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feat: xmodel preview in ModMan (#835)
* chore: upgrade webwindowed for dynamic assets * chore: make enums in ModMan lowercase * chore: add missing platform wiiu in ModMan * fix: register asset handler on all windows * chore: properly localize game and platform * chore: render example cube as xmodel preview * chore: allow origin * in debug * feat: show preview of xmodels with ModMan * feat: show images in xmodel preview * feat: auto load search paths in ModMan * chore: load objcontainer of loaded zones in ModMan * chore: add iw4x specific recognized zone dirs * chore: show when models are loading * fix: make sure webwindowed handles window and app destruction in correct order * chore: track and properly free threejs resources * chore: add skybox for 3d preview * chore: add small border radius to preview * fix: linting * fix: linux compilation * chore: update package lock
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#pragma once
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#include "Game/AutoSearchPaths.h"
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class AutoSearchPathsIW3 final : public AutoSearchPaths
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{
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protected:
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[[nodiscard]] const std::vector<std::string>& RecognizedZoneDirs() const override;
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[[nodiscard]] const std::vector<std::string>& AdditionalSearchPaths() const override;
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};
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