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chore: adjust asset name method based on asset to not require constructor

This commit is contained in:
Jan Laupetin
2025-12-18 14:00:59 +00:00
parent 1aa4cd9127
commit 7bf7bf93de
5 changed files with 17 additions and 10 deletions

View File

@@ -42,7 +42,7 @@ public:
AssetCreationResult CreateDefaultAsset(const std::string& assetName, AssetCreationContext& context) const override
{
auto* asset = m_memory.Alloc<typename AssetType::Type>();
AssetNameAccessor<AssetType>{}(*asset) = m_memory.Dup(assetName.c_str());
AssetName<AssetType>(*asset) = m_memory.Dup(assetName.c_str());
return AssetCreationResult::Success(context.AddAsset<AssetType>(assetName, asset));
}