mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-04 02:01:51 +00:00
chore: fix loading and writing code for T6
This commit is contained in:
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/IAssetLoadingManager.h"
|
||||
#include "Asset/AssetCreationContext.h"
|
||||
#include "Asset/AssetRegistration.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
@ -9,5 +10,5 @@
|
||||
namespace T6
|
||||
{
|
||||
bool LoadMaterialAsJson(
|
||||
std::istream& stream, Material& material, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies);
|
||||
std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration);
|
||||
} // namespace T6
|
||||
|
Reference in New Issue
Block a user