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Another refactor to clean up comments and code
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@@ -0,0 +1,17 @@
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#pragma once
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// These options can be edited
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// material flags determine the features of the surface
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// unsure which flag type changes what right now
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// -1 results in: no running, water splashes all the time, low friction, slanted angles make you slide very fast
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// 1 results in: normal surface features, grenades work, seems normal
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#define MATERIAL_SURFACE_FLAGS 1
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#define MATERIAL_CONTENT_FLAGS 1
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// terrain/world flags: does not change the type of terrain or what features they have
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// from testing, as long at it isn't 0 things will work correctly
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#define LEAF_TERRAIN_CONTENTS 1
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#define WORLD_TERRAIN_CONTENTS 1
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#define LIGHTGRID_COLOUR 128 // global lighting colour
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