From 7fa635b3ce2b85f8e83a44e682ee22a84f8b22d8 Mon Sep 17 00:00:00 2001 From: LJW-Dev Date: Sat, 1 Nov 2025 17:32:36 +0800 Subject: [PATCH] The linker should continue with building the fastfile if the asset list is empty and the map type isn't NONE. --- src/Linking/Linker.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Linking/Linker.cpp b/src/Linking/Linker.cpp index 0b35d380..95c0770b 100644 --- a/src/Linking/Linker.cpp +++ b/src/Linking/Linker.cpp @@ -367,7 +367,7 @@ namespace PathGameContext gameContext(paths, projectName, zoneDefinition->m_game); - if (!zoneDefinition->m_assets.empty()) + if (!zoneDefinition->m_assets.empty() || zoneDefinition->m_map_type != ZoneDefinitionMapType::NONE) { if (!BuildFastFile(paths, projectName, targetName, *zoneDefinition)) return false;