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feat: add t6 sub asset loaders for shaders
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@@ -29,6 +29,8 @@
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#include "Slug/LoaderSlugT6.h"
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#include "Sound/LoaderSoundBankT6.h"
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#include "StringTable/LoaderStringTableT6.h"
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#include "Techset/PixelShaderLoaderT6.h"
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#include "Techset/VertexShaderLoaderT6.h"
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#include "Tracer/GdtLoaderTracerT6.h"
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#include "Tracer/RawLoaderTracerT6.h"
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#include "Utils/Logging/Log.h"
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@@ -434,6 +436,9 @@ namespace T6
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// collection.AddAssetCreator(std::make_unique<AssetLoaderFootstepFxTable>(memory));
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collection.AddAssetCreator(z_barrier::CreateRawLoaderT6(memory, searchPath, zone));
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collection.AddAssetCreator(z_barrier::CreateGdtLoaderT6(memory, searchPath, gdt, zone));
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collection.AddSubAssetCreator(techset::CreateVertexShaderLoaderT6(memory, searchPath));
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collection.AddSubAssetCreator(techset::CreatePixelShaderLoaderT6(memory, searchPath));
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}
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} // namespace
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