chore: add hardcoded texture def and constant names

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Jan 2024-02-24 12:13:43 +01:00
parent 6b6fd7cb10
commit 81cb19dba2
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@ -27,6 +27,470 @@ namespace T6::material
static constexpr const char* GLOBALS_CBUFFER_NAME = "$Globals";
static constexpr const char* PER_OBJECT_CONSTS_CBUFFER_NAME = "PerObjectConsts";
const char* KNOWN_CONSTANT_NAMES[]{
"AngularVelocityScale",
"AnimSpeed",
"Background",
"BackgroundColor",
"BackgroundNoise",
"BakedLightingIntensity",
"BloodBrightness",
"BloodIntensity",
"BlurAmount",
"CapWidth",
"Char_Size",
"Char_Width",
"Coarseness",
"Color",
"ColorAmount",
"ColorBias",
"Color_Map_Noise",
"Color_Map_Scale",
"Color_Map_Size_Scale",
"DDXScale",
"DDYScale",
"DarkenAmount",
"DarkenPower",
"Detail_Amount",
"Detail_Normal_Tile",
"Diffuse_Normal_Height_Facing",
"Dimensions",
"DispersionAmount",
"Dolly",
"EdgeColor",
"EdgeHarshness",
"EdgeIntensity",
"EdgeMaxDist",
"EdgeMinDist",
"EdgeSize",
"Edge_Color_Multiplier",
"Emissive_Amount",
"EnemiesColor",
"Exposure",
"FPS",
"Fade_Distance",
"Fill_Direction",
"Fill_Direction2",
"FirstFrame",
"FlareIntensity",
"FlareScale",
"FlattenEdges",
"Flicker_Max",
"Flicker_Min",
"Flicker_Seed",
"Flicker_Speed",
"Font_Color",
"Gamma",
"GlossAmount",
"Gloss_Amount",
"Glow_Alt_Color",
"Glow_Color",
"Glow_Falloff",
"GradientColor",
"GradientMax",
"GradientMin",
"Grain_Amount",
"Grain_Color",
"Grid",
"Hardness",
"Heart_Rate_Offset",
"Heart_Rate_Scale",
"Highlight_1_Brightness",
"Highlight_1_Sharpness",
"Highlight_2_Brightness",
"Highlight_2_Sharpness",
"Highlight_2_Size",
"Hightlight_1_Size",
"Holo_Scale",
"LastFrame",
"Layer1Alpha",
"Layer1Depth",
"Layer1Offset",
"Layer1OffsetBobbleDelay",
"Layer1OffsetBobbleSpeedAndSize",
"Layer1Origin",
"Layer1Rotation",
"Layer1Scale",
"Layer1ScaleBobbleDelay",
"Layer1ScaleBobbleSpeedAndSize",
"Layer1Scroll",
"Layer2Alpha",
"Layer2Depth",
"Layer2Offset",
"Layer2OffsetBobbleDelay",
"Layer2OffsetBobbleSpeedAndSize",
"Layer2Origin",
"Layer2Rotation",
"Layer2Scale",
"Layer2ScaleBobbleDelay",
"Layer2ScaleBobbleSpeedAndSize",
"Layer2Scroll",
"Layer3Alpha",
"Layer3Depth",
"Layer3Offset",
"Layer3Origin",
"Layer3Rotation",
"Layer3Scale",
"Layer3Scroll",
"Layer4Alpha",
"Layer4Depth",
"Layer4Offset",
"Layer4Origin",
"Layer4Rotation",
"Layer4Scale",
"Layer4Scroll",
"LineColor",
"LineNoise",
"LineWidth",
"MaxDepth",
"MaxFlickerColor",
"MaxPulseDepth",
"MaxResolution",
"Max_Color",
"Maximum_Distance",
"Midlayer_Depth",
"MinDepth",
"MinFlickerColor",
"MinResolution",
"MinStatic",
"MinVelocityFraction",
"Min_Color",
"Min_Player_Intensity",
"MomentumColor",
"NegativeColor",
"NoisePower",
"Noise_Scale",
"NormalHeightMultiplier",
"Normal_Detail_Height",
"Normal_Detail_Scale",
"Normal_Map_Size_Scale",
"Normal_Variance_Scale",
"NumFrames",
"Outline_Lookup_Scale",
"OverallAmount",
"OverallBrightness",
"Overlay_Color",
"P1",
"P2",
"Padding",
"Player_Color_Multiplier",
"Player_Lookup_Scale",
"PositiveColor",
"Power",
"PulseColor",
"PulseInterval",
"PulseTime",
"Pulse_Color_Multiplier",
"Pulse_Lookup_Scale",
"Radius",
"ReflectionAmount",
"Reflection_Amount",
"Reflection_Blur",
"Reticle_Alt_Color",
"Reticle_Color",
"Row_Chars_",
"Scale",
"ScanlineColor",
"ScanlineIntensity",
"ScanlineOffset",
"ScanlinePower",
"ScanlineSpeed",
"ScatterAmount",
"ScatterSize",
"SceneNoise",
"SparkleBrightness",
"SparkleDensity",
"SparklePower",
"SparkleProbeAmount",
"SparkleScale",
"SparkleSpecAmount",
"SparkleWash",
"SpecGloss_Map_Size_Scale",
"SpecularAmount",
"SpecularColor",
"Specular_Amount",
"Specular_Decay_Threshold",
"Speed",
"StaticAmount",
"StaticLookupSpeed",
"StaticLookupX",
"StaticScale",
"Static_Size",
"Static_amount",
"TearLookupMaxX",
"TearLookupMinX",
"TearLookupSpeed",
"TearMultiplier",
"TearPower",
"Thickness",
"TickMarkColorAndHarshness",
"Tint",
"VelocityScale",
"VignetteMultiplier",
"VignettePower",
"WarpAmount",
"WarpHeight",
"WarpScale",
"WarpSpeed",
"WashOut",
"WashoutMultiply",
"WaterDirection",
"WaterHeight",
"WaterRefraction",
"WaterScale1",
"WaterScale2",
"WaterSpeed1",
"WaterSpeed2",
"Zoom",
"alphaDissolveParms",
"alphaRevealParms",
"alphaRevealParms1",
"alphaRevealParms2",
"alphaRevealParms3",
"alphaRevealParms4",
"clipSpaceLookupOffset",
"clipSpaceLookupScale",
"cloudsFeather",
"cloudsHeights",
"cloudsUVMad1",
"cloudsUVMad2",
"cloudsUVMul1",
"cloudsUVMul2",
"codeMeshArg",
"colorDetailScale",
"colorObjMax",
"colorObjMaxBaseBlend",
"colorObjMin",
"colorObjMinBaseBlend",
"colorTint",
"debugBumpmap",
"debugPerformance",
"detailScale",
"detailScale1",
"detailScale2",
"detailScale3",
"detailScale4",
"distortionScale",
"dofEquationScene",
"dofEquationViewModelAndFarBlur",
"dofLerpBias",
"dofLerpDownBias",
"dofLerpDownScale",
"dofLerpScale",
"dofLerpUpBias",
"dofLerpUpScale",
"dofRowDelta",
"eyeOffsetParms",
"falloffBeginColor",
"falloffEndColor",
"falloffParms",
"featherParms",
"flagParams",
"framebufferRead",
"gameTime",
"hdrAmount",
"inverseTransposeWorldMatrix",
"inverseTransposeWorldViewMatrix",
"inverseWorldMatrix",
"inverseWorldViewMatrix",
"motionblurDirectionAndMagnitude",
"occlusionAmount",
"occlusionAmount1",
"occlusionAmount2",
"occlusionAmount3",
"occlusionAmount4",
"particleCloudColor",
"particleCloudMatrix",
"particleCloudVelWorld",
"resizeParams1",
"resizeParams2",
"scaleRGB",
"scriptVector0",
"scriptVector1",
"scriptVector2",
"scriptVector3",
"scriptVector4",
"scriptVector5",
"scriptVector6",
"scriptVector7",
"skyBoxCloudWeights",
"skyBoxRotationSize",
"skyColorParms",
"spotLightWeight",
"treeCanopyLightingParms",
"treeCanopyScatterColor",
"treeCanopySwayParms",
"ui3dUVSetup0",
"ui3dUVSetup1",
"ui3dUVSetup2",
"ui3dUVSetup3",
"ui3dUVSetup4",
"ui3dUVSetup5",
"uvAnimParms",
"uvScroll",
"viewMatrix",
"weaponParam0",
"weaponParam1",
"weaponParam2",
"weaponParam3",
"weaponParam4",
"weaponParam5",
"weaponParam6",
"weaponParam7",
"weaponParam8",
"weaponParam9",
"worldViewMatrix",
"worldViewProjectionMatrix",
};
const char* KNOWN_TEXTURE_DEF_NAMES[]{
"AddMap",
"Blip_Mask",
"BlockNoise",
"CS_Z_buffer",
"Camo_Detail_Map",
"Color_Map",
"CompassMap",
"Detail_Map",
"Diffuse",
"Diffuse_Map",
"DpadTexture",
"FontTextutre",
"Grain_Map",
"GridTexture",
"GrimeMap",
"Heart_Rate_Image",
"Hologram_Diffuse",
"Image",
"Layer1Map",
"Layer2Map",
"Layer3Map",
"Layer4Map",
"Lookup",
"Lookup2",
"LookupMap",
"Mask",
"Noise",
"Noise_Texture",
"NormalDetailMap",
"Normal_Detail_Map",
"Normal_Map",
"Overlay_Map",
"Reflection_Mask",
"Reveal_Map",
"Rim_Color_Mask",
"Rim_Specular_Mask",
"Rim_Occlusion_Mask",
"Scanline",
"SparkleMap",
"SpecularAndGloss",
"SpecularAndGloss2",
"Specular_Color_Map",
"Specular_Gloss_Map",
"Specular_Map",
"SpotShadowSamplerState",
"SpotShadowState",
"SpriteMap",
"Static",
"StaticMap",
"Static_Noise_Map",
"SunShadowSamplerState",
"SunShadowState",
"Surface_Normal_Map",
"ThermalMapMask",
"Thermal_Gradient",
"Thermal_Map",
"TickMarkMaterial",
"Tile",
"WarpMap",
"WaterNormalMap",
"Weapon_Normal_Map",
"Weapon_Specular_Map",
"Wireframe",
"ZBuffer_Map",
"attenuation",
"attenuationSampler",
"baseLut2D",
"baseLut2DSampler",
"cinematicA",
"cinematicASampler",
"cinematicCb",
"cinematicCbSampler",
"cinematicCr",
"cinematicCrSampler",
"cinematicY",
"cinematicYSampler",
"codeTexture0",
"codeTexture1",
"codeTexture2",
"color",
"colorDetailMap",
"colorDetailMapSampler",
"colorMap",
"colorMap1",
"colorMap2",
"colorMap2D",
"colorMapPostSun",
"colorMapPostSunSampler",
"colorMapSampler",
"colorMapSampler1",
"colorMapSampler2",
"colorSampler",
"detailMap",
"detailMapSampler",
"dlightAttenuation",
"dlightAttenuationSampler",
"floatZ",
"floatZSampler",
"imageSampler",
"lightmapSamplerSecondary",
"lightmapSecondary",
"lut2D",
"lut2DSampler",
"lut3D",
"lut3DSampler",
"missileCam",
"missileCamSampler",
"modelLighting",
"modelLightingSampler",
"normalMap",
"normalMap1",
"normalMap2",
"normalMapSampler",
"normalMapSampler1",
"normalMapSampler2",
"occlusionMap",
"occlusionMapSampler",
"occMap",
"occMapSampler",
"outdoorMap",
"outdoorMapSampler",
"radiantDiffuseMap",
"rawFloatZ",
"rawFloatZSampler",
"reflectionProbe",
"reflectionProbeSampler",
"shadowmapSamplerSpot",
"shadowmapSamplerSun",
"shadowmapSpot",
"shadowmapSun",
"sonarColor",
"sonarColorSampler",
"sonarDepth",
"sonarDepthSampler",
"source",
"specularMap",
"specularMap1",
"specularMap2",
"specularMapSampler",
"specularMapSampler1",
"specularMapSampler2",
"stencil",
"stencilSampler",
"ui3d",
"ui3dSampler",
};
class MaterialConstantZoneState final : public IZoneAssetDumperState
{
public:
@ -37,6 +501,8 @@ namespace T6::material
const auto begin = std::chrono::high_resolution_clock::now();
AddStaticKnownNames();
for (const auto* zone : g_GameT6.GetZones())
{
const auto* t6AssetPools = dynamic_cast<const GameAssetPoolT6*>(zone->m_pools.get());
@ -160,6 +626,14 @@ namespace T6::material
}
}
void AddStaticKnownNames()
{
for (const auto* knownConstantName : KNOWN_CONSTANT_NAMES)
AddConstantName(knownConstantName);
for (const auto* knownTextureDefName : KNOWN_TEXTURE_DEF_NAMES)
AddTextureDefName(knownTextureDefName);
}
void AddConstantName(std::string constantName)
{
const auto hash = Common::R_HashString(constantName.c_str(), 0);