chore: adjust asset name method based on asset to not require constructor

This commit is contained in:
Jan Laupetin committed 2025-12-23 15:40:51 +01:00
1 parent 1aa4cd9127
commit 7bf7bf93de
5 files changed
+17 -10

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@@ -261,8 +261,7 @@ namespace
"{0}::{0}({1}* asset, const Zone& zone, IZoneOutputStream& stream)", WriterClassName(m_env.m_asset), m_env.m_asset->m_definition->GetFullName())
m_intendation++;
LINEF(": AssetWriter(zone.m_pools->GetAssetOrAssetReference({0}::EnumEntry, AssetNameAccessor<{0}>()(*asset)), zone, stream)",
m_env.m_asset->m_asset_name)
LINEF(": AssetWriter(zone.m_pools->GetAssetOrAssetReference({0}::EnumEntry, AssetName<{0}>(*asset)), zone, stream)", m_env.m_asset->m_asset_name)
m_intendation--;
LINE("{")