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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-05-17 07:21:43 +00:00

refactor: add game name to generated load and write files

This commit is contained in:
Jan Laupetin
2026-01-06 10:30:16 +00:00
parent 77af856a87
commit 86b7e55e5b
17 changed files with 168 additions and 394 deletions
+35 -14
View File
@@ -198,16 +198,22 @@ ZoneCode.Assets = {
}
function ZoneCode:outputForAssets(assetList)
buildoutputs {
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/AssetLoader%{file.basename}.h",
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/AssetMarker%{file.basename}.h",
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/AssetWriter%{file.basename}.h",
}
for i = 1, #assetList do
local assetNameLower = string.lower(assetList[i])
buildoutputs {
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_load_db.cpp",
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_load_db.h",
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_mark_db.cpp",
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_mark_db.h",
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_write_db.cpp",
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_write_db.h",
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_struct_test.cpp",
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_%{string.lower(file.basename)}_load_db.cpp",
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_%{string.lower(file.basename)}_load_db.h",
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_%{string.lower(file.basename)}_mark_db.cpp",
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_%{string.lower(file.basename)}_mark_db.h",
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_%{string.lower(file.basename)}_write_db.cpp",
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_%{string.lower(file.basename)}_write_db.h",
"%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_%{string.lower(file.basename)}_struct_test.cpp",
}
end
end
@@ -216,9 +222,11 @@ function ZoneCode:allTestFiles()
result = {}
for game, assets in pairs(self.Assets) do
local gameLower = string.lower(game)
for i, assetName in ipairs(assets) do
local assetNameLower = string.lower(assetName)
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_struct_test.cpp")
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_" .. gameLower .. "_struct_test.cpp")
end
end
@@ -229,12 +237,13 @@ function ZoneCode:allMarkFiles()
result = {}
for game, assets in pairs(self.Assets) do
local gameLower = string.lower(game)
-- PerAsset
for i, assetName in ipairs(assets) do
local assetNameLower = string.lower(assetName)
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_mark_db.cpp")
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_mark_db.h")
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_" .. gameLower .. "_mark_db.cpp")
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_" .. gameLower .. "_mark_db.h")
end
-- PerTemplate
@@ -248,11 +257,17 @@ function ZoneCode:allLoadFiles()
result = {}
for game, assets in pairs(self.Assets) do
local gameLower = string.lower(game)
-- PerAsset
for i, assetName in ipairs(assets) do
local assetNameLower = string.lower(assetName)
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_load_db.cpp")
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_load_db.h")
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_" .. gameLower .. "_load_db.cpp")
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_" .. gameLower .. "_load_db.h")
end
-- PerTemplate
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/AssetLoader" .. game .. ".h")
end
return result
@@ -262,11 +277,17 @@ function ZoneCode:allWriteFiles()
result = {}
for game, assets in pairs(self.Assets) do
local gameLower = string.lower(game)
-- PerAsset
for i, assetName in ipairs(assets) do
local assetNameLower = string.lower(assetName)
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_write_db.cpp")
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_write_db.h")
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_" .. gameLower .. "_write_db.cpp")
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/XAssets/" .. assetNameLower .. "/" .. assetNameLower .. "_" .. gameLower .. "_write_db.h")
end
-- PerTemplate
table.insert(result, "%{wks.location}/src/ZoneCode/Game/" .. game .. "/AssetWriter" .. game .. ".h")
end
return result