Add existing iw5 script statements

This commit is contained in:
Jan 2023-09-24 22:48:11 +02:00
parent 8653c434d1
commit 870fa44b02

View File

@ -390,6 +390,7 @@ namespace menu::event_handler_set_scope_sequences
create.Or({
create.ScriptKeyword("localvarstring"),
create.ScriptKeyword("localvarint"),
create.ScriptKeyword("localvarfloat"),
create.ScriptKeyword("localvarbool"),
}),
create.ScriptChar('('),
@ -768,56 +769,74 @@ void EventHandlerSetScopeSequences::AddSequences(const FeatureLevel featureLevel
if (!permissive)
{
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("fadeIn"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("fadeOut"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("show"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("hide"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("showMenu"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("hideMenu"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setColor"), create.ScriptColor()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("open"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("close"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("escape"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("closeForAllPlayers"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("ingameOpen"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("ingameClose"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setBackground"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setItemColor"), create.ScriptText(), create.ScriptText(), create.ScriptColor()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("fadeIn"), create.ScriptText()})); // fadeIn <item group name>
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("fadeOut"), create.ScriptText()})); // fadeOut <item group name>
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("show"), create.ScriptText()})); // show <item group name>
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("hide"), create.ScriptText()})); // hide <item group name>
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("showMenu"), create.ScriptText()})); // showMenu <menu name>
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("hideMenu"), create.ScriptText()})); // hideMenu <menu name>
AddSequence(SequenceGenericScriptStatement::Create({
create.ScriptKeyword("setColor"),
create.Or({create.ScriptKeyword("backColor"), create.ScriptKeyword("foreColor"), create.ScriptKeyword("borderColor")}),
create.ScriptColor()
})); // setColor ("backColor" | "foreColor" | "borderColor") <r> [<g>] [<b>] [<a>]
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("open"), create.ScriptText()})); // open <menu name>
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("close"), create.ScriptText()})); // close ("self" | <menu name>)
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("escape"), create.ScriptText()})); // escape ("self" | <menu name>)
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("closeForAllPlayers"), create.ScriptText()})); // closeForAllPlayers <menu name>
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("ingameOpen"), create.ScriptText()})); // ingameOpen <menu name>
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("ingameClose"), create.ScriptText()})); // ingameClose <menu name>
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setBackground"), create.ScriptText()})); // setBackground <material name>
AddSequence(SequenceGenericScriptStatement::Create({
create.ScriptKeyword("setItemColor"),
create.ScriptText(),
create.Or({create.ScriptKeyword("backColor"), create.ScriptKeyword("foreColor"), create.ScriptKeyword("borderColor"), create.ScriptKeyword("disableColor")}),
create.ScriptColor()
})); // setItemColor <item group name> (backColor | foreColor | borderColor | disableColor) <r> [<g>] [<b>] [<a>]
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("focusFirst")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setFocus"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setFocusByDvar"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setDvar"), create.ScriptText(), create.Or({create.ScriptStrictNumeric(), create.ScriptText()})}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("exec"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("execNow"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("execOnDvarStringValue"), create.ScriptText(), create.ScriptText(), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("execOnDvarIntValue"), create.ScriptText(), create.ScriptInt(), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("execOnDvarFloatValue"), create.ScriptText(), create.ScriptNumeric(), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("execNowOnDvarStringValue"), create.ScriptText(), create.ScriptText(), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("execNowOnDvarIntValue"), create.ScriptText(), create.ScriptInt(), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("execNowOnDvarFloatValue"), create.ScriptText(), create.ScriptNumeric(), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("play"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("scriptMenuResponse"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("respondOnDvarStringValue"), create.ScriptText(), create.ScriptText(), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("respondOnDvarIntValue"), create.ScriptText(), create.ScriptInt(), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("respondOnDvarFloatValue"), create.ScriptText(), create.ScriptNumeric(), create.ScriptText()}));
// setFocus game specific
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setFocusByDvar"), create.ScriptText()})); // setFocusByDvar <dvar name>
// setDvar game specific
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("exec"), create.ScriptText()})); // exec <command>
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("execNow"), create.ScriptText()})); // execNow <command>
AddSequence(SequenceGenericScriptStatement::Create({
create.ScriptKeyword("execOnDvarStringValue"), create.ScriptText(), create.ScriptText(), create.ScriptText()
})); // execOnDvarStringValue <dvar name> <value> <command>
AddSequence(SequenceGenericScriptStatement::Create({
create.ScriptKeyword("execOnDvarIntValue"), create.ScriptText(), create.ScriptInt(), create.ScriptText()
})); // execOnDvarIntValue <dvar name> <value> <command>
AddSequence(SequenceGenericScriptStatement::Create({
create.ScriptKeyword("execOnDvarFloatValue"), create.ScriptText(), create.ScriptNumeric(), create.ScriptText()
})); // execOnDvarFloatValue <dvar name> <value> <command>
AddSequence(SequenceGenericScriptStatement::Create({
create.ScriptKeyword("execNowOnDvarStringValue"), create.ScriptText(), create.ScriptText(), create.ScriptText()
})); // execNowOnDvarStringValue <dvar name> <value> <command>
AddSequence(SequenceGenericScriptStatement::Create({
create.ScriptKeyword("execNowOnDvarIntValue"), create.ScriptText(), create.ScriptInt(), create.ScriptText()
})); // execNowOnDvarIntValue <dvar name> <value> <command>
AddSequence(SequenceGenericScriptStatement::Create({
create.ScriptKeyword("execNowOnDvarFloatValue"), create.ScriptText(), create.ScriptNumeric(), create.ScriptText()
})); // execNowOnDvarFloatValue <dvar name> <value> <command>
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("play"), create.ScriptText()})); // play <sound name>
// scriptMenuResponse game specific
AddSequence(SequenceGenericScriptStatement::Create({
create.ScriptKeyword("scriptMenuRespondOnDvarStringValue"), create.ScriptText(), create.ScriptText(), create.ScriptText()
})); // scriptMenuRespondOnDvarStringValue <dvar name> <value> <response value>
AddSequence(SequenceGenericScriptStatement::Create({
create.ScriptKeyword("scriptMenuRespondOnDvarIntValue"), create.ScriptText(), create.ScriptInt(), create.ScriptText()
})); // scriptMenuRespondOnDvarIntValue <dvar name> <value> <response value>
AddSequence(SequenceGenericScriptStatement::Create({
create.ScriptKeyword("scriptMenuRespondOnDvarFloatValue"), create.ScriptText(), create.ScriptNumeric(), create.ScriptText()
})); // scriptMenuRespondOnDvarFloatValue <dvar name> <value> <response value>
AddSequence(std::make_unique<SequenceSetPlayerData>());
AddSequence(std::make_unique<SequenceSetPlayerDataSplitscreen>());
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setPlayerDataSp")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("updateMail")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("openMail")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("deleteMail")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("doMailLottery")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("resetStatsConfirm")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("resetStatsCancel")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setGameMode"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("feederTop")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("feederBottom")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setGameMode"), create.ScriptText()})); // setGameMode <mode name>
// feederTop / feederBottom game specific
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("showGamerCard")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("openForGameType"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("closeForGameType"), create.ScriptText()}));
// statClearPerkNew // TODO
// statSetUsingTable // TODO
// statClearBitMask // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("kickPlayer")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("getKickPlayerQuestion")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("partyUpdateMissingMapPackDvar")}));
@ -825,6 +844,7 @@ void EventHandlerSetScopeSequences::AddSequences(const FeatureLevel featureLevel
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("resolveError")}));
AddSequence(std::make_unique<SequenceLerp>());
// UiScripts
AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("StartServer")}));
AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("loadArenas")}));
AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("loadGameInfo")}));
@ -854,6 +874,22 @@ void EventHandlerSetScopeSequences::AddSequences(const FeatureLevel featureLevel
if (featureLevel == FeatureLevel::IW4)
{
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setFocus"), create.ScriptText()})); // setFocus <item name>
AddSequence(SequenceGenericScriptStatement::Create({
create.ScriptKeyword("setDvar"), create.ScriptText(), create.Or({create.ScriptStrictNumeric(), create.ScriptText()})
})); // setDvar <dvar name> <dvar value>
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("scriptMenuResponse"), create.ScriptText()})); // scriptMenuResponse <response value>
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("updateMail")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("openMail")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("deleteMail")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("doMailLottery")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("feederTop")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("feederBottom")}));
// statClearPerkNew // TODO
// statSetUsingTable // TODO
// statClearBitMask // TODO
// IW4x UiScripts
AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("LoadMods")}));
AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("RunMod")}));
@ -886,6 +922,113 @@ void EventHandlerSetScopeSequences::AddSequences(const FeatureLevel featureLevel
AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("ApplyMap")}));
AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("ApplyInitialMap")}));
}
if (featureLevel == FeatureLevel::IW5)
{
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("forceClose"), create.ScriptText()})); // forceClose ("self" | <menu name>)
AddSequence(SequenceGenericScriptStatement::Create({
create.ScriptKeyword("setFocus"),
create.Or({
create.And({
create.ScriptKeyword("localVarString"),
create.Char('('),
create.ScriptText(),
create.Char(')'),
}),
create.ScriptText()
}),
})); // setFocus ((localVarString '(' <var name> ')') | <item name>)
AddSequence(SequenceGenericScriptStatement::Create({
create.ScriptKeyword("setDvar"),
create.ScriptText(),
create.Or({
create.And({
create.ScriptKeyword("localVarString"),
create.Char('('),
create.ScriptText(),
create.Char(')'),
}),
create.ScriptStrictNumeric(),
create.ScriptText()
}),
})); // setDvar <dvar name> ((localVarString '(' <var name> ')') | <dvar value>)
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("execFirstClient"), create.ScriptText()})); // execFirstClient <command>
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("execKeyPress"), create.Or({create.ScriptStrictNumeric(), create.ScriptText()})})); // execKeyPress <key number>
AddSequence(SequenceGenericScriptStatement::Create({
create.ScriptKeyword("scriptMenuResponse"),
create.Or({
create.And({
create.Or({
create.ScriptKeyword("localVarInt"),
create.ScriptKeyword("localVarFloat"),
create.ScriptKeyword("localVarBool"),
create.ScriptKeyword("localVarString"),
}),
create.Char('('),
create.ScriptText(),
create.Char(')'),
}),
}),
create.ScriptText()
})); // scriptMenuResponse (((localVarInt | localVarFloat | localVarBool | localVarString) '(' <var name> ')') | <response value>)
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("deleteEliteCacFile")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("integrateEliteCacFile")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setMatchRulesData")})); // unknown parameters
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("loadMatchRulesDataFromPlayer")})); // unknown parameters
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("saveMatchRulesDataToPlayer")})); // unknown parameters
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("loadMatchRulesDataFromHistory")})); // unknown parameters
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("loadMatchRulesDataDefaults")})); // unknown parameters
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setUsingMatchRulesData")})); // unknown parameters
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("saveMatchRulesDedicatedServer")})); // unknown parameters
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("loadMatchRulesDedicatedServer")})); // unknown parameters
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("onlineVaultEditMetadata")})); // unknown parameters
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("includeInMapRotation")})); // unknown parameters
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("useCustomMapRotation")})); // unknown parameters
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("useIntermissionTimer")})); // unknown parameters
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("stopIntermissionTimer")})); // unknown parameters
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("feederTop"), create.Optional(create.Text())})); // feederTop [<var name>]
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("feederBottom"), create.Optional(create.Text())})); // feederBottom [<var name>]
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("feederPageUp"), create.Optional(create.Text())})); // feederPageUp [<var name>]
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("feederPageDown"), create.Optional(create.Text())})); // feederPageDown [<var name>]
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("showCoopGamerCard")})); // unknown parameters
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("showSplitscreenGamerCard")})); // unknown parameters
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("reportPlayerOffensive")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("reportPlayerExploiting")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("reportPlayerCheating")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("reportPlayerBoosting")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setCardIcon")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setCardTitle")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setCardIconNew")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setCardTitleNew")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setCardIconSplitScreen")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setCardTitleSplitScreen")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setCardIconNewSplitScreen")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setCardTitleNewSplitScreen")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("purchasePrestigeTitle")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setProfileItemNew")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setProfileItemNewSplitScreen")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("storePopupXuid")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("getHostMigrateQuestion")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("makehost")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("savegamehide")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("savegameshow")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("savegamesetlocalbool")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("saveDelay")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("writeSave")}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setSaveExecOnSuccess"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("nextLevel")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("disablePause")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("enablePause")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("runCompletionResolve")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("clearCompletionResolve")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("execWithResolve"), create.ScriptText()}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("playMenuVideo")})); // TODO
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setBackgroundVideo"), create.Char('('), create.ScriptText(), create.Char(')')}));
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("clearEntitlementNew"), create.ScriptText()})); // clearEntitlementNew <entitlement name>
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setPastTitleRank")})); // unknown
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("setPastTitlePrestige")})); // unknown
AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("anticheat_bancheck"), create.ScriptStrictNumeric()})); // anticheat_bancheck <num>
}
}
AddSequence(std::make_unique<SequenceSetLocalVar>());