mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
Dump known material argument hashes
This commit is contained in:
parent
13c5ea2986
commit
7d2ca46cb1
@ -7,6 +7,20 @@ namespace IW4
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class Common
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{
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public:
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static constexpr uint32_t R_HashString(const char* string, const uint32_t hash)
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{
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const char* v2 = string; // edx@1
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char v3 = *string; // cl@1
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uint32_t result = hash;
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for (; *v2; v3 = *v2)
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{
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++v2;
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result = 33 * result ^ (v3 | 0x20);
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}
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return result;
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}
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static int StringTable_HashString(const char* str);
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static PackedTexCoords Vec2PackTexCoords(const vec2_t* in);
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@ -1125,7 +1125,7 @@ namespace IW4
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struct CodeConstantSource
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{
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const char* name;
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unsigned char source;
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MaterialConstantSource source;
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CodeConstantSource* subtable;
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int arrayCount;
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int arrayStride;
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@ -1,7 +1,9 @@
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#pragma once
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#include <unordered_map>
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#include <type_traits>
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#include "Game/IW4/CommonIW4.h"
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#include "Game/IW4/IW4.h"
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namespace IW4
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@ -274,4 +276,58 @@ namespace IW4
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{"spotShadowmapPixelAdjust", CONST_SRC_CODE_SPOT_SHADOWMAP_PIXEL_ADJUST, nullptr, 0, 0},
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{}
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};
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static constexpr std::pair<uint32_t, const char*> KnownMaterialSource(const char* name)
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{
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return std::make_pair(Common::R_HashString(name, 0u), name);
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}
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inline std::unordered_map knownMaterialSourceNames
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{
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KnownMaterialSource("colorMap"),
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KnownMaterialSource("colorMap0"),
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KnownMaterialSource("colorMap1"),
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KnownMaterialSource("colorMap2"),
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KnownMaterialSource("colorMap3"),
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KnownMaterialSource("colorMap4"),
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KnownMaterialSource("colorMap5"),
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KnownMaterialSource("colorMap6"),
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KnownMaterialSource("colorMap7"),
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KnownMaterialSource("normalMap"),
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KnownMaterialSource("normalMap0"),
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KnownMaterialSource("normalMap1"),
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KnownMaterialSource("normalMap2"),
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KnownMaterialSource("normalMap3"),
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KnownMaterialSource("normalMap4"),
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KnownMaterialSource("normalMap5"),
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KnownMaterialSource("normalMap6"),
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KnownMaterialSource("normalMap7"),
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KnownMaterialSource("specularMap"),
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KnownMaterialSource("specularMap0"),
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KnownMaterialSource("specularMap1"),
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KnownMaterialSource("specularMap2"),
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KnownMaterialSource("specularMap3"),
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KnownMaterialSource("specularMap4"),
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KnownMaterialSource("specularMap5"),
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KnownMaterialSource("specularMap6"),
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KnownMaterialSource("specularMap7"),
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KnownMaterialSource("detailMap"),
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KnownMaterialSource("detailMap0"),
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KnownMaterialSource("detailMap1"),
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KnownMaterialSource("detailMap2"),
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KnownMaterialSource("detailMap3"),
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KnownMaterialSource("detailMap4"),
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KnownMaterialSource("detailMap5"),
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KnownMaterialSource("detailMap6"),
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KnownMaterialSource("detailMap7"),
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KnownMaterialSource("attenuationMap"),
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KnownMaterialSource("attenuationMap0"),
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KnownMaterialSource("attenuationMap1"),
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KnownMaterialSource("attenuationMap2"),
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KnownMaterialSource("attenuationMap3"),
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KnownMaterialSource("attenuationMap4"),
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KnownMaterialSource("attenuationMap5"),
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KnownMaterialSource("attenuationMap6"),
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KnownMaterialSource("attenuationMap7"),
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};
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}
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@ -13,20 +13,82 @@
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#include "Pool/GlobalAssetPool.h"
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#include "Techset/TechniqueFileReader.h"
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#include "Techset/TechsetFileReader.h"
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#include "Shader/D3D9ShaderAnalyser.h"
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using namespace IW4;
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namespace IW4
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{
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class LoadedTechnique
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{
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public:
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MaterialTechnique* m_technique;
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std::vector<XAssetInfoGeneric*> m_dependencies;
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LoadedTechnique(MaterialTechnique* technique, std::vector<XAssetInfoGeneric*> dependencies)
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: m_technique(technique),
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m_dependencies(std::move(dependencies))
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{
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}
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};
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class TechniqueZoneLoadingState final : public IZoneAssetLoaderState
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{
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public:
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typedef const float (*literal_t)[4];
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private:
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std::unordered_map<std::string, std::unique_ptr<LoadedTechnique>> m_loaded_techniques;
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std::map<techset::ShaderArgumentLiteralSource, literal_t> m_allocated_literals;
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public:
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_NODISCARD const LoadedTechnique* FindLoadedTechnique(const std::string& techniqueName) const
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{
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const auto loadedTechnique = m_loaded_techniques.find(techniqueName);
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if (loadedTechnique != m_loaded_techniques.end())
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return loadedTechnique->second.get();
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return nullptr;
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}
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const LoadedTechnique* AddLoadedTechnique(std::string techniqueName, MaterialTechnique* technique, std::vector<XAssetInfoGeneric*> dependencies)
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{
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return m_loaded_techniques.emplace(std::make_pair(std::move(techniqueName), std::make_unique<LoadedTechnique>(technique, std::move(dependencies)))).first->second.get();
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}
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literal_t GetAllocatedLiteral(MemoryManager* memory, techset::ShaderArgumentLiteralSource source)
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{
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const auto& existingEntry = m_allocated_literals.find(source);
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if (existingEntry != m_allocated_literals.end())
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return existingEntry->second;
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auto* newLiteral = static_cast<float(*)[4]>(memory->Alloc(sizeof(float) * 4u));
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(*newLiteral)[0] = source.m_value[0];
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(*newLiteral)[1] = source.m_value[1];
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(*newLiteral)[2] = source.m_value[2];
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(*newLiteral)[3] = source.m_value[3];
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m_allocated_literals.emplace(std::make_pair(source, newLiteral));
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return newLiteral;
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}
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};
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class TechniqueCreator final : public techset::ITechniqueDefinitionAcceptor
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{
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MemoryManager* const m_memory;
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IAssetLoadingManager* const m_manager;
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TechniqueZoneLoadingState* const m_zone_state;
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public:
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struct Pass
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{
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XAssetInfo<MaterialVertexShader>* m_vertex_shader;
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std::unique_ptr<d3d9::ShaderInfo> m_vertex_shader_info;
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XAssetInfo<MaterialPixelShader>* m_pixel_shader;
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std::unique_ptr<d3d9::ShaderInfo> m_pixel_shader_info;
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MaterialVertexDeclaration m_vertex_decl;
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std::vector<MaterialShaderArgument> m_arguments;
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@ -41,8 +103,10 @@ namespace IW4
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std::vector<Pass> m_passes;
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std::vector<XAssetInfoGeneric*> m_dependencies;
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explicit TechniqueCreator(IAssetLoadingManager* manager)
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: m_manager(manager)
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TechniqueCreator(MemoryManager* memory, IAssetLoadingManager* manager, TechniqueZoneLoadingState* zoneState)
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: m_memory(memory),
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m_manager(manager),
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m_zone_state(zoneState)
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{
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m_passes.emplace_back();
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}
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@ -66,9 +130,13 @@ namespace IW4
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return false;
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}
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assert(!m_passes.empty());
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auto& pass = m_passes.at(m_passes.size() - 1);
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pass.m_vertex_shader = reinterpret_cast<XAssetInfo<MaterialVertexShader>*>(vertexShaderDependency);
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const auto& shaderLoadDef = pass.m_vertex_shader->Asset()->prog.loadDef;
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pass.m_vertex_shader_info = d3d9::ShaderAnalyser::GetShaderInfo(shaderLoadDef.program, shaderLoadDef.programSize * sizeof(uint32_t));
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return true;
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}
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@ -81,19 +149,295 @@ namespace IW4
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return false;
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}
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assert(!m_passes.empty());
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auto& pass = m_passes.at(m_passes.size() - 1);
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pass.m_pixel_shader = reinterpret_cast<XAssetInfo<MaterialPixelShader>*>(pixelShaderDependency);
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const auto& shaderLoadDef = pass.m_pixel_shader->Asset()->prog.loadDef;
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pass.m_pixel_shader_info = d3d9::ShaderAnalyser::GetShaderInfo(shaderLoadDef.program, shaderLoadDef.programSize * sizeof(uint32_t));
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return true;
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}
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bool AcceptShaderCodeArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentCodeSource source, std::string& errorMessage) override
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static bool IsSamplerConstant(const d3d9::ShaderConstant& constant)
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{
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return constant.m_type == d3d9::ParameterType::SAMPLER
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|| constant.m_type == d3d9::ParameterType::SAMPLER_1D
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|| constant.m_type == d3d9::ParameterType::SAMPLER_2D
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|| constant.m_type == d3d9::ParameterType::SAMPLER_3D
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|| constant.m_type == d3d9::ParameterType::SAMPLER_CUBE;
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}
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static const CodeConstantSource* FindCodeConstantSource(const std::vector<std::string>& accessors, const CodeConstantSource* sourceTable)
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{
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const CodeConstantSource* foundSource = nullptr;
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const CodeConstantSource* currentTable = sourceTable;
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for (const auto& accessor : accessors)
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{
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if (currentTable == nullptr)
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return nullptr;
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while (true)
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{
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if (currentTable->name == nullptr)
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return nullptr;
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if (accessor == currentTable->name)
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break;
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currentTable++;
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}
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foundSource = currentTable;
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currentTable = currentTable->subtable;
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}
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return foundSource;
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}
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static const CodeSamplerSource* FindCodeSamplerSource(const std::vector<std::string>& accessors, const CodeSamplerSource* sourceTable)
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{
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const CodeSamplerSource* foundSource = nullptr;
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const CodeSamplerSource* currentTable = sourceTable;
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for (const auto& accessor : accessors)
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{
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if (currentTable == nullptr)
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return nullptr;
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while (true)
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{
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if (currentTable->name == nullptr)
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return nullptr;
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if (accessor == currentTable->name)
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break;
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currentTable++;
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}
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foundSource = currentTable;
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currentTable = currentTable->subtable;
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}
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return foundSource;
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}
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bool AcceptVertexShaderCodeArgument(techset::ShaderArgument shaderArgument, const techset::ShaderArgumentCodeSource& source, std::string& errorMessage)
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{
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assert(!m_passes.empty());
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auto& pass = m_passes.at(m_passes.size() - 1);
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if (!pass.m_vertex_shader_info)
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{
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errorMessage = "Shader not specified";
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return false;
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}
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const auto& shaderInfo = *pass.m_vertex_shader_info;
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const auto matchingShaderConstant = std::find_if(shaderInfo.m_constants.begin(), shaderInfo.m_constants.end(), [&shaderArgument](const d3d9::ShaderConstant& constant)
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{
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return constant.m_name == shaderArgument.m_argument_name;
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});
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if (matchingShaderConstant == shaderInfo.m_constants.end())
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{
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errorMessage = "Could not find argument in shader";
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return false;
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}
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const auto constantIsSampler = IsSamplerConstant(*matchingShaderConstant);
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if (constantIsSampler)
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{
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errorMessage = "Vertex sampler are unsupported";
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return false;
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}
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MaterialShaderArgument argument{};
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argument.type = MTL_ARG_CODE_VERTEX_CONST;
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argument.dest = static_cast<uint16_t>(matchingShaderConstant->m_register_index);
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const CodeConstantSource* constantSource = FindCodeConstantSource(source.m_accessors, s_codeConsts);
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if (!constantSource)
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constantSource = FindCodeConstantSource(source.m_accessors, s_defaultCodeConsts);
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if (!constantSource)
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{
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errorMessage = "Unknown code constant";
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return false;
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}
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if (constantSource->arrayCount > 0)
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{
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if (!source.m_index_accessor_specified)
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{
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errorMessage = "Code constant must have array index specified";
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return false;
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}
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if (source.m_index_accessor >= static_cast<size_t>(constantSource->arrayCount))
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{
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errorMessage = "Code constant array index out of bounds";
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return false;
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}
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argument.u.codeConst.index = static_cast<uint16_t>(constantSource->source + source.m_index_accessor);
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}
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else if (source.m_index_accessor_specified)
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{
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errorMessage = "Code constant cannot have array index specified";
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return false;
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}
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else
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{
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argument.u.codeConst.index = static_cast<uint16_t>(constantSource->source);
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}
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argument.u.codeConst.firstRow = 0u;
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argument.u.codeConst.rowCount = static_cast<unsigned char>(matchingShaderConstant->m_type_rows);
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pass.m_arguments.push_back(argument);
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return true;
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}
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bool AcceptShaderLiteralArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentLiteralSource source, std::string& errorMessage) override
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bool AcceptPixelShaderCodeArgument(techset::ShaderArgument shaderArgument, const techset::ShaderArgumentCodeSource& source, std::string& errorMessage)
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{
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assert(!m_passes.empty());
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auto& pass = m_passes.at(m_passes.size() - 1);
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if (!pass.m_pixel_shader_info)
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{
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errorMessage = "Shader not specified";
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return false;
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}
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const auto& shaderInfo = *pass.m_pixel_shader_info;
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const auto matchingShaderConstant = std::find_if(shaderInfo.m_constants.begin(), shaderInfo.m_constants.end(), [&shaderArgument](const d3d9::ShaderConstant& constant)
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{
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return constant.m_name == shaderArgument.m_argument_name;
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});
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if (matchingShaderConstant == shaderInfo.m_constants.end())
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{
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errorMessage = "Could not find argument in shader";
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return false;
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}
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const auto constantIsSampler = IsSamplerConstant(*matchingShaderConstant);
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MaterialShaderArgument argument{};
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argument.type = constantIsSampler ? MTL_ARG_CODE_PIXEL_SAMPLER : MTL_ARG_CODE_PIXEL_CONST;
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argument.dest = static_cast<uint16_t>(matchingShaderConstant->m_register_index);
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unsigned sourceIndex, arrayCount;
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if (constantIsSampler)
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{
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const CodeSamplerSource* samplerSource = FindCodeSamplerSource(source.m_accessors, s_codeSamplers);
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if (!samplerSource)
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samplerSource = FindCodeSamplerSource(source.m_accessors, s_defaultCodeSamplers);
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if (!samplerSource)
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{
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errorMessage = "Unknown code sampler";
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return false;
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}
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sourceIndex = static_cast<unsigned>(samplerSource->source);
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arrayCount = static_cast<unsigned>(samplerSource->arrayCount);
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}
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else
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{
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const CodeConstantSource* constantSource = FindCodeConstantSource(source.m_accessors, s_codeConsts);
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if (!constantSource)
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constantSource = FindCodeConstantSource(source.m_accessors, s_defaultCodeConsts);
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if (!constantSource)
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{
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errorMessage = "Unknown code constant";
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return false;
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}
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sourceIndex = static_cast<unsigned>(constantSource->source);
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arrayCount = static_cast<unsigned>(constantSource->arrayCount);
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}
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if (arrayCount > 0u)
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{
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if (!source.m_index_accessor_specified)
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{
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errorMessage = "Code constant must have array index specified";
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return false;
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}
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if (source.m_index_accessor >= arrayCount)
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{
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errorMessage = "Code constant array index out of bounds";
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return false;
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}
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argument.u.codeConst.index = static_cast<uint16_t>(sourceIndex + source.m_index_accessor);
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}
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else if (source.m_index_accessor_specified)
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{
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errorMessage = "Code constant cannot have array index specified";
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return false;
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}
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else
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{
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argument.u.codeConst.index = static_cast<uint16_t>(sourceIndex);
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}
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argument.u.codeConst.firstRow = 0u;
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argument.u.codeConst.rowCount = static_cast<unsigned char>(matchingShaderConstant->m_type_rows);
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pass.m_arguments.push_back(argument);
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return true;
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}
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bool AcceptShaderCodeArgument(const techset::ShaderSelector shader, const techset::ShaderArgument shaderArgument, const techset::ShaderArgumentCodeSource source,
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std::string& errorMessage) override
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{
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if (shader == techset::ShaderSelector::VERTEX_SHADER)
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return AcceptVertexShaderCodeArgument(shaderArgument, source, errorMessage);
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assert(shader == techset::ShaderSelector::PIXEL_SHADER);
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return AcceptPixelShaderCodeArgument(shaderArgument, source, errorMessage);
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}
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bool AcceptShaderLiteralArgument(const techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentLiteralSource source, std::string& errorMessage) override
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{
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assert(!m_passes.empty());
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auto& pass = m_passes.at(m_passes.size() - 1);
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MaterialShaderArgument argument{};
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const d3d9::ShaderInfo* shaderInfo;
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if (shader == techset::ShaderSelector::VERTEX_SHADER)
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{
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argument.type = MTL_ARG_LITERAL_VERTEX_CONST;
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shaderInfo = pass.m_vertex_shader_info.get();
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}
|
||||
else
|
||||
{
|
||||
assert(shader == techset::ShaderSelector::PIXEL_SHADER);
|
||||
argument.type = MTL_ARG_LITERAL_PIXEL_CONST;
|
||||
shaderInfo = pass.m_pixel_shader_info.get();
|
||||
}
|
||||
|
||||
if (!shaderInfo)
|
||||
{
|
||||
errorMessage = "Shader not specified";
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto matchingShaderConstant = std::find_if(shaderInfo->m_constants.begin(), shaderInfo->m_constants.end(), [&shaderArgument](const d3d9::ShaderConstant& constant)
|
||||
{
|
||||
return constant.m_name == shaderArgument.m_argument_name;
|
||||
});
|
||||
|
||||
argument.dest = static_cast<uint16_t>(matchingShaderConstant->m_register_index);
|
||||
argument.u.literalConst = m_zone_state->GetAllocatedLiteral(m_memory, source);
|
||||
pass.m_arguments.push_back(argument);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -108,39 +452,6 @@ namespace IW4
|
||||
}
|
||||
};
|
||||
|
||||
class LoadedTechnique
|
||||
{
|
||||
public:
|
||||
MaterialTechnique* m_technique;
|
||||
std::vector<XAssetInfoGeneric*> m_dependencies;
|
||||
|
||||
LoadedTechnique(MaterialTechnique* technique, std::vector<XAssetInfoGeneric*> dependencies)
|
||||
: m_technique(technique),
|
||||
m_dependencies(std::move(dependencies))
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class TechniqueZoneLoadingState final : public IZoneAssetLoaderState
|
||||
{
|
||||
std::unordered_map<std::string, std::unique_ptr<LoadedTechnique>> m_loaded_techniques;
|
||||
|
||||
public:
|
||||
_NODISCARD const LoadedTechnique* FindLoadedTechnique(const std::string& techniqueName) const
|
||||
{
|
||||
const auto loadedTechnique = m_loaded_techniques.find(techniqueName);
|
||||
if (loadedTechnique != m_loaded_techniques.end())
|
||||
return loadedTechnique->second.get();
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const LoadedTechnique* AddLoadedTechnique(std::string techniqueName, MaterialTechnique* technique, std::vector<XAssetInfoGeneric*> dependencies)
|
||||
{
|
||||
return m_loaded_techniques.emplace(std::make_pair(std::move(techniqueName), std::make_unique<LoadedTechnique>(technique, std::move(dependencies)))).first->second.get();
|
||||
}
|
||||
};
|
||||
|
||||
class TechniqueLoader
|
||||
{
|
||||
ISearchPath* m_search_path;
|
||||
@ -155,6 +466,28 @@ namespace IW4
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
void ConvertPass(MaterialPass& out, const TechniqueCreator::Pass& in)
|
||||
{
|
||||
out.vertexShader = in.m_vertex_shader->Asset();
|
||||
out.pixelShader = in.m_pixel_shader->Asset();
|
||||
}
|
||||
|
||||
MaterialTechnique* ConvertTechnique(const std::string& techniqueName, const std::vector<TechniqueCreator::Pass>& passes)
|
||||
{
|
||||
assert(!passes.empty());
|
||||
// TODO: Load technique or use previously loaded one
|
||||
const auto techniqueSize = sizeof(MaterialTechnique) + (passes.size() - 1u) * sizeof(MaterialPass);
|
||||
auto* technique = static_cast<MaterialTechnique*>(m_memory->Alloc(techniqueSize));
|
||||
memset(technique, 0, techniqueSize);
|
||||
technique->name = m_memory->Dup(techniqueName.c_str());
|
||||
technique->passCount = static_cast<uint16_t>(passes.size());
|
||||
|
||||
for (auto i = 0u; i < passes.size(); i++)
|
||||
ConvertPass(technique->passArray[i], passes.at(i));
|
||||
|
||||
return technique;
|
||||
}
|
||||
|
||||
MaterialTechnique* LoadTechniqueFromRaw(const std::string& techniqueName, std::vector<XAssetInfoGeneric*>& dependencies)
|
||||
{
|
||||
const auto techniqueFileName = GetTechniqueFileName(techniqueName);
|
||||
@ -162,12 +495,12 @@ namespace IW4
|
||||
if (!file.IsOpen())
|
||||
return nullptr;
|
||||
|
||||
TechniqueCreator creator(m_manager);
|
||||
techset::TechniqueFileReader reader(*file.m_stream, techniqueFileName, &creator);
|
||||
TechniqueCreator creator(m_memory, m_manager, m_zone_state);
|
||||
const techset::TechniqueFileReader reader(*file.m_stream, techniqueFileName, &creator);
|
||||
if (!reader.ReadTechniqueDefinition())
|
||||
return nullptr;
|
||||
// TODO: Load technique or use previously loaded one
|
||||
return nullptr;
|
||||
|
||||
return ConvertTechnique(techniqueName, creator.m_passes);
|
||||
}
|
||||
|
||||
public:
|
||||
@ -187,7 +520,7 @@ namespace IW4
|
||||
|
||||
std::vector<XAssetInfoGeneric*> dependencies;
|
||||
auto* techniqueFromRaw = LoadTechniqueFromRaw(techniqueName, dependencies);
|
||||
if (technique == nullptr)
|
||||
if (techniqueFromRaw == nullptr)
|
||||
return nullptr;
|
||||
|
||||
return m_zone_state->AddLoadedTechnique(techniqueName, techniqueFromRaw, dependencies);
|
||||
|
@ -61,18 +61,26 @@ namespace techset
|
||||
}).Tag(TAG_CODE);
|
||||
}
|
||||
|
||||
static std::unique_ptr<matcher_t> LiteralValueMatchers(const SimpleMatcherFactory& create)
|
||||
{
|
||||
return create.Or({
|
||||
create.FloatingPoint(),
|
||||
create.Integer()
|
||||
}).Capture(CAPTURE_LITERAL_VALUE);
|
||||
}
|
||||
|
||||
static std::unique_ptr<matcher_t> LiteralMatchers(const SimpleMatcherFactory& create)
|
||||
{
|
||||
return create.And({
|
||||
create.Keyword("float4"),
|
||||
create.Char('('),
|
||||
create.FloatingPoint().Capture(CAPTURE_LITERAL_VALUE),
|
||||
LiteralValueMatchers(create),
|
||||
create.Char(','),
|
||||
create.FloatingPoint().Capture(CAPTURE_LITERAL_VALUE),
|
||||
LiteralValueMatchers(create),
|
||||
create.Char(','),
|
||||
create.FloatingPoint().Capture(CAPTURE_LITERAL_VALUE),
|
||||
LiteralValueMatchers(create),
|
||||
create.Char(','),
|
||||
create.FloatingPoint().Capture(CAPTURE_LITERAL_VALUE),
|
||||
LiteralValueMatchers(create),
|
||||
create.Char(')'),
|
||||
}).Tag(TAG_LITERAL);
|
||||
}
|
||||
@ -142,7 +150,14 @@ namespace techset
|
||||
{
|
||||
float value[4];
|
||||
for (float& i : value)
|
||||
i = static_cast<float>(result.NextCapture(CAPTURE_LITERAL_VALUE).FloatingPointValue());
|
||||
{
|
||||
const auto& literalValueToken = result.NextCapture(CAPTURE_LITERAL_VALUE);
|
||||
|
||||
if (literalValueToken.m_type == SimpleParserValueType::FLOATING_POINT)
|
||||
i = static_cast<float>(literalValueToken.FloatingPointValue());
|
||||
else
|
||||
i = static_cast<float>(literalValueToken.IntegerValue());
|
||||
}
|
||||
|
||||
const ShaderArgumentLiteralSource source(value);
|
||||
std::string errorMessage;
|
||||
@ -174,16 +189,17 @@ namespace techset
|
||||
|
||||
const auto& shaderArgumentNameToken = result.NextCapture(CAPTURE_SHADER_ARGUMENT);
|
||||
|
||||
size_t index = 0u;
|
||||
ShaderArgument arg;
|
||||
if (result.HasNextCapture(CAPTURE_SHADER_INDEX))
|
||||
{
|
||||
const auto& shaderArgumentIndexToken = result.NextCapture(CAPTURE_SHADER_INDEX);
|
||||
if (shaderArgumentIndexToken.IntegerValue() < 0)
|
||||
throw ParsingException(shaderArgumentIndexToken.GetPos(), "Index cannot be negative");
|
||||
index = static_cast<size_t>(shaderArgumentIndexToken.IntegerValue());
|
||||
const auto index = static_cast<size_t>(shaderArgumentIndexToken.IntegerValue());
|
||||
arg = ShaderArgument(shaderArgumentNameToken.IdentifierValue(), index);
|
||||
}
|
||||
|
||||
ShaderArgument arg(shaderArgumentNameToken.IdentifierValue(), index);
|
||||
else
|
||||
arg = ShaderArgument(shaderArgumentNameToken.IdentifierValue());
|
||||
|
||||
const auto typeTag = result.NextTag();
|
||||
assert(typeTag == TAG_CODE || typeTag == TAG_LITERAL || typeTag == TAG_MATERIAL);
|
||||
|
@ -3,12 +3,21 @@
|
||||
using namespace techset;
|
||||
|
||||
ShaderArgument::ShaderArgument()
|
||||
: m_argument_index(0u)
|
||||
: m_argument_index_specified(false),
|
||||
m_argument_index(0u)
|
||||
{
|
||||
}
|
||||
|
||||
ShaderArgument::ShaderArgument(std::string argumentName)
|
||||
: m_argument_name(std::move(argumentName)),
|
||||
m_argument_index_specified(false),
|
||||
m_argument_index(0u)
|
||||
{
|
||||
}
|
||||
|
||||
ShaderArgument::ShaderArgument(std::string argumentName, const size_t argumentIndex)
|
||||
: m_argument_name(std::move(argumentName)),
|
||||
m_argument_index_specified(true),
|
||||
m_argument_index(argumentIndex)
|
||||
{
|
||||
}
|
||||
|
@ -15,9 +15,11 @@ namespace techset
|
||||
{
|
||||
public:
|
||||
std::string m_argument_name;
|
||||
bool m_argument_index_specified;
|
||||
size_t m_argument_index;
|
||||
|
||||
ShaderArgument();
|
||||
explicit ShaderArgument(std::string argumentName);
|
||||
ShaderArgument(std::string argumentName, size_t argumentIndex);
|
||||
};
|
||||
|
||||
|
@ -56,7 +56,7 @@ namespace IW4
|
||||
}
|
||||
else if (currentCodeConst->arrayCount > 0)
|
||||
{
|
||||
if (currentCodeConst->source <= static_cast<unsigned>(sourceIndexToFind)
|
||||
if (currentCodeConst->source <= sourceIndexToFind
|
||||
&& static_cast<unsigned>(currentCodeConst->source) + currentCodeConst->arrayCount > static_cast<unsigned>(sourceIndexToFind))
|
||||
{
|
||||
std::ostringstream ss;
|
||||
@ -150,13 +150,13 @@ namespace IW4
|
||||
if (codeDestAccessor != codeSourceAccessor)
|
||||
{
|
||||
Indent();
|
||||
m_stream << codeDestAccessor << " = code." << codeSourceAccessor << ";\n";
|
||||
m_stream << codeDestAccessor << " = constant." << codeSourceAccessor << ";\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef TECHSET_DEBUG
|
||||
Indent();
|
||||
m_stream << "// Omitted due to matching accessors: " << codeDestAccessor << " = code." << codeSourceAccessor << ";\n";
|
||||
m_stream << "// Omitted due to matching accessors: " << codeDestAccessor << " = constant." << codeSourceAccessor << ";\n";
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -177,13 +177,13 @@ namespace IW4
|
||||
if (codeDestAccessor != codeSourceAccessor)
|
||||
{
|
||||
Indent();
|
||||
m_stream << codeDestAccessor << " = code." << codeSourceAccessor << ";\n";
|
||||
m_stream << codeDestAccessor << " = sampler." << codeSourceAccessor << ";\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef TECHSET_DEBUG
|
||||
Indent();
|
||||
m_stream << "// Omitted due to matching accessors: " << codeDestAccessor << " = code." << codeSourceAccessor << ";\n";
|
||||
m_stream << "// Omitted due to matching accessors: " << codeDestAccessor << " = sampler." << codeSourceAccessor << ";\n";
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -209,7 +209,23 @@ namespace IW4
|
||||
else if (arg.type == MTL_ARG_MATERIAL_PIXEL_CONST || arg.type == MTL_ARG_MATERIAL_VERTEX_CONST || arg.type == MTL_ARG_MATERIAL_PIXEL_SAMPLER)
|
||||
{
|
||||
Indent();
|
||||
m_stream << codeDestAccessor << " = material.#0x" << std::hex << arg.u.nameHash << ";\n";
|
||||
m_stream << codeDestAccessor << " = material.";
|
||||
|
||||
const auto knownMaterialSource = knownMaterialSourceNames.find(arg.u.nameHash);
|
||||
if (knownMaterialSource != knownMaterialSourceNames.end())
|
||||
{
|
||||
m_stream << knownMaterialSource->second;
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto shaderArgNameHash = Common::R_HashString(targetShaderArg->m_name.c_str(), 0u);
|
||||
if (shaderArgNameHash == arg.u.nameHash)
|
||||
m_stream << targetShaderArg->m_name;
|
||||
else
|
||||
m_stream << "#0x" << std::hex << arg.u.nameHash;
|
||||
}
|
||||
|
||||
m_stream << ";\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -228,7 +244,7 @@ namespace IW4
|
||||
{
|
||||
const auto loadedVertexShaderFromOtherZone = GlobalAssetPool<MaterialVertexShader>::GetAssetByName(&vertexShader->name[1]);
|
||||
|
||||
if(loadedVertexShaderFromOtherZone == nullptr)
|
||||
if (loadedVertexShaderFromOtherZone == nullptr)
|
||||
{
|
||||
// Cannot dump when shader is referenced due to unknown constant names and unknown version
|
||||
Indent();
|
||||
@ -387,7 +403,7 @@ namespace IW4
|
||||
if (vertexDecl == nullptr)
|
||||
return;
|
||||
|
||||
if(vertexDecl->name && vertexDecl->name[0] == ',')
|
||||
if (vertexDecl->name && vertexDecl->name[0] == ',')
|
||||
{
|
||||
const auto loadedVertexDeclFromOtherZone = GlobalAssetPool<MaterialVertexDeclaration>::GetAssetByName(&vertexDecl->name[1]);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user