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Updated BSP linker to load assets on the FinalizeZone step.
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@@ -11,7 +11,7 @@ namespace BSP
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{
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public:
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BSPLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context);
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AssetCreationResult linkBSP(BSPData* bsp);
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bool linkBSP(BSPData* bsp);
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private:
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FootstepTableDef* addEmptyFootstepTableAsset(std::string assetName);
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