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Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code
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@@ -43,6 +43,7 @@
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#include "ZBarrier/GdtLoaderZBarrierT6.h"
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#include "ZBarrier/RawLoaderZBarrierT6.h"
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#include "CustomMap/LoaderCustomMapT6.h"
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#include "TechniqueSet/LoaderTechniqueSetT6.h"
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#include <format>
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#include <memory>
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@@ -393,7 +394,7 @@ namespace T6
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
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collection.AddAssetCreator(xmodel::CreateLoaderT6(memory, searchPath, zone));
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collection.AddAssetCreator(material::CreateLoaderT6(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
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collection.AddAssetCreator(technique_set::CreateLoaderT6(memory, searchPath));
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collection.AddAssetCreator(image::CreateLoaderT6(memory, searchPath));
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collection.AddAssetCreator(sound::CreateSoundBankLoaderT6(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory));
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@@ -175,10 +175,10 @@ namespace
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};
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} // namespace
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namespace T6
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namespace technique_set
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{
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std::unique_ptr<AssetCreator<AssetTechniqueSet>> CreateTechniqueSetLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetTechniqueSet>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<TechniqueSetLoader>(memory, searchPath);
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}
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} // namespace T6
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} // namespace technique_set
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace T6
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namespace technique_set
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{
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std::unique_ptr<AssetCreator<AssetTechniqueSet>> CreateTechniqueSetLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace T6
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std::unique_ptr<AssetCreator<T6::AssetTechniqueSet>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace technique_set
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