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chore: fix loading and writing code for T6
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15
src/ObjLoading/Game/T6/Weapon/GdtLoaderAttachmentUniqueT6.h
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15
src/ObjLoading/Game/T6/Weapon/GdtLoaderAttachmentUniqueT6.h
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/T6.h"
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#include "Gdt/IGdtQueryable.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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namespace T6
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{
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std::unique_ptr<AssetCreator<AssetAttachmentUnique>>
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CreateGdtAttachmentUniqueLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace T6
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