mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-24 08:53:04 +00:00
refactor: add game name to generated load and write files
This commit is contained in:
@@ -1,31 +1,7 @@
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#include "ContentLoaderIW3.h"
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#include "Game/IW3/AssetLoaderIW3.h"
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#include "Game/IW3/IW3.h"
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#include "Game/IW3/XAssets/clipmap_t/clipmap_t_load_db.h"
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#include "Game/IW3/XAssets/comworld/comworld_load_db.h"
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#include "Game/IW3/XAssets/font_s/font_s_load_db.h"
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#include "Game/IW3/XAssets/fxeffectdef/fxeffectdef_load_db.h"
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#include "Game/IW3/XAssets/fximpacttable/fximpacttable_load_db.h"
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#include "Game/IW3/XAssets/gameworldmp/gameworldmp_load_db.h"
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#include "Game/IW3/XAssets/gameworldsp/gameworldsp_load_db.h"
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#include "Game/IW3/XAssets/gfximage/gfximage_load_db.h"
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#include "Game/IW3/XAssets/gfxlightdef/gfxlightdef_load_db.h"
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#include "Game/IW3/XAssets/gfxworld/gfxworld_load_db.h"
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#include "Game/IW3/XAssets/loadedsound/loadedsound_load_db.h"
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#include "Game/IW3/XAssets/localizeentry/localizeentry_load_db.h"
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#include "Game/IW3/XAssets/mapents/mapents_load_db.h"
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#include "Game/IW3/XAssets/material/material_load_db.h"
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#include "Game/IW3/XAssets/materialtechniqueset/materialtechniqueset_load_db.h"
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#include "Game/IW3/XAssets/menudef_t/menudef_t_load_db.h"
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#include "Game/IW3/XAssets/menulist/menulist_load_db.h"
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#include "Game/IW3/XAssets/physpreset/physpreset_load_db.h"
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#include "Game/IW3/XAssets/rawfile/rawfile_load_db.h"
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#include "Game/IW3/XAssets/snd_alias_list_t/snd_alias_list_t_load_db.h"
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#include "Game/IW3/XAssets/sndcurve/sndcurve_load_db.h"
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#include "Game/IW3/XAssets/stringtable/stringtable_load_db.h"
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#include "Game/IW3/XAssets/weapondef/weapondef_load_db.h"
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#include "Game/IW3/XAssets/xanimparts/xanimparts_load_db.h"
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#include "Game/IW3/XAssets/xmodel/xmodel_load_db.h"
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#include "Loading/Exception/UnsupportedAssetTypeException.h"
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#include <cassert>
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@@ -1,41 +1,7 @@
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#include "ContentLoaderIW4.h"
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#include "Game/IW4/AssetLoaderIW4.h"
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#include "Game/IW4/IW4.h"
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#include "Game/IW4/XAssets/addonmapents/addonmapents_load_db.h"
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#include "Game/IW4/XAssets/clipmap_t/clipmap_t_load_db.h"
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#include "Game/IW4/XAssets/comworld/comworld_load_db.h"
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#include "Game/IW4/XAssets/font_s/font_s_load_db.h"
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#include "Game/IW4/XAssets/fxeffectdef/fxeffectdef_load_db.h"
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#include "Game/IW4/XAssets/fximpacttable/fximpacttable_load_db.h"
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#include "Game/IW4/XAssets/fxworld/fxworld_load_db.h"
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#include "Game/IW4/XAssets/gameworldmp/gameworldmp_load_db.h"
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#include "Game/IW4/XAssets/gameworldsp/gameworldsp_load_db.h"
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#include "Game/IW4/XAssets/gfximage/gfximage_load_db.h"
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#include "Game/IW4/XAssets/gfxlightdef/gfxlightdef_load_db.h"
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#include "Game/IW4/XAssets/gfxworld/gfxworld_load_db.h"
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#include "Game/IW4/XAssets/leaderboarddef/leaderboarddef_load_db.h"
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#include "Game/IW4/XAssets/loadedsound/loadedsound_load_db.h"
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#include "Game/IW4/XAssets/localizeentry/localizeentry_load_db.h"
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#include "Game/IW4/XAssets/mapents/mapents_load_db.h"
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#include "Game/IW4/XAssets/material/material_load_db.h"
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#include "Game/IW4/XAssets/materialpixelshader/materialpixelshader_load_db.h"
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#include "Game/IW4/XAssets/materialtechniqueset/materialtechniqueset_load_db.h"
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#include "Game/IW4/XAssets/materialvertexdeclaration/materialvertexdeclaration_load_db.h"
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#include "Game/IW4/XAssets/materialvertexshader/materialvertexshader_load_db.h"
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#include "Game/IW4/XAssets/menudef_t/menudef_t_load_db.h"
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#include "Game/IW4/XAssets/menulist/menulist_load_db.h"
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#include "Game/IW4/XAssets/physcollmap/physcollmap_load_db.h"
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#include "Game/IW4/XAssets/physpreset/physpreset_load_db.h"
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#include "Game/IW4/XAssets/rawfile/rawfile_load_db.h"
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#include "Game/IW4/XAssets/snd_alias_list_t/snd_alias_list_t_load_db.h"
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#include "Game/IW4/XAssets/sndcurve/sndcurve_load_db.h"
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#include "Game/IW4/XAssets/stringtable/stringtable_load_db.h"
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#include "Game/IW4/XAssets/structureddatadefset/structureddatadefset_load_db.h"
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#include "Game/IW4/XAssets/tracerdef/tracerdef_load_db.h"
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#include "Game/IW4/XAssets/vehicledef/vehicledef_load_db.h"
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#include "Game/IW4/XAssets/weaponcompletedef/weaponcompletedef_load_db.h"
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#include "Game/IW4/XAssets/xanimparts/xanimparts_load_db.h"
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#include "Game/IW4/XAssets/xmodel/xmodel_load_db.h"
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#include "Loading/Exception/UnsupportedAssetTypeException.h"
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#include <cassert>
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@@ -1,46 +1,7 @@
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#include "ContentLoaderIW5.h"
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#include "Game/IW5/AssetLoaderIW5.h"
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#include "Game/IW5/IW5.h"
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#include "Game/IW5/XAssets/addonmapents/addonmapents_load_db.h"
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#include "Game/IW5/XAssets/clipmap_t/clipmap_t_load_db.h"
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#include "Game/IW5/XAssets/comworld/comworld_load_db.h"
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#include "Game/IW5/XAssets/font_s/font_s_load_db.h"
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#include "Game/IW5/XAssets/fxeffectdef/fxeffectdef_load_db.h"
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#include "Game/IW5/XAssets/fximpacttable/fximpacttable_load_db.h"
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#include "Game/IW5/XAssets/fxworld/fxworld_load_db.h"
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#include "Game/IW5/XAssets/gfximage/gfximage_load_db.h"
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#include "Game/IW5/XAssets/gfxlightdef/gfxlightdef_load_db.h"
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#include "Game/IW5/XAssets/gfxworld/gfxworld_load_db.h"
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#include "Game/IW5/XAssets/glassworld/glassworld_load_db.h"
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#include "Game/IW5/XAssets/leaderboarddef/leaderboarddef_load_db.h"
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#include "Game/IW5/XAssets/loadedsound/loadedsound_load_db.h"
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#include "Game/IW5/XAssets/localizeentry/localizeentry_load_db.h"
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#include "Game/IW5/XAssets/mapents/mapents_load_db.h"
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#include "Game/IW5/XAssets/material/material_load_db.h"
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#include "Game/IW5/XAssets/materialpixelshader/materialpixelshader_load_db.h"
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#include "Game/IW5/XAssets/materialtechniqueset/materialtechniqueset_load_db.h"
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#include "Game/IW5/XAssets/materialvertexdeclaration/materialvertexdeclaration_load_db.h"
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#include "Game/IW5/XAssets/materialvertexshader/materialvertexshader_load_db.h"
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#include "Game/IW5/XAssets/menudef_t/menudef_t_load_db.h"
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#include "Game/IW5/XAssets/menulist/menulist_load_db.h"
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#include "Game/IW5/XAssets/pathdata/pathdata_load_db.h"
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#include "Game/IW5/XAssets/physcollmap/physcollmap_load_db.h"
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#include "Game/IW5/XAssets/physpreset/physpreset_load_db.h"
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#include "Game/IW5/XAssets/rawfile/rawfile_load_db.h"
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#include "Game/IW5/XAssets/scriptfile/scriptfile_load_db.h"
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#include "Game/IW5/XAssets/snd_alias_list_t/snd_alias_list_t_load_db.h"
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#include "Game/IW5/XAssets/sndcurve/sndcurve_load_db.h"
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#include "Game/IW5/XAssets/stringtable/stringtable_load_db.h"
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#include "Game/IW5/XAssets/structureddatadefset/structureddatadefset_load_db.h"
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#include "Game/IW5/XAssets/surfacefxtable/surfacefxtable_load_db.h"
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#include "Game/IW5/XAssets/tracerdef/tracerdef_load_db.h"
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#include "Game/IW5/XAssets/vehicledef/vehicledef_load_db.h"
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#include "Game/IW5/XAssets/vehicletrack/vehicletrack_load_db.h"
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#include "Game/IW5/XAssets/weaponattachment/weaponattachment_load_db.h"
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#include "Game/IW5/XAssets/weaponcompletedef/weaponcompletedef_load_db.h"
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#include "Game/IW5/XAssets/xanimparts/xanimparts_load_db.h"
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#include "Game/IW5/XAssets/xmodel/xmodel_load_db.h"
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#include "Game/IW5/XAssets/xmodelsurfs/xmodelsurfs_load_db.h"
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#include "Loading/Exception/UnsupportedAssetTypeException.h"
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#include <cassert>
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@@ -1,38 +1,7 @@
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#include "ContentLoaderT5.h"
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#include "Game/T5/AssetLoaderT5.h"
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#include "Game/T5/T5.h"
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#include "Game/T5/XAssets/clipmap_t/clipmap_t_load_db.h"
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#include "Game/T5/XAssets/comworld/comworld_load_db.h"
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#include "Game/T5/XAssets/ddlroot_t/ddlroot_t_load_db.h"
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#include "Game/T5/XAssets/destructibledef/destructibledef_load_db.h"
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#include "Game/T5/XAssets/emblemset/emblemset_load_db.h"
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#include "Game/T5/XAssets/font_s/font_s_load_db.h"
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#include "Game/T5/XAssets/fxeffectdef/fxeffectdef_load_db.h"
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#include "Game/T5/XAssets/fximpacttable/fximpacttable_load_db.h"
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#include "Game/T5/XAssets/gameworldmp/gameworldmp_load_db.h"
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#include "Game/T5/XAssets/gameworldsp/gameworldsp_load_db.h"
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#include "Game/T5/XAssets/gfximage/gfximage_load_db.h"
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#include "Game/T5/XAssets/gfxlightdef/gfxlightdef_load_db.h"
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#include "Game/T5/XAssets/gfxworld/gfxworld_load_db.h"
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#include "Game/T5/XAssets/glasses/glasses_load_db.h"
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#include "Game/T5/XAssets/localizeentry/localizeentry_load_db.h"
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#include "Game/T5/XAssets/mapents/mapents_load_db.h"
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#include "Game/T5/XAssets/material/material_load_db.h"
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#include "Game/T5/XAssets/materialtechniqueset/materialtechniqueset_load_db.h"
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#include "Game/T5/XAssets/menudef_t/menudef_t_load_db.h"
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#include "Game/T5/XAssets/menulist/menulist_load_db.h"
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#include "Game/T5/XAssets/packindex/packindex_load_db.h"
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#include "Game/T5/XAssets/physconstraints/physconstraints_load_db.h"
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#include "Game/T5/XAssets/physpreset/physpreset_load_db.h"
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#include "Game/T5/XAssets/rawfile/rawfile_load_db.h"
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#include "Game/T5/XAssets/sndbank/sndbank_load_db.h"
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#include "Game/T5/XAssets/snddriverglobals/snddriverglobals_load_db.h"
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#include "Game/T5/XAssets/sndpatch/sndpatch_load_db.h"
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#include "Game/T5/XAssets/stringtable/stringtable_load_db.h"
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#include "Game/T5/XAssets/weaponvariantdef/weaponvariantdef_load_db.h"
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#include "Game/T5/XAssets/xanimparts/xanimparts_load_db.h"
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#include "Game/T5/XAssets/xglobals/xglobals_load_db.h"
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#include "Game/T5/XAssets/xmodel/xmodel_load_db.h"
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#include "Loading/Exception/UnsupportedAssetTypeException.h"
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#include <cassert>
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@@ -1,54 +1,7 @@
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#include "ContentLoaderT6.h"
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#include "Game/T6/AssetLoaderT6.h"
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#include "Game/T6/T6.h"
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#include "Game/T6/XAssets/addonmapents/addonmapents_load_db.h"
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#include "Game/T6/XAssets/clipmap_t/clipmap_t_load_db.h"
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#include "Game/T6/XAssets/comworld/comworld_load_db.h"
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#include "Game/T6/XAssets/ddlroot_t/ddlroot_t_load_db.h"
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#include "Game/T6/XAssets/destructibledef/destructibledef_load_db.h"
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#include "Game/T6/XAssets/emblemset/emblemset_load_db.h"
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#include "Game/T6/XAssets/font_s/font_s_load_db.h"
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#include "Game/T6/XAssets/fonticon/fonticon_load_db.h"
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#include "Game/T6/XAssets/footstepfxtabledef/footstepfxtabledef_load_db.h"
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#include "Game/T6/XAssets/footsteptabledef/footsteptabledef_load_db.h"
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#include "Game/T6/XAssets/fxeffectdef/fxeffectdef_load_db.h"
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#include "Game/T6/XAssets/fximpacttable/fximpacttable_load_db.h"
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#include "Game/T6/XAssets/gameworldmp/gameworldmp_load_db.h"
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#include "Game/T6/XAssets/gameworldsp/gameworldsp_load_db.h"
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#include "Game/T6/XAssets/gfximage/gfximage_load_db.h"
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#include "Game/T6/XAssets/gfxlightdef/gfxlightdef_load_db.h"
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#include "Game/T6/XAssets/gfxworld/gfxworld_load_db.h"
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#include "Game/T6/XAssets/glasses/glasses_load_db.h"
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#include "Game/T6/XAssets/keyvaluepairs/keyvaluepairs_load_db.h"
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#include "Game/T6/XAssets/leaderboarddef/leaderboarddef_load_db.h"
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#include "Game/T6/XAssets/localizeentry/localizeentry_load_db.h"
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#include "Game/T6/XAssets/mapents/mapents_load_db.h"
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#include "Game/T6/XAssets/material/material_load_db.h"
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#include "Game/T6/XAssets/materialtechniqueset/materialtechniqueset_load_db.h"
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#include "Game/T6/XAssets/memoryblock/memoryblock_load_db.h"
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#include "Game/T6/XAssets/menudef_t/menudef_t_load_db.h"
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#include "Game/T6/XAssets/menulist/menulist_load_db.h"
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#include "Game/T6/XAssets/physconstraints/physconstraints_load_db.h"
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#include "Game/T6/XAssets/physpreset/physpreset_load_db.h"
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#include "Game/T6/XAssets/qdb/qdb_load_db.h"
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#include "Game/T6/XAssets/rawfile/rawfile_load_db.h"
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#include "Game/T6/XAssets/scriptparsetree/scriptparsetree_load_db.h"
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#include "Game/T6/XAssets/skinnedvertsdef/skinnedvertsdef_load_db.h"
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#include "Game/T6/XAssets/slug/slug_load_db.h"
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#include "Game/T6/XAssets/sndbank/sndbank_load_db.h"
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#include "Game/T6/XAssets/snddriverglobals/snddriverglobals_load_db.h"
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#include "Game/T6/XAssets/sndpatch/sndpatch_load_db.h"
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#include "Game/T6/XAssets/stringtable/stringtable_load_db.h"
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#include "Game/T6/XAssets/tracerdef/tracerdef_load_db.h"
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#include "Game/T6/XAssets/vehicledef/vehicledef_load_db.h"
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#include "Game/T6/XAssets/weaponattachment/weaponattachment_load_db.h"
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#include "Game/T6/XAssets/weaponattachmentunique/weaponattachmentunique_load_db.h"
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#include "Game/T6/XAssets/weaponcamo/weaponcamo_load_db.h"
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#include "Game/T6/XAssets/weaponvariantdef/weaponvariantdef_load_db.h"
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#include "Game/T6/XAssets/xanimparts/xanimparts_load_db.h"
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#include "Game/T6/XAssets/xglobals/xglobals_load_db.h"
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#include "Game/T6/XAssets/xmodel/xmodel_load_db.h"
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#include "Game/T6/XAssets/zbarrierdef/zbarrierdef_load_db.h"
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#include "Loading/Exception/UnsupportedAssetTypeException.h"
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#include <cassert>
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