Dump known material argument hashes

This commit is contained in:
Jan 2022-04-09 19:07:24 +02:00
parent 13c5ea2986
commit 7d2ca46cb1
8 changed files with 507 additions and 61 deletions

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@ -7,6 +7,20 @@ namespace IW4
class Common class Common
{ {
public: public:
static constexpr uint32_t R_HashString(const char* string, const uint32_t hash)
{
const char* v2 = string; // edx@1
char v3 = *string; // cl@1
uint32_t result = hash;
for (; *v2; v3 = *v2)
{
++v2;
result = 33 * result ^ (v3 | 0x20);
}
return result;
}
static int StringTable_HashString(const char* str); static int StringTable_HashString(const char* str);
static PackedTexCoords Vec2PackTexCoords(const vec2_t* in); static PackedTexCoords Vec2PackTexCoords(const vec2_t* in);

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@ -1125,7 +1125,7 @@ namespace IW4
struct CodeConstantSource struct CodeConstantSource
{ {
const char* name; const char* name;
unsigned char source; MaterialConstantSource source;
CodeConstantSource* subtable; CodeConstantSource* subtable;
int arrayCount; int arrayCount;
int arrayStride; int arrayStride;

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@ -1,7 +1,9 @@
#pragma once #pragma once
#include <unordered_map>
#include <type_traits> #include <type_traits>
#include "Game/IW4/CommonIW4.h"
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
namespace IW4 namespace IW4
@ -274,4 +276,58 @@ namespace IW4
{"spotShadowmapPixelAdjust", CONST_SRC_CODE_SPOT_SHADOWMAP_PIXEL_ADJUST, nullptr, 0, 0}, {"spotShadowmapPixelAdjust", CONST_SRC_CODE_SPOT_SHADOWMAP_PIXEL_ADJUST, nullptr, 0, 0},
{} {}
}; };
static constexpr std::pair<uint32_t, const char*> KnownMaterialSource(const char* name)
{
return std::make_pair(Common::R_HashString(name, 0u), name);
}
inline std::unordered_map knownMaterialSourceNames
{
KnownMaterialSource("colorMap"),
KnownMaterialSource("colorMap0"),
KnownMaterialSource("colorMap1"),
KnownMaterialSource("colorMap2"),
KnownMaterialSource("colorMap3"),
KnownMaterialSource("colorMap4"),
KnownMaterialSource("colorMap5"),
KnownMaterialSource("colorMap6"),
KnownMaterialSource("colorMap7"),
KnownMaterialSource("normalMap"),
KnownMaterialSource("normalMap0"),
KnownMaterialSource("normalMap1"),
KnownMaterialSource("normalMap2"),
KnownMaterialSource("normalMap3"),
KnownMaterialSource("normalMap4"),
KnownMaterialSource("normalMap5"),
KnownMaterialSource("normalMap6"),
KnownMaterialSource("normalMap7"),
KnownMaterialSource("specularMap"),
KnownMaterialSource("specularMap0"),
KnownMaterialSource("specularMap1"),
KnownMaterialSource("specularMap2"),
KnownMaterialSource("specularMap3"),
KnownMaterialSource("specularMap4"),
KnownMaterialSource("specularMap5"),
KnownMaterialSource("specularMap6"),
KnownMaterialSource("specularMap7"),
KnownMaterialSource("detailMap"),
KnownMaterialSource("detailMap0"),
KnownMaterialSource("detailMap1"),
KnownMaterialSource("detailMap2"),
KnownMaterialSource("detailMap3"),
KnownMaterialSource("detailMap4"),
KnownMaterialSource("detailMap5"),
KnownMaterialSource("detailMap6"),
KnownMaterialSource("detailMap7"),
KnownMaterialSource("attenuationMap"),
KnownMaterialSource("attenuationMap0"),
KnownMaterialSource("attenuationMap1"),
KnownMaterialSource("attenuationMap2"),
KnownMaterialSource("attenuationMap3"),
KnownMaterialSource("attenuationMap4"),
KnownMaterialSource("attenuationMap5"),
KnownMaterialSource("attenuationMap6"),
KnownMaterialSource("attenuationMap7"),
};
} }

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@ -13,20 +13,82 @@
#include "Pool/GlobalAssetPool.h" #include "Pool/GlobalAssetPool.h"
#include "Techset/TechniqueFileReader.h" #include "Techset/TechniqueFileReader.h"
#include "Techset/TechsetFileReader.h" #include "Techset/TechsetFileReader.h"
#include "Shader/D3D9ShaderAnalyser.h"
using namespace IW4; using namespace IW4;
namespace IW4 namespace IW4
{ {
class LoadedTechnique
{
public:
MaterialTechnique* m_technique;
std::vector<XAssetInfoGeneric*> m_dependencies;
LoadedTechnique(MaterialTechnique* technique, std::vector<XAssetInfoGeneric*> dependencies)
: m_technique(technique),
m_dependencies(std::move(dependencies))
{
}
};
class TechniqueZoneLoadingState final : public IZoneAssetLoaderState
{
public:
typedef const float (*literal_t)[4];
private:
std::unordered_map<std::string, std::unique_ptr<LoadedTechnique>> m_loaded_techniques;
std::map<techset::ShaderArgumentLiteralSource, literal_t> m_allocated_literals;
public:
_NODISCARD const LoadedTechnique* FindLoadedTechnique(const std::string& techniqueName) const
{
const auto loadedTechnique = m_loaded_techniques.find(techniqueName);
if (loadedTechnique != m_loaded_techniques.end())
return loadedTechnique->second.get();
return nullptr;
}
const LoadedTechnique* AddLoadedTechnique(std::string techniqueName, MaterialTechnique* technique, std::vector<XAssetInfoGeneric*> dependencies)
{
return m_loaded_techniques.emplace(std::make_pair(std::move(techniqueName), std::make_unique<LoadedTechnique>(technique, std::move(dependencies)))).first->second.get();
}
literal_t GetAllocatedLiteral(MemoryManager* memory, techset::ShaderArgumentLiteralSource source)
{
const auto& existingEntry = m_allocated_literals.find(source);
if (existingEntry != m_allocated_literals.end())
return existingEntry->second;
auto* newLiteral = static_cast<float(*)[4]>(memory->Alloc(sizeof(float) * 4u));
(*newLiteral)[0] = source.m_value[0];
(*newLiteral)[1] = source.m_value[1];
(*newLiteral)[2] = source.m_value[2];
(*newLiteral)[3] = source.m_value[3];
m_allocated_literals.emplace(std::make_pair(source, newLiteral));
return newLiteral;
}
};
class TechniqueCreator final : public techset::ITechniqueDefinitionAcceptor class TechniqueCreator final : public techset::ITechniqueDefinitionAcceptor
{ {
MemoryManager* const m_memory;
IAssetLoadingManager* const m_manager; IAssetLoadingManager* const m_manager;
TechniqueZoneLoadingState* const m_zone_state;
public: public:
struct Pass struct Pass
{ {
XAssetInfo<MaterialVertexShader>* m_vertex_shader; XAssetInfo<MaterialVertexShader>* m_vertex_shader;
std::unique_ptr<d3d9::ShaderInfo> m_vertex_shader_info;
XAssetInfo<MaterialPixelShader>* m_pixel_shader; XAssetInfo<MaterialPixelShader>* m_pixel_shader;
std::unique_ptr<d3d9::ShaderInfo> m_pixel_shader_info;
MaterialVertexDeclaration m_vertex_decl; MaterialVertexDeclaration m_vertex_decl;
std::vector<MaterialShaderArgument> m_arguments; std::vector<MaterialShaderArgument> m_arguments;
@ -41,8 +103,10 @@ namespace IW4
std::vector<Pass> m_passes; std::vector<Pass> m_passes;
std::vector<XAssetInfoGeneric*> m_dependencies; std::vector<XAssetInfoGeneric*> m_dependencies;
explicit TechniqueCreator(IAssetLoadingManager* manager) TechniqueCreator(MemoryManager* memory, IAssetLoadingManager* manager, TechniqueZoneLoadingState* zoneState)
: m_manager(manager) : m_memory(memory),
m_manager(manager),
m_zone_state(zoneState)
{ {
m_passes.emplace_back(); m_passes.emplace_back();
} }
@ -66,9 +130,13 @@ namespace IW4
return false; return false;
} }
assert(!m_passes.empty());
auto& pass = m_passes.at(m_passes.size() - 1); auto& pass = m_passes.at(m_passes.size() - 1);
pass.m_vertex_shader = reinterpret_cast<XAssetInfo<MaterialVertexShader>*>(vertexShaderDependency); pass.m_vertex_shader = reinterpret_cast<XAssetInfo<MaterialVertexShader>*>(vertexShaderDependency);
const auto& shaderLoadDef = pass.m_vertex_shader->Asset()->prog.loadDef;
pass.m_vertex_shader_info = d3d9::ShaderAnalyser::GetShaderInfo(shaderLoadDef.program, shaderLoadDef.programSize * sizeof(uint32_t));
return true; return true;
} }
@ -81,19 +149,295 @@ namespace IW4
return false; return false;
} }
assert(!m_passes.empty());
auto& pass = m_passes.at(m_passes.size() - 1); auto& pass = m_passes.at(m_passes.size() - 1);
pass.m_pixel_shader = reinterpret_cast<XAssetInfo<MaterialPixelShader>*>(pixelShaderDependency); pass.m_pixel_shader = reinterpret_cast<XAssetInfo<MaterialPixelShader>*>(pixelShaderDependency);
const auto& shaderLoadDef = pass.m_pixel_shader->Asset()->prog.loadDef;
pass.m_pixel_shader_info = d3d9::ShaderAnalyser::GetShaderInfo(shaderLoadDef.program, shaderLoadDef.programSize * sizeof(uint32_t));
return true; return true;
} }
bool AcceptShaderCodeArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentCodeSource source, std::string& errorMessage) override static bool IsSamplerConstant(const d3d9::ShaderConstant& constant)
{ {
return constant.m_type == d3d9::ParameterType::SAMPLER
|| constant.m_type == d3d9::ParameterType::SAMPLER_1D
|| constant.m_type == d3d9::ParameterType::SAMPLER_2D
|| constant.m_type == d3d9::ParameterType::SAMPLER_3D
|| constant.m_type == d3d9::ParameterType::SAMPLER_CUBE;
}
static const CodeConstantSource* FindCodeConstantSource(const std::vector<std::string>& accessors, const CodeConstantSource* sourceTable)
{
const CodeConstantSource* foundSource = nullptr;
const CodeConstantSource* currentTable = sourceTable;
for (const auto& accessor : accessors)
{
if (currentTable == nullptr)
return nullptr;
while (true)
{
if (currentTable->name == nullptr)
return nullptr;
if (accessor == currentTable->name)
break;
currentTable++;
}
foundSource = currentTable;
currentTable = currentTable->subtable;
}
return foundSource;
}
static const CodeSamplerSource* FindCodeSamplerSource(const std::vector<std::string>& accessors, const CodeSamplerSource* sourceTable)
{
const CodeSamplerSource* foundSource = nullptr;
const CodeSamplerSource* currentTable = sourceTable;
for (const auto& accessor : accessors)
{
if (currentTable == nullptr)
return nullptr;
while (true)
{
if (currentTable->name == nullptr)
return nullptr;
if (accessor == currentTable->name)
break;
currentTable++;
}
foundSource = currentTable;
currentTable = currentTable->subtable;
}
return foundSource;
}
bool AcceptVertexShaderCodeArgument(techset::ShaderArgument shaderArgument, const techset::ShaderArgumentCodeSource& source, std::string& errorMessage)
{
assert(!m_passes.empty());
auto& pass = m_passes.at(m_passes.size() - 1);
if (!pass.m_vertex_shader_info)
{
errorMessage = "Shader not specified";
return false;
}
const auto& shaderInfo = *pass.m_vertex_shader_info;
const auto matchingShaderConstant = std::find_if(shaderInfo.m_constants.begin(), shaderInfo.m_constants.end(), [&shaderArgument](const d3d9::ShaderConstant& constant)
{
return constant.m_name == shaderArgument.m_argument_name;
});
if (matchingShaderConstant == shaderInfo.m_constants.end())
{
errorMessage = "Could not find argument in shader";
return false;
}
const auto constantIsSampler = IsSamplerConstant(*matchingShaderConstant);
if (constantIsSampler)
{
errorMessage = "Vertex sampler are unsupported";
return false;
}
MaterialShaderArgument argument{};
argument.type = MTL_ARG_CODE_VERTEX_CONST;
argument.dest = static_cast<uint16_t>(matchingShaderConstant->m_register_index);
const CodeConstantSource* constantSource = FindCodeConstantSource(source.m_accessors, s_codeConsts);
if (!constantSource)
constantSource = FindCodeConstantSource(source.m_accessors, s_defaultCodeConsts);
if (!constantSource)
{
errorMessage = "Unknown code constant";
return false;
}
if (constantSource->arrayCount > 0)
{
if (!source.m_index_accessor_specified)
{
errorMessage = "Code constant must have array index specified";
return false;
}
if (source.m_index_accessor >= static_cast<size_t>(constantSource->arrayCount))
{
errorMessage = "Code constant array index out of bounds";
return false;
}
argument.u.codeConst.index = static_cast<uint16_t>(constantSource->source + source.m_index_accessor);
}
else if (source.m_index_accessor_specified)
{
errorMessage = "Code constant cannot have array index specified";
return false;
}
else
{
argument.u.codeConst.index = static_cast<uint16_t>(constantSource->source);
}
argument.u.codeConst.firstRow = 0u;
argument.u.codeConst.rowCount = static_cast<unsigned char>(matchingShaderConstant->m_type_rows);
pass.m_arguments.push_back(argument);
return true; return true;
} }
bool AcceptShaderLiteralArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentLiteralSource source, std::string& errorMessage) override bool AcceptPixelShaderCodeArgument(techset::ShaderArgument shaderArgument, const techset::ShaderArgumentCodeSource& source, std::string& errorMessage)
{ {
assert(!m_passes.empty());
auto& pass = m_passes.at(m_passes.size() - 1);
if (!pass.m_pixel_shader_info)
{
errorMessage = "Shader not specified";
return false;
}
const auto& shaderInfo = *pass.m_pixel_shader_info;
const auto matchingShaderConstant = std::find_if(shaderInfo.m_constants.begin(), shaderInfo.m_constants.end(), [&shaderArgument](const d3d9::ShaderConstant& constant)
{
return constant.m_name == shaderArgument.m_argument_name;
});
if (matchingShaderConstant == shaderInfo.m_constants.end())
{
errorMessage = "Could not find argument in shader";
return false;
}
const auto constantIsSampler = IsSamplerConstant(*matchingShaderConstant);
MaterialShaderArgument argument{};
argument.type = constantIsSampler ? MTL_ARG_CODE_PIXEL_SAMPLER : MTL_ARG_CODE_PIXEL_CONST;
argument.dest = static_cast<uint16_t>(matchingShaderConstant->m_register_index);
unsigned sourceIndex, arrayCount;
if (constantIsSampler)
{
const CodeSamplerSource* samplerSource = FindCodeSamplerSource(source.m_accessors, s_codeSamplers);
if (!samplerSource)
samplerSource = FindCodeSamplerSource(source.m_accessors, s_defaultCodeSamplers);
if (!samplerSource)
{
errorMessage = "Unknown code sampler";
return false;
}
sourceIndex = static_cast<unsigned>(samplerSource->source);
arrayCount = static_cast<unsigned>(samplerSource->arrayCount);
}
else
{
const CodeConstantSource* constantSource = FindCodeConstantSource(source.m_accessors, s_codeConsts);
if (!constantSource)
constantSource = FindCodeConstantSource(source.m_accessors, s_defaultCodeConsts);
if (!constantSource)
{
errorMessage = "Unknown code constant";
return false;
}
sourceIndex = static_cast<unsigned>(constantSource->source);
arrayCount = static_cast<unsigned>(constantSource->arrayCount);
}
if (arrayCount > 0u)
{
if (!source.m_index_accessor_specified)
{
errorMessage = "Code constant must have array index specified";
return false;
}
if (source.m_index_accessor >= arrayCount)
{
errorMessage = "Code constant array index out of bounds";
return false;
}
argument.u.codeConst.index = static_cast<uint16_t>(sourceIndex + source.m_index_accessor);
}
else if (source.m_index_accessor_specified)
{
errorMessage = "Code constant cannot have array index specified";
return false;
}
else
{
argument.u.codeConst.index = static_cast<uint16_t>(sourceIndex);
}
argument.u.codeConst.firstRow = 0u;
argument.u.codeConst.rowCount = static_cast<unsigned char>(matchingShaderConstant->m_type_rows);
pass.m_arguments.push_back(argument);
return true;
}
bool AcceptShaderCodeArgument(const techset::ShaderSelector shader, const techset::ShaderArgument shaderArgument, const techset::ShaderArgumentCodeSource source,
std::string& errorMessage) override
{
if (shader == techset::ShaderSelector::VERTEX_SHADER)
return AcceptVertexShaderCodeArgument(shaderArgument, source, errorMessage);
assert(shader == techset::ShaderSelector::PIXEL_SHADER);
return AcceptPixelShaderCodeArgument(shaderArgument, source, errorMessage);
}
bool AcceptShaderLiteralArgument(const techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentLiteralSource source, std::string& errorMessage) override
{
assert(!m_passes.empty());
auto& pass = m_passes.at(m_passes.size() - 1);
MaterialShaderArgument argument{};
const d3d9::ShaderInfo* shaderInfo;
if (shader == techset::ShaderSelector::VERTEX_SHADER)
{
argument.type = MTL_ARG_LITERAL_VERTEX_CONST;
shaderInfo = pass.m_vertex_shader_info.get();
}
else
{
assert(shader == techset::ShaderSelector::PIXEL_SHADER);
argument.type = MTL_ARG_LITERAL_PIXEL_CONST;
shaderInfo = pass.m_pixel_shader_info.get();
}
if (!shaderInfo)
{
errorMessage = "Shader not specified";
return false;
}
const auto matchingShaderConstant = std::find_if(shaderInfo->m_constants.begin(), shaderInfo->m_constants.end(), [&shaderArgument](const d3d9::ShaderConstant& constant)
{
return constant.m_name == shaderArgument.m_argument_name;
});
argument.dest = static_cast<uint16_t>(matchingShaderConstant->m_register_index);
argument.u.literalConst = m_zone_state->GetAllocatedLiteral(m_memory, source);
pass.m_arguments.push_back(argument);
return true; return true;
} }
@ -108,39 +452,6 @@ namespace IW4
} }
}; };
class LoadedTechnique
{
public:
MaterialTechnique* m_technique;
std::vector<XAssetInfoGeneric*> m_dependencies;
LoadedTechnique(MaterialTechnique* technique, std::vector<XAssetInfoGeneric*> dependencies)
: m_technique(technique),
m_dependencies(std::move(dependencies))
{
}
};
class TechniqueZoneLoadingState final : public IZoneAssetLoaderState
{
std::unordered_map<std::string, std::unique_ptr<LoadedTechnique>> m_loaded_techniques;
public:
_NODISCARD const LoadedTechnique* FindLoadedTechnique(const std::string& techniqueName) const
{
const auto loadedTechnique = m_loaded_techniques.find(techniqueName);
if (loadedTechnique != m_loaded_techniques.end())
return loadedTechnique->second.get();
return nullptr;
}
const LoadedTechnique* AddLoadedTechnique(std::string techniqueName, MaterialTechnique* technique, std::vector<XAssetInfoGeneric*> dependencies)
{
return m_loaded_techniques.emplace(std::make_pair(std::move(techniqueName), std::make_unique<LoadedTechnique>(technique, std::move(dependencies)))).first->second.get();
}
};
class TechniqueLoader class TechniqueLoader
{ {
ISearchPath* m_search_path; ISearchPath* m_search_path;
@ -155,6 +466,28 @@ namespace IW4
return ss.str(); return ss.str();
} }
void ConvertPass(MaterialPass& out, const TechniqueCreator::Pass& in)
{
out.vertexShader = in.m_vertex_shader->Asset();
out.pixelShader = in.m_pixel_shader->Asset();
}
MaterialTechnique* ConvertTechnique(const std::string& techniqueName, const std::vector<TechniqueCreator::Pass>& passes)
{
assert(!passes.empty());
// TODO: Load technique or use previously loaded one
const auto techniqueSize = sizeof(MaterialTechnique) + (passes.size() - 1u) * sizeof(MaterialPass);
auto* technique = static_cast<MaterialTechnique*>(m_memory->Alloc(techniqueSize));
memset(technique, 0, techniqueSize);
technique->name = m_memory->Dup(techniqueName.c_str());
technique->passCount = static_cast<uint16_t>(passes.size());
for (auto i = 0u; i < passes.size(); i++)
ConvertPass(technique->passArray[i], passes.at(i));
return technique;
}
MaterialTechnique* LoadTechniqueFromRaw(const std::string& techniqueName, std::vector<XAssetInfoGeneric*>& dependencies) MaterialTechnique* LoadTechniqueFromRaw(const std::string& techniqueName, std::vector<XAssetInfoGeneric*>& dependencies)
{ {
const auto techniqueFileName = GetTechniqueFileName(techniqueName); const auto techniqueFileName = GetTechniqueFileName(techniqueName);
@ -162,12 +495,12 @@ namespace IW4
if (!file.IsOpen()) if (!file.IsOpen())
return nullptr; return nullptr;
TechniqueCreator creator(m_manager); TechniqueCreator creator(m_memory, m_manager, m_zone_state);
techset::TechniqueFileReader reader(*file.m_stream, techniqueFileName, &creator); const techset::TechniqueFileReader reader(*file.m_stream, techniqueFileName, &creator);
if (!reader.ReadTechniqueDefinition()) if (!reader.ReadTechniqueDefinition())
return nullptr; return nullptr;
// TODO: Load technique or use previously loaded one
return nullptr; return ConvertTechnique(techniqueName, creator.m_passes);
} }
public: public:
@ -187,7 +520,7 @@ namespace IW4
std::vector<XAssetInfoGeneric*> dependencies; std::vector<XAssetInfoGeneric*> dependencies;
auto* techniqueFromRaw = LoadTechniqueFromRaw(techniqueName, dependencies); auto* techniqueFromRaw = LoadTechniqueFromRaw(techniqueName, dependencies);
if (technique == nullptr) if (techniqueFromRaw == nullptr)
return nullptr; return nullptr;
return m_zone_state->AddLoadedTechnique(techniqueName, techniqueFromRaw, dependencies); return m_zone_state->AddLoadedTechnique(techniqueName, techniqueFromRaw, dependencies);

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@ -61,18 +61,26 @@ namespace techset
}).Tag(TAG_CODE); }).Tag(TAG_CODE);
} }
static std::unique_ptr<matcher_t> LiteralValueMatchers(const SimpleMatcherFactory& create)
{
return create.Or({
create.FloatingPoint(),
create.Integer()
}).Capture(CAPTURE_LITERAL_VALUE);
}
static std::unique_ptr<matcher_t> LiteralMatchers(const SimpleMatcherFactory& create) static std::unique_ptr<matcher_t> LiteralMatchers(const SimpleMatcherFactory& create)
{ {
return create.And({ return create.And({
create.Keyword("float4"), create.Keyword("float4"),
create.Char('('), create.Char('('),
create.FloatingPoint().Capture(CAPTURE_LITERAL_VALUE), LiteralValueMatchers(create),
create.Char(','), create.Char(','),
create.FloatingPoint().Capture(CAPTURE_LITERAL_VALUE), LiteralValueMatchers(create),
create.Char(','), create.Char(','),
create.FloatingPoint().Capture(CAPTURE_LITERAL_VALUE), LiteralValueMatchers(create),
create.Char(','), create.Char(','),
create.FloatingPoint().Capture(CAPTURE_LITERAL_VALUE), LiteralValueMatchers(create),
create.Char(')'), create.Char(')'),
}).Tag(TAG_LITERAL); }).Tag(TAG_LITERAL);
} }
@ -142,7 +150,14 @@ namespace techset
{ {
float value[4]; float value[4];
for (float& i : value) for (float& i : value)
i = static_cast<float>(result.NextCapture(CAPTURE_LITERAL_VALUE).FloatingPointValue()); {
const auto& literalValueToken = result.NextCapture(CAPTURE_LITERAL_VALUE);
if (literalValueToken.m_type == SimpleParserValueType::FLOATING_POINT)
i = static_cast<float>(literalValueToken.FloatingPointValue());
else
i = static_cast<float>(literalValueToken.IntegerValue());
}
const ShaderArgumentLiteralSource source(value); const ShaderArgumentLiteralSource source(value);
std::string errorMessage; std::string errorMessage;
@ -174,16 +189,17 @@ namespace techset
const auto& shaderArgumentNameToken = result.NextCapture(CAPTURE_SHADER_ARGUMENT); const auto& shaderArgumentNameToken = result.NextCapture(CAPTURE_SHADER_ARGUMENT);
size_t index = 0u; ShaderArgument arg;
if (result.HasNextCapture(CAPTURE_SHADER_INDEX)) if (result.HasNextCapture(CAPTURE_SHADER_INDEX))
{ {
const auto& shaderArgumentIndexToken = result.NextCapture(CAPTURE_SHADER_INDEX); const auto& shaderArgumentIndexToken = result.NextCapture(CAPTURE_SHADER_INDEX);
if (shaderArgumentIndexToken.IntegerValue() < 0) if (shaderArgumentIndexToken.IntegerValue() < 0)
throw ParsingException(shaderArgumentIndexToken.GetPos(), "Index cannot be negative"); throw ParsingException(shaderArgumentIndexToken.GetPos(), "Index cannot be negative");
index = static_cast<size_t>(shaderArgumentIndexToken.IntegerValue()); const auto index = static_cast<size_t>(shaderArgumentIndexToken.IntegerValue());
arg = ShaderArgument(shaderArgumentNameToken.IdentifierValue(), index);
} }
else
ShaderArgument arg(shaderArgumentNameToken.IdentifierValue(), index); arg = ShaderArgument(shaderArgumentNameToken.IdentifierValue());
const auto typeTag = result.NextTag(); const auto typeTag = result.NextTag();
assert(typeTag == TAG_CODE || typeTag == TAG_LITERAL || typeTag == TAG_MATERIAL); assert(typeTag == TAG_CODE || typeTag == TAG_LITERAL || typeTag == TAG_MATERIAL);

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@ -3,12 +3,21 @@
using namespace techset; using namespace techset;
ShaderArgument::ShaderArgument() ShaderArgument::ShaderArgument()
: m_argument_index(0u) : m_argument_index_specified(false),
m_argument_index(0u)
{
}
ShaderArgument::ShaderArgument(std::string argumentName)
: m_argument_name(std::move(argumentName)),
m_argument_index_specified(false),
m_argument_index(0u)
{ {
} }
ShaderArgument::ShaderArgument(std::string argumentName, const size_t argumentIndex) ShaderArgument::ShaderArgument(std::string argumentName, const size_t argumentIndex)
: m_argument_name(std::move(argumentName)), : m_argument_name(std::move(argumentName)),
m_argument_index_specified(true),
m_argument_index(argumentIndex) m_argument_index(argumentIndex)
{ {
} }

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@ -15,9 +15,11 @@ namespace techset
{ {
public: public:
std::string m_argument_name; std::string m_argument_name;
bool m_argument_index_specified;
size_t m_argument_index; size_t m_argument_index;
ShaderArgument(); ShaderArgument();
explicit ShaderArgument(std::string argumentName);
ShaderArgument(std::string argumentName, size_t argumentIndex); ShaderArgument(std::string argumentName, size_t argumentIndex);
}; };

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@ -56,7 +56,7 @@ namespace IW4
} }
else if (currentCodeConst->arrayCount > 0) else if (currentCodeConst->arrayCount > 0)
{ {
if (currentCodeConst->source <= static_cast<unsigned>(sourceIndexToFind) if (currentCodeConst->source <= sourceIndexToFind
&& static_cast<unsigned>(currentCodeConst->source) + currentCodeConst->arrayCount > static_cast<unsigned>(sourceIndexToFind)) && static_cast<unsigned>(currentCodeConst->source) + currentCodeConst->arrayCount > static_cast<unsigned>(sourceIndexToFind))
{ {
std::ostringstream ss; std::ostringstream ss;
@ -150,13 +150,13 @@ namespace IW4
if (codeDestAccessor != codeSourceAccessor) if (codeDestAccessor != codeSourceAccessor)
{ {
Indent(); Indent();
m_stream << codeDestAccessor << " = code." << codeSourceAccessor << ";\n"; m_stream << codeDestAccessor << " = constant." << codeSourceAccessor << ";\n";
} }
else else
{ {
#ifdef TECHSET_DEBUG #ifdef TECHSET_DEBUG
Indent(); Indent();
m_stream << "// Omitted due to matching accessors: " << codeDestAccessor << " = code." << codeSourceAccessor << ";\n"; m_stream << "// Omitted due to matching accessors: " << codeDestAccessor << " = constant." << codeSourceAccessor << ";\n";
#endif #endif
} }
} }
@ -177,13 +177,13 @@ namespace IW4
if (codeDestAccessor != codeSourceAccessor) if (codeDestAccessor != codeSourceAccessor)
{ {
Indent(); Indent();
m_stream << codeDestAccessor << " = code." << codeSourceAccessor << ";\n"; m_stream << codeDestAccessor << " = sampler." << codeSourceAccessor << ";\n";
} }
else else
{ {
#ifdef TECHSET_DEBUG #ifdef TECHSET_DEBUG
Indent(); Indent();
m_stream << "// Omitted due to matching accessors: " << codeDestAccessor << " = code." << codeSourceAccessor << ";\n"; m_stream << "// Omitted due to matching accessors: " << codeDestAccessor << " = sampler." << codeSourceAccessor << ";\n";
#endif #endif
} }
} }
@ -209,7 +209,23 @@ namespace IW4
else if (arg.type == MTL_ARG_MATERIAL_PIXEL_CONST || arg.type == MTL_ARG_MATERIAL_VERTEX_CONST || arg.type == MTL_ARG_MATERIAL_PIXEL_SAMPLER) else if (arg.type == MTL_ARG_MATERIAL_PIXEL_CONST || arg.type == MTL_ARG_MATERIAL_VERTEX_CONST || arg.type == MTL_ARG_MATERIAL_PIXEL_SAMPLER)
{ {
Indent(); Indent();
m_stream << codeDestAccessor << " = material.#0x" << std::hex << arg.u.nameHash << ";\n"; m_stream << codeDestAccessor << " = material.";
const auto knownMaterialSource = knownMaterialSourceNames.find(arg.u.nameHash);
if (knownMaterialSource != knownMaterialSourceNames.end())
{
m_stream << knownMaterialSource->second;
}
else
{
const auto shaderArgNameHash = Common::R_HashString(targetShaderArg->m_name.c_str(), 0u);
if (shaderArgNameHash == arg.u.nameHash)
m_stream << targetShaderArg->m_name;
else
m_stream << "#0x" << std::hex << arg.u.nameHash;
}
m_stream << ";\n";
} }
else else
{ {
@ -228,7 +244,7 @@ namespace IW4
{ {
const auto loadedVertexShaderFromOtherZone = GlobalAssetPool<MaterialVertexShader>::GetAssetByName(&vertexShader->name[1]); const auto loadedVertexShaderFromOtherZone = GlobalAssetPool<MaterialVertexShader>::GetAssetByName(&vertexShader->name[1]);
if(loadedVertexShaderFromOtherZone == nullptr) if (loadedVertexShaderFromOtherZone == nullptr)
{ {
// Cannot dump when shader is referenced due to unknown constant names and unknown version // Cannot dump when shader is referenced due to unknown constant names and unknown version
Indent(); Indent();
@ -387,7 +403,7 @@ namespace IW4
if (vertexDecl == nullptr) if (vertexDecl == nullptr)
return; return;
if(vertexDecl->name && vertexDecl->name[0] == ',') if (vertexDecl->name && vertexDecl->name[0] == ',')
{ {
const auto loadedVertexDeclFromOtherZone = GlobalAssetPool<MaterialVertexDeclaration>::GetAssetByName(&vertexDecl->name[1]); const auto loadedVertexDeclFromOtherZone = GlobalAssetPool<MaterialVertexDeclaration>::GetAssetByName(&vertexDecl->name[1]);