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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 16:52:35 +00:00

feat: load xmodels from GLTF and link them, xmodel collision not working yet.

This commit is contained in:
LJW-Dev
2026-03-20 10:54:30 +08:00
committed by Jan Laupetin
parent 7a9d1fa7cb
commit 7ea2ebedbb
8 changed files with 346 additions and 129 deletions
+115 -3
View File
@@ -32,6 +32,16 @@ namespace
unsigned m_index_accessor;
};
void RhcToLhcQuaternion(float (&coords)[4])
{
const float two[4]{coords[0], coords[1], coords[2], coords[3]};
coords[0] = two[0];
coords[1] = -two[2];
coords[2] = two[1];
coords[3] = two[3];
}
void RhcToLhcCoordinates(float (&coords)[3])
{
const float two[3]{coords[0], coords[1], coords[2]};
@@ -392,8 +402,110 @@ namespace
return true;
}
bool addXModelNode(const gltf::JsonNode& node)
void calculateXmodelBounds(BSPXModel& xmodel, std::optional<int> meshIndex, Eigen::Matrix4f& nodeMatrix, const JsonRoot& jRoot)
{
if (meshIndex)
{
xmodel.areBoundsValid = true;
Eigen::Vector4f position(0, 0, 0, 1.0f);
Eigen::Vector4f transformedPosition = nodeMatrix * position;
xmodel.mins.x = transformedPosition.x();
xmodel.mins.y = transformedPosition.y();
xmodel.mins.z = transformedPosition.z();
xmodel.maxs.x = transformedPosition.x();
xmodel.maxs.y = transformedPosition.y();
xmodel.maxs.z = transformedPosition.z();
RhcToLhcCoordinates(xmodel.mins.v);
RhcToLhcCoordinates(xmodel.maxs.v);
const auto& mesh = jRoot.meshes.value()[*meshIndex];
for (size_t primIdx = 0; primIdx < mesh.primitives.size(); primIdx++)
{
const auto& primitive = mesh.primitives.at(primIdx);
if (!primitive.attributes.POSITION)
throw GltfLoadException("Requires primitives attribute POSITION");
// clang-format off
const auto* positionAccessor = GetAccessorForIndex(
"POSITION",
primitive.attributes.POSITION,
{ JsonAccessorType::VEC3 },
{ JsonAccessorComponentType::FLOAT }
).value_or(nullptr);
// clang-format on
assert(positionAccessor != nullptr);
for (size_t vertexIndex = 0u; vertexIndex < positionAccessor->GetCount(); vertexIndex++)
{
vec3_t vertex;
if (!positionAccessor->GetFloatVec3(vertexIndex, vertex.v))
assert(false);
Eigen::Vector4f position(vertex.x, vertex.y, vertex.z, 1.0f);
Eigen::Vector4f transformedPosition = nodeMatrix * position;
vertex.x = transformedPosition.x();
vertex.y = transformedPosition.y();
vertex.z = transformedPosition.z();
RhcToLhcCoordinates(vertex.v);
if (vertexIndex == 0 && primIdx == 0)
{
xmodel.mins = vertex;
xmodel.maxs = vertex;
}
else
BSPUtil::updateAABBWithPoint(vertex, xmodel.mins, xmodel.maxs);
}
}
}
else
{
xmodel.areBoundsValid = false;
xmodel.mins.x = 0.0f;
xmodel.mins.y = 0.0f;
xmodel.mins.z = 0.0f;
xmodel.maxs.x = 0.0f;
xmodel.maxs.y = 0.0f;
xmodel.maxs.z = 0.0f;
}
}
bool addXModelNode(const JsonRoot& jRoot, const gltf::JsonNode& node)
{
assert(node.extras);
assert(node.extras->xmodel);
Eigen::Matrix4f nodeMatrix = createNodeMatrix(node);
BSPXModel xmodel;
if (node.extras->xmodel->size() == 0)
throw GltfLoadException("Xmodel has no name.");
xmodel.name = *node.extras->xmodel;
Eigen::Vector4f position(0, 0, 0, 1.0f);
Eigen::Vector4f transformedPosition = nodeMatrix * position;
xmodel.origin.x = transformedPosition.x();
xmodel.origin.y = transformedPosition.y();
xmodel.origin.z = transformedPosition.z();
RhcToLhcCoordinates(xmodel.origin.v);
Eigen::Affine3f affineTransform(nodeMatrix);
Eigen::Quaternionf rotationQuat(affineTransform.rotation());
rotationQuat.normalize();
xmodel.rotationQuaternion.x = rotationQuat.x();
xmodel.rotationQuaternion.y = rotationQuat.y();
xmodel.rotationQuaternion.z = rotationQuat.z();
xmodel.rotationQuaternion.w = rotationQuat.w(); // Eigen is WXYZ, game is XYZW
RhcToLhcQuaternion(xmodel.rotationQuaternion.v);
con::warn("XModels don't support scale currently, keep it at 1 in your editor");
xmodel.scale = 1.0f;
calculateXmodelBounds(xmodel, node.mesh, nodeMatrix, jRoot);
m_curr_bsp_world->xmodels.emplace_back(xmodel);
return true;
}
@@ -447,8 +559,8 @@ namespace
if (node.extras)
{
if (m_is_world_gfx && node.extras->xmodel)
return addXModelNode(node);
if (node.extras->xmodel)
return addXModelNode(jRoot, node);
if (m_is_world_gfx && node.extras->spawnpoint)
return addSpawnPointNode(node);