
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}
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bool AssetLoaderMaterial::LoadFromRaw(
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const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto file = searchPath->Open(GetFileNameForAsset(assetName));
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if (!file.IsOpen())
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return false;
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auto* material = memory->Alloc<Material>();
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material->info.name = memory->Dup(assetName.c_str());
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return material;
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std::vector<XAssetInfoGeneric*> dependencies;
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if (LoadMaterialAsJson(*file.m_stream, *material, memory, manager, dependencies))
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manager->AddAsset<AssetMaterial>(assetName, material, std::move(dependencies));
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else
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std::cerr << std::format("Failed to load material \"{}\"\n", assetName);
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return true;
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}
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@ -1,6 +1,6 @@
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#pragma once
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#include "AssetLoading/BasicAssetLoader.h"
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Game/IW5/IW5.h"
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#include "SearchPath/ISearchPath.h"
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@ -8,7 +8,12 @@ namespace IW5
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{
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class AssetLoaderMaterial final : public BasicAssetLoader<AssetMaterial>
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{
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static std::string GetFileNameForAsset(const std::string& assetName);
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool
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LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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} // namespace IW5
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src/ObjLoading/Game/IW5/Material/JsonMaterialLoader.cpp
Normal file
447
src/ObjLoading/Game/IW5/Material/JsonMaterialLoader.cpp
Normal file
@ -0,0 +1,447 @@
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#include "JsonMaterialLoader.h"
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#include "Game/IW5/CommonIW5.h"
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#include "Game/IW5/Material/JsonMaterial.h"
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#include "Impl/Base64.h"
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#include <format>
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#include <iostream>
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#include <nlohmann/json.hpp>
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using namespace nlohmann;
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using namespace IW5;
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namespace
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{
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class JsonLoader
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{
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public:
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JsonLoader(std::istream& stream, MemoryManager& memory, IAssetLoadingManager& manager, std::vector<XAssetInfoGeneric*>& dependencies)
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: m_stream(stream),
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m_memory(memory),
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m_manager(manager),
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m_dependencies(dependencies)
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{
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}
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bool Load(Material& material) const
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{
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const auto jRoot = json::parse(m_stream);
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std::string game;
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std::string type;
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unsigned version;
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jRoot.at("_type").get_to(type);
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jRoot.at("_game").get_to(game);
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jRoot.at("_version").get_to(version);
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if (type != "material" || version != 1u || game != "iw5")
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{
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std::cerr << std::format("Tried to load material \"{}\" but did not find expected type material of version 1\n", material.info.name);
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return false;
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}
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try
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{
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const auto jMaterial = jRoot.get<JsonMaterial>();
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return CreateMaterialFromJson(jMaterial, material);
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}
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catch (const json::exception& e)
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{
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std::cerr << std::format("Failed to parse json of material: {}\n", e.what());
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}
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return false;
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}
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private:
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static void PrintError(const Material& material, const std::string& message)
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{
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std::cerr << std::format("Cannot load material \"{}\": {}\n", material.info.name, message);
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}
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static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned char& gameFlags)
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{
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for (const auto gameFlag : jMaterial.gameFlags)
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gameFlags |= gameFlag;
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return true;
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}
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static void CreateSamplerStateFromJson(const JsonSamplerState& jSamplerState, MaterialTextureDefSamplerState& samplerState)
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{
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samplerState.filter = jSamplerState.filter;
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samplerState.mipMap = jSamplerState.mipMap;
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samplerState.clampU = jSamplerState.clampU;
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samplerState.clampV = jSamplerState.clampV;
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samplerState.clampW = jSamplerState.clampW;
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}
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bool CreateWaterFromJson(const JsonWater& jWater, water_t& water, const Material& material) const
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{
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water.writable.floatTime = jWater.floatTime;
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water.M = jWater.m;
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water.N = jWater.n;
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water.Lx = jWater.lx;
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water.Lz = jWater.lz;
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water.gravity = jWater.gravity;
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water.windvel = jWater.windvel;
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water.winddir[0] = jWater.winddir[0];
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water.winddir[1] = jWater.winddir[1];
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water.amplitude = jWater.amplitude;
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water.codeConstant[0] = jWater.codeConstant[0];
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water.codeConstant[1] = jWater.codeConstant[1];
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water.codeConstant[2] = jWater.codeConstant[2];
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water.codeConstant[3] = jWater.codeConstant[3];
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const auto expectedH0Size = water.M * water.N * sizeof(complex_s);
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if (expectedH0Size > 0)
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{
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water.H0 = m_memory.Alloc<complex_s>(water.M * water.N);
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const auto h0Size = base64::DecodeBase64(jWater.h0.data(), jWater.h0.size(), water.H0, expectedH0Size);
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if (h0Size != expectedH0Size)
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{
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PrintError(material, std::format("Water h0 size {} does not match expected {}", h0Size, expectedH0Size));
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return false;
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}
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}
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const auto expectedWTermSize = water.M * water.N * sizeof(float);
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if (expectedWTermSize > 0)
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{
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water.wTerm = m_memory.Alloc<float>(water.M * water.N);
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auto wTermSize = base64::DecodeBase64(jWater.wTerm.data(), jWater.wTerm.size(), water.wTerm, expectedWTermSize);
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if (wTermSize != expectedWTermSize)
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{
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PrintError(material, std::format("Water wTerm size {} does not match expected {}", wTermSize, expectedWTermSize));
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return false;
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}
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}
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return true;
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}
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bool CreateTextureDefFromJson(const JsonTexture& jTexture, MaterialTextureDef& textureDef, const Material& material) const
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{
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if (jTexture.name)
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{
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if (jTexture.name->empty())
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{
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PrintError(material, "textureDef name cannot be empty");
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return false;
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}
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textureDef.nameStart = jTexture.name.value()[0];
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textureDef.nameEnd = jTexture.name.value()[jTexture.name->size() - 1];
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textureDef.nameHash = Common::R_HashString(jTexture.name.value().c_str(), 0);
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}
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else
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{
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if (!jTexture.nameStart || !jTexture.nameEnd || !jTexture.nameHash)
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{
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PrintError(material, "textureDefs without name must have nameStart, nameEnd and nameHash");
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return false;
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}
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if (jTexture.nameStart->size() != 1 || jTexture.nameEnd->size() != 1)
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{
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PrintError(material, "nameStart and nameEnd must be a string of exactly one character");
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return false;
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}
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textureDef.nameStart = jTexture.nameStart.value()[0];
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textureDef.nameEnd = jTexture.nameEnd.value()[0];
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textureDef.nameHash = jTexture.nameHash.value();
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}
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CreateSamplerStateFromJson(jTexture.samplerState, textureDef.samplerState);
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textureDef.semantic = jTexture.semantic;
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auto* imageAsset = m_manager.LoadDependency<AssetImage>(jTexture.image);
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if (!imageAsset)
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{
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PrintError(material, std::format("Could not find textureDef image: {}", jTexture.image));
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return false;
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}
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m_dependencies.push_back(imageAsset);
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if (jTexture.water)
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{
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if (jTexture.semantic != TS_WATER_MAP)
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{
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PrintError(material, "Only textureDefs with semantic waterMap can define water params");
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return false;
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}
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}
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else
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{
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if (jTexture.semantic == TS_WATER_MAP)
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{
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PrintError(material, "TextureDefs with semantic waterMap must define water params");
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return false;
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}
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}
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if (jTexture.water)
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{
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auto* water = m_memory.Alloc<water_t>();
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water->image = imageAsset->Asset();
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if (!CreateWaterFromJson(*jTexture.water, *water, material))
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return false;
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textureDef.u.water = water;
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}
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else
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textureDef.u.image = imageAsset->Asset();
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return true;
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}
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static bool CreateConstantDefFromJson(const JsonConstant& jConstant, MaterialConstantDef& constantDef, const Material& material)
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{
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if (jConstant.name)
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{
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const auto copyCount = std::min(jConstant.name->size() + 1, std::extent_v<decltype(MaterialConstantDef::name)>);
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strncpy(constantDef.name, jConstant.name->c_str(), copyCount);
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if (copyCount < std::extent_v<decltype(MaterialConstantDef::name)>)
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memset(&constantDef.name[copyCount], 0, std::extent_v<decltype(MaterialConstantDef::name)> - copyCount);
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constantDef.nameHash = Common::R_HashString(jConstant.name->c_str(), 0);
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}
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else
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{
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if (!jConstant.nameFragment || !jConstant.nameHash)
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{
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PrintError(material, "constantDefs without name must have nameFragment and nameHash");
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return false;
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}
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const auto copyCount = std::min(jConstant.nameFragment->size() + 1, std::extent_v<decltype(MaterialConstantDef::name)>);
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strncpy(constantDef.name, jConstant.nameFragment->c_str(), copyCount);
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if (copyCount < std::extent_v<decltype(MaterialConstantDef::name)>)
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memset(&constantDef.name[copyCount], 0, std::extent_v<decltype(MaterialConstantDef::name)> - copyCount);
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constantDef.nameHash = jConstant.nameHash.value();
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}
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if (jConstant.literal.size() != 4)
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{
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PrintError(material, "constantDef literal must be array of size 4");
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return false;
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}
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constantDef.literal.x = jConstant.literal[0];
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constantDef.literal.y = jConstant.literal[1];
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constantDef.literal.z = jConstant.literal[2];
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constantDef.literal.w = jConstant.literal[3];
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return true;
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}
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static bool
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CreateStateBitsTableEntryFromJson(const JsonStateBitsTableEntry& jStateBitsTableEntry, GfxStateBits& stateBitsTableEntry, const Material& material)
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{
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auto& structured = stateBitsTableEntry.loadBits.structured;
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structured.srcBlendRgb = jStateBitsTableEntry.srcBlendRgb;
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structured.dstBlendRgb = jStateBitsTableEntry.dstBlendRgb;
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structured.blendOpRgb = jStateBitsTableEntry.blendOpRgb;
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if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::DISABLED)
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{
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structured.alphaTestDisabled = 1;
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structured.alphaTest = 0;
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}
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else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::GT0)
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{
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structured.alphaTestDisabled = 0;
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structured.alphaTest = GFXS_ALPHA_TEST_GT_0;
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}
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else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::LT128)
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{
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structured.alphaTestDisabled = 0;
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structured.alphaTest = GFXS_ALPHA_TEST_LT_128;
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}
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else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::GE128)
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{
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structured.alphaTestDisabled = 0;
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structured.alphaTest = GFXS_ALPHA_TEST_GE_128;
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}
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else
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{
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PrintError(material, "Invalid value for alphaTest");
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return false;
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}
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if (jStateBitsTableEntry.cullFace == JsonCullFace::NONE)
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structured.cullFace = GFXS_CULL_NONE;
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else if (jStateBitsTableEntry.cullFace == JsonCullFace::BACK)
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structured.cullFace = GFXS_CULL_BACK;
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else if (jStateBitsTableEntry.cullFace == JsonCullFace::FRONT)
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structured.cullFace = GFXS_CULL_FRONT;
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else
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{
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PrintError(material, "Invalid value for cull face");
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return false;
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}
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structured.srcBlendAlpha = jStateBitsTableEntry.srcBlendAlpha;
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structured.dstBlendAlpha = jStateBitsTableEntry.dstBlendAlpha;
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structured.blendOpAlpha = jStateBitsTableEntry.blendOpAlpha;
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structured.colorWriteRgb = jStateBitsTableEntry.colorWriteRgb;
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structured.colorWriteAlpha = jStateBitsTableEntry.colorWriteAlpha;
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structured.gammaWrite = jStateBitsTableEntry.gammaWrite;
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structured.polymodeLine = jStateBitsTableEntry.polymodeLine;
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structured.depthWrite = jStateBitsTableEntry.depthWrite;
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if (jStateBitsTableEntry.depthTest == JsonDepthTest::DISABLED)
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structured.depthTestDisabled = 1;
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else if (jStateBitsTableEntry.depthTest == JsonDepthTest::ALWAYS)
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structured.depthTest = GFXS_DEPTHTEST_ALWAYS;
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else if (jStateBitsTableEntry.depthTest == JsonDepthTest::LESS)
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structured.depthTest = GFXS_DEPTHTEST_LESS;
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else if (jStateBitsTableEntry.depthTest == JsonDepthTest::EQUAL)
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structured.depthTest = GFXS_DEPTHTEST_EQUAL;
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else if (jStateBitsTableEntry.depthTest == JsonDepthTest::LESS_EQUAL)
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structured.depthTest = GFXS_DEPTHTEST_LESSEQUAL;
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else
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{
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PrintError(material, "Invalid value for depth test");
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return false;
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}
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structured.polygonOffset = jStateBitsTableEntry.polygonOffset;
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if (jStateBitsTableEntry.stencilFront)
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{
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structured.stencilFrontEnabled = 1;
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structured.stencilFrontPass = jStateBitsTableEntry.stencilFront->pass;
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structured.stencilFrontFail = jStateBitsTableEntry.stencilFront->fail;
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structured.stencilFrontZFail = jStateBitsTableEntry.stencilFront->zfail;
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structured.stencilFrontFunc = jStateBitsTableEntry.stencilFront->func;
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}
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if (jStateBitsTableEntry.stencilBack)
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{
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structured.stencilBackEnabled = 1;
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structured.stencilBackPass = jStateBitsTableEntry.stencilBack->pass;
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structured.stencilBackFail = jStateBitsTableEntry.stencilBack->fail;
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structured.stencilBackZFail = jStateBitsTableEntry.stencilBack->zfail;
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structured.stencilBackFunc = jStateBitsTableEntry.stencilBack->func;
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}
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return true;
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}
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bool CreateMaterialFromJson(const JsonMaterial& jMaterial, Material& material) const
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{
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if (!CreateGameFlagsFromJson(jMaterial, material.info.gameFlags))
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return false;
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material.info.sortKey = static_cast<unsigned char>(jMaterial.sortKey);
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if (jMaterial.textureAtlas)
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{
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material.info.textureAtlasRowCount = jMaterial.textureAtlas->rows;
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material.info.textureAtlasColumnCount = jMaterial.textureAtlas->columns;
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}
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else
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{
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material.info.textureAtlasRowCount = 0;
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material.info.textureAtlasColumnCount = 0;
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}
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material.info.surfaceTypeBits = jMaterial.surfaceTypeBits;
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if (jMaterial.stateBitsEntry.size() != std::extent_v<decltype(Material::stateBitsEntry)>)
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{
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PrintError(material, std::format("StateBitsEntry size is not {}", std::extent_v<decltype(Material::stateBitsEntry)>));
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return false;
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}
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for (auto i = 0u; i < std::extent_v<decltype(Material::stateBitsEntry)>; i++)
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material.stateBitsEntry[i] = jMaterial.stateBitsEntry[i];
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material.stateFlags = static_cast<unsigned char>(jMaterial.stateFlags);
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material.cameraRegion = jMaterial.cameraRegion;
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auto* techniqueSet = m_manager.LoadDependency<AssetTechniqueSet>(jMaterial.techniqueSet);
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if (!techniqueSet)
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{
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PrintError(material, "Could not find technique set");
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return false;
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}
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m_dependencies.push_back(techniqueSet);
|
||||
material.techniqueSet = techniqueSet->Asset();
|
||||
|
||||
if (!jMaterial.textures.empty())
|
||||
{
|
||||
material.textureCount = static_cast<unsigned char>(jMaterial.textures.size());
|
||||
material.textureTable = m_memory.Alloc<MaterialTextureDef>(material.textureCount);
|
||||
|
||||
for (auto i = 0u; i < material.textureCount; i++)
|
||||
{
|
||||
if (!CreateTextureDefFromJson(jMaterial.textures[i], material.textureTable[i], material))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
material.textureCount = 0;
|
||||
material.textureTable = nullptr;
|
||||
}
|
||||
|
||||
if (!jMaterial.constants.empty())
|
||||
{
|
||||
material.constantCount = static_cast<unsigned char>(jMaterial.constants.size());
|
||||
material.constantTable = m_memory.Alloc<MaterialConstantDef>(material.constantCount);
|
||||
|
||||
for (auto i = 0u; i < material.constantCount; i++)
|
||||
{
|
||||
if (!CreateConstantDefFromJson(jMaterial.constants[i], material.constantTable[i], material))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
material.constantCount = 0;
|
||||
material.constantTable = nullptr;
|
||||
}
|
||||
|
||||
if (!jMaterial.stateBits.empty())
|
||||
{
|
||||
material.stateBitsCount = static_cast<unsigned char>(jMaterial.stateBits.size());
|
||||
material.stateBitsTable = m_memory.Alloc<GfxStateBits>(material.stateBitsCount);
|
||||
|
||||
for (auto i = 0u; i < material.stateBitsCount; i++)
|
||||
{
|
||||
if (!CreateStateBitsTableEntryFromJson(jMaterial.stateBits[i], material.stateBitsTable[i], material))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
material.stateBitsCount = 0;
|
||||
material.stateBitsTable = nullptr;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::istream& m_stream;
|
||||
MemoryManager& m_memory;
|
||||
IAssetLoadingManager& m_manager;
|
||||
std::vector<XAssetInfoGeneric*>& m_dependencies;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
bool LoadMaterialAsJson(
|
||||
std::istream& stream, Material& material, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies)
|
||||
{
|
||||
const JsonLoader loader(stream, *memory, *manager, dependencies);
|
||||
|
||||
return loader.Load(material);
|
||||
}
|
||||
} // namespace IW5
|
13
src/ObjLoading/Game/IW5/Material/JsonMaterialLoader.h
Normal file
13
src/ObjLoading/Game/IW5/Material/JsonMaterialLoader.h
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/IAssetLoadingManager.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <istream>
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
bool LoadMaterialAsJson(
|
||||
std::istream& stream, Material& material, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies);
|
||||
} // namespace IW5
|
Loading…
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Reference in New Issue
Block a user