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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-23 05:12:05 +00:00

Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code

This commit is contained in:
LJW-Dev
2025-10-09 01:10:21 +08:00
parent 249e6426ff
commit 8737fdf2e7
4 changed files with 55 additions and 48 deletions

View File

@@ -43,6 +43,7 @@
#include "ZBarrier/GdtLoaderZBarrierT6.h" #include "ZBarrier/GdtLoaderZBarrierT6.h"
#include "ZBarrier/RawLoaderZBarrierT6.h" #include "ZBarrier/RawLoaderZBarrierT6.h"
#include "CustomMap/LoaderCustomMapT6.h" #include "CustomMap/LoaderCustomMapT6.h"
#include "TechniqueSet/LoaderTechniqueSetT6.h"
#include <format> #include <format>
#include <memory> #include <memory>
@@ -393,7 +394,7 @@ namespace T6
// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory)); // collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
collection.AddAssetCreator(xmodel::CreateLoaderT6(memory, searchPath, zone)); collection.AddAssetCreator(xmodel::CreateLoaderT6(memory, searchPath, zone));
collection.AddAssetCreator(material::CreateLoaderT6(memory, searchPath)); collection.AddAssetCreator(material::CreateLoaderT6(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory)); collection.AddAssetCreator(technique_set::CreateLoaderT6(memory, searchPath));
collection.AddAssetCreator(image::CreateLoaderT6(memory, searchPath)); collection.AddAssetCreator(image::CreateLoaderT6(memory, searchPath));
collection.AddAssetCreator(sound::CreateSoundBankLoaderT6(memory, searchPath)); collection.AddAssetCreator(sound::CreateSoundBankLoaderT6(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory)); // collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory));

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@@ -175,10 +175,10 @@ namespace
}; };
} // namespace } // namespace
namespace T6 namespace technique_set
{ {
std::unique_ptr<AssetCreator<AssetTechniqueSet>> CreateTechniqueSetLoader(MemoryManager& memory, ISearchPath& searchPath) std::unique_ptr<AssetCreator<AssetTechniqueSet>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath)
{ {
return std::make_unique<TechniqueSetLoader>(memory, searchPath); return std::make_unique<TechniqueSetLoader>(memory, searchPath);
} }
} // namespace T6 } // namespace technique_set

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@@ -7,7 +7,7 @@
#include <memory> #include <memory>
namespace T6 namespace technique_set
{ {
std::unique_ptr<AssetCreator<AssetTechniqueSet>> CreateTechniqueSetLoader(MemoryManager& memory, ISearchPath& searchPath); std::unique_ptr<AssetCreator<T6::AssetTechniqueSet>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath);
} // namespace T6 } // namespace technique_set

View File

@@ -52,19 +52,15 @@ namespace
class JsonLoader class JsonLoader
{ {
public: public:
JsonLoader(std::istream& stream, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration) JsonLoader(MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
: m_stream(stream), : m_memory(memory),
m_memory(memory),
m_context(context), m_context(context),
m_registration(registration) m_registration(registration)
{ {
} }
bool Load(Material& material) const bool Load(json& jRoot, Material& material) const
{ {
try
{
const auto jRoot = json::parse(m_stream);
std::string type; std::string type;
unsigned version; unsigned version;
@@ -90,13 +86,6 @@ namespace
const auto jMaterial = jRoot.get<JsonMaterial>(); const auto jMaterial = jRoot.get<JsonMaterial>();
return CreateMaterialFromJson(jMaterial, material); return CreateMaterialFromJson(jMaterial, material);
} }
catch (const json::exception& e)
{
con::error("Failed to parse json of material: {}", e.what());
}
return false;
}
private: private:
static void PrintError(const Material& material, const std::string& message) static void PrintError(const Material& material, const std::string& message)
@@ -519,7 +508,6 @@ namespace
return true; return true;
} }
std::istream& m_stream;
MemoryManager& m_memory; MemoryManager& m_memory;
AssetCreationContext& m_context; AssetCreationContext& m_context;
AssetRegistration<AssetMaterial>& m_registration; AssetRegistration<AssetMaterial>& m_registration;
@@ -531,8 +519,26 @@ namespace GAME
bool LoadMaterialAsJson( bool LoadMaterialAsJson(
std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration) std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
{ {
const JsonLoader loader(stream, memory, context, registration); const JsonLoader loader(memory, context, registration);
return loader.Load(material); try
{
auto jRoot = json::parse(stream);
return loader.Load(jRoot, material);
}
catch (const json::exception& e)
{
con::error("Failed to parse json of material: {}", e.what());
return false;
}
}
bool LoadMaterialAsJson(
json& json, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
{
const JsonLoader loader(memory, context, registration);
return loader.Load(json, material);
} }
} // namespace GAME } // namespace GAME