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feat: add t6 sub asset loaders for shaders

This commit is contained in:
Jan Laupetin
2026-02-27 21:40:35 +01:00
parent 9a527c16fa
commit 86ae57578b
5 changed files with 141 additions and 0 deletions
+5
View File
@@ -29,6 +29,8 @@
#include "Slug/LoaderSlugT6.h"
#include "Sound/LoaderSoundBankT6.h"
#include "StringTable/LoaderStringTableT6.h"
#include "Techset/PixelShaderLoaderT6.h"
#include "Techset/VertexShaderLoaderT6.h"
#include "Tracer/GdtLoaderTracerT6.h"
#include "Tracer/RawLoaderTracerT6.h"
#include "Utils/Logging/Log.h"
@@ -434,6 +436,9 @@ namespace T6
// collection.AddAssetCreator(std::make_unique<AssetLoaderFootstepFxTable>(memory));
collection.AddAssetCreator(z_barrier::CreateRawLoaderT6(memory, searchPath, zone));
collection.AddAssetCreator(z_barrier::CreateGdtLoaderT6(memory, searchPath, gdt, zone));
collection.AddSubAssetCreator(techset::CreateVertexShaderLoaderT6(memory, searchPath));
collection.AddSubAssetCreator(techset::CreatePixelShaderLoaderT6(memory, searchPath));
}
} // namespace