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chore: fix loading and writing code for T6
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#pragma once
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#include "Asset/AssetCreationContext.h"
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#include "Asset/AssetCreationResult.h"
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#include "InfoString/InfoString.h"
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namespace T6
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{
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class InfoStringLoaderAttachment
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{
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public:
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InfoStringLoaderAttachment(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
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private:
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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Zone& m_zone;
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};
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} // namespace T6
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