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Finalize loaded material with textures
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parent
82349d3432
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@ -287,12 +287,22 @@ namespace IW4
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m_dependencies.push_back(image);
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textureDef.u.image = image->Asset();
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m_texture.push_back(textureDef);
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m_textures.push_back(textureDef);
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}
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void FinalizeMaterial()
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void FinalizeMaterial() const
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{
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// TODO Realloc all arrays and assign to material
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if (!m_textures.empty())
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{
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m_material->textureTable = static_cast<MaterialTextureDef*>(m_memory->Alloc(sizeof(MaterialTextureDef) * m_textures.size()));
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m_material->textureCount = m_textures.size();
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memcpy(m_material->textureTable, m_textures.data(), sizeof(MaterialTextureDef) * m_textures.size());
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}
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else
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{
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m_material->textureTable = nullptr;
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m_material->textureCount = 0u;
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}
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}
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MemoryManager* m_memory;
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@ -300,7 +310,7 @@ namespace IW4
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std::vector<XAssetInfoGeneric*> m_dependencies;
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Material* m_material;
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std::vector<MaterialTextureDef> m_texture;
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std::vector<MaterialTextureDef> m_textures;
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};
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}
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