mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-02 01:01:54 +00:00
chore: fix loading and writing code for T6
This commit is contained in:
53
src/ObjLoading/Game/T6/Tracer/GdtLoaderTracerT6.cpp
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53
src/ObjLoading/Game/T6/Tracer/GdtLoaderTracerT6.cpp
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#include "GdtLoaderTracerT6.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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#include "InfoStringLoaderTracerT6.h"
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#include <cstring>
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#include <format>
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#include <iostream>
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using namespace T6;
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namespace
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{
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class GdtLoaderTracer final : public AssetCreator<AssetTracer>
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{
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public:
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GdtLoaderTracer(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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: m_gdt(gdt),
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m_info_string_loader(memory, searchPath, zone)
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{
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}
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto* gdtEntry = m_gdt.GetGdtEntryByGdfAndName(ObjConstants::GDF_FILENAME_TRACER, assetName);
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if (gdtEntry == nullptr)
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return AssetCreationResult::NoAction();
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InfoString infoString;
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if (!infoString.FromGdtProperties(*gdtEntry))
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{
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std::cerr << std::format("Failed to read tracer gdt entry: \"{}\"\n", assetName);
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return AssetCreationResult::Failure();
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}
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return m_info_string_loader.CreateAsset(assetName, infoString, context);
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}
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private:
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IGdtQueryable& m_gdt;
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InfoStringLoaderTracer m_info_string_loader;
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};
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} // namespace
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namespace T6
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{
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std::unique_ptr<AssetCreator<AssetTracer>> CreateGdtTracerLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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{
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return std::make_unique<GdtLoaderTracer>(memory, searchPath, gdt, zone);
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}
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} // namespace T6
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14
src/ObjLoading/Game/T6/Tracer/GdtLoaderTracerT6.h
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14
src/ObjLoading/Game/T6/Tracer/GdtLoaderTracerT6.h
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/T6.h"
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#include "Gdt/IGdtQueryable.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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namespace T6
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{
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std::unique_ptr<AssetCreator<AssetTracer>> CreateGdtTracerLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace T6
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72
src/ObjLoading/Game/T6/Tracer/InfoStringLoaderTracerT6.cpp
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72
src/ObjLoading/Game/T6/Tracer/InfoStringLoaderTracerT6.cpp
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#include "InfoStringLoaderTracerT6.h"
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#include "Game/T6/InfoString/InfoStringToStructConverter.h"
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#include "Game/T6/T6.h"
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#include "Game/T6/Tracer/TracerFields.h"
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#include <cassert>
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#include <cstring>
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#include <format>
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#include <iostream>
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#include <limits>
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using namespace T6;
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namespace
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{
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class InfoStringToTracerConverter final : public InfoStringToStructConverter
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{
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protected:
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bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
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{
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switch (static_cast<tracerFieldType_t>(field.iFieldType))
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{
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case TFT_TRACERTYPE:
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return ConvertEnumInt(field.szName, value, field.iOffset, tracerTypeNames, std::extent_v<decltype(tracerTypeNames)>);
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case TFT_NUM_FIELD_TYPES:
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default:
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assert(false);
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return false;
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}
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}
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public:
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InfoStringToTracerConverter(const InfoString& infoString,
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TracerDef& tracer,
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ZoneScriptStrings& zoneScriptStrings,
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MemoryManager& memory,
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AssetCreationContext& context,
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AssetRegistration<AssetTracer>& registration,
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const cspField_t* fields,
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const size_t fieldCount)
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: InfoStringToStructConverter(infoString, &tracer, zoneScriptStrings, memory, context, registration, fields, fieldCount)
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{
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}
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};
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} // namespace
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InfoStringLoaderTracer::InfoStringLoaderTracer(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_memory(memory),
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m_search_path(searchPath),
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m_zone(zone)
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{
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}
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AssetCreationResult InfoStringLoaderTracer::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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{
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auto* tracer = m_memory.Alloc<TracerDef>();
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tracer->name = m_memory.Dup(assetName.c_str());
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AssetRegistration<AssetTracer> registration(assetName, tracer);
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InfoStringToTracerConverter converter(
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infoString, *tracer, m_zone.m_script_strings, m_memory, context, registration, tracer_fields, std::extent_v<decltype(tracer_fields)>);
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if (!converter.Convert())
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{
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std::cerr << std::format("Failed to parse tracer: \"{}\"\n", assetName);
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return AssetCreationResult::Failure();
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}
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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21
src/ObjLoading/Game/T6/Tracer/InfoStringLoaderTracerT6.h
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21
src/ObjLoading/Game/T6/Tracer/InfoStringLoaderTracerT6.h
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@ -0,0 +1,21 @@
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#pragma once
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#include "Asset/AssetCreationContext.h"
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#include "Asset/AssetCreationResult.h"
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#include "InfoString/InfoString.h"
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namespace T6
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{
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class InfoStringLoaderTracer
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{
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public:
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InfoStringLoaderTracer(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
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private:
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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Zone& m_zone;
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};
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} // namespace T6
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54
src/ObjLoading/Game/T6/Tracer/RawLoaderTracerT6.cpp
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54
src/ObjLoading/Game/T6/Tracer/RawLoaderTracerT6.cpp
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#include "RawLoaderTracerT6.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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#include "InfoStringLoaderTracerT6.h"
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#include <cstring>
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#include <format>
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#include <iostream>
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using namespace T6;
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namespace
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{
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class RawLoaderTracer final : public AssetCreator<AssetTracer>
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{
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public:
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RawLoaderTracer(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_search_path(searchPath),
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m_info_string_loader(memory, searchPath, zone)
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{
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}
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto fileName = std::format("tracer/{}", assetName);
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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InfoString infoString;
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if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_TRACER, *file.m_stream))
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{
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std::cerr << std::format("Could not parse as info string file: \"{}\"\n", fileName);
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return AssetCreationResult::Failure();
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}
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return m_info_string_loader.CreateAsset(assetName, infoString, context);
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}
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private:
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ISearchPath& m_search_path;
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InfoStringLoaderTracer m_info_string_loader;
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};
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} // namespace
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namespace T6
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{
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std::unique_ptr<AssetCreator<AssetTracer>> CreateRawTracerLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<RawLoaderTracer>(memory, searchPath, zone);
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}
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} // namespace T6
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13
src/ObjLoading/Game/T6/Tracer/RawLoaderTracerT6.h
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13
src/ObjLoading/Game/T6/Tracer/RawLoaderTracerT6.h
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/T6.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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namespace T6
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{
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std::unique_ptr<AssetCreator<AssetTracer>> CreateRawTracerLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6
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