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refactor: add game name to generated load and write files
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@@ -87,7 +87,10 @@ std::vector<CodeTemplateFile> AssetStructTestsTemplate::GetFilesToRenderOncePerA
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auto assetName = context.m_asset->m_definition->m_name;
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utils::MakeStringLowerCase(assetName);
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files.emplace_back(std::format("XAssets/{0}/{0}_struct_test.cpp", assetName), TAG_SOURCE);
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auto gameName = context.m_game;
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utils::MakeStringLowerCase(gameName);
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files.emplace_back(std::format("XAssets/{0}/{0}_{1}_struct_test.cpp", assetName, gameName), TAG_SOURCE);
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return files;
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}
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