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refactor: add game name to generated load and write files
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17 files changed
+168
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@@ -1,54 +1,7 @@
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#include "ContentLoaderT6.h"
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#include "Game/T6/AssetLoaderT6.h"
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#include "Game/T6/T6.h"
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#include "Game/T6/XAssets/addonmapents/addonmapents_load_db.h"
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#include "Game/T6/XAssets/clipmap_t/clipmap_t_load_db.h"
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#include "Game/T6/XAssets/comworld/comworld_load_db.h"
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#include "Game/T6/XAssets/ddlroot_t/ddlroot_t_load_db.h"
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#include "Game/T6/XAssets/destructibledef/destructibledef_load_db.h"
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#include "Game/T6/XAssets/emblemset/emblemset_load_db.h"
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#include "Game/T6/XAssets/font_s/font_s_load_db.h"
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#include "Game/T6/XAssets/fonticon/fonticon_load_db.h"
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#include "Game/T6/XAssets/footstepfxtabledef/footstepfxtabledef_load_db.h"
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#include "Game/T6/XAssets/footsteptabledef/footsteptabledef_load_db.h"
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#include "Game/T6/XAssets/fxeffectdef/fxeffectdef_load_db.h"
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#include "Game/T6/XAssets/fximpacttable/fximpacttable_load_db.h"
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#include "Game/T6/XAssets/gameworldmp/gameworldmp_load_db.h"
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#include "Game/T6/XAssets/gameworldsp/gameworldsp_load_db.h"
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#include "Game/T6/XAssets/gfximage/gfximage_load_db.h"
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#include "Game/T6/XAssets/gfxlightdef/gfxlightdef_load_db.h"
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#include "Game/T6/XAssets/gfxworld/gfxworld_load_db.h"
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#include "Game/T6/XAssets/glasses/glasses_load_db.h"
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#include "Game/T6/XAssets/keyvaluepairs/keyvaluepairs_load_db.h"
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#include "Game/T6/XAssets/leaderboarddef/leaderboarddef_load_db.h"
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#include "Game/T6/XAssets/localizeentry/localizeentry_load_db.h"
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#include "Game/T6/XAssets/mapents/mapents_load_db.h"
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#include "Game/T6/XAssets/material/material_load_db.h"
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#include "Game/T6/XAssets/materialtechniqueset/materialtechniqueset_load_db.h"
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#include "Game/T6/XAssets/memoryblock/memoryblock_load_db.h"
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#include "Game/T6/XAssets/menudef_t/menudef_t_load_db.h"
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#include "Game/T6/XAssets/menulist/menulist_load_db.h"
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#include "Game/T6/XAssets/physconstraints/physconstraints_load_db.h"
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#include "Game/T6/XAssets/physpreset/physpreset_load_db.h"
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#include "Game/T6/XAssets/qdb/qdb_load_db.h"
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#include "Game/T6/XAssets/rawfile/rawfile_load_db.h"
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#include "Game/T6/XAssets/scriptparsetree/scriptparsetree_load_db.h"
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#include "Game/T6/XAssets/skinnedvertsdef/skinnedvertsdef_load_db.h"
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#include "Game/T6/XAssets/slug/slug_load_db.h"
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#include "Game/T6/XAssets/sndbank/sndbank_load_db.h"
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#include "Game/T6/XAssets/snddriverglobals/snddriverglobals_load_db.h"
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#include "Game/T6/XAssets/sndpatch/sndpatch_load_db.h"
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#include "Game/T6/XAssets/stringtable/stringtable_load_db.h"
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#include "Game/T6/XAssets/tracerdef/tracerdef_load_db.h"
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#include "Game/T6/XAssets/vehicledef/vehicledef_load_db.h"
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#include "Game/T6/XAssets/weaponattachment/weaponattachment_load_db.h"
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#include "Game/T6/XAssets/weaponattachmentunique/weaponattachmentunique_load_db.h"
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#include "Game/T6/XAssets/weaponcamo/weaponcamo_load_db.h"
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#include "Game/T6/XAssets/weaponvariantdef/weaponvariantdef_load_db.h"
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#include "Game/T6/XAssets/xanimparts/xanimparts_load_db.h"
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#include "Game/T6/XAssets/xglobals/xglobals_load_db.h"
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#include "Game/T6/XAssets/xmodel/xmodel_load_db.h"
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#include "Game/T6/XAssets/zbarrierdef/zbarrierdef_load_db.h"
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#include "Loading/Exception/UnsupportedAssetTypeException.h"
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#include <cassert>
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