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feat: support gltf bone rotation as matrix notation
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149a24b544
commit
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@ -25,12 +25,13 @@ namespace gltf
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std::optional<std::array<float, 3>> translation;
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std::optional<std::array<float, 4>> rotation;
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std::optional<std::array<float, 3>> scale;
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std::optional<std::array<float, 16>> matrix;
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std::optional<std::vector<unsigned>> children;
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std::optional<unsigned> skin;
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std::optional<unsigned> mesh;
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};
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NLOHMANN_DEFINE_TYPE_EXTENSION(JsonNode, name, translation, rotation, scale, children, skin, mesh);
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NLOHMANN_DEFINE_TYPE_EXTENSION(JsonNode, name, translation, rotation, scale, matrix, children, skin, mesh);
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class JsonBuffer
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{
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@ -411,6 +411,77 @@ namespace
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return std::nullopt;
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}
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static void ApplyNodeMatrixTRS(XModelBone& bone, const JsonNode& node)
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{
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const auto matrix = Eigen::Matrix4f({
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{(*node.matrix)[0], (*node.matrix)[4], (*node.matrix)[8], (*node.matrix)[12]},
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{(*node.matrix)[1], (*node.matrix)[5], (*node.matrix)[9], (*node.matrix)[13]},
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{(*node.matrix)[2], (*node.matrix)[6], (*node.matrix)[10], (*node.matrix)[14]},
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{(*node.matrix)[3], (*node.matrix)[7], (*node.matrix)[11], (*node.matrix)[15]}
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});
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Eigen::Affine3f transform(matrix);
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const auto translation = transform.translation();
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bone.localOffset[0] = translation.x();
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bone.localOffset[1] = -translation.z();
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bone.localOffset[2] = translation.y();
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const auto rotation = transform.rotation();
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const auto rotationQuat = Eigen::Quaternionf(rotation);
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bone.localRotation.x = rotationQuat.x();
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bone.localRotation.y = -rotationQuat.z();
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bone.localRotation.z = rotationQuat.y();
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bone.localRotation.w = rotationQuat.w();
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bone.scale[0] = matrix.block<3, 1>(0, 0).norm();
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bone.scale[1] = matrix.block<3, 1>(0, 1).norm();
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bone.scale[2] = matrix.block<3, 1>(0, 2).norm();
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}
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static void ApplyNodeSeparateTRS(XModelBone& bone, const JsonNode& node)
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{
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if (node.translation)
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{
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bone.localOffset[0] = (*node.translation)[0];
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bone.localOffset[1] = -(*node.translation)[2];
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bone.localOffset[2] = (*node.translation)[1];
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}
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else
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{
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bone.localOffset[0] = 0.0f;
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bone.localOffset[1] = 0.0f;
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bone.localOffset[2] = 0.0f;
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}
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if (node.rotation)
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{
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bone.localRotation.x = (*node.rotation)[0];
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bone.localRotation.y = -(*node.rotation)[2];
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bone.localRotation.z = (*node.rotation)[1];
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bone.localRotation.w = (*node.rotation)[3];
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}
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else
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{
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bone.localRotation.x = 0.0f;
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bone.localRotation.y = 0.0f;
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bone.localRotation.z = 0.0f;
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bone.localRotation.w = 1.0f;
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}
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if (node.scale)
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{
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bone.scale[0] = (*node.scale)[0];
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bone.scale[1] = (*node.scale)[1];
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bone.scale[2] = (*node.scale)[2];
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}
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else
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{
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bone.scale[0] = 1.0f;
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bone.scale[1] = 1.0f;
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bone.scale[2] = 1.0f;
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}
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}
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static bool ConvertJoint(const JsonRoot& jRoot,
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const JsonSkin& skin,
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XModelCommon& common,
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@ -435,51 +506,19 @@ namespace
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bone.name = node.name.value_or(std::string());
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bone.parentIndex = parentIndex;
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if (node.scale)
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{
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bone.scale[0] = parentScale[0] * (*node.scale)[0];
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bone.scale[1] = parentScale[1] * (*node.scale)[1];
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bone.scale[2] = parentScale[2] * (*node.scale)[2];
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}
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if (node.matrix)
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ApplyNodeMatrixTRS(bone, node);
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else
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{
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bone.scale[0] = parentScale[0];
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bone.scale[1] = parentScale[1];
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bone.scale[2] = parentScale[2];
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}
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ApplyNodeSeparateTRS(bone, node);
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if (node.translation)
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{
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bone.localOffset[0] = (*node.translation)[0];
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bone.localOffset[1] = -(*node.translation)[2];
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bone.localOffset[2] = (*node.translation)[1];
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}
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else
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{
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bone.localOffset[0] = 0.0f;
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bone.localOffset[1] = 0.0f;
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bone.localOffset[2] = 0.0f;
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}
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bone.scale[0] *= parentScale[0];
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bone.scale[1] *= parentScale[1];
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bone.scale[2] *= parentScale[2];
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bone.globalOffset[0] = bone.localOffset[0] + parentOffset[0];
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bone.globalOffset[1] = bone.localOffset[1] + parentOffset[1];
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bone.globalOffset[2] = bone.localOffset[2] + parentOffset[2];
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if (node.rotation)
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{
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bone.localRotation.x = (*node.rotation)[0];
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bone.localRotation.y = -(*node.rotation)[2];
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bone.localRotation.z = (*node.rotation)[1];
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bone.localRotation.w = (*node.rotation)[3];
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}
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else
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{
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bone.localRotation.x = 0.0f;
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bone.localRotation.y = 0.0f;
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bone.localRotation.z = 0.0f;
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bone.localRotation.w = 1.0f;
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}
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const auto localRotationEigen = Eigen::Quaternionf(bone.localRotation.w, bone.localRotation.x, bone.localRotation.y, bone.localRotation.z);
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const auto parentRotationEigen = Eigen::Quaternionf(parentRotation.w, parentRotation.x, parentRotation.y, parentRotation.z);
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const auto globalRotationEigen = localRotationEigen * parentRotationEigen;
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