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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-23 13:12:06 +00:00

Update T6 json material loading to include JSON being passed directy instead of a stream.

This commit is contained in:
LJW-Dev
2025-10-08 21:10:07 +08:00
parent 0662f2adbe
commit 7dced5f9d5
2 changed files with 28 additions and 17 deletions

View File

@@ -32,9 +32,7 @@
#include <format> #include <format>
#include <iostream> #include <iostream>
#include <nlohmann/json.hpp>
using namespace nlohmann;
using namespace GAME; using namespace GAME;
namespace namespace
@@ -42,19 +40,17 @@ namespace
class JsonLoader class JsonLoader
{ {
public: public:
JsonLoader(std::istream& stream, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration) JsonLoader(MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
: m_stream(stream), : m_memory(memory),
m_memory(memory),
m_context(context), m_context(context),
m_registration(registration) m_registration(registration)
{ {
} }
bool Load(Material& material) const bool Load(json& jRoot, Material& material) const
{ {
const auto jRoot = json::parse(m_stream); std::string type;
std::string type; unsigned version;
unsigned version;
jRoot.at("_type").get_to(type); jRoot.at("_type").get_to(type);
jRoot.at("_version").get_to(version); jRoot.at("_version").get_to(version);
@@ -505,7 +501,6 @@ namespace
return true; return true;
} }
std::istream& m_stream;
MemoryManager& m_memory; MemoryManager& m_memory;
AssetCreationContext& m_context; AssetCreationContext& m_context;
AssetRegistration<AssetMaterial>& m_registration; AssetRegistration<AssetMaterial>& m_registration;
@@ -515,10 +510,20 @@ namespace
namespace GAME namespace GAME
{ {
bool LoadMaterialAsJson( bool LoadMaterialAsJson(
std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration) std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
{ {
const JsonLoader loader(stream, memory, context, registration); const JsonLoader loader(memory, context, registration);
return loader.Load(material); auto jRoot = json::parse(stream);
}
return loader.Load(jRoot, material);
}
bool LoadMaterialAsJson(
json& json, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
{
const JsonLoader loader(memory, context, registration);
return loader.Load(json, material);
}
} // namespace GAME } // namespace GAME

View File

@@ -15,9 +15,15 @@
#include "Utils/MemoryManager.h" #include "Utils/MemoryManager.h"
#include <istream> #include <istream>
#include <nlohmann/json.hpp>
using namespace nlohmann;
namespace GAME namespace GAME
{ {
bool LoadMaterialAsJson( bool LoadMaterialAsJson(
std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration); std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration);
bool LoadMaterialAsJson(
json& json, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration);
} // namespace GAME } // namespace GAME