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Updated BSP linker to load assets on the FinalizeZone step.
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@@ -9,7 +9,7 @@ namespace BSP
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{
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}
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AssetCreationResult GameWorldMpLinker::linkGameWorldMp(BSPData* bsp)
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GameWorldMp* GameWorldMpLinker::linkGameWorldMp(BSPData* bsp)
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{
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GameWorldMp* gameWorldMp = m_memory.Alloc<GameWorldMp>();
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@@ -29,7 +29,6 @@ namespace BSP
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gameWorldMp->path.smoothCache = nullptr;
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gameWorldMp->path.nodeTree = nullptr;
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auto gameWorldMpAsset = m_context.AddAsset<AssetGameWorldMp>(gameWorldMp->name, gameWorldMp);
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return AssetCreationResult::Success(gameWorldMpAsset);
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return gameWorldMp;
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}
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} // namespace BSP
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