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chore: adjust asset name method based on asset to not require constructor
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@@ -42,7 +42,7 @@ public:
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AssetCreationResult CreateDefaultAsset(const std::string& assetName, AssetCreationContext& context) const override
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{
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auto* asset = m_memory.Alloc<typename AssetType::Type>();
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AssetNameAccessor<AssetType>{}(*asset) = m_memory.Dup(assetName.c_str());
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AssetName<AssetType>(*asset) = m_memory.Dup(assetName.c_str());
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return AssetCreationResult::Success(context.AddAsset<AssetType>(assetName, asset));
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}
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