From 7be21ebb20c6171963d6335887a8286ede56cbef Mon Sep 17 00:00:00 2001 From: Jan Date: Sat, 6 Apr 2024 11:46:39 +0200 Subject: [PATCH] feat: dump iw5 weapons on iw4 level --- src/Common/Game/IW5/IW5.h | 35 + src/Common/Game/IW5/IW5_Assets.h | 56 ++ .../Game/IW5/InfoString/WeaponFields.h | 874 ++++++++++++++++++ .../IW5/AssetDumpers/AssetDumperWeapon.cpp | 383 ++++++++ .../Game/IW5/AssetDumpers/AssetDumperWeapon.h | 18 + .../InfoStringFromStructConverter.cpp | 11 + src/ObjWriting/Game/IW5/ZoneDumperIW5.cpp | 3 +- 7 files changed, 1379 insertions(+), 1 deletion(-) create mode 100644 src/ObjCommon/Game/IW5/InfoString/WeaponFields.h create mode 100644 src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperWeapon.cpp create mode 100644 src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperWeapon.h diff --git a/src/Common/Game/IW5/IW5.h b/src/Common/Game/IW5/IW5.h index c6ef6e71..6b850094 100644 --- a/src/Common/Game/IW5/IW5.h +++ b/src/Common/Game/IW5/IW5.h @@ -78,9 +78,44 @@ namespace IW5 CSPFT_FX, CSPFT_XMODEL, CSPFT_MATERIAL, + CSPFT_PHYS_COLLMAP, CSPFT_SOUND, CSPFT_TRACER, CSPFT_NUM_BASE_FIELD_TYPES, }; + + enum weapFieldType_t + { + WFT_WEAPONTYPE = CSPFT_NUM_BASE_FIELD_TYPES, + WFT_WEAPONCLASS, + WFT_OVERLAYRETICLE, + WFT_PENETRATE_TYPE, + WFT_IMPACT_TYPE, + WFT_STANCE, + WFT_PROJ_EXPLOSION, + WFT_OFFHAND_CLASS, + WFT_ANIMTYPE, + WFT_ACTIVE_RETICLE_TYPE, + WFT_GUIDED_MISSILE_TYPE, + WFT_BOUNCE_SOUND, + WFT_STICKINESS, + WFT_OVERLAYINTERFACE, + WFT_INVENTORYTYPE, + WFT_FIRETYPE, + WFT_AMMOCOUNTER_CLIPTYPE, + WFT_ICONRATIO_HUD, + WFT_ICONRATIO_PICKUP, + WFT_ICONRATIO_AMMOCOUNTER, + WFT_ICONRATIO_KILL, + WFT_ICONRATIO_DPAD, + WFT_HIDETAGS, + WFT_NOTETRACKSOUNDMAP, + WFT_NOTETRACKRUMBLEMAP, + + // Custom + WFT_ANIM_NAME, + + WFT_NUM_FIELD_TYPES, + }; } // namespace IW5 diff --git a/src/Common/Game/IW5/IW5_Assets.h b/src/Common/Game/IW5/IW5_Assets.h index 6c5bbdec..de213a72 100644 --- a/src/Common/Game/IW5/IW5_Assets.h +++ b/src/Common/Game/IW5/IW5_Assets.h @@ -3457,6 +3457,43 @@ namespace IW5 HITLOC_NUM }; + enum materialSurfType_t + { + SURF_TYPE_DEFAULT, + SURF_TYPE_BARK, + SURF_TYPE_BRICK, + SURF_TYPE_CARPET, + SURF_TYPE_CLOTH, + SURF_TYPE_CONCRETE, + SURF_TYPE_DIRT, + SURF_TYPE_FLESH, + SURF_TYPE_FOLIAGE, + SURF_TYPE_GLASS, + SURF_TYPE_GRASS, + SURF_TYPE_GRAVEL, + SURF_TYPE_ICE, + SURF_TYPE_METAL, + SURF_TYPE_MUD, + SURF_TYPE_PAPER, + SURF_TYPE_PLASTER, + SURF_TYPE_ROCK, + SURF_TYPE_SAND, + SURF_TYPE_SNOW, + SURF_TYPE_WATER, + SURF_TYPE_WOOD, + SURF_TYPE_ASPHALT, + SURF_TYPE_CERAMIC, + SURF_TYPE_PLASTIC, + SURF_TYPE_RUBBER, + SURF_TYPE_CUSHION, + SURF_TYPE_FRUIT, + SURF_TYPE_PAINTED_METAL, + SURF_TYPE_RIOT_SHIELD, + SURF_TYPE_SLUSH, + + SURF_TYPE_NUM + }; + struct WeaponDef { const char* szOverlayName; @@ -3952,6 +3989,25 @@ namespace IW5 bool dpadIconShowsAmmo; }; + struct WeaponFullDef + { + WeaponCompleteDef weapCompleteDef; + WeaponDef weapDef; + uint16_t hideTags[32]; + const char* szXAnims[42]; + XModel* gunXModel[16]; + const char* szXAnimsRightHanded[42]; + const char* szXAnimsLeftHanded[42]; + uint16_t notetrackSoundMapKeys[16]; + uint16_t notetrackSoundMapValues[16]; + uint16_t notetrackRumbleMapKeys[16]; + uint16_t notetrackRumbleMapValues[16]; + XModel* worldModel[16]; + float parallelBounce[31]; + float perpendicularBounce[31]; + float locationDamageMultipliers[20]; + }; + struct FxFloatRange { float base; diff --git a/src/ObjCommon/Game/IW5/InfoString/WeaponFields.h b/src/ObjCommon/Game/IW5/InfoString/WeaponFields.h new file mode 100644 index 00000000..48eae411 --- /dev/null +++ b/src/ObjCommon/Game/IW5/InfoString/WeaponFields.h @@ -0,0 +1,874 @@ +#pragma once +#include "Game/IW5/IW5.h" + +namespace IW5 +{ + inline cspField_t weapon_fields[]{ + {"displayName", offsetof(WeaponFullDef, weapCompleteDef.szDisplayName), CSPFT_STRING }, + {"AIOverlayDescription", offsetof(WeaponFullDef, weapDef.szOverlayName), CSPFT_STRING }, + {"modeName", offsetof(WeaponFullDef, weapDef.szModeName), CSPFT_STRING }, + {"playerAnimType", offsetof(WeaponFullDef, weapDef.playerAnimType), WFT_ANIMTYPE }, + {"gunModel", offsetof(WeaponFullDef, gunXModel[0]), CSPFT_XMODEL }, + {"gunModel2", offsetof(WeaponFullDef, gunXModel[1]), CSPFT_XMODEL }, + {"gunModel3", offsetof(WeaponFullDef, gunXModel[2]), CSPFT_XMODEL }, + {"gunModel4", offsetof(WeaponFullDef, gunXModel[3]), CSPFT_XMODEL }, + {"gunModel5", offsetof(WeaponFullDef, gunXModel[4]), CSPFT_XMODEL }, + {"gunModel6", offsetof(WeaponFullDef, gunXModel[5]), CSPFT_XMODEL }, + {"gunModel7", offsetof(WeaponFullDef, gunXModel[6]), CSPFT_XMODEL }, + {"gunModel8", offsetof(WeaponFullDef, gunXModel[7]), CSPFT_XMODEL }, + {"gunModel9", offsetof(WeaponFullDef, gunXModel[8]), CSPFT_XMODEL }, + {"gunModel10", offsetof(WeaponFullDef, gunXModel[9]), CSPFT_XMODEL }, + {"gunModel11", offsetof(WeaponFullDef, gunXModel[10]), CSPFT_XMODEL }, + {"gunModel12", offsetof(WeaponFullDef, gunXModel[11]), CSPFT_XMODEL }, + {"gunModel13", offsetof(WeaponFullDef, gunXModel[12]), CSPFT_XMODEL }, + {"gunModel14", offsetof(WeaponFullDef, gunXModel[13]), CSPFT_XMODEL }, + {"gunModel15", offsetof(WeaponFullDef, gunXModel[14]), CSPFT_XMODEL }, + {"gunModel16", offsetof(WeaponFullDef, gunXModel[15]), CSPFT_XMODEL }, + {"handModel", offsetof(WeaponFullDef, weapDef.handXModel), CSPFT_XMODEL }, + {"hideTags", offsetof(WeaponFullDef, hideTags), WFT_HIDETAGS }, + {"notetrackSoundMap", offsetof(WeaponFullDef, notetrackSoundMapKeys), WFT_NOTETRACKSOUNDMAP }, + {"notetrackRumbleMap", offsetof(WeaponFullDef, notetrackRumbleMapKeys), WFT_NOTETRACKRUMBLEMAP }, + {"idleAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_IDLE]), WFT_ANIM_NAME }, + {"emptyIdleAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_IDLE]), WFT_ANIM_NAME }, + {"fireAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FIRE]), WFT_ANIM_NAME }, + {"holdFireAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_HOLD_FIRE]), WFT_ANIM_NAME }, + {"lastShotAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LASTSHOT]), WFT_ANIM_NAME }, + {"detonateAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DETONATE]), WFT_ANIM_NAME }, + {"rechamberAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RECHAMBER]), WFT_ANIM_NAME }, + {"meleeAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MELEE]), WFT_ANIM_NAME }, + {"meleeChargeAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MELEE_CHARGE]), WFT_ANIM_NAME }, + {"reloadAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD]), WFT_ANIM_NAME }, + {"reloadEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_EMPTY]), WFT_ANIM_NAME }, + {"reloadStartAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_START]), WFT_ANIM_NAME }, + {"reloadEndAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_END]), WFT_ANIM_NAME }, + {"raiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RAISE]), WFT_ANIM_NAME }, + {"dropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DROP]), WFT_ANIM_NAME }, + {"firstRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FIRST_RAISE]), WFT_ANIM_NAME }, + {"breachRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_BREACH_RAISE]), WFT_ANIM_NAME }, + {"altRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ALT_RAISE]), WFT_ANIM_NAME }, + {"altDropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ALT_DROP]), WFT_ANIM_NAME }, + {"quickRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_QUICK_RAISE]), WFT_ANIM_NAME }, + {"quickDropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_QUICK_DROP]), WFT_ANIM_NAME }, + {"emptyRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_RAISE]), WFT_ANIM_NAME }, + {"emptyDropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_DROP]), WFT_ANIM_NAME }, + {"sprintInAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_IN]), WFT_ANIM_NAME }, + {"sprintLoopAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_LOOP]), WFT_ANIM_NAME }, + {"sprintOutAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_OUT]), WFT_ANIM_NAME }, + {"stunnedAnimStart", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_STUNNED_START]), WFT_ANIM_NAME }, + {"stunnedAnimLoop", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_STUNNED_LOOP]), WFT_ANIM_NAME }, + {"stunnedAnimEnd", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_STUNNED_END]), WFT_ANIM_NAME }, + {"nightVisionWearAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_NIGHTVISION_WEAR]), WFT_ANIM_NAME }, + {"nightVisionRemoveAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_NIGHTVISION_REMOVE]), WFT_ANIM_NAME }, + {"adsFireAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_FIRE]), WFT_ANIM_NAME }, + {"adsLastShotAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_LASTSHOT]), WFT_ANIM_NAME }, + {"adsRechamberAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_RECHAMBER]), WFT_ANIM_NAME }, + {"blastFrontAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_BLAST_FRONT]), WFT_ANIM_NAME }, + {"blastRightAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_BLAST_RIGHT]), WFT_ANIM_NAME }, + {"blastBackAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_BLAST_BACK]), WFT_ANIM_NAME }, + {"blastLeftAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_BLAST_LEFT]), WFT_ANIM_NAME }, + {"adsUpAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_UP]), WFT_ANIM_NAME }, + {"adsDownAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_DOWN]), WFT_ANIM_NAME }, + {"altAdjustAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ALT_ANIM_ADJUST]), WFT_ANIM_NAME }, + {"idleAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_IDLE]), WFT_ANIM_NAME }, + {"emptyIdleAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_EMPTY_IDLE]), WFT_ANIM_NAME }, + {"fireAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_FIRE]), WFT_ANIM_NAME }, + {"holdFireAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_HOLD_FIRE]), WFT_ANIM_NAME }, + {"lastShotAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_LASTSHOT]), WFT_ANIM_NAME }, + {"detonateAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_DETONATE]), WFT_ANIM_NAME }, + {"rechamberAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_RECHAMBER]), WFT_ANIM_NAME }, + {"meleeAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_MELEE]), WFT_ANIM_NAME }, + {"meleeChargeAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_MELEE_CHARGE]), WFT_ANIM_NAME }, + {"reloadAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_RELOAD]), WFT_ANIM_NAME }, + {"reloadEmptyAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_RELOAD_EMPTY]), WFT_ANIM_NAME }, + {"reloadStartAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_RELOAD_START]), WFT_ANIM_NAME }, + {"reloadEndAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_RELOAD_END]), WFT_ANIM_NAME }, + {"raiseAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_RAISE]), WFT_ANIM_NAME }, + {"dropAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_DROP]), WFT_ANIM_NAME }, + {"firstRaiseAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_FIRST_RAISE]), WFT_ANIM_NAME }, + {"breachRaiseAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_BREACH_RAISE]), WFT_ANIM_NAME }, + {"altRaiseAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_ALT_RAISE]), WFT_ANIM_NAME }, + {"altDropAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_ALT_DROP]), WFT_ANIM_NAME }, + {"quickRaiseAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_QUICK_RAISE]), WFT_ANIM_NAME }, + {"quickDropAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_QUICK_DROP]), WFT_ANIM_NAME }, + {"emptyRaiseAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_EMPTY_RAISE]), WFT_ANIM_NAME }, + {"emptyDropAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_EMPTY_DROP]), WFT_ANIM_NAME }, + {"sprintInAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_SPRINT_IN]), WFT_ANIM_NAME }, + {"sprintLoopAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_SPRINT_LOOP]), WFT_ANIM_NAME }, + {"sprintOutAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_SPRINT_OUT]), WFT_ANIM_NAME }, + {"stunnedAnimStartR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_STUNNED_START]), WFT_ANIM_NAME }, + {"stunnedAnimLoopR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_STUNNED_LOOP]), WFT_ANIM_NAME }, + {"stunnedAnimEndR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_STUNNED_END]), WFT_ANIM_NAME }, + {"nightVisionWearAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_NIGHTVISION_WEAR]), WFT_ANIM_NAME }, + {"nightVisionRemoveAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_NIGHTVISION_REMOVE]), WFT_ANIM_NAME }, + {"adsFireAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_ADS_FIRE]), WFT_ANIM_NAME }, + {"adsLastShotAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_ADS_LASTSHOT]), WFT_ANIM_NAME }, + {"adsRechamberAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_ADS_RECHAMBER]), WFT_ANIM_NAME }, + {"adsUpAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_ADS_UP]), WFT_ANIM_NAME }, + {"blastFrontAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_BLAST_FRONT]), WFT_ANIM_NAME }, + {"blastRightAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_BLAST_RIGHT]), WFT_ANIM_NAME }, + {"blastBackAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_BLAST_BACK]), WFT_ANIM_NAME }, + {"blastLeftAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_BLAST_LEFT]), WFT_ANIM_NAME }, + {"adsDownAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ANIM_ADS_DOWN]), WFT_ANIM_NAME }, + {"altAdjustAnimR", offsetof(WeaponFullDef, szXAnimsRightHanded[WEAP_ALT_ANIM_ADJUST]), WFT_ANIM_NAME }, + {"idleAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_IDLE]), WFT_ANIM_NAME }, + {"emptyIdleAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_EMPTY_IDLE]), WFT_ANIM_NAME }, + {"fireAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_FIRE]), WFT_ANIM_NAME }, + {"holdFireAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_HOLD_FIRE]), WFT_ANIM_NAME }, + {"lastShotAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_LASTSHOT]), WFT_ANIM_NAME }, + {"detonateAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_DETONATE]), WFT_ANIM_NAME }, + {"rechamberAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_RECHAMBER]), WFT_ANIM_NAME }, + {"meleeAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_MELEE]), WFT_ANIM_NAME }, + {"meleeChargeAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_MELEE_CHARGE]), WFT_ANIM_NAME }, + {"reloadAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_RELOAD]), WFT_ANIM_NAME }, + {"reloadEmptyAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_RELOAD_EMPTY]), WFT_ANIM_NAME }, + {"reloadStartAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_RELOAD_START]), WFT_ANIM_NAME }, + {"reloadEndAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_RELOAD_END]), WFT_ANIM_NAME }, + {"raiseAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_RAISE]), WFT_ANIM_NAME }, + {"dropAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_DROP]), WFT_ANIM_NAME }, + {"firstRaiseAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_FIRST_RAISE]), WFT_ANIM_NAME }, + {"breachRaiseAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_BREACH_RAISE]), WFT_ANIM_NAME }, + {"altRaiseAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_ALT_RAISE]), WFT_ANIM_NAME }, + {"altDropAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_ALT_DROP]), WFT_ANIM_NAME }, + {"quickRaiseAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_QUICK_RAISE]), WFT_ANIM_NAME }, + {"quickDropAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_QUICK_DROP]), WFT_ANIM_NAME }, + {"emptyRaiseAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_EMPTY_RAISE]), WFT_ANIM_NAME }, + {"emptyDropAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_EMPTY_DROP]), WFT_ANIM_NAME }, + {"sprintInAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_SPRINT_IN]), WFT_ANIM_NAME }, + {"sprintLoopAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_SPRINT_LOOP]), WFT_ANIM_NAME }, + {"sprintOutAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_SPRINT_OUT]), WFT_ANIM_NAME }, + {"stunnedAnimStartL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_STUNNED_START]), WFT_ANIM_NAME }, + {"stunnedAnimLoopL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_STUNNED_LOOP]), WFT_ANIM_NAME }, + {"stunnedAnimEndL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_STUNNED_END]), WFT_ANIM_NAME }, + {"nightVisionWearAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_NIGHTVISION_WEAR]), WFT_ANIM_NAME }, + {"nightVisionRemoveAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_NIGHTVISION_REMOVE]), WFT_ANIM_NAME }, + {"adsFireAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_ADS_FIRE]), WFT_ANIM_NAME }, + {"adsLastShotAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_ADS_LASTSHOT]), WFT_ANIM_NAME }, + {"adsRechamberAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_ADS_RECHAMBER]), WFT_ANIM_NAME }, + {"blastFrontAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_BLAST_FRONT]), WFT_ANIM_NAME }, + {"blastRightAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_BLAST_RIGHT]), WFT_ANIM_NAME }, + {"blastBackAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_BLAST_BACK]), WFT_ANIM_NAME }, + {"blastLeftAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_BLAST_LEFT]), WFT_ANIM_NAME }, + {"adsUpAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_ADS_UP]), WFT_ANIM_NAME }, + {"adsDownAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ANIM_ADS_DOWN]), WFT_ANIM_NAME }, + {"altAdjustAnimL", offsetof(WeaponFullDef, szXAnimsLeftHanded[WEAP_ALT_ANIM_ADJUST]), WFT_ANIM_NAME }, + {"script", offsetof(WeaponFullDef, weapDef.szScript), CSPFT_STRING }, + {"weaponType", offsetof(WeaponFullDef, weapDef.weapType), WFT_WEAPONTYPE }, + {"weaponClass", offsetof(WeaponFullDef, weapDef.weapClass), WFT_WEAPONCLASS }, + {"penetrateType", offsetof(WeaponFullDef, weapDef.penetrateType), WFT_PENETRATE_TYPE }, + {"penetrateMultiplier", offsetof(WeaponFullDef, weapCompleteDef.penetrateMultiplier), CSPFT_FLOAT }, + {"impactType", offsetof(WeaponFullDef, weapCompleteDef.impactType), WFT_IMPACT_TYPE }, + {"inventoryType", offsetof(WeaponFullDef, weapDef.inventoryType), WFT_INVENTORYTYPE }, + {"fireType", offsetof(WeaponFullDef, weapDef.fireType), WFT_FIRETYPE }, + {"offhandClass", offsetof(WeaponFullDef, weapDef.offhandClass), WFT_OFFHAND_CLASS }, + {"viewFlashEffect", offsetof(WeaponFullDef, weapDef.viewFlashEffect), CSPFT_FX }, + {"worldFlashEffect", offsetof(WeaponFullDef, weapDef.worldFlashEffect), CSPFT_FX }, + {"pickupSound", offsetof(WeaponFullDef, weapDef.pickupSound), CSPFT_SOUND }, + {"pickupSoundPlayer", offsetof(WeaponFullDef, weapDef.pickupSoundPlayer), CSPFT_SOUND }, + {"ammoPickupSound", offsetof(WeaponFullDef, weapDef.ammoPickupSound), CSPFT_SOUND }, + {"ammoPickupSoundPlayer", offsetof(WeaponFullDef, weapDef.ammoPickupSoundPlayer), CSPFT_SOUND }, + {"projectileSound", offsetof(WeaponFullDef, weapDef.projectileSound), CSPFT_SOUND }, + {"pullbackSound", offsetof(WeaponFullDef, weapDef.pullbackSound), CSPFT_SOUND }, + {"pullbackSoundPlayer", offsetof(WeaponFullDef, weapDef.pullbackSoundPlayer), CSPFT_SOUND }, + {"fireSound", offsetof(WeaponFullDef, weapDef.fireSound), CSPFT_SOUND }, + {"fireSoundPlayer", offsetof(WeaponFullDef, weapDef.fireSoundPlayer), CSPFT_SOUND }, + {"fireSoundPlayerAkimbo", offsetof(WeaponFullDef, weapDef.fireSoundPlayerAkimbo), CSPFT_SOUND }, + {"loopFireSound", offsetof(WeaponFullDef, weapDef.fireLoopSound), CSPFT_SOUND }, + {"loopFireSoundPlayer", offsetof(WeaponFullDef, weapDef.fireLoopSoundPlayer), CSPFT_SOUND }, + {"stopFireSound", offsetof(WeaponFullDef, weapDef.fireStopSound), CSPFT_SOUND }, + {"stopFireSoundPlayer", offsetof(WeaponFullDef, weapDef.fireStopSoundPlayer), CSPFT_SOUND }, + {"lastShotSound", offsetof(WeaponFullDef, weapDef.fireLastSound), CSPFT_SOUND }, + {"lastShotSoundPlayer", offsetof(WeaponFullDef, weapDef.fireLastSoundPlayer), CSPFT_SOUND }, + {"emptyFireSound", offsetof(WeaponFullDef, weapDef.emptyFireSound), CSPFT_SOUND }, + {"emptyFireSoundPlayer", offsetof(WeaponFullDef, weapDef.emptyFireSoundPlayer), CSPFT_SOUND }, + {"meleeSwipeSound", offsetof(WeaponFullDef, weapDef.meleeSwipeSound), CSPFT_SOUND }, + {"meleeSwipeSoundPlayer", offsetof(WeaponFullDef, weapDef.meleeSwipeSoundPlayer), CSPFT_SOUND }, + {"meleeHitSound", offsetof(WeaponFullDef, weapDef.meleeHitSound), CSPFT_SOUND }, + {"meleeMissSound", offsetof(WeaponFullDef, weapDef.meleeMissSound), CSPFT_SOUND }, + {"rechamberSound", offsetof(WeaponFullDef, weapDef.rechamberSound), CSPFT_SOUND }, + {"rechamberSoundPlayer", offsetof(WeaponFullDef, weapDef.rechamberSoundPlayer), CSPFT_SOUND }, + {"reloadSound", offsetof(WeaponFullDef, weapDef.reloadSound), CSPFT_SOUND }, + {"reloadSoundPlayer", offsetof(WeaponFullDef, weapDef.reloadSoundPlayer), CSPFT_SOUND }, + {"reloadEmptySound", offsetof(WeaponFullDef, weapDef.reloadEmptySound), CSPFT_SOUND }, + {"reloadEmptySoundPlayer", offsetof(WeaponFullDef, weapDef.reloadEmptySoundPlayer), CSPFT_SOUND }, + {"reloadStartSound", offsetof(WeaponFullDef, weapDef.reloadStartSound), CSPFT_SOUND }, + {"reloadStartSoundPlayer", offsetof(WeaponFullDef, weapDef.reloadStartSoundPlayer), CSPFT_SOUND }, + {"reloadEndSound", offsetof(WeaponFullDef, weapDef.reloadEndSound), CSPFT_SOUND }, + {"reloadEndSoundPlayer", offsetof(WeaponFullDef, weapDef.reloadEndSoundPlayer), CSPFT_SOUND }, + {"detonateSound", offsetof(WeaponFullDef, weapDef.detonateSound), CSPFT_SOUND }, + {"detonateSoundPlayer", offsetof(WeaponFullDef, weapDef.detonateSoundPlayer), CSPFT_SOUND }, + {"nightVisionWearSound", offsetof(WeaponFullDef, weapDef.nightVisionWearSound), CSPFT_SOUND }, + {"nightVisionWearSoundPlayer", offsetof(WeaponFullDef, weapDef.nightVisionWearSoundPlayer), CSPFT_SOUND }, + {"nightVisionRemoveSound", offsetof(WeaponFullDef, weapDef.nightVisionRemoveSound), CSPFT_SOUND }, + {"nightVisionRemoveSoundPlayer", offsetof(WeaponFullDef, weapDef.nightVisionRemoveSoundPlayer), CSPFT_SOUND }, + {"raiseSound", offsetof(WeaponFullDef, weapDef.raiseSound), CSPFT_SOUND }, + {"raiseSoundPlayer", offsetof(WeaponFullDef, weapDef.raiseSoundPlayer), CSPFT_SOUND }, + {"firstRaiseSound", offsetof(WeaponFullDef, weapDef.firstRaiseSound), CSPFT_SOUND }, + {"firstRaiseSoundPlayer", offsetof(WeaponFullDef, weapDef.firstRaiseSoundPlayer), CSPFT_SOUND }, + {"altSwitchSound", offsetof(WeaponFullDef, weapDef.altSwitchSound), CSPFT_SOUND }, + {"altSwitchSoundPlayer", offsetof(WeaponFullDef, weapDef.altSwitchSoundPlayer), CSPFT_SOUND }, + {"putawaySound", offsetof(WeaponFullDef, weapDef.putawaySound), CSPFT_SOUND }, + {"putawaySoundPlayer", offsetof(WeaponFullDef, weapDef.putawaySoundPlayer), CSPFT_SOUND }, + {"scanSound", offsetof(WeaponFullDef, weapDef.scanSound), CSPFT_SOUND }, + {"bounceSound", offsetof(WeaponFullDef, weapDef.bounceSound), WFT_BOUNCE_SOUND }, + {"viewShellEjectEffect", offsetof(WeaponFullDef, weapDef.viewShellEjectEffect), CSPFT_FX }, + {"worldShellEjectEffect", offsetof(WeaponFullDef, weapDef.worldShellEjectEffect), CSPFT_FX }, + {"viewLastShotEjectEffect", offsetof(WeaponFullDef, weapDef.viewLastShotEjectEffect), CSPFT_FX }, + {"worldLastShotEjectEffect", offsetof(WeaponFullDef, weapDef.worldLastShotEjectEffect), CSPFT_FX }, + {"reticleCenter", offsetof(WeaponFullDef, weapDef.reticleCenter), CSPFT_MATERIAL }, + {"reticleSide", offsetof(WeaponFullDef, weapDef.reticleSide), CSPFT_MATERIAL }, + {"reticleCenterSize", offsetof(WeaponFullDef, weapDef.iReticleCenterSize), CSPFT_INT }, + {"reticleSideSize", offsetof(WeaponFullDef, weapDef.iReticleSideSize), CSPFT_INT }, + {"reticleMinOfs", offsetof(WeaponFullDef, weapDef.iReticleMinOfs), CSPFT_INT }, + {"activeReticleType", offsetof(WeaponFullDef, weapDef.activeReticleType), WFT_ACTIVE_RETICLE_TYPE }, + {"standMoveF", offsetof(WeaponFullDef, weapDef.vStandMove[0]), CSPFT_FLOAT }, + {"standMoveR", offsetof(WeaponFullDef, weapDef.vStandMove[1]), CSPFT_FLOAT }, + {"standMoveU", offsetof(WeaponFullDef, weapDef.vStandMove[2]), CSPFT_FLOAT }, + {"standRotP", offsetof(WeaponFullDef, weapDef.vStandRot[0]), CSPFT_FLOAT }, + {"standRotY", offsetof(WeaponFullDef, weapDef.vStandRot[1]), CSPFT_FLOAT }, + {"standRotR", offsetof(WeaponFullDef, weapDef.vStandRot[2]), CSPFT_FLOAT }, + {"strafeMoveF", offsetof(WeaponFullDef, weapDef.strafeMove[0]), CSPFT_FLOAT }, + {"strafeMoveR", offsetof(WeaponFullDef, weapDef.strafeMove[1]), CSPFT_FLOAT }, + {"strafeMoveU", offsetof(WeaponFullDef, weapDef.strafeMove[2]), CSPFT_FLOAT }, + {"strafeRotP", offsetof(WeaponFullDef, weapDef.strafeRot[0]), CSPFT_FLOAT }, + {"strafeRotY", offsetof(WeaponFullDef, weapDef.strafeRot[1]), CSPFT_FLOAT }, + {"strafeRotR", offsetof(WeaponFullDef, weapDef.strafeRot[2]), CSPFT_FLOAT }, + {"duckedOfsF", offsetof(WeaponFullDef, weapDef.vDuckedOfs[0]), CSPFT_FLOAT }, + {"duckedOfsR", offsetof(WeaponFullDef, weapDef.vDuckedOfs[1]), CSPFT_FLOAT }, + {"duckedOfsU", offsetof(WeaponFullDef, weapDef.vDuckedOfs[2]), CSPFT_FLOAT }, + {"duckedMoveF", offsetof(WeaponFullDef, weapDef.vDuckedMove[0]), CSPFT_FLOAT }, + {"duckedMoveR", offsetof(WeaponFullDef, weapDef.vDuckedMove[1]), CSPFT_FLOAT }, + {"duckedMoveU", offsetof(WeaponFullDef, weapDef.vDuckedMove[2]), CSPFT_FLOAT }, + {"duckedRotP", offsetof(WeaponFullDef, weapDef.vDuckedRot[0]), CSPFT_FLOAT }, + {"duckedRotY", offsetof(WeaponFullDef, weapDef.vDuckedRot[1]), CSPFT_FLOAT }, + {"duckedRotR", offsetof(WeaponFullDef, weapDef.vDuckedRot[2]), CSPFT_FLOAT }, + {"proneOfsF", offsetof(WeaponFullDef, weapDef.vProneOfs[0]), CSPFT_FLOAT }, + {"proneOfsR", offsetof(WeaponFullDef, weapDef.vProneOfs[1]), CSPFT_FLOAT }, + {"proneOfsU", offsetof(WeaponFullDef, weapDef.vProneOfs[2]), CSPFT_FLOAT }, + {"proneMoveF", offsetof(WeaponFullDef, weapDef.vProneMove[0]), CSPFT_FLOAT }, + {"proneMoveR", offsetof(WeaponFullDef, weapDef.vProneMove[1]), CSPFT_FLOAT }, + {"proneMoveU", offsetof(WeaponFullDef, weapDef.vProneMove[2]), CSPFT_FLOAT }, + {"proneRotP", offsetof(WeaponFullDef, weapDef.vProneRot[0]), CSPFT_FLOAT }, + {"proneRotY", offsetof(WeaponFullDef, weapDef.vProneRot[1]), CSPFT_FLOAT }, + {"proneRotR", offsetof(WeaponFullDef, weapDef.vProneRot[2]), CSPFT_FLOAT }, + {"posMoveRate", offsetof(WeaponFullDef, weapDef.fPosMoveRate), CSPFT_FLOAT }, + {"posProneMoveRate", offsetof(WeaponFullDef, weapDef.fPosProneMoveRate), CSPFT_FLOAT }, + {"standMoveMinSpeed", offsetof(WeaponFullDef, weapDef.fStandMoveMinSpeed), CSPFT_FLOAT }, + {"duckedMoveMinSpeed", offsetof(WeaponFullDef, weapDef.fDuckedMoveMinSpeed), CSPFT_FLOAT }, + {"proneMoveMinSpeed", offsetof(WeaponFullDef, weapDef.fProneMoveMinSpeed), CSPFT_FLOAT }, + {"posRotRate", offsetof(WeaponFullDef, weapDef.fPosRotRate), CSPFT_FLOAT }, + {"posProneRotRate", offsetof(WeaponFullDef, weapDef.fPosProneRotRate), CSPFT_FLOAT }, + {"standRotMinSpeed", offsetof(WeaponFullDef, weapDef.fStandRotMinSpeed), CSPFT_FLOAT }, + {"duckedRotMinSpeed", offsetof(WeaponFullDef, weapDef.fDuckedRotMinSpeed), CSPFT_FLOAT }, + {"proneRotMinSpeed", offsetof(WeaponFullDef, weapDef.fProneRotMinSpeed), CSPFT_FLOAT }, + {"worldModel", offsetof(WeaponFullDef, worldModel[0]), CSPFT_XMODEL }, + {"worldModel2", offsetof(WeaponFullDef, worldModel[1]), CSPFT_XMODEL }, + {"worldModel3", offsetof(WeaponFullDef, worldModel[2]), CSPFT_XMODEL }, + {"worldModel4", offsetof(WeaponFullDef, worldModel[3]), CSPFT_XMODEL }, + {"worldModel5", offsetof(WeaponFullDef, worldModel[4]), CSPFT_XMODEL }, + {"worldModel6", offsetof(WeaponFullDef, worldModel[5]), CSPFT_XMODEL }, + {"worldModel7", offsetof(WeaponFullDef, worldModel[6]), CSPFT_XMODEL }, + {"worldModel8", offsetof(WeaponFullDef, worldModel[7]), CSPFT_XMODEL }, + {"worldModel9", offsetof(WeaponFullDef, worldModel[8]), CSPFT_XMODEL }, + {"worldModel10", offsetof(WeaponFullDef, worldModel[9]), CSPFT_XMODEL }, + {"worldModel11", offsetof(WeaponFullDef, worldModel[10]), CSPFT_XMODEL }, + {"worldModel12", offsetof(WeaponFullDef, worldModel[11]), CSPFT_XMODEL }, + {"worldModel13", offsetof(WeaponFullDef, worldModel[12]), CSPFT_XMODEL }, + {"worldModel14", offsetof(WeaponFullDef, worldModel[13]), CSPFT_XMODEL }, + {"worldModel15", offsetof(WeaponFullDef, worldModel[14]), CSPFT_XMODEL }, + {"worldModel16", offsetof(WeaponFullDef, worldModel[15]), CSPFT_XMODEL }, + {"worldClipModel", offsetof(WeaponFullDef, weapDef.worldClipModel), CSPFT_XMODEL }, + {"rocketModel", offsetof(WeaponFullDef, weapDef.rocketModel), CSPFT_XMODEL }, + {"knifeModel", offsetof(WeaponFullDef, weapDef.knifeModel), CSPFT_XMODEL }, + {"worldKnifeModel", offsetof(WeaponFullDef, weapDef.worldKnifeModel), CSPFT_XMODEL }, + {"hudIcon", offsetof(WeaponFullDef, weapDef.hudIcon), CSPFT_MATERIAL }, + {"hudIconRatio", offsetof(WeaponFullDef, weapDef.hudIconRatio), WFT_ICONRATIO_HUD }, + {"pickupIcon", offsetof(WeaponFullDef, weapDef.pickupIcon), CSPFT_MATERIAL }, + {"pickupIconRatio", offsetof(WeaponFullDef, weapDef.pickupIconRatio), WFT_ICONRATIO_PICKUP }, + {"ammoCounterIcon", offsetof(WeaponFullDef, weapDef.ammoCounterIcon), CSPFT_MATERIAL }, + {"ammoCounterIconRatio", offsetof(WeaponFullDef, weapDef.ammoCounterIconRatio), WFT_ICONRATIO_AMMOCOUNTER}, + {"ammoCounterClip", offsetof(WeaponFullDef, weapDef.ammoCounterClip), WFT_AMMOCOUNTER_CLIPTYPE }, + {"startAmmo", offsetof(WeaponFullDef, weapDef.iStartAmmo), CSPFT_INT }, + {"shareAmmo", offsetof(WeaponFullDef, weapDef.sharedAmmo), CSPFT_BOOL }, + {"ammoName", offsetof(WeaponFullDef, weapDef.szAmmoName), CSPFT_STRING }, + {"clipName", offsetof(WeaponFullDef, weapDef.szClipName), CSPFT_STRING }, + {"maxAmmo", offsetof(WeaponFullDef, weapDef.iMaxAmmo), CSPFT_INT }, + {"clipSize", offsetof(WeaponFullDef, weapCompleteDef.iClipSize), CSPFT_INT }, + {"shotCount", offsetof(WeaponFullDef, weapDef.shotCount), CSPFT_INT }, + {"sharedAmmoCapName", offsetof(WeaponFullDef, weapDef.szSharedAmmoCapName), CSPFT_STRING }, + {"sharedAmmoCap", offsetof(WeaponFullDef, weapDef.iSharedAmmoCap), CSPFT_INT }, + {"damage", offsetof(WeaponFullDef, weapDef.damage), CSPFT_INT }, + {"playerDamage", offsetof(WeaponFullDef, weapDef.playerDamage), CSPFT_INT }, + {"meleeDamage", offsetof(WeaponFullDef, weapDef.iMeleeDamage), CSPFT_INT }, + {"minDamage", offsetof(WeaponFullDef, weapDef.minDamage), CSPFT_INT }, + {"minPlayerDamage", offsetof(WeaponFullDef, weapDef.minPlayerDamage), CSPFT_INT }, + {"maxDamageRange", offsetof(WeaponFullDef, weapDef.fMaxDamageRange), CSPFT_FLOAT }, + {"minDamageRange", offsetof(WeaponFullDef, weapDef.fMinDamageRange), CSPFT_FLOAT }, + {"destabilizationRateTime", offsetof(WeaponFullDef, weapDef.destabilizationRateTime), CSPFT_FLOAT }, + {"destabilizationCurvatureMax", offsetof(WeaponFullDef, weapDef.destabilizationCurvatureMax), CSPFT_FLOAT }, + {"destabilizeDistance", offsetof(WeaponFullDef, weapDef.destabilizeDistance), CSPFT_INT }, + {"fireDelay", offsetof(WeaponFullDef, weapDef.stateTimers.iFireDelay), CSPFT_MILLISECONDS }, + {"meleeDelay", offsetof(WeaponFullDef, weapDef.stateTimers.iMeleeDelay), CSPFT_MILLISECONDS }, + {"meleeChargeDelay", offsetof(WeaponFullDef, weapDef.stateTimers.meleeChargeDelay), CSPFT_MILLISECONDS }, + {"fireTime", offsetof(WeaponFullDef, weapCompleteDef.iFireTime), CSPFT_MILLISECONDS }, + {"rechamberTime", offsetof(WeaponFullDef, weapDef.stateTimers.iRechamberTime), CSPFT_MILLISECONDS }, + {"rechamberTimeOneHanded", offsetof(WeaponFullDef, weapDef.stateTimers.rechamberTimeOneHanded), CSPFT_MILLISECONDS }, + {"rechamberBoltTime", offsetof(WeaponFullDef, weapDef.stateTimers.iRechamberBoltTime), CSPFT_MILLISECONDS }, + {"holdFireTime", offsetof(WeaponFullDef, weapDef.stateTimers.iHoldFireTime), CSPFT_MILLISECONDS }, + {"detonateTime", offsetof(WeaponFullDef, weapDef.stateTimers.iDetonateTime), CSPFT_MILLISECONDS }, + {"detonateDelay", offsetof(WeaponFullDef, weapDef.stateTimers.iDetonateDelay), CSPFT_MILLISECONDS }, + {"meleeTime", offsetof(WeaponFullDef, weapDef.stateTimers.iMeleeTime), CSPFT_MILLISECONDS }, + {"meleeChargeTime", offsetof(WeaponFullDef, weapDef.stateTimers.meleeChargeTime), CSPFT_MILLISECONDS }, + {"reloadTime", offsetof(WeaponFullDef, weapDef.stateTimers.iReloadTime), CSPFT_MILLISECONDS }, + {"reloadShowRocketTime", offsetof(WeaponFullDef, weapDef.stateTimers.reloadShowRocketTime), CSPFT_MILLISECONDS }, + {"reloadEmptyTime", offsetof(WeaponFullDef, weapDef.stateTimers.iReloadEmptyTime), CSPFT_MILLISECONDS }, + {"reloadAddTime", offsetof(WeaponFullDef, weapDef.stateTimers.iReloadAddTime), CSPFT_MILLISECONDS }, + {"reloadStartTime", offsetof(WeaponFullDef, weapDef.stateTimers.iReloadStartTime), CSPFT_MILLISECONDS }, + {"reloadStartAddTime", offsetof(WeaponFullDef, weapDef.stateTimers.iReloadStartAddTime), CSPFT_MILLISECONDS }, + {"reloadEndTime", offsetof(WeaponFullDef, weapDef.stateTimers.iReloadEndTime), CSPFT_MILLISECONDS }, + {"dropTime", offsetof(WeaponFullDef, weapDef.stateTimers.iDropTime), CSPFT_MILLISECONDS }, + {"raiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.iRaiseTime), CSPFT_MILLISECONDS }, + {"altDropTime", offsetof(WeaponFullDef, weapDef.stateTimers.iAltDropTime), CSPFT_MILLISECONDS }, + {"altRaiseTime", offsetof(WeaponFullDef, weapCompleteDef.iAltRaiseTime), CSPFT_MILLISECONDS }, + {"quickDropTime", offsetof(WeaponFullDef, weapDef.stateTimers.quickDropTime), CSPFT_MILLISECONDS }, + {"quickRaiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.quickRaiseTime), CSPFT_MILLISECONDS }, + {"firstRaiseTime", offsetof(WeaponFullDef, weapCompleteDef.iFirstRaiseTime), CSPFT_MILLISECONDS }, + {"breachRaiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.iBreachRaiseTime), CSPFT_MILLISECONDS }, + {"emptyRaiseTime", offsetof(WeaponFullDef, weapDef.stateTimers.iEmptyRaiseTime), CSPFT_MILLISECONDS }, + {"emptyDropTime", offsetof(WeaponFullDef, weapDef.stateTimers.iEmptyDropTime), CSPFT_MILLISECONDS }, + {"sprintInTime", offsetof(WeaponFullDef, weapDef.stateTimers.sprintInTime), CSPFT_MILLISECONDS }, + {"sprintLoopTime", offsetof(WeaponFullDef, weapDef.stateTimers.sprintLoopTime), CSPFT_MILLISECONDS }, + {"sprintOutTime", offsetof(WeaponFullDef, weapDef.stateTimers.sprintOutTime), CSPFT_MILLISECONDS }, + {"stunnedTimeBegin", offsetof(WeaponFullDef, weapDef.stateTimers.stunnedTimeBegin), CSPFT_MILLISECONDS }, + {"stunnedTimeLoop", offsetof(WeaponFullDef, weapDef.stateTimers.stunnedTimeLoop), CSPFT_MILLISECONDS }, + {"stunnedTimeEnd", offsetof(WeaponFullDef, weapDef.stateTimers.stunnedTimeEnd), CSPFT_MILLISECONDS }, + {"nightVisionWearTime", offsetof(WeaponFullDef, weapDef.stateTimers.nightVisionWearTime), CSPFT_MILLISECONDS }, + {"nightVisionWearTimeFadeOutEnd", offsetof(WeaponFullDef, weapDef.stateTimers.nightVisionWearTimeFadeOutEnd), CSPFT_MILLISECONDS }, + {"nightVisionWearTimePowerUp", offsetof(WeaponFullDef, weapDef.stateTimers.nightVisionWearTimePowerUp), CSPFT_MILLISECONDS }, + {"nightVisionRemoveTime", offsetof(WeaponFullDef, weapDef.stateTimers.nightVisionRemoveTime), CSPFT_MILLISECONDS }, + {"nightVisionRemoveTimePowerDown", offsetof(WeaponFullDef, weapDef.stateTimers.nightVisionRemoveTimePowerDown), CSPFT_MILLISECONDS }, + {"nightVisionRemoveTimeFadeInStart", offsetof(WeaponFullDef, weapDef.stateTimers.nightVisionRemoveTimeFadeInStart), CSPFT_MILLISECONDS }, + {"fuseTime", offsetof(WeaponFullDef, weapDef.stateTimers.fuseTime), CSPFT_MILLISECONDS }, + {"aifuseTime", offsetof(WeaponFullDef, weapDef.stateTimers.aiFuseTime), CSPFT_MILLISECONDS }, + {"lockonSupported", offsetof(WeaponFullDef, weapDef.lockonSupported), CSPFT_BOOL }, + {"requireLockonToFire", offsetof(WeaponFullDef, weapDef.requireLockonToFire), CSPFT_BOOL }, + {"bigExplosion", offsetof(WeaponFullDef, weapDef.bigExplosion), CSPFT_BOOL }, + {"noAdsWhenMagEmpty", offsetof(WeaponFullDef, weapDef.noAdsWhenMagEmpty), CSPFT_BOOL }, + {"inheritsPerks", offsetof(WeaponFullDef, weapDef.inheritsPerks), CSPFT_BOOL }, + {"avoidDropCleanup", offsetof(WeaponFullDef, weapDef.avoidDropCleanup), CSPFT_BOOL }, + {"autoAimRange", offsetof(WeaponFullDef, weapDef.autoAimRange), CSPFT_FLOAT }, + {"aimAssistRange", offsetof(WeaponFullDef, weapDef.aimAssistRange), CSPFT_FLOAT }, + {"aimAssistRangeAds", offsetof(WeaponFullDef, weapDef.aimAssistRangeAds), CSPFT_FLOAT }, + {"aimPadding", offsetof(WeaponFullDef, weapDef.aimPadding), CSPFT_FLOAT }, + {"enemyCrosshairRange", offsetof(WeaponFullDef, weapDef.enemyCrosshairRange), CSPFT_FLOAT }, + {"crosshairColorChange", offsetof(WeaponFullDef, weapDef.crosshairColorChange), CSPFT_BOOL }, + {"moveSpeedScale", offsetof(WeaponFullDef, weapDef.moveSpeedScale), CSPFT_FLOAT }, + {"adsMoveSpeedScale", offsetof(WeaponFullDef, weapDef.adsMoveSpeedScale), CSPFT_FLOAT }, + {"sprintDurationScale", offsetof(WeaponFullDef, weapDef.sprintDurationScale), CSPFT_FLOAT }, + {"idleCrouchFactor", offsetof(WeaponFullDef, weapDef.fIdleCrouchFactor), CSPFT_FLOAT }, + {"idleProneFactor", offsetof(WeaponFullDef, weapDef.fIdleProneFactor), CSPFT_FLOAT }, + {"gunMaxPitch", offsetof(WeaponFullDef, weapDef.fGunMaxPitch), CSPFT_FLOAT }, + {"gunMaxYaw", offsetof(WeaponFullDef, weapDef.fGunMaxYaw), CSPFT_FLOAT }, + {"swayMaxAngle", offsetof(WeaponFullDef, weapDef.swayMaxAngle), CSPFT_FLOAT }, + {"swayLerpSpeed", offsetof(WeaponFullDef, weapDef.swayLerpSpeed), CSPFT_FLOAT }, + {"swayPitchScale", offsetof(WeaponFullDef, weapDef.swayPitchScale), CSPFT_FLOAT }, + {"swayYawScale", offsetof(WeaponFullDef, weapDef.swayYawScale), CSPFT_FLOAT }, + {"swayHorizScale", offsetof(WeaponFullDef, weapDef.swayHorizScale), CSPFT_FLOAT }, + {"swayVertScale", offsetof(WeaponFullDef, weapDef.swayVertScale), CSPFT_FLOAT }, + {"swayShellShockScale", offsetof(WeaponFullDef, weapDef.swayShellShockScale), CSPFT_FLOAT }, + {"adsSwayMaxAngle", offsetof(WeaponFullDef, weapDef.adsSwayMaxAngle), CSPFT_FLOAT }, + {"adsSwayLerpSpeed", offsetof(WeaponFullDef, weapDef.adsSwayLerpSpeed), CSPFT_FLOAT }, + {"adsSwayPitchScale", offsetof(WeaponFullDef, weapDef.adsSwayPitchScale), CSPFT_FLOAT }, + {"adsSwayYawScale", offsetof(WeaponFullDef, weapDef.adsSwayYawScale), CSPFT_FLOAT }, + {"adsSwayHorizScale", offsetof(WeaponFullDef, weapDef.adsSwayHorizScale), CSPFT_FLOAT }, + {"adsSwayVertScale", offsetof(WeaponFullDef, weapDef.adsSwayVertScale), CSPFT_FLOAT }, + {"rifleBullet", offsetof(WeaponFullDef, weapDef.bRifleBullet), CSPFT_BOOL }, + {"armorPiercing", offsetof(WeaponFullDef, weapDef.armorPiercing), CSPFT_BOOL }, + {"boltAction", offsetof(WeaponFullDef, weapDef.bBoltAction), CSPFT_BOOL }, + {"aimDownSight", offsetof(WeaponFullDef, weapDef.aimDownSight), CSPFT_BOOL }, + {"rechamberWhileAds", offsetof(WeaponFullDef, weapDef.bRechamberWhileAds), CSPFT_BOOL }, + {"bBulletExplosiveDamage", offsetof(WeaponFullDef, weapDef.bBulletExplosiveDamage), CSPFT_BOOL }, + {"adsViewErrorMin", offsetof(WeaponFullDef, weapDef.adsViewErrorMin), CSPFT_FLOAT }, + {"adsViewErrorMax", offsetof(WeaponFullDef, weapDef.adsViewErrorMax), CSPFT_FLOAT }, + {"clipOnly", offsetof(WeaponFullDef, weapDef.bClipOnly), CSPFT_BOOL }, + {"noAmmoPickup", offsetof(WeaponFullDef, weapDef.noAmmoPickup), CSPFT_BOOL }, + {"cookOffHold", offsetof(WeaponFullDef, weapDef.bCookOffHold), CSPFT_BOOL }, + {"adsFire", offsetof(WeaponFullDef, weapDef.adsFireOnly), CSPFT_BOOL }, + {"cancelAutoHolsterWhenEmpty", offsetof(WeaponFullDef, weapDef.cancelAutoHolsterWhenEmpty), CSPFT_BOOL }, + {"disableSwitchToWhenEmpty", offsetof(WeaponFullDef, weapDef.disableSwitchToWhenEmpty), CSPFT_BOOL }, + {"suppressAmmoReserveDisplay", offsetof(WeaponFullDef, weapDef.suppressAmmoReserveDisplay), CSPFT_BOOL }, + {"enhanced", offsetof(WeaponFullDef, weapCompleteDef.enhanced), CSPFT_BOOL }, + {"motionTracker", offsetof(WeaponFullDef, weapCompleteDef.motionTracker), CSPFT_BOOL }, + {"laserSightDuringNightvision", offsetof(WeaponFullDef, weapDef.laserSightDuringNightvision), CSPFT_BOOL }, + {"markableViewmodel", offsetof(WeaponFullDef, weapDef.markableViewmodel), CSPFT_BOOL }, + {"physCollmap", offsetof(WeaponFullDef, weapDef.physCollmap), CSPFT_PHYS_COLLMAP }, + {"noDualWield", offsetof(WeaponFullDef, weapDef.noDualWield), CSPFT_BOOL }, + {"dualWieldViewModelOffset", offsetof(WeaponFullDef, weapDef.dualWieldViewModelOffset), CSPFT_FLOAT }, + {"killIcon", offsetof(WeaponFullDef, weapCompleteDef.killIcon), CSPFT_MATERIAL }, + {"killIconRatio", offsetof(WeaponFullDef, weapDef.killIconRatio), WFT_ICONRATIO_KILL }, + {"flipKillIcon", offsetof(WeaponFullDef, weapDef.flipKillIcon), CSPFT_BOOL }, + {"dpadIcon", offsetof(WeaponFullDef, weapCompleteDef.dpadIcon), CSPFT_MATERIAL }, + {"dpadIconRatio", offsetof(WeaponFullDef, weapCompleteDef.dpadIconRatio), WFT_ICONRATIO_DPAD }, + {"dpadIconShowsAmmo", offsetof(WeaponFullDef, weapCompleteDef.dpadIconShowsAmmo), CSPFT_BOOL }, + {"noPartialReload", offsetof(WeaponFullDef, weapDef.bNoPartialReload), CSPFT_BOOL }, + {"segmentedReload", offsetof(WeaponFullDef, weapDef.bSegmentedReload), CSPFT_BOOL }, + {"reloadAmmoAdd", offsetof(WeaponFullDef, weapDef.iReloadAmmoAdd), CSPFT_INT }, + {"reloadStartAdd", offsetof(WeaponFullDef, weapDef.iReloadStartAdd), CSPFT_INT }, + {"altWeapon", offsetof(WeaponFullDef, weapCompleteDef.szAltWeaponName), CSPFT_STRING }, + {"dropAmmoMin", offsetof(WeaponFullDef, weapDef.ammoDropStockMin), CSPFT_INT }, + {"dropAmmoMax", offsetof(WeaponFullDef, weapCompleteDef.ammoDropStockMax), CSPFT_INT }, + {"ammoDropClipPercentMin", offsetof(WeaponFullDef, weapDef.ammoDropClipPercentMin), CSPFT_INT }, + {"ammoDropClipPercentMax", offsetof(WeaponFullDef, weapDef.ammoDropClipPercentMax), CSPFT_INT }, + {"blocksProne", offsetof(WeaponFullDef, weapDef.blocksProne), CSPFT_BOOL }, + {"silenced", offsetof(WeaponFullDef, weapDef.silenced), CSPFT_BOOL }, + {"isRollingGrenade", offsetof(WeaponFullDef, weapDef.isRollingGrenade), CSPFT_BOOL }, + {"explosionRadius", offsetof(WeaponFullDef, weapDef.iExplosionRadius), CSPFT_INT }, + {"explosionRadiusMin", offsetof(WeaponFullDef, weapDef.iExplosionRadiusMin), CSPFT_INT }, + {"explosionInnerDamage", offsetof(WeaponFullDef, weapDef.iExplosionInnerDamage), CSPFT_INT }, + {"explosionOuterDamage", offsetof(WeaponFullDef, weapDef.iExplosionOuterDamage), CSPFT_INT }, + {"damageConeAngle", offsetof(WeaponFullDef, weapDef.damageConeAngle), CSPFT_FLOAT }, + {"bulletExplDmgMult", offsetof(WeaponFullDef, weapDef.bulletExplDmgMult), CSPFT_FLOAT }, + {"bulletExplRadiusMult", offsetof(WeaponFullDef, weapDef.bulletExplRadiusMult), CSPFT_FLOAT }, + {"projectileSpeed", offsetof(WeaponFullDef, weapDef.iProjectileSpeed), CSPFT_INT }, + {"projectileSpeedUp", offsetof(WeaponFullDef, weapDef.iProjectileSpeedUp), CSPFT_INT }, + {"projectileSpeedForward", offsetof(WeaponFullDef, weapDef.iProjectileSpeedForward), CSPFT_INT }, + {"projectileActivateDist", offsetof(WeaponFullDef, weapDef.iProjectileActivateDist), CSPFT_INT }, + {"projectileLifetime", offsetof(WeaponFullDef, weapDef.projLifetime), CSPFT_FLOAT }, + {"timeToAccelerate", offsetof(WeaponFullDef, weapDef.timeToAccelerate), CSPFT_FLOAT }, + {"projectileCurvature", offsetof(WeaponFullDef, weapDef.projectileCurvature), CSPFT_FLOAT }, + {"projectileModel", offsetof(WeaponFullDef, weapDef.projectileModel), CSPFT_XMODEL }, + {"projExplosionType", offsetof(WeaponFullDef, weapDef.projExplosion), WFT_PROJ_EXPLOSION }, + {"projExplosionEffect", offsetof(WeaponFullDef, weapDef.projExplosionEffect), CSPFT_FX }, + {"projExplosionEffectForceNormalUp", offsetof(WeaponFullDef, weapDef.projExplosionEffectForceNormalUp), CSPFT_BOOL }, + {"projExplosionSound", offsetof(WeaponFullDef, weapDef.projExplosionSound), CSPFT_SOUND }, + {"projDudEffect", offsetof(WeaponFullDef, weapDef.projDudEffect), CSPFT_FX }, + {"projDudSound", offsetof(WeaponFullDef, weapDef.projDudSound), CSPFT_SOUND }, + {"projImpactExplode", offsetof(WeaponFullDef, weapDef.bProjImpactExplode), CSPFT_BOOL }, + {"stickiness", offsetof(WeaponFullDef, weapDef.stickiness), WFT_STICKINESS }, + {"stickToPlayers", offsetof(WeaponFullDef, weapDef.stickToPlayers), CSPFT_BOOL }, + {"hasDetonator", offsetof(WeaponFullDef, weapDef.hasDetonator), CSPFT_BOOL }, + {"disableFiring", offsetof(WeaponFullDef, weapDef.disableFiring), CSPFT_BOOL }, + {"timedDetonation", offsetof(WeaponFullDef, weapDef.timedDetonation), CSPFT_BOOL }, + {"rotate", offsetof(WeaponFullDef, weapDef.rotate), CSPFT_BOOL }, + {"holdButtonToThrow", offsetof(WeaponFullDef, weapDef.holdButtonToThrow), CSPFT_BOOL }, + {"freezeMovementWhenFiring", offsetof(WeaponFullDef, weapDef.freezeMovementWhenFiring), CSPFT_BOOL }, + {"lowAmmoWarningThreshold", offsetof(WeaponFullDef, weapDef.lowAmmoWarningThreshold), CSPFT_FLOAT }, + {"ricochetChance", offsetof(WeaponFullDef, weapDef.ricochetChance), CSPFT_FLOAT }, + {"offhandHoldIsCancelable", offsetof(WeaponFullDef, weapDef.offhandHoldIsCancelable), CSPFT_BOOL }, + {"parallelDefaultBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_DEFAULT]), CSPFT_FLOAT }, + {"parallelBarkBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_BARK]), CSPFT_FLOAT }, + {"parallelBrickBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_BRICK]), CSPFT_FLOAT }, + {"parallelCarpetBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_CARPET]), CSPFT_FLOAT }, + {"parallelClothBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_CLOTH]), CSPFT_FLOAT }, + {"parallelConcreteBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_CONCRETE]), CSPFT_FLOAT }, + {"parallelDirtBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_DIRT]), CSPFT_FLOAT }, + {"parallelFleshBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_FLESH]), CSPFT_FLOAT }, + {"parallelFoliageBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_FOLIAGE]), CSPFT_FLOAT }, + {"parallelGlassBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_GLASS]), CSPFT_FLOAT }, + {"parallelGrassBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_GRASS]), CSPFT_FLOAT }, + {"parallelGravelBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_GRAVEL]), CSPFT_FLOAT }, + {"parallelIceBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_ICE]), CSPFT_FLOAT }, + {"parallelMetalBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_METAL]), CSPFT_FLOAT }, + {"parallelMudBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_MUD]), CSPFT_FLOAT }, + {"parallelPaperBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_PAPER]), CSPFT_FLOAT }, + {"parallelPlasterBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_PLASTER]), CSPFT_FLOAT }, + {"parallelRockBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_ROCK]), CSPFT_FLOAT }, + {"parallelSandBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_SAND]), CSPFT_FLOAT }, + {"parallelSnowBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_SNOW]), CSPFT_FLOAT }, + {"parallelWaterBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_WATER]), CSPFT_FLOAT }, + {"parallelWoodBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_WOOD]), CSPFT_FLOAT }, + {"parallelAsphaltBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_ASPHALT]), CSPFT_FLOAT }, + {"parallelCeramicBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_CERAMIC]), CSPFT_FLOAT }, + {"parallelPlasticBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_PLASTIC]), CSPFT_FLOAT }, + {"parallelRubberBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_RUBBER]), CSPFT_FLOAT }, + {"parallelCushionBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_CUSHION]), CSPFT_FLOAT }, + {"parallelFruitBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_FRUIT]), CSPFT_FLOAT }, + {"parallelPaintedMetalBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_PAINTED_METAL]), CSPFT_FLOAT }, + {"parallelRiotShieldBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_RIOT_SHIELD]), CSPFT_FLOAT }, + {"parallelSlushBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_SLUSH]), CSPFT_FLOAT }, + {"perpendicularDefaultBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_DEFAULT]), CSPFT_FLOAT }, + {"perpendicularBarkBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_BARK]), CSPFT_FLOAT }, + {"perpendicularBrickBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_BRICK]), CSPFT_FLOAT }, + {"perpendicularCarpetBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_CARPET]), CSPFT_FLOAT }, + {"perpendicularClothBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_CLOTH]), CSPFT_FLOAT }, + {"perpendicularConcreteBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_CONCRETE]), CSPFT_FLOAT }, + {"perpendicularDirtBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_DIRT]), CSPFT_FLOAT }, + {"perpendicularFleshBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_FLESH]), CSPFT_FLOAT }, + {"perpendicularFoliageBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_FOLIAGE]), CSPFT_FLOAT }, + {"perpendicularGlassBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_GLASS]), CSPFT_FLOAT }, + {"perpendicularGrassBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_GRASS]), CSPFT_FLOAT }, + {"perpendicularGravelBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_GRAVEL]), CSPFT_FLOAT }, + {"perpendicularIceBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_ICE]), CSPFT_FLOAT }, + {"perpendicularMetalBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_METAL]), CSPFT_FLOAT }, + {"perpendicularMudBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_MUD]), CSPFT_FLOAT }, + {"perpendicularPaperBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_PAPER]), CSPFT_FLOAT }, + {"perpendicularPlasterBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_PLASTER]), CSPFT_FLOAT }, + {"perpendicularRockBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_ROCK]), CSPFT_FLOAT }, + {"perpendicularSandBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_SAND]), CSPFT_FLOAT }, + {"perpendicularSnowBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_SNOW]), CSPFT_FLOAT }, + {"perpendicularWaterBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_WATER]), CSPFT_FLOAT }, + {"perpendicularWoodBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_WOOD]), CSPFT_FLOAT }, + {"perpendicularAsphaltBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_ASPHALT]), CSPFT_FLOAT }, + {"perpendicularCeramicBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_CERAMIC]), CSPFT_FLOAT }, + {"perpendicularPlasticBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_PLASTIC]), CSPFT_FLOAT }, + {"perpendicularRubberBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_RUBBER]), CSPFT_FLOAT }, + {"perpendicularCushionBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_CUSHION]), CSPFT_FLOAT }, + {"perpendicularFruitBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_FRUIT]), CSPFT_FLOAT }, + {"perpendicularPaintedMetalBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_PAINTED_METAL]), CSPFT_FLOAT }, + {"perpendicularRiotShieldBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_RIOT_SHIELD]), CSPFT_FLOAT }, + {"perpendicularSlushBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_SLUSH]), CSPFT_FLOAT }, + {"projTrailEffect", offsetof(WeaponFullDef, weapDef.projTrailEffect), CSPFT_FX }, + {"projBeaconEffect", offsetof(WeaponFullDef, weapDef.projBeaconEffect), CSPFT_FX }, + {"projectileRed", offsetof(WeaponFullDef, weapDef.vProjectileColor[0]), CSPFT_FLOAT }, + {"projectileGreen", offsetof(WeaponFullDef, weapDef.vProjectileColor[1]), CSPFT_FLOAT }, + {"projectileBlue", offsetof(WeaponFullDef, weapDef.vProjectileColor[2]), CSPFT_FLOAT }, + {"guidedMissileType", offsetof(WeaponFullDef, weapDef.guidedMissileType), WFT_GUIDED_MISSILE_TYPE }, + {"maxSteeringAccel", offsetof(WeaponFullDef, weapDef.maxSteeringAccel), CSPFT_FLOAT }, + {"projIgnitionDelay", offsetof(WeaponFullDef, weapDef.projIgnitionDelay), CSPFT_INT }, + {"projIgnitionEffect", offsetof(WeaponFullDef, weapDef.projIgnitionEffect), CSPFT_FX }, + {"projIgnitionSound", offsetof(WeaponFullDef, weapDef.projIgnitionSound), CSPFT_SOUND }, + {"adsTransInTime", offsetof(WeaponFullDef, weapCompleteDef.iAdsTransInTime), CSPFT_MILLISECONDS }, + {"adsTransOutTime", offsetof(WeaponFullDef, weapCompleteDef.iAdsTransOutTime), CSPFT_MILLISECONDS }, + {"adsIdleAmount", offsetof(WeaponFullDef, weapDef.fAdsIdleAmount), CSPFT_FLOAT }, + {"adsIdleSpeed", offsetof(WeaponFullDef, weapDef.adsIdleSpeed), CSPFT_FLOAT }, + {"adsZoomFov", offsetof(WeaponFullDef, weapCompleteDef.fAdsZoomFov), CSPFT_FLOAT }, + {"adsZoomInFrac", offsetof(WeaponFullDef, weapDef.fAdsZoomInFrac), CSPFT_FLOAT }, + {"adsZoomOutFrac", offsetof(WeaponFullDef, weapDef.fAdsZoomOutFrac), CSPFT_FLOAT }, + {"adsOverlayShader", offsetof(WeaponFullDef, weapDef.overlay.shader), CSPFT_MATERIAL }, + {"adsOverlayShaderLowRes", offsetof(WeaponFullDef, weapDef.overlay.shaderLowRes), CSPFT_MATERIAL }, + {"adsOverlayShaderEMP", offsetof(WeaponFullDef, weapDef.overlay.shaderEMP), CSPFT_MATERIAL }, + {"adsOverlayShaderEMPLowRes", offsetof(WeaponFullDef, weapDef.overlay.shaderEMPLowRes), CSPFT_MATERIAL }, + {"adsOverlayReticle", offsetof(WeaponFullDef, weapDef.overlay.reticle), WFT_OVERLAYRETICLE }, + {"adsOverlayInterface", offsetof(WeaponFullDef, weapDef.overlayInterface), WFT_OVERLAYINTERFACE }, + {"adsOverlayWidth", offsetof(WeaponFullDef, weapDef.overlay.width), CSPFT_FLOAT }, + {"adsOverlayHeight", offsetof(WeaponFullDef, weapDef.overlay.height), CSPFT_FLOAT }, + {"adsOverlayWidthSplitscreen", offsetof(WeaponFullDef, weapDef.overlay.widthSplitscreen), CSPFT_FLOAT }, + {"adsOverlayHeightSplitscreen", offsetof(WeaponFullDef, weapDef.overlay.heightSplitscreen), CSPFT_FLOAT }, + {"adsBobFactor", offsetof(WeaponFullDef, weapDef.fAdsBobFactor), CSPFT_FLOAT }, + {"adsViewBobMult", offsetof(WeaponFullDef, weapDef.fAdsViewBobMult), CSPFT_FLOAT }, + {"adsAimPitch", offsetof(WeaponFullDef, weapDef.fAdsAimPitch), CSPFT_FLOAT }, + {"adsCrosshairInFrac", offsetof(WeaponFullDef, weapDef.fAdsCrosshairInFrac), CSPFT_FLOAT }, + {"adsCrosshairOutFrac", offsetof(WeaponFullDef, weapDef.fAdsCrosshairOutFrac), CSPFT_FLOAT }, + {"adsReloadTransTime", offsetof(WeaponFullDef, weapDef.iPositionReloadTransTime), CSPFT_MILLISECONDS }, + {"adsGunKickReducedKickBullets", offsetof(WeaponFullDef, weapDef.adsGunKickReducedKickBullets), CSPFT_INT }, + {"adsGunKickReducedKickPercent", offsetof(WeaponFullDef, weapDef.adsGunKickReducedKickPercent), CSPFT_FLOAT }, + {"adsGunKickPitchMin", offsetof(WeaponFullDef, weapDef.fAdsGunKickPitchMin), CSPFT_FLOAT }, + {"adsGunKickPitchMax", offsetof(WeaponFullDef, weapDef.fAdsGunKickPitchMax), CSPFT_FLOAT }, + {"adsGunKickYawMin", offsetof(WeaponFullDef, weapDef.fAdsGunKickYawMin), CSPFT_FLOAT }, + {"adsGunKickYawMax", offsetof(WeaponFullDef, weapDef.fAdsGunKickYawMax), CSPFT_FLOAT }, + {"adsGunKickAccel", offsetof(WeaponFullDef, weapDef.fAdsGunKickAccel), CSPFT_FLOAT }, + {"adsGunKickSpeedMax", offsetof(WeaponFullDef, weapDef.fAdsGunKickSpeedMax), CSPFT_FLOAT }, + {"adsGunKickSpeedDecay", offsetof(WeaponFullDef, weapDef.fAdsGunKickSpeedDecay), CSPFT_FLOAT }, + {"adsGunKickStaticDecay", offsetof(WeaponFullDef, weapDef.fAdsGunKickStaticDecay), CSPFT_FLOAT }, + {"adsViewKickPitchMin", offsetof(WeaponFullDef, weapDef.fAdsViewKickPitchMin), CSPFT_FLOAT }, + {"adsViewKickPitchMax", offsetof(WeaponFullDef, weapDef.fAdsViewKickPitchMax), CSPFT_FLOAT }, + {"adsViewKickYawMin", offsetof(WeaponFullDef, weapDef.fAdsViewKickYawMin), CSPFT_FLOAT }, + {"adsViewKickYawMax", offsetof(WeaponFullDef, weapDef.fAdsViewKickYawMax), CSPFT_FLOAT }, + {"adsViewKickCenterSpeed", offsetof(WeaponFullDef, weapCompleteDef.fAdsViewKickCenterSpeed), CSPFT_FLOAT }, + {"adsSpread", offsetof(WeaponFullDef, weapDef.fAdsSpread), CSPFT_FLOAT }, + {"guidedMissileType", offsetof(WeaponFullDef, weapDef.guidedMissileType), WFT_GUIDED_MISSILE_TYPE }, + {"hipSpreadStandMin", offsetof(WeaponFullDef, weapDef.fHipSpreadStandMin), CSPFT_FLOAT }, + {"hipSpreadDuckedMin", offsetof(WeaponFullDef, weapDef.fHipSpreadDuckedMin), CSPFT_FLOAT }, + {"hipSpreadProneMin", offsetof(WeaponFullDef, weapDef.fHipSpreadProneMin), CSPFT_FLOAT }, + {"hipSpreadMax", offsetof(WeaponFullDef, weapDef.hipSpreadStandMax), CSPFT_FLOAT }, + {"hipSpreadDuckedMax", offsetof(WeaponFullDef, weapDef.hipSpreadDuckedMax), CSPFT_FLOAT }, + {"hipSpreadProneMax", offsetof(WeaponFullDef, weapDef.hipSpreadProneMax), CSPFT_FLOAT }, + {"hipSpreadDecayRate", offsetof(WeaponFullDef, weapDef.fHipSpreadDecayRate), CSPFT_FLOAT }, + {"hipSpreadFireAdd", offsetof(WeaponFullDef, weapDef.fHipSpreadFireAdd), CSPFT_FLOAT }, + {"hipSpreadTurnAdd", offsetof(WeaponFullDef, weapDef.fHipSpreadTurnAdd), CSPFT_FLOAT }, + {"hipSpreadMoveAdd", offsetof(WeaponFullDef, weapDef.fHipSpreadMoveAdd), CSPFT_FLOAT }, + {"hipSpreadDuckedDecay", offsetof(WeaponFullDef, weapDef.fHipSpreadDuckedDecay), CSPFT_FLOAT }, + {"hipSpreadProneDecay", offsetof(WeaponFullDef, weapDef.fHipSpreadProneDecay), CSPFT_FLOAT }, + {"hipReticleSidePos", offsetof(WeaponFullDef, weapDef.fHipReticleSidePos), CSPFT_FLOAT }, + {"hipIdleAmount", offsetof(WeaponFullDef, weapDef.fHipIdleAmount), CSPFT_FLOAT }, + {"hipIdleSpeed", offsetof(WeaponFullDef, weapDef.hipIdleSpeed), CSPFT_FLOAT }, + {"hipGunKickReducedKickBullets", offsetof(WeaponFullDef, weapDef.hipGunKickReducedKickBullets), CSPFT_INT }, + {"hipGunKickReducedKickPercent", offsetof(WeaponFullDef, weapDef.hipGunKickReducedKickPercent), CSPFT_FLOAT }, + {"hipGunKickPitchMin", offsetof(WeaponFullDef, weapDef.fHipGunKickPitchMin), CSPFT_FLOAT }, + {"hipGunKickPitchMax", offsetof(WeaponFullDef, weapDef.fHipGunKickPitchMax), CSPFT_FLOAT }, + {"hipGunKickYawMin", offsetof(WeaponFullDef, weapDef.fHipGunKickYawMin), CSPFT_FLOAT }, + {"hipGunKickYawMax", offsetof(WeaponFullDef, weapDef.fHipGunKickYawMax), CSPFT_FLOAT }, + {"hipGunKickAccel", offsetof(WeaponFullDef, weapDef.fHipGunKickAccel), CSPFT_FLOAT }, + {"hipGunKickSpeedMax", offsetof(WeaponFullDef, weapDef.fHipGunKickSpeedMax), CSPFT_FLOAT }, + {"hipGunKickSpeedDecay", offsetof(WeaponFullDef, weapDef.fHipGunKickSpeedDecay), CSPFT_FLOAT }, + {"hipGunKickStaticDecay", offsetof(WeaponFullDef, weapDef.fHipGunKickStaticDecay), CSPFT_FLOAT }, + {"hipViewKickPitchMin", offsetof(WeaponFullDef, weapDef.fHipViewKickPitchMin), CSPFT_FLOAT }, + {"hipViewKickPitchMax", offsetof(WeaponFullDef, weapDef.fHipViewKickPitchMax), CSPFT_FLOAT }, + {"hipViewKickYawMin", offsetof(WeaponFullDef, weapDef.fHipViewKickYawMin), CSPFT_FLOAT }, + {"hipViewKickYawMax", offsetof(WeaponFullDef, weapDef.fHipViewKickYawMax), CSPFT_FLOAT }, + {"hipViewKickCenterSpeed", offsetof(WeaponFullDef, weapCompleteDef.fHipViewKickCenterSpeed), CSPFT_FLOAT }, + {"leftArc", offsetof(WeaponFullDef, weapDef.leftArc), CSPFT_FLOAT }, + {"rightArc", offsetof(WeaponFullDef, weapDef.rightArc), CSPFT_FLOAT }, + {"topArc", offsetof(WeaponFullDef, weapDef.topArc), CSPFT_FLOAT }, + {"bottomArc", offsetof(WeaponFullDef, weapDef.bottomArc), CSPFT_FLOAT }, + {"accuracy", offsetof(WeaponFullDef, weapDef.accuracy), CSPFT_FLOAT }, + {"aiSpread", offsetof(WeaponFullDef, weapDef.aiSpread), CSPFT_FLOAT }, + {"playerSpread", offsetof(WeaponFullDef, weapDef.playerSpread), CSPFT_FLOAT }, + {"maxVertTurnSpeed", offsetof(WeaponFullDef, weapDef.maxTurnSpeed[0]), CSPFT_FLOAT }, + {"maxHorTurnSpeed", offsetof(WeaponFullDef, weapDef.maxTurnSpeed[1]), CSPFT_FLOAT }, + {"minVertTurnSpeed", offsetof(WeaponFullDef, weapDef.minTurnSpeed[0]), CSPFT_FLOAT }, + {"minHorTurnSpeed", offsetof(WeaponFullDef, weapDef.minTurnSpeed[1]), CSPFT_FLOAT }, + {"pitchConvergenceTime", offsetof(WeaponFullDef, weapDef.pitchConvergenceTime), CSPFT_FLOAT }, + {"yawConvergenceTime", offsetof(WeaponFullDef, weapDef.yawConvergenceTime), CSPFT_FLOAT }, + {"suppressionTime", offsetof(WeaponFullDef, weapDef.suppressTime), CSPFT_FLOAT }, + {"maxRange", offsetof(WeaponFullDef, weapDef.maxRange), CSPFT_FLOAT }, + {"animHorRotateInc", offsetof(WeaponFullDef, weapDef.fAnimHorRotateInc), CSPFT_FLOAT }, + {"playerPositionDist", offsetof(WeaponFullDef, weapDef.fPlayerPositionDist), CSPFT_FLOAT }, + {"stance", offsetof(WeaponFullDef, weapDef.stance), WFT_STANCE }, + {"useHintString", offsetof(WeaponFullDef, weapDef.szUseHintString), CSPFT_STRING }, + {"dropHintString", offsetof(WeaponFullDef, weapDef.dropHintString), CSPFT_STRING }, + {"horizViewJitter", offsetof(WeaponFullDef, weapDef.horizViewJitter), CSPFT_FLOAT }, + {"vertViewJitter", offsetof(WeaponFullDef, weapDef.vertViewJitter), CSPFT_FLOAT }, + {"scanSpeed", offsetof(WeaponFullDef, weapDef.scanSpeed), CSPFT_FLOAT }, + {"scanAccel", offsetof(WeaponFullDef, weapDef.scanAccel), CSPFT_FLOAT }, + {"scanPauseTime", offsetof(WeaponFullDef, weapDef.scanPauseTime), CSPFT_MILLISECONDS }, + {"fightDist", offsetof(WeaponFullDef, weapDef.fightDist), CSPFT_FLOAT }, + {"maxDist", offsetof(WeaponFullDef, weapDef.maxDist), CSPFT_FLOAT }, + {"aiVsAiAccuracyGraph", offsetof(WeaponFullDef, weapDef.accuracyGraphName0), CSPFT_STRING }, + {"aiVsPlayerAccuracyGraph", offsetof(WeaponFullDef, weapDef.accuracyGraphName1), CSPFT_STRING }, + {"locNone", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_NONE]), CSPFT_FLOAT }, + {"locHelmet", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_HELMET]), CSPFT_FLOAT }, + {"locHead", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_HEAD]), CSPFT_FLOAT }, + {"locNeck", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_NECK]), CSPFT_FLOAT }, + {"locTorsoUpper", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_TORSO_UPR]), CSPFT_FLOAT }, + {"locTorsoLower", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_TORSO_LWR]), CSPFT_FLOAT }, + {"locRightArmUpper", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_ARM_UPR]), CSPFT_FLOAT }, + {"locRightArmLower", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_ARM_LWR]), CSPFT_FLOAT }, + {"locRightHand", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_HAND]), CSPFT_FLOAT }, + {"locLeftArmUpper", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_ARM_UPR]), CSPFT_FLOAT }, + {"locLeftArmLower", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_ARM_LWR]), CSPFT_FLOAT }, + {"locLeftHand", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_HAND]), CSPFT_FLOAT }, + {"locRightLegUpper", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_LEG_UPR]), CSPFT_FLOAT }, + {"locRightLegLower", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_LEG_LWR]), CSPFT_FLOAT }, + {"locRightFoot", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_FOOT]), CSPFT_FLOAT }, + {"locLeftLegUpper", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_LEG_UPR]), CSPFT_FLOAT }, + {"locLeftLegLower", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_LEG_LWR]), CSPFT_FLOAT }, + {"locLeftFoot", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_FOOT]), CSPFT_FLOAT }, + {"locGun", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_GUN]), CSPFT_FLOAT }, + {"fireRumble", offsetof(WeaponFullDef, weapDef.fireRumble), CSPFT_STRING }, + {"meleeImpactRumble", offsetof(WeaponFullDef, weapDef.meleeImpactRumble), CSPFT_STRING }, + {"tracerType", offsetof(WeaponFullDef, weapDef.tracerType), CSPFT_TRACER }, + {"adsDofStart", offsetof(WeaponFullDef, weapCompleteDef.adsDofStart), CSPFT_FLOAT }, + {"adsDofEnd", offsetof(WeaponFullDef, weapCompleteDef.adsDofEnd), CSPFT_FLOAT }, + {"turretScopeZoomRate", offsetof(WeaponFullDef, weapDef.turretScopeZoomRate), CSPFT_FLOAT }, + {"turretScopeZoomMin", offsetof(WeaponFullDef, weapDef.turretScopeZoomMin), CSPFT_FLOAT }, + {"turretScopeZoomMax", offsetof(WeaponFullDef, weapDef.turretScopeZoomMax), CSPFT_FLOAT }, + {"thermalScope", offsetof(WeaponFullDef, weapDef.thermalScope), CSPFT_BOOL }, + {"altModeSameWeapon", offsetof(WeaponFullDef, weapDef.altModeSameWeapon), CSPFT_BOOL }, + {"turretOverheatUpRate", offsetof(WeaponFullDef, weapDef.turretOverheatUpRate), CSPFT_FLOAT }, + {"turretOverheatDownRate", offsetof(WeaponFullDef, weapDef.turretOverheatDownRate), CSPFT_FLOAT }, + {"turretOverheatPenalty", offsetof(WeaponFullDef, weapDef.turretOverheatPenalty), CSPFT_FLOAT }, + {"turretOverheatSound", offsetof(WeaponFullDef, weapDef.turretOverheatSound), CSPFT_SOUND }, + {"turretOverheatEffect", offsetof(WeaponFullDef, weapDef.turretOverheatEffect), CSPFT_FX }, + {"turretBarrelSpinEnabled", offsetof(WeaponFullDef, weapDef.turretBarrelSpinEnabled), CSPFT_BOOL }, + {"turretBarrelSpinUpTime", offsetof(WeaponFullDef, weapDef.turretBarrelSpinUpTime), CSPFT_FLOAT }, + {"turretBarrelSpinDownTime", offsetof(WeaponFullDef, weapDef.turretBarrelSpinDownTime), CSPFT_FLOAT }, + {"turretBarrelSpinRumble", offsetof(WeaponFullDef, weapDef.turretBarrelSpinRumble), CSPFT_STRING }, + {"turretBarrelSpinSpeed", offsetof(WeaponFullDef, weapDef.turretBarrelSpinSpeed), CSPFT_FLOAT }, + {"turretBarrelSpinMaxSnd", offsetof(WeaponFullDef, weapDef.turretBarrelSpinMaxSnd), CSPFT_SOUND }, + {"turretBarrelSpinUpSnd1", offsetof(WeaponFullDef, weapDef.turretBarrelSpinUpSnd[0]), CSPFT_SOUND }, + {"turretBarrelSpinUpSnd2", offsetof(WeaponFullDef, weapDef.turretBarrelSpinUpSnd[1]), CSPFT_SOUND }, + {"turretBarrelSpinUpSnd3", offsetof(WeaponFullDef, weapDef.turretBarrelSpinUpSnd[2]), CSPFT_SOUND }, + {"turretBarrelSpinUpSnd4", offsetof(WeaponFullDef, weapDef.turretBarrelSpinUpSnd[3]), CSPFT_SOUND }, + {"turretBarrelSpinDownSnd1", offsetof(WeaponFullDef, weapDef.turretBarrelSpinDownSnd[0]), CSPFT_SOUND }, + {"turretBarrelSpinDownSnd2", offsetof(WeaponFullDef, weapDef.turretBarrelSpinDownSnd[1]), CSPFT_SOUND }, + {"turretBarrelSpinDownSnd3", offsetof(WeaponFullDef, weapDef.turretBarrelSpinDownSnd[2]), CSPFT_SOUND }, + {"turretBarrelSpinDownSnd4", offsetof(WeaponFullDef, weapDef.turretBarrelSpinDownSnd[3]), CSPFT_SOUND }, + {"missileConeSoundEnabled", offsetof(WeaponFullDef, weapDef.missileConeSoundEnabled), CSPFT_BOOL }, + {"missileConeSoundAlias", offsetof(WeaponFullDef, weapDef.missileConeSoundAlias), CSPFT_SOUND }, + {"missileConeSoundAliasAtBase", offsetof(WeaponFullDef, weapDef.missileConeSoundAliasAtBase), CSPFT_SOUND }, + {"missileConeSoundRadiusAtTop", offsetof(WeaponFullDef, weapDef.missileConeSoundRadiusAtTop), CSPFT_FLOAT }, + {"missileConeSoundRadiusAtBase", offsetof(WeaponFullDef, weapDef.missileConeSoundRadiusAtBase), CSPFT_FLOAT }, + {"missileConeSoundHeight", offsetof(WeaponFullDef, weapDef.missileConeSoundHeight), CSPFT_FLOAT }, + {"missileConeSoundOriginOffset", offsetof(WeaponFullDef, weapDef.missileConeSoundOriginOffset), CSPFT_FLOAT }, + {"missileConeSoundVolumescaleAtCore", offsetof(WeaponFullDef, weapDef.missileConeSoundVolumescaleAtCore), CSPFT_FLOAT }, + {"missileConeSoundVolumescaleAtEdge", offsetof(WeaponFullDef, weapDef.missileConeSoundVolumescaleAtEdge), CSPFT_FLOAT }, + {"missileConeSoundVolumescaleCoreSize", offsetof(WeaponFullDef, weapDef.missileConeSoundVolumescaleCoreSize), CSPFT_FLOAT }, + {"missileConeSoundPitchshiftEnabled", offsetof(WeaponFullDef, weapDef.missileConeSoundPitchshiftEnabled), CSPFT_BOOL }, + {"missileConeSoundPitchAtTop", offsetof(WeaponFullDef, weapDef.missileConeSoundPitchAtTop), CSPFT_FLOAT }, + {"missileConeSoundPitchAtBottom", offsetof(WeaponFullDef, weapDef.missileConeSoundPitchAtBottom), CSPFT_FLOAT }, + {"missileConeSoundPitchTopSize", offsetof(WeaponFullDef, weapDef.missileConeSoundPitchTopSize), CSPFT_FLOAT }, + {"missileConeSoundPitchBottomSize", offsetof(WeaponFullDef, weapDef.missileConeSoundPitchBottomSize), CSPFT_FLOAT }, + {"missileConeSoundCrossfadeEnabled", offsetof(WeaponFullDef, weapDef.missileConeSoundCrossfadeEnabled), CSPFT_BOOL }, + {"missileConeSoundCrossfadeTopSize", offsetof(WeaponFullDef, weapDef.missileConeSoundCrossfadeTopSize), CSPFT_FLOAT }, + {"missileConeSoundCrossfadeBottomSize", offsetof(WeaponFullDef, weapDef.missileConeSoundCrossfadeBottomSize), CSPFT_FLOAT }, + }; + + inline const char* szWeapTypeNames[]{ + "none", + "bullet", + "grenade", + "projectile", + "riotshield", + }; + + inline const char* szWeapClassNames[]{ + "rifle", + "sniper", + "mg", + "smg", + "spread", + "pistol", + "grenade", + "rocketlauncher", + "turret", + "throwingknife", + "non-player", + "item", + }; + + inline const char* szWeapOverlayReticleNames[]{ + "none", + "crosshair", + }; + + inline const char* szWeapInventoryTypeNames[]{ + "primary", + "offhand", + "item", + "altmode", + "exclusive", + "scavenger", + }; + + inline const char* szWeapFireTypeNames[]{ + "Full Auto", + "Single Shot", + "2-Round Burst", + "3-Round Burst", + "4-Round Burst", + "Double Barrel", + }; + + inline const char* penetrateTypeNames[]{ + "none", + "small", + "medium", + "large", + }; + + inline const char* impactTypeNames[]{ + "none", + "bullet_small", + "bullet_large", + "bullet_ap", + "bullet_explode", + "shotgun", + "shotgun_explode", + "grenade_bounce", + "grenade_explode", + "rocket_explode", + "projectile_dud", + }; + + inline const char* szWeapStanceNames[]{ + "stand", + "duck", + "prone", + }; + + inline const char* szProjectileExplosionNames[]{ + "grenade", + "rocket", + "flashbang", + "none", + "dud", + "smoke", + "heavy explosive", + }; + + inline const char* offhandClassNames[]{ + "None", + "Frag Grenade", + "Smoke Grenade", + "Flash Grenade", + "Throwing Knife", + "Other", + }; + + inline const char* playerAnimTypeNames[]{ + "none", + "other", + "pistol", + "smg", + "autorifle", + "mg", + "sniper", + "rocketlauncher", + "explosive", + "grenade", + "turret", + "c4", + "m203", + "hold", + "briefcase", + "riotshield", + "laptop", + "throwingknife", + }; + + inline const char* activeReticleNames[]{ + "None", + "Pip-On-A-Stick", + "Bouncing diamond", + }; + + inline const char* guidedMissileNames[]{ + "None", + "Sidewinder", + "Hellfire", + "Javelin", + }; + + inline const char* stickinessNames[]{ + "Don't stick", + "Stick to all", + "Stick to all, orient to surface", + "Stick to ground", + "Stick to ground, maintain yaw", + "Knife", + }; + + inline const char* overlayInterfaceNames[]{ + "None", + "Javelin", + "Turret Scope", + }; + + inline const char* ammoCounterClipNames[]{ + "None", + "Magazine", + "ShortMagazine", + "Shotgun", + "Rocket", + "Beltfed", + "AltWeapon", + }; + + inline const char* weapIconRatioNames[]{ + "1:1", + "2:1", + "4:1", + }; + + inline const char* s_vehicleClassNames[]{ + "4 wheel", + "tank", + "plane", + "boat", + "artillery", + "helicopter", + "snowmobile", + }; + + inline const char* s_vehicleAxleTypeNames[]{ + "front", + "rear", + "all", + }; + + inline const char* bounceSoundSuffixes[]{ + "_default", "_bark", "_brick", "_carpet", "_cloth", "_concrete", "_dirt", "_flesh", "_foliage", "_glass", "_grass", + "_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood", + "_asphalt", "_ceramic", "_plastic", "_rubber", "_cushion", "_fruit", "_painted_metal", "_riot_shield", "_slush", + }; +} // namespace IW5 diff --git a/src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperWeapon.cpp b/src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperWeapon.cpp new file mode 100644 index 00000000..243e645e --- /dev/null +++ b/src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperWeapon.cpp @@ -0,0 +1,383 @@ +#include "AssetDumperWeapon.h" + +#include "Game/IW5/CommonIW5.h" +#include "Game/IW5/InfoString/InfoStringFromStructConverter.h" +#include "Game/IW5/InfoString/WeaponFields.h" +#include "Game/IW5/ObjConstantsIW5.h" + +#include +#include +#include +#include + +using namespace IW5; + +namespace IW5 +{ + class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter + { + protected: + void FillFromExtensionField(const cspField_t& field) override + { + switch (static_cast(field.iFieldType)) + { + case WFT_WEAPONTYPE: + FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapTypeNames, std::extent_v); + break; + + case WFT_WEAPONCLASS: + FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClassNames, std::extent_v); + break; + + case WFT_OVERLAYRETICLE: + FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v); + break; + + case WFT_PENETRATE_TYPE: + FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent_v); + break; + + case WFT_IMPACT_TYPE: + FillFromEnumInt(std::string(field.szName), field.iOffset, impactTypeNames, std::extent_v); + break; + + case WFT_STANCE: + FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapStanceNames, std::extent_v); + break; + + case WFT_PROJ_EXPLOSION: + FillFromEnumInt(std::string(field.szName), field.iOffset, szProjectileExplosionNames, std::extent_v); + break; + + case WFT_OFFHAND_CLASS: + FillFromEnumInt(std::string(field.szName), field.iOffset, offhandClassNames, std::extent_v); + break; + + case WFT_ANIMTYPE: + FillFromEnumInt(std::string(field.szName), field.iOffset, playerAnimTypeNames, std::extent_v); + break; + + case WFT_ACTIVE_RETICLE_TYPE: + FillFromEnumInt(std::string(field.szName), field.iOffset, activeReticleNames, std::extent_v); + break; + + case WFT_GUIDED_MISSILE_TYPE: + FillFromEnumInt(std::string(field.szName), field.iOffset, guidedMissileNames, std::extent_v); + break; + + case WFT_BOUNCE_SOUND: + { + const auto* bounceSound = *reinterpret_cast(reinterpret_cast(m_structure) + field.iOffset); + + if (bounceSound && bounceSound->name) + { + const std::string firstBounceSound(bounceSound->name->soundName); + const auto endOfBouncePrefix = firstBounceSound.rfind("_default"); + assert(endOfBouncePrefix != std::string::npos); + + if (endOfBouncePrefix != std::string::npos) + { + m_info_string.SetValueForKey(std::string(field.szName), firstBounceSound.substr(0, endOfBouncePrefix)); + } + else + m_info_string.SetValueForKey(std::string(field.szName), ""); + } + else + m_info_string.SetValueForKey(std::string(field.szName), ""); + + break; + } + + case WFT_STICKINESS: + FillFromEnumInt(std::string(field.szName), field.iOffset, stickinessNames, std::extent_v); + break; + + case WFT_OVERLAYINTERFACE: + FillFromEnumInt(std::string(field.szName), field.iOffset, overlayInterfaceNames, std::extent_v); + break; + + case WFT_INVENTORYTYPE: + FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapInventoryTypeNames, std::extent_v); + break; + + case WFT_FIRETYPE: + FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent_v); + break; + + case WFT_AMMOCOUNTER_CLIPTYPE: + FillFromEnumInt(std::string(field.szName), field.iOffset, ammoCounterClipNames, std::extent_v); + break; + + case WFT_ICONRATIO_HUD: + case WFT_ICONRATIO_PICKUP: + case WFT_ICONRATIO_AMMOCOUNTER: + case WFT_ICONRATIO_KILL: + case WFT_ICONRATIO_DPAD: + FillFromEnumInt(std::string(field.szName), field.iOffset, weapIconRatioNames, std::extent_v); + break; + + case WFT_HIDETAGS: + { + const auto* hideTags = reinterpret_cast(reinterpret_cast(m_structure) + field.iOffset); + std::stringstream ss; + bool first = true; + + for (auto i = 0u; i < std::extent_v; i++) + { + const auto& str = m_get_scr_string(hideTags[i]); + if (!str.empty()) + { + if (!first) + ss << "\n"; + else + first = false; + + ss << str; + } + } + + m_info_string.SetValueForKey(std::string(field.szName), ss.str()); + break; + } + + case WFT_NOTETRACKSOUNDMAP: + { + const auto* keys = reinterpret_cast(reinterpret_cast(m_structure) + field.iOffset); + const auto* values = &keys[std::extent_v]; + std::stringstream ss; + bool first = true; + + for (auto i = 0u; i < std::extent_v; i++) + { + const auto& key = m_get_scr_string(keys[i]); + const auto& value = m_get_scr_string(values[i]); + if (!key.empty()) + { + if (!first) + ss << "\n"; + else + first = false; + + ss << key; + + if (!value.empty()) + ss << " " << value; + } + } + + m_info_string.SetValueForKey(std::string(field.szName), ss.str()); + break; + } + + case WFT_NOTETRACKRUMBLEMAP: + { + const auto* keys = reinterpret_cast(reinterpret_cast(m_structure) + field.iOffset); + const auto* values = &keys[std::extent_v]; + std::stringstream ss; + bool first = true; + + for (auto i = 0u; i < std::extent_v; i++) + { + const auto& key = m_get_scr_string(keys[i]); + const auto& value = m_get_scr_string(values[i]); + if (!key.empty()) + { + if (!first) + ss << "\n"; + else + first = false; + + ss << key; + + if (!value.empty()) + ss << " " << value; + } + } + + m_info_string.SetValueForKey(std::string(field.szName), ss.str()); + break; + } + + case WFT_ANIM_NAME: + FillFromString(std::string(field.szName), field.iOffset); + break; + + case WFT_NUM_FIELD_TYPES: + default: + assert(false); + break; + } + } + + public: + InfoStringFromWeaponConverter(const WeaponFullDef* structure, + const cspField_t* fields, + const size_t fieldCount, + std::function scriptStringValueCallback) + : InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback)) + { + } + }; +} // namespace IW5 + +void AssetDumperWeapon::CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef) +{ + fullDef->weapCompleteDef = *weapon; + + if (weapon->weapDef) + { + fullDef->weapDef = *weapon->weapDef; + fullDef->weapCompleteDef.weapDef = &fullDef->weapDef; + } + + if (weapon->hideTags) + { + assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent_v); + memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent_v); + fullDef->weapCompleteDef.hideTags = fullDef->hideTags; + } + + if (weapon->szXAnims) + { + assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS); + memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS); + fullDef->weapCompleteDef.szXAnims = fullDef->szXAnims; + } + + if (fullDef->weapDef.gunXModel) + { + assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent_v); + memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent_v); + fullDef->weapDef.gunXModel = fullDef->gunXModel; + } + + if (fullDef->weapDef.szXAnimsRightHanded) + { + assert(sizeof(WeaponFullDef::szXAnimsRightHanded) >= sizeof(void*) * NUM_WEAP_ANIMS); + memcpy(fullDef->szXAnimsRightHanded, fullDef->weapDef.szXAnimsRightHanded, sizeof(void*) * NUM_WEAP_ANIMS); + fullDef->weapDef.szXAnimsRightHanded = fullDef->szXAnimsRightHanded; + } + + if (fullDef->weapDef.szXAnimsLeftHanded) + { + assert(sizeof(WeaponFullDef::szXAnimsLeftHanded) >= sizeof(void*) * NUM_WEAP_ANIMS); + memcpy(fullDef->szXAnimsLeftHanded, fullDef->weapDef.szXAnimsLeftHanded, sizeof(void*) * NUM_WEAP_ANIMS); + fullDef->weapDef.szXAnimsLeftHanded = fullDef->szXAnimsLeftHanded; + } + + if (fullDef->weapDef.notetrackSoundMapKeys) + { + assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent_v); + memcpy(fullDef->notetrackSoundMapKeys, + fullDef->weapDef.notetrackSoundMapKeys, + sizeof(scr_string_t) * std::extent_v); + fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys; + } + + if (fullDef->weapDef.notetrackSoundMapValues) + { + assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent_v); + memcpy(fullDef->notetrackSoundMapValues, + fullDef->weapDef.notetrackSoundMapValues, + sizeof(scr_string_t) * std::extent_v); + fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues; + } + + if (fullDef->weapDef.notetrackRumbleMapKeys) + { + assert(sizeof(WeaponFullDef::notetrackRumbleMapKeys) >= sizeof(scr_string_t) * std::extent_v); + memcpy(fullDef->notetrackRumbleMapKeys, + fullDef->weapDef.notetrackRumbleMapKeys, + sizeof(scr_string_t) * std::extent_v); + fullDef->weapDef.notetrackRumbleMapKeys = fullDef->notetrackRumbleMapKeys; + } + + if (fullDef->weapDef.notetrackRumbleMapValues) + { + assert(sizeof(WeaponFullDef::notetrackRumbleMapValues) >= sizeof(scr_string_t) * std::extent_v); + memcpy(fullDef->notetrackRumbleMapValues, + fullDef->weapDef.notetrackRumbleMapValues, + sizeof(scr_string_t) * std::extent_v); + fullDef->weapDef.notetrackRumbleMapValues = fullDef->notetrackRumbleMapValues; + } + + if (fullDef->weapDef.worldModel) + { + assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent_v); + memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent_v); + fullDef->weapDef.worldModel = fullDef->worldModel; + } + + if (fullDef->weapDef.parallelBounce) + { + assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * std::extent_v); + memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * std::extent_v); + fullDef->weapDef.parallelBounce = fullDef->parallelBounce; + } + + if (fullDef->weapDef.perpendicularBounce) + { + assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * std::extent_v); + memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * std::extent_v); + fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce; + } + + if (fullDef->weapDef.locationDamageMultipliers) + { + assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * std::extent_v); + memcpy(fullDef->locationDamageMultipliers, + fullDef->weapDef.locationDamageMultipliers, + sizeof(float) * std::extent_v); + fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers; + } +} + +InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo* asset) +{ + const auto fullDef = std::make_unique(); + memset(fullDef.get(), 0, sizeof(WeaponFullDef)); + CopyToFullDef(asset->Asset(), fullDef.get()); + + InfoStringFromWeaponConverter converter(fullDef.get(), + weapon_fields, + std::extent_v, + [asset](const scr_string_t scrStr) -> std::string + { + assert(scrStr < asset->m_zone->m_script_strings.Count()); + if (scrStr >= asset->m_zone->m_script_strings.Count()) + return ""; + + return asset->m_zone->m_script_strings[scrStr]; + }); + + return converter.Convert(); +} + +bool AssetDumperWeapon::ShouldDump(XAssetInfo* asset) +{ + return true; +} + +void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) +{ + // Only dump raw when no gdt available + if (context.m_gdt) + { + const auto infoString = CreateInfoString(asset); + GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON); + infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry); + context.m_gdt->WriteEntry(gdtEntry); + } + else + { + const auto assetFile = context.OpenAssetFile("weapons/" + asset->m_name); + + if (!assetFile) + return; + + auto& stream = *assetFile; + const auto infoString = CreateInfoString(asset); + const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON); + stream.write(stringValue.c_str(), stringValue.size()); + } +} diff --git a/src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperWeapon.h b/src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperWeapon.h new file mode 100644 index 00000000..4d827436 --- /dev/null +++ b/src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperWeapon.h @@ -0,0 +1,18 @@ +#pragma once + +#include "Dumping/AbstractAssetDumper.h" +#include "Game/IW5/IW5.h" +#include "InfoString/InfoString.h" + +namespace IW5 +{ + class AssetDumperWeapon final : public AbstractAssetDumper + { + static void CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef); + static InfoString CreateInfoString(XAssetInfo* asset); + + protected: + bool ShouldDump(XAssetInfo* asset) override; + void DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) override; + }; +} // namespace IW5 diff --git a/src/ObjWriting/Game/IW5/InfoString/InfoStringFromStructConverter.cpp b/src/ObjWriting/Game/IW5/InfoString/InfoStringFromStructConverter.cpp index 046c164e..c1171c37 100644 --- a/src/ObjWriting/Game/IW5/InfoString/InfoStringFromStructConverter.cpp +++ b/src/ObjWriting/Game/IW5/InfoString/InfoStringFromStructConverter.cpp @@ -84,6 +84,17 @@ void InfoStringFromStructConverter::FillFromBaseField(const cspField_t& field) break; } + case CSPFT_PHYS_COLLMAP: + { + const auto* physCollMap = *reinterpret_cast(reinterpret_cast(m_structure) + field.iOffset); + + if (physCollMap) + m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(physCollMap->name))); + else + m_info_string.SetValueForKey(std::string(field.szName), ""); + break; + } + case CSPFT_SOUND: { const auto* sndAlias = reinterpret_cast(reinterpret_cast(m_structure) + field.iOffset); diff --git a/src/ObjWriting/Game/IW5/ZoneDumperIW5.cpp b/src/ObjWriting/Game/IW5/ZoneDumperIW5.cpp index 809cdf91..f03d1db1 100644 --- a/src/ObjWriting/Game/IW5/ZoneDumperIW5.cpp +++ b/src/ObjWriting/Game/IW5/ZoneDumperIW5.cpp @@ -9,6 +9,7 @@ #include "AssetDumpers/AssetDumperRawFile.h" #include "AssetDumpers/AssetDumperScriptFile.h" #include "AssetDumpers/AssetDumperStringTable.h" +#include "AssetDumpers/AssetDumperWeapon.h" #include "AssetDumpers/AssetDumperXModel.h" #include "Game/IW5/GameAssetPoolIW5.h" #include "Game/IW5/GameIW5.h" @@ -59,7 +60,7 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU) DUMP_ASSET_POOL(AssetDumperLocalizeEntry, m_localize, ASSET_TYPE_LOCALIZE_ENTRY) // DUMP_ASSET_POOL(AssetDumperWeaponAttachment, m_attachment, ASSET_TYPE_ATTACHMENT) - // DUMP_ASSET_POOL(AssetDumperWeaponCompleteDef, m_weapon, ASSET_TYPE_WEAPON) + DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon, ASSET_TYPE_WEAPON) // DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX) // DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX) // DUMP_ASSET_POOL(AssetDumperSurfaceFxTable, m_surface_fx_table, ASSET_TYPE_SURFACE_FX)