diff --git a/src/Common/Game/IW4/IW4_Assets.h b/src/Common/Game/IW4/IW4_Assets.h index 255664ae..cdf63562 100644 --- a/src/Common/Game/IW4/IW4_Assets.h +++ b/src/Common/Game/IW4/IW4_Assets.h @@ -1463,7 +1463,7 @@ namespace IW4 TECHNIQUE_FLAG_8 = 0x8, // build_floatz only TECHNIQUE_FLAG_10 = 0x10, // build_shadowmap_depth + build_shadowmap_model only TECHNIQUE_FLAG_20 = 0x20, // techniques with _i_ in its name (all use texcoord[1] in decl -> other optional stream sources are not used at all so might be any optional) - TECHNIQUE_FLAG_40 = 0x40, // uses code constant light.spotDir or light.spotFactors + TECHNIQUE_FLAG_40 = 0x40, // uses code constant light.spotDir or light.spotFactors (also when using outdoor sampler?) TECHNIQUE_FLAG_80 = 0x80, // uses floatZ sampler and does not have 0x100 flag TECHNIQUE_FLAG_100 = 0x100, // distortion_scale_zfeather_dtex + distortion_scale_ua_zfeather + distortion_scale_zfeather TECHNIQUE_FLAG_200 = 0x200, // ?