refactor: add game name to generated load and write files

This commit is contained in:
Jan Laupetin
2026-01-17 00:45:17 +00:00
parent 77af856a87
commit 86b7e55e5b
17 changed files with 168 additions and 394 deletions
@@ -12,6 +12,33 @@ namespace
{
constexpr int TAG_HEADER = 1;
constexpr int TAG_SOURCE = 2;
constexpr int TAG_ALL_LOADERS = 3;
class PerTemplate final : BaseTemplate
{
public:
PerTemplate(std::ostream& stream, const OncePerTemplateRenderingContext& context)
: BaseTemplate(stream),
m_env(context)
{
}
void AllLoaders() const
{
AddGeneratedHint();
LINE("#pragma once")
LINE("")
for (const auto* asset : m_env.m_assets)
{
LINEF("#include \"Game/{0}/XAssets/{1}/{1}_{2}_load_db.h\"", m_env.m_game, Lower(asset->m_definition->m_name), Lower(m_env.m_game))
}
}
private:
const OncePerTemplateRenderingContext& m_env;
};
class PerAsset final : BaseTemplate
{
@@ -135,7 +162,7 @@ namespace
{
AddGeneratedHint();
LINEF("#include \"{0}_load_db.h\"", Lower(m_env.m_asset->m_definition->m_name))
LINEF("#include \"{0}_{1}_load_db.h\"", Lower(m_env.m_asset->m_definition->m_name), Lower(m_env.m_game))
LINE("")
LINEF("#include \"Game/{0}/AssetMarker{0}.h\"", m_env.m_game)
LINE("")
@@ -147,7 +174,7 @@ namespace
LINE("// Referenced Assets:")
for (const auto* type : m_env.m_referenced_assets)
{
LINEF("#include \"../{0}/{0}_load_db.h\"", Lower(type->m_type->m_name))
LINEF("#include \"../{0}/{0}_{1}_load_db.h\"", Lower(type->m_type->m_name), Lower(m_env.m_game))
}
}
@@ -2192,6 +2219,23 @@ namespace
};
} // namespace
std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRenderOncePerTemplate(const OncePerTemplateRenderingContext& context)
{
std::vector<CodeTemplateFile> files;
files.emplace_back(std::format("AssetLoader{0}.h", context.m_game), TAG_ALL_LOADERS);
return files;
}
void ZoneLoadTemplate::RenderOncePerTemplateFile(std::ostream& stream, const CodeTemplateFileTag fileTag, const OncePerTemplateRenderingContext& context)
{
assert(fileTag == TAG_ALL_LOADERS);
const PerTemplate t(stream, context);
t.AllLoaders();
}
std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context)
{
std::vector<CodeTemplateFile> files;
@@ -2199,8 +2243,11 @@ std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRenderOncePerAsset(con
auto assetName = context.m_asset->m_definition->m_name;
utils::MakeStringLowerCase(assetName);
files.emplace_back(std::format("XAssets/{0}/{0}_load_db.h", assetName), TAG_HEADER);
files.emplace_back(std::format("XAssets/{0}/{0}_load_db.cpp", assetName), TAG_SOURCE);
auto gameName = context.m_game;
utils::MakeStringLowerCase(gameName);
files.emplace_back(std::format("XAssets/{0}/{0}_{1}_load_db.h", assetName, gameName), TAG_HEADER);
files.emplace_back(std::format("XAssets/{0}/{0}_{1}_load_db.cpp", assetName, gameName), TAG_SOURCE);
return files;
}