refactor: add game name to generated load and write files

This commit is contained in:
Jan Laupetin
2026-01-17 00:45:17 +00:00
parent 77af856a87
commit 86b7e55e5b
17 changed files with 168 additions and 394 deletions
@@ -5,6 +5,9 @@
class ZoneLoadTemplate final : public ICodeTemplate
{
public:
std::vector<CodeTemplateFile> GetFilesToRenderOncePerTemplate(const OncePerTemplateRenderingContext& context) override;
void RenderOncePerTemplateFile(std::ostream& stream, CodeTemplateFileTag fileTag, const OncePerTemplateRenderingContext& context) override;
std::vector<CodeTemplateFile> GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context) override;
void RenderOncePerAssetFile(std::ostream& stream, CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context) override;
};