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Load GfxImageLoadDef for all supported games
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@ -17,15 +17,8 @@ void Actions_GfxImage::OnImageLoaded(GfxImage* image) const
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void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image) const
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{
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if (loadDef->resourceSize > 0)
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{
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const size_t loadDefSize = offsetof(IW3::GfxImageLoadDef, data) + loadDef->resourceSize;
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const size_t loadDefSize = offsetof(IW3::GfxImageLoadDef, data) + loadDef->resourceSize;
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone->GetMemory()->Alloc(loadDefSize));
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memcpy(image->texture.loadDef, loadDef, loadDefSize);
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}
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else
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{
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image->texture.loadDef = nullptr;
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}
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone->GetMemory()->Alloc(loadDefSize));
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memcpy(image->texture.loadDef, loadDef, loadDefSize);
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}
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@ -17,15 +17,8 @@ void Actions_GfxImage::OnImageLoaded(GfxImage* image) const
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void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image) const
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{
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if (loadDef->resourceSize > 0)
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{
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const size_t loadDefSize = offsetof(IW4::GfxImageLoadDef, data) + loadDef->resourceSize;
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const size_t loadDefSize = offsetof(IW4::GfxImageLoadDef, data) + loadDef->resourceSize;
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone->GetMemory()->Alloc(loadDefSize));
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memcpy(image->texture.loadDef, loadDef, loadDefSize);
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}
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else
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{
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image->texture.loadDef = nullptr;
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}
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone->GetMemory()->Alloc(loadDefSize));
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memcpy(image->texture.loadDef, loadDef, loadDefSize);
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}
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@ -17,14 +17,6 @@ void Actions_GfxImage::OnImageLoaded(GfxImage* image) const
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void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image) const
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{
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// if(loadDef->resourceSize > 0)
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// {
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//
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// }
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// else
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// {
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// image->texture.loadDef = nullptr;
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// }
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const size_t loadDefSize = offsetof(T6::GfxImageLoadDef, data) + loadDef->resourceSize;
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone->GetMemory()->Alloc(loadDefSize));
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