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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-07 19:57:48 +00:00

Updated BSP linker to load assets on the FinalizeZone step.

This commit is contained in:
LJW-Dev
2025-11-01 17:06:08 +08:00
parent 3d2e890e34
commit 81e0331252
17 changed files with 87 additions and 66 deletions

View File

@@ -9,7 +9,7 @@ namespace BSP
{
}
AssetCreationResult GameWorldMpLinker::linkGameWorldMp(BSPData* bsp)
GameWorldMp* GameWorldMpLinker::linkGameWorldMp(BSPData* bsp)
{
GameWorldMp* gameWorldMp = m_memory.Alloc<GameWorldMp>();
@@ -29,7 +29,6 @@ namespace BSP
gameWorldMp->path.smoothCache = nullptr;
gameWorldMp->path.nodeTree = nullptr;
auto gameWorldMpAsset = m_context.AddAsset<AssetGameWorldMp>(gameWorldMp->name, gameWorldMp);
return AssetCreationResult::Success(gameWorldMpAsset);
return gameWorldMp;
}
} // namespace BSP